The issue with your mischaracterization that I have the biggest problem with is that it does 2 things.

It 1, makes large leaps in logic, for example the assumption that the only reason Haeliel approves of the action is because it heightens our reliance on her, or will allow us to help her in some way. That the basis of her favor for the action is for our utility to her. There is no evidence for this mindset, there is no example you can give of her being anything less than the embodiment of pure Heroism. The reason I said it was disingenuous is that the only reason I think you are taking that logic to such an extreme is because it discredits Vengeance as a bad option even further. It takes out one of the biggest examples of why Vengeance isn't an evil action, as has been proposed many times.

2, it does all of those leaps of logic while avoiding a very clear and obvious pattern of behavior. The most simple solution that genuinely makes the most sense is that Vengeance is a self sacrificial act that is done to help or save others and do more good in the universe. It is a heroic act, the kind that Haeliel tends to approve of.
That's the basis for all favor. There are a lot of heroic people in the greater whatever-verse, but not all of them have Haeliel's favor. To get that you have to earn her interest in some way. Because the Seraph's interest indicates a willingness to spend future effort on Hunger, that means it's an investment. A psychological one, but they're all that so really what's the difference?

I don't think her favor indicates moral certitude, because I don't see Haeliel as an absolute force. I see her as a High Cursebearer who is very good at her job, which is also coincidentally very respectable and admirable. She's an authority as relates to platonic heroism, but that's not all she is. She's a person. Her favor indicates control, because Hunger has the Doom of the Tyrant and keeping him following the incentives to remain heroic is literally 1-1 with her goals, as previously indicated by her fancy title and narrative role.

Like, I don't understand the break in communication here. What am I not seeing? Yes, her goals are in favor of platonic heroism. Pursuing her favor, following her instructions, and straight-up getting mind controlled by her would all involve heroic actions. These are self-evident. But that doesn't mean she's incapable of calculation, or of ruthlessness. Those are virtues in this setting. Trying to apply sentimental presentation to a character whose credentials include Stage 8 mitigation just isn't accurate. She's not an innocent, she's a righteous soul. Don't tell me there's anything she wouldn't sacrifice for a greater good.

If sacrificing others carries the same spiritual and moral weight to you as self-sacrifice, then Haeliel is completely in alignment with your perspective and I respect that. But that's a far cry from common, at least in my experience. It's worth bringing up.
 
That's the basis for all favor. There are a lot of heroic people in the greater whatever-verse, but not all of them have Haeliel's favor. To get that you have to earn her interest in some way. Because the Seraph's interest indicates a willingness to spend future effort on Hunger, that means it's an investment. A psychological one, but they're all that so really what's the difference?

I don't think her favor indicates moral certitude, because I don't see Haeliel as an absolute force. I see her as a High Cursebearer who is very good at her job, which is also coincidentally very respectable and admirable. She's an authority as relates to platonic heroism, but that's not all she is. She's a person. Her favor indicates control, because Hunger has the Doom of the Tyrant and keeping him following the incentives to remain heroic is literally 1-1 with her goals, as previously indicated by her fancy title and narrative role.

Like, I don't understand the break in communication here. What am I not seeing? Yes, her goals are in favor of platonic heroism. Pursuing her favor, following her instructions, and straight-up getting mind controlled by her would all involve heroic actions. These are self-evident. But that doesn't mean she's incapable of calculation, or of ruthlessness. Those are virtues in this setting. Trying to apply sentimental presentation to a character whose credentials include Stage 8 mitigation just isn't accurate. She's not an innocent, she's a righteous soul. Don't tell me there's anything she wouldn't sacrifice for a greater good.

If sacrificing others carries the same spiritual and moral weight to you as self-sacrifice, then Haeliel is completely in alignment with your perspective and I respect that. But that's a far cry from common, at least in my experience. It's worth bringing up.

Well the entire reason we come up on Haeliel's radar as opposed to the multitude of other would be heroes is because we payed a ridiculous Arete sum for her to be our mentor. We are literally under her wing. With that understanding it makes far more sense for her approval to be a guiding hand for us rather than a judge of how useful we will be for her.
 
