The Shadow of Old Transgressions (Homeworld/Mass Effect Crossover Quest)

Book 2: Working in Aru

Aethon Cluster

System Aru
Irune Financial Sphere

[X] Plan: Improving Fundamentals
-[X] [Military 2+2] Patrol
-[X] [Military 3] Simulate Battles
-[X] [Diplomacy 4 (1 free dice)] Distribute anti subversion modules
-[X] [Diplomacy 2+2 (2 free dice)] Set up Shipyard Contracts (Irune Only)
-[X] [Industry 4+2] Harvest Resources (Industrial System)
-[X] [Research 3] Monomolecular Armor
-[X] [Research 2+2 (1 free dice)] Improve Themselves



Patrol (Roll 7: Target 10)
You would have thought your fleet was beyond this, but somehow there is a mixup in your patrol schedules. You send too many acolytes to cover the upper ecliptic of the system and not enough to escort your other ships. Ulysses finds himself without any escorts at all, and the Raawan patrols near Oracle-13 who doesn't really need the support.

You eventually manage to coordinate everything properly and get the patrols back on track, but it's a good thing Aru is a friendly system.

Simulate Battles (Roll 17: Target 10)
Perhaps the patrol mixups can be explained by the fact that everyone is far more interested in the virtual battlespace. You run several mock fleet exercises pitting your friends against all manner of foes from routine pirates, to the wraiths, and even the the Taiidan navy.

Your ships perform splendidly against all comers even when they are outmatched. You'd be quite reassured if it wasn't for the actual real world state of the patrols. Still hopefully it'll all come together in an actual battle.

Simulation Experience: +1 Military Specialization

Distribute anti subversion modules (Roll 17: Target 20)

Iuno works hard to distribute the anti subversion modules throughout the Irune Financial Sphere. Everyone is more than happy to accept the help and install the modules in their ships. After all, your fleet is the savior of the system. The problem is that they are a little too eager.

Iuno's furnaces are running at full capacity and she's been distributing simplified schematics to the local shipyards, but this the hub of a galaxy wide merchant network. There are simply too many merchant captains who want the modules and Iuno's supply is quickly outpaced by demand.

Still she makes good progress, and the local shipyards are starting to produce modules that can provide relatively decent protection against subversion. A little more work and the Irunese should be able to stand on their own.

Progress: 17/20
Cost: 400 RU

Set up Shipyard Contracts (Roll 7: Target 10)

Iuno can only fabricate so fast. So she spends her spare time talking with the local shipyard owners looking for those who are willing to donate time to your fleet. It helps that her own hull was built here so she already has a list of compatible shipyards.

Unfortunately those shipyards are compatible with Bentusi schematics because they have the most advanced and precise forges in the system, which means that while they are willing to help they also have a bit of a backlog of work they need to get through first.

Progress: 7/10

Harvest Resources (Roll 31: Target 10)

Aurora takes over the task of harvesting resources from the system. Her experience operating massed resource drone flocks serves her in good stead here as while there are only a few areas set aside for public consumption she is able to scour them with massed drones to harvest even the barest dregs of useful minerals.

In fact she purposely avoids the richer asteroids in order to leave those for the locals and uses her more advanced sensors to clean out those that had already been picked over. There are quite a few asteroids that the locals have abandoned, but which are still perfectly minable to Bentusi PDAs. And soon Aurora's resource tanks are filled to bursting.

Harvest: +3,000 RUs

Monomolecular Armor (Roll 19: Target 20/60)

The monomolecular hull plating on the megaliths is quite intriguing. You have a good idea of what it is composed of now, but actually manufacturing the compressed alloy and shaping it to your needs is an entirely different matter.

Everyone has a different opinion on the matter and as the fleet trundles around the system on various physical tasks there is a flurry of debate and simulations run across the fleet channel. By the end you are confident you have worked out a fairly promising method of manufacturing the armor by heating your current armor composite to extremely high temperatures and running it through an array of exotic elements.

You just need to build a prototype forge and test your results.

Progress: 39/60

Improve Themselves (Roll 15: Target 10)

The Kwan and Rawaan are at their base still using flicker technology. They have been upgraded with Bentusi drives and better radial armor, but there are still aspects that could be improved. The crews of both are hard at work putting together the lessons learned against the Wraith and analyzing where their ship systems failed most consistently.

However the real winner is the Kwan. This is the capital of the Irune Financial Sphere after all and where the Kwan was built in the first place. Captain Barsa Dun makes some calls to both his mercenary contacts and the shipyards that were involved in the ongoing military build up. From them he acquired several schematic fixes that were developed for other ships in the same class.

Most of the fixes involve faults discovered in the frigate's turrets. The Irunese have considerable experience with ship building after, but are new to the art of weapons development and their initial designs lacked enough turning speed to adequately track fighter targets. Barsa Dun also acquired several heavy duty power conduits intended for a new cruiser class.

The Kwan wouldn't normally be able to handle them, but with the improved Bentusi reactor it allows him to substantially improve the firepower of the frigate's kinetic turrets.