Speaking as a Freedom voter... I don't buy any kind of "Haeliel isn't benevolent" argument. IMO the reason she gets plusses for suicidally stupid but well-meaning endeavors is not because she approves of those things (in fact IIRC we have direct text from Rihaku saying that she doesn't necessarily somewhere in the Procyon saga), but because she feels a deep empathy for that sort of self-sacrificing BS and is drawn to the people that engage in it. I don't think Haeliel necessarily wants Hunger to pick Vengeance - in fact she might well back up her boss on the subject - but rather she would feel compassion and maybe obligation(?) towards someone suffering for the sake of a cause like that.
 
Haeliel has some particular relationship to the Forebear, as seen by Inheritance's blurb. Vengeance dons the mantle wholly, and thus garners whatever remnants of that relationship still exist. That's my assumption anyway.
 
I'm curious which ending / final fight people preferred between AST and efb! For comparison, in efb this would correspond to the end of Nameless' fight against Zhang Kong.
 
EFB was a plan coming together, AST was a white knuckle grip on victory.

I preferred AST, Hunger doing his uttermost, the maiden doing everything for victory, Gisena doing her part, a close fight... excellent stuff.
 
In terms of pure prose, I feel like Rihaku has improved over time and thus AST1 has the edge, but the EFB final boss fight has such iconic lines of dialogue, and such a triumphant conclusion.

I think it's gonna depend on how this vote turns out honestly. If the Maiden fight ends with Freedom it'll be my favorite, if Vengeance wins it'll feel like less of a victory to me, giving EFB a significant edge. Nameless won in every way that mattered, while Hunger... Could win in a lot of ways, or he could instead choose what I consider to a tragic ending.

It's hard to compare endings when one hasn't fully ended yet, I think.
 
This is The Tactic. Hunger's Armies of the Shogun advancement from Blood Halo calls out "hive-mind creature swarm" as an informal association which qualifies. Hunger needs to become a Cursebearer swarm creature.

The evidence from R's threadmark is that one of the CYOA options includes an echo of Hunger that is a Combat Type CB with Gisena + Ring + Forebear's Blade but also a copy of Indenture, Tyrant, and Decimator.

This also fits with another hint from R: that The Tactic would partially remove the benefit of Vengeance, which mentions Devouring War as a Decimator mitigation. Increasing the number of Hunger Clones would offset that benefit because of the added sources of decimation.

Edit: The final hint is that Orm is the one who came the closest to suggesting The Tactic in the last ~100 pages. do @Orm Embar or @LordOfMurder remember seeing 'Hunger Clone shenanigans' in any of Orm's posts?
I'm not sure why this didn't send me an alert but yes Orm's tactics posts included musing about the Hunger Clones.
[X] Might Alone
[X] War Across the Stars


Raw power is Hunger's greatest advantage against Dien, and raw Rank's the only component of that where Dien has him beat. But as Bearic's fate demonstrates, sufficiently advanced Rank can override all other considerations. He should shore up that weakness before it becomes crippling. Rank also remains really good in its own right with perks like Companions of the King and Supreme Commander. Mostly the latter, party scaling is a perennial problem, but Might Alone's still a shot of relevance to inject the others with.

I'm not exactly deviating from the thread's consensus with this vote, but War Across the Stars is very versatile. They say if you want something done right, do it yourself. Well, now Hunger can be in up to a billion places at once. Which is convenient, because boy does he have a lot of work to do. Here are a few ideas:

Propaganda Actions. They improve Rank-ups and allow for Rank gains from less notable enemies. This term hasn't cropped up in a while, so forgetting it is forgivable, but martial feats aren't actually the sole means of accumulating Astral might! Hunger's just absurd. Crafting and reputation are also part of Accretion, and neglecting the latter aspect means we're underutilizing Breaker of Suns. Trinity II didn't increase our Rank directly, only our modifier when gaining it, but Hunger's memetic appeal is through the roof.

He should consider sending some clones into Association and Empire territory, casting as wide a reputational net as possible in pursuit of Rank and maximizing Supreme Commander. Grant interviews, give accounts of Dien's atrocities. Publicly pledge that he'll pay for what he's done. Make Hungerposting a thing on every messageboard and virtual space under every sun. Can you say #WorthTheDecimation?

Care should be taken to avoid provoking other Shards, as with his current powerset a media blitz is a logical precursor to invasion, but Dien is a great justification for getting away with shit. Send an emissary to the Emissary as well, while remaining mindful of the Tyrant's Doom. It's interesting that the Doom has disappeared almost completely, subsumed into what we think of as Hunger's personality...

After the party and Dien himself, the Emissary's coalition is the preeminent power in the Sphere. Ask Gisena for tips and for a full explanation of how she arranged for its formation, along with the dispositions & idiosyncrasies of its members. If she thinks interacting with the Emissary with halved social/mental stats is a bad idea, heed her advice. Might even be worth sending Hunger's actual body here. Shards have fragments of specialist knowledge but lack power; Hunger has power, but lacks lowercase-r refinement.

The Voyaging Realm. The primary objective should be to get data on what if anything Dien is doing in the Voyaging. Have other Shards awakened within? How does the suppression of the Arcanist interact with the latest Apocryphal proc? Send a few copies back into the Voyaging to check on Nilfel and the Elixir Kingdom. Hunger's wearing a lot of hats these days: Nilfel's Champion, nominal Elixir King, Ring-Lord and Reckoner. At last he'll have force projection equal to his responsibilities.

The secondary objectives are low effort, low-medium yield if there are relevant Surgecrafters or something. Mitigate erosion of Adorie's power-base by preserving the fig leaf used to justify accompanying Hunger. Maybe also drop in on Sten? Hunger did just destroy the Azure, the Temple should know.

Miscellaneous Ideas. Wraith-clones have a tenth of an ISH level in celerity; Aobaru has fractional ISH buffs of his own, which last twenty-four hours. Try and find a way to refresh the buff at range with some combination of Essence/Spirit/Union/Space. If not, blitz the hardest targets first, though given travel time the buff'll likely lapse before they're in position. The ability to get updates from clones (Mind/Space?) should also be high-priority for coordination and info-gathering purposes.

Obviously the Feeder Suns need to go, but subversion is better than destruction. Send clones for them, see about projecting the Sophont Halo's effects through them (Space/Essence/Union?). Chase down all the bait that Dien dangled to divert Hunger from the party's reunion. Ensure the younger party members get as much training as they can handle. Ennoble the forces liberated with the Galvanic Truss and other elements hostile to Dien. Does Hunger know Asterios exists? Because that's a nice Ring he's got, it'd be a shame if some spirits happened to steal it.

I'm sure there's stuff I'm missing, a lot can be done with a clone army; Hunger should have so many plates in the air they blot out the sun. In any case, rereading recent updates reminded me of other things. Most relevantly, this:

The Azure's destruction means the clock is ticking for Gisena. Thankfully Hunger has the Artifice domain now, but he needs to stabilize the Halo or we've essentially wasted 28 Arete. Energy, Essence, and potentially Time (reverting to a stable state) could be relevant to that task as well.

There are so many ideas it's difficult to enumerate them all, much less assemble something that could be called a coherent plan. How to sift the feasible from the fanciful? Which options are pipe dreams; which merely require skill Hunger doesn't yet possess? Where do his new limits lie? Only Rihaku has the necessary knowledge and intuitions to resolve these questions, and the answers are funneled through the bottleneck of limited wordcount.

This is the problem with Archmage. It's a pleasant one, but all we can really do is throw ideas at the wall and see what sticks. A couple non-clone tactics to conclude this already lengthy post, in no particular order of viability or utility:
  • Use the Mind domain to buff everyone during brainstorming sessions.
  • Use Mind/Time to delve into Versch's databanks in pursuit of Foremost lore.
  • Use Space to retain Adorie's Praxis buffs by transposing the properties of her 'prison' onto Hunger's surroundings.
  • Use Essence/Spirit to extend the duration of or enhance Aobaru's buffs, ties into refreshing clone buffs at range.
  • Use Essence/Spirit in conjunction with the Sophont Halo and/or Feeder Sun findross to make Aeira the Threnody Sorceress.
  • Assess the potential of the Life/Essence/Union domains for manufacturing Satiation targets outside the Realm of Evening.
  • Assuming resolution of the Halo's decay, use Time to accelerate Gisena's research.
Finally, check on the progress of her resurrection Grace. This is relevant not just for Letrizia; Aobaru's father died during the Rotbeast attack and Etrynome is Hunger's next hurdle. Dien's undoubtedly done all sorts of somatic shenanigans to upgrade it, but one weakness persists: a human pilot. If Ceathlynn remains unsubverted as Dien's PoV suggests, then she could be disarmed as a weapon by the promise of a resurrection, as Seram did to Sylvie; hopefully the Hero didn't clone Tao for Ceathlynn. Credit goes to Letrizia for this idea, since I was thinking about how the Archduke's death doesn't even enrage her anymore.