Kwan: +1 Mil Dice
Progress: 15/10
Cost: 200 RU


Current Status

Resources Units: 7,900
Element Zero: 100

Item: Sub Space Module
Item: Subversion Beam (Quarantine)
Item: Wraith Data Cores (Quarantine)
Item: Crimson Organic Matter (Quarantine)
Item: T-Mat Salvage

Favor: Contacts in the Taiidan Intelligence Service
Favor: Option to call on the Taiidan Navy
Favor: Favor from High Minister Telassa
Favor: Contacts in the Taiidan Diplomatic Corps

Bonuses: Simulation Experience: +1 Military Specialization

Actions

Free (4 Dice)

Military (6 Dice)

[ ] [Military] Plot a course
Hyperspace is not something that precise maps can be made of. Hyperspace jumps need to be plotted and calculated before any journey can be undertaken. Fortunately this is still a fairly routine process.
-[ ] Pick a Destination
(Plots a course to the destination. Can be used from the current system multiple times.) (Target: 0/10)

[ ] [Military] Initiate Hyperspace Jump
Despite the name this is actually multiple jumps going from system to system over the course of an entire trip. This is fairly routine for any galactic traveler. The hard part is usually coordinating an entire fleet to ensure everyone is using the same quantum vector and packing away any non hyperspace capable ships.
-[ ] Pick a Course
(Moves to the destination system) (Target: 5)

[ ] [Military] Patrol
Aru is pretty safe now with it's layers of defense spheres. But you can never be too careful, plus it might be a good idea to stay in practice with ensuring your patrols cover the entire fleet.

(Patrols the surrounding area to ensure there are no surprises.) (Target: 10)

[ ] [Military] Simulate Battles
It's always good to get some practice in. You can set up a fleet wide simulation to practice your battle plans against various enemies. This will help the members of the fleet gain experience and also refine your various battle plans and maneuvers.

(Provides one Military Specialization to be spent in the next combat situation.) (Target: 10)

[ ] [Military] Fire the Siege Cannon (Locked)
Ulysses siege cannon can change the tide of battle, but it is also something that can't be fired any time he wants to. He has to prepare it for firing, charge his capacitors, and pick the optimal target for maximum destruction.

(Destroys enemy forces) (Target: ???)

[ ] [Military] Write In
Write in a custom action to accomplish something not already covered. If you do this I will come up with the target number and any costs before the vote ends.

Diplomacy (3 Dice)

[ ] [ Diplomacy] Contact the Assembly
It's been a while since you talked with the Irune Assembly. They were always more receptive to your plans than the galactic council, and are sure to be even more so now. You can possibly gain their help, and this will also update you on what the Irunese are planning.

(Possibly gain additional dice.) (Target: ???)

[ ] [Diplomacy] Distribute anti subversion modules
You don't want anyone to fall to the Wraith subversion weapon. You can distribute the modules you have developed and help the locals with any problems they might have building their own versions and integrating them in their ships.

(Protects this system against the Subversion Weapon) (Target: 17/20, 100 RU per Die)

[ ] [ Diplomacy] Look for volunteers
The Irunese are not a particularly militaristic people, but this is a crisis for the entire galaxy. Barsa Dun and his crew are already helping you, but there might be other Vol who would be willing to fight by your side.

(Gain additional Irunese ships. These will add to the Kwan's dice.) (Target: 15)

[ ] [ Diplomacy] Hire Mercenaries
Volunteers may or may not be willing to help you, but there are always mercenaries looking for work. These hired guns will be less loyal to your cause, but you usually have well equipped ships with veteran crews.

(Creates Mercenary flotilla) (Target: 0/10, 500 RU per die)

[ ] Set up Shipyard Contracts (Irune Only)
The Irune are still grateful for your assistance in repelling the Wraiths. Their gratitude comes in many forms, but the main one that matters to you is being able to use their shipyards. You can set up an agreement with them to be able to use their shipyards any time you are in Aru. (Gives 2 Industry Dice while in the Aru System. Irune shipyards have no RU limits.) (Target: 7/10)

[ ] Elder Assistance (Bentus Only)
The elders at Bentus are happy to help younger Bentusi if asked. It is simply a matter of asking their opinion on what you are currently working on. (Gain 2 Free Dice immediately) (Target: 5)

[ ] [Diplomacy] Write In
Write in a custom action to accomplish something not already covered. If you do this I will come up with the target number and any costs before the vote ends.

Industry (4 Dice)

Design List
[ ] [Industry] Build a Module
You have acquired designs for several modules in the course of your travels. It would be fairly simple to build them, but it will still take some time to install them on the chosen ship.
-[ ] Module Type
-[ ] Target Ship
(Installed selected module on target ship) (Target: 0/10, Module Dependent Cost)

[ ] [Industry] Build Strikefighters
The acolyte is the workhorse of the Bentusi fleet. It is cheap, potent, and durable. A combination that is useful in almost any situation. There are other strike fighters and small drones that can be useful as well. And while building them in the field is usually possible it can be handy to have a reserve on hand.
-[ ] Strike Fighter Design
(Build 200 x Result RU worth of the selected design) (Target: ???)

[ ] [Industry] Build Corvettes
Most Bentusi don't really use corvettes. But you've developed the Dervish as an excellent counter against Wraith capital ships. You might also need to build other corvettes at some point.
-[ ] Corvette Design
(Build 100 x Result RU worth of the selected design) (Target: ???)

[ ] [Industry] Build Frigate
Frigates provide a flexible compromise between power and cost. As such you have developed a wide area of frigate drones for use in various situations. Even better frigates can mount hyperdrives. So you won't need to really worry about hangar space with these..
-[ ] Frigate Design
(Build 50 x Result RU