The supreme art of war is to subdue the enemy without fighting. So if we just talk Ceathlynn down we'll unlock the Subordination of War, right?! Puns aside, the question's worth considering: would Hunger's commitment to vengeance persist in the face of the Hidden Ones offering to resurrect Catherine and his companions, making a paradise realm of his previous world where they all might dwell in eternal idyll? Perhaps now that he's awakened to the truth of his previous existence as the Forebear, but these are the perils of fighting for revenge.

1270 words.
This post especially goes into detail about a bunch of potential uses for clones.

I'm unsure how the clones actually work though. Hunger in one post can produce around 1 billion clones each with a millionth of his strength, which implies we should be able to make 1 clone 10 times stronger than us? I'm told this doesn't work due to Hunger Essence but I can't find a reference to that in thread.

I'm curious which ending / final fight people preferred between AST and efb! For comparison, in efb this would correspond to the end of Nameless' fight against Zhang Kong.
I like AST's final fight better. It had Gisena in it!
 
I'm not sure why this didn't send me an alert but yes Orm's tactics posts included musing about the Hunger Clones.
This post especially goes into detail about a bunch of potential uses for clones.

I'm unsure how the clones actually work though. Hunger in one post can produce around 1 billion clones each with a millionth of his strength, which implies we should be able to make 1 clone 10 times stronger than us? I'm told this doesn't work due to Hunger Essence but I can't find a reference to that in thread.


I like AST's final fight better. It had Gisena in it!

Something something, making something weaker than you is much easier than making something stronger than you, something something.
 
I can't draw, make, or commision art, so I can only do the bonus.

Prototye - CYOA


It isn't perfect, but it should work well enough to use. If it doesn't... tough luck! :^
You've got the 'Longevity' section twice, and no Peers section. Also, the page title on the tab is 'Prototye'.

So anyway, I (re?)made a build, and I still think I'm going to be an Apocryphal proc the obvious consequence of Gisena selling most of my homeworld into Awe-slavery:
Student
Go Easy
A Season For War
The Gift of Men
A Dalliance
Longevity 0
Output III
Placement 0

The heroic quest is to get Gisena to stop the unethical experimentation on foreign primitives. I severely doubt my ability to kill her, even with Apocryphal's help, but organizing a public outcry to get it banned by Law might work. Hunger really ought to be aware of this already, so I'm not confident that talking to him for a couple minutes is a good enough chance to be worth spending four ranks and risking the Ithilmora.

Finally, Placement suggests that Gisena is actually creating this universe, probably within Novakhron. Or maybe just relocating it? Either way, she's clearly capable of being so much more responsible with the her phenomenal cosmic power, and just isn't. She's clearly not a child, either, unlike the usual example of that archetype.
The most charitable explanation is that this is an experiment with hidden safeties, akin to Syndics. I hope that's what's going on, or the Genius is going to perpetuate some deeply horrifying stuff on the innocents of the omniverse.
 
You've got the 'Longevity' section twice, and no Peers section. Also, the page title on the tab is 'Prototye'.
Longevity exists twice to allow basic conditional logic for Gift of Men. It shouldn't be visible to the user twice, though the right combination of choices might make it appear anyway.

Shining Ishida- Ineptitude
[ ] Normal Mode: [+7 Points, +2 Seals]

Basic Roles -
[ ] The Optimizer [+7 Points] -

Drawback Shoppe -
[ ] Paramount [+2 Points] -

Binding Casino -
[ ] 8: Mutilated. [+2 Seal]
[ ] 6: Forgotten. [+1 Seal]
[ ] 2: Void Dragon. [+1 Seal]
[ ] 7: Perchance [+1 Seal]

Allies

Panoply
[ ] The Shining Armor [9 Points] -
[ ] Feather of Favor [2 Seals] - Turbo-Armor

Self
[ ] Exponential [4 Seals] III: Three Save Slots

Quests:
[ ] Default [-1 Seal] -


Credit: 09 P, 07 S
Debit: 09 P, 07 S

Strategy:
This build can't scale super duper fast, so Overlord isn't ideal, which means any serious hope of surviving Perchance requires Save Slots. We slap the turbo charged armor on top of things to compensate for Paramount and the losses from Bindings. The armor would ideally be magical, to side step Void Dragon. In the worst case the AI should be able to manage things in your stead.
qwolfs threw 4 10-faced dice. Reason: Ineptitude Casino Rolls: Total: 23
8 8 6 6 2 2 7 7
 
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Dear all, sorry for interupting your story discussion interupting a CYOA thread with a CYOA.
As I have finished this rather late, I can merely hope this small gift will grant the protagonist some measure of happiness.
Here are The Clone Wars CYO RTS and the Devotion DLC

(I followed this quest in the beginning, but was too intimidated to vote. Then I followed the CYOAs being posted, but still didn't dare to post. Now, I finally have something to contribute, and it's already over. I'm not sure what to feel about that.)
Oh, that reminds me, I should vote too
[X] Freedom
I don't have any argument that hasn't been brought up already, I just like the sound of it.
 
I'm curious which ending / final fight people preferred between AST and efb! For comparison, in efb this would correspond to the end of Nameless' fight against Zhang Kong.
AST had like more than triple the number of updates compared to EFB, and is also far more fighting-focused.

AST absolutely wins out in quality of fighting scenes, including the ending one. EFB fight scenes were more like an execution, really.
 
Oh, that reminds me, I should vote too
[X] Freedom
I don't have any argument that hasn't been brought up already, I just like the sound of it.
Did you make those CYOAs, then?
AST had like more than triple the number of updates compared to EFB, and is also far more fighting-focused.

AST absolutely wins out in quality of fighting scenes, including the ending one. EFB fight scenes were more like an execution, really.
In terms of the actual fights though, I think I prefer Kong's. He just had a more interesting monologue, and it hinged on more interesting tricks.
Well, maybe that's not quite true. The Maiden fight hinges on more well-established tricks, rather than being the showcase for half a dozen powers that had never been used previously.
But that's their effect on me.
 
This is a pretty thorough cyoa. It looks great!


Research seems like it becomes very important, outside of combat. Access to research should be needed to develope technology and magic outside the control of the system, which would seem prudent.

Devotion looks dangerous to me, relying on unknown entities for power is always risky. Keeping a few units for research purposes may be worthwhile, though.

I'm not very good at rts army building, so I'd be relying on the advice of my fellow command originals to set up the army. But where possible I'd aim to acquire researchers, and combine the different magic traditions into unified variants.

It should be possible to transfer knowledge from instantiated clones to originals -- how else could we direct the army otherwise --, so knowledge and research should be storable across battlefields.
Transferring to or setting up a back-up system that is not subject to the WAIFU or it's progenitor civilization should be a high priority task. Finding out what happened to them, to the other armies, and could potentially happen to me would be important as well.

If possible setting up an oversoul / Afterlife mechanism for clones should be attempted, since sending off loyal clones to die isn't exactly morally neutral. Naturally, seeing if they have any needs, wants, or interests (such as freedom) should also be attempted.

If "this is just a game" lore is true I'd just base build, assuming these units aren't very capable AI worth interacting. If there's a story I'd play through that, too, of course.

Endure - Ineptitude
[ ] Normal Mode: [+7 Points, +2 Seals]

Basic Roles -
[ ] The Optimizer [+2 Points] -

Drawback Shoppe -
[ ] Paramount [+Null Points] - turbo static

Binding Casino -
[ ] 1: Null Pointer. [+2 Seal]
[ ] 7: Perchance. [+1 Seal]
[ ] 8: Mutilation. [+1 Seal]

Allies

Panoply
[ ] Kalymitous Runes [6 Points] -
[ ] Feather of Favor [2 Seals] - Turbo Runes

Self
[ ] Static [2 Points] -
[ ] Exponential [4 Seals] III: Gamer


Quests:
[ ] Overlord [+0 Points, Special] -

Credit: 09 P, 06 S
Debit: 09 P, 06 S

Strategy:
This build stacks Eternal onto Turbo Runes for profound endurance and survivability, with significant force. It has Koji as a baseline growth rate to work with and can uncap the Cardinal system with the Gamer. It should be possible, though not trivial, to overcome the Overlord given time and simply muscle through all but the worst Perchance procs. In combination with the Overlords blessing it should be possible to live a fairly long life, though Paramount + Perchance + Overlord is a very dangerous situation to start with, even ameliorated as it would be.
qwolfs threw 3 10-faced dice. Reason: Ineptitude Casino Rolls: Total: 16
1 1 7 7 8 8
 
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This is a pretty thorough cyoa. It looks great!


Research seems like it becomes very important, outside of combat. Access to research should be needed to develope technology and magic outside the control of the system, which would seem prudent.

Devotion looks dangerous to me, relying on unknown entities for power is always risky. Keeping a few units for research purposes may be worthwhile, though.

I'm not very good at rts army building, so I'd be relying on the advice of my fellow command originals to set up the army. But where possible I'd aim to acquire researchers, and combine the different magic traditions into unified variants.

It should be possible to transfer knowledge from instantiated clones to originals -- how else could we direct the army otherwise --, so knowledge and research should be storable across battlefields.
Transferring to or setting up a back-up system that is not subject to the WAIFU or it's progenitor civilization should be a high priority task. Finding out what happened to them, to the other armies, and could potentially happen to me would be important as well.

If possible setting up an oversoul / Afterlife mechanism for clones should be attempted, since sending off loyal clones to die isn't exactly morally neutral. Naturally, seeing if they have any needs, wants, or interests (such as freedom) should also be attempted.

If "this is just a game" lore is true I'd just base build, assuming these units aren't very capable AI worth interacting. If there's a story I'd play through that, too, of course.
Thanks for reading through!
It's very much a "you decide", or what I personally call the blue choice or the red choice. Are you a gamer picking up a new game and all this is flavour text, or is this your life, being picked by an unknown power to helm an army with no goal?

Assuming you're going with the red choice, research outside of combat is bound by resources, which you get by winning battles. Live safely, and you can pick battles at your leisure, scanning for and fighting only easy prey. At least for some time. If you want to push the limits - creature comfort, research into the system, breaking the "Middle Age" tech ceiling - you'll need to fight more, which means you have to be less picky about your battles, since you're going through them much faster. Devotion might be a poison pill, but it's also a power source WAIFU knows nothing about.

Originals can watch their clones via the usual suite of observation you have access to, but they don't get the memories returned at base. There's a reason for this - cloning creates extremely degraded clones, skill-wise. The original Caprenter knows how to build anything made primarily of wood and that was made before the 15th Century. Her T2 clone can make a battering ram and wood pallisade, and takes thrice as long to do so. On the battlefield, Research and upgrades serve to widen the connection and stimulate the brains of the clones so they can grab more useful knowledge from the originals. Related to that, none of the originals think their clones have souls. Of course, praying clones still gain Devotion, so make of that what you will.
 
I can't draw, make, or commision art, so I can only do the bonus.

Prototye - CYOA


It isn't perfect, but it should work well enough to use. If it doesn't... tough luck! :^
ah, that reminds me- I was working on an image version of the Prototype CYOA, but got extremely stuck on detailing for the image for the First Travail, so I only got this far:


(most of the colorings and changes here are meant to represent some specific power. Kanon, for instance, has that storm saphire at adept+, and Nanjo, in the chair with wood armrests, has I-think-it-was-the-Pen. Rainbow-hair is... probably the tincture?... that's probably why there's a wing there. Maria in blue, on the right, was the Timepiece, though I don't think anything about it the redesign clearly conveys that. I think Jessica's gold hair or some effect thereon, on the left near the rainbow, might've been meant to represent initiate-level Awe?... besides those, I don't recall who's associated with what.
I still have all the image files from making this, if someone wants to continue where I left off/use the background for something/etc, but mostly posting this because it exists and it's a waste to leave it.
 
Yes, I made those CYOA, only to find out the thread has moved a bit past CYOAs being relevant. There's probably a certain irony between me prefering Freedom and me posting a CYOA about being in an eternal war for the sake of war, but that's how it is.
Great! Even skimming it has taken ages; making it must have been a lot of work. Question, though. Is 30 VP your starting budget, or your hard cap?
(most of the colorings and changes here are meant to represent some specific power. Kanon, for instance, has that storm saphire at adept+, and Nanjo, in the chair with wood armrests, has I-think-it-was-the-Pen. Rainbow-hair is... probably the tincture?... that's probably why there's a wing there. Maria in blue, on the right, was the Timepiece, though I don't think anything about it the redesign clearly conveys that. I think Jessica's gold hair or some effect thereon, on the left near the rainbow, might've been meant to represent initiate-level Awe?... besides those, I don't recall who's associated with what.
Who are these characters?
 
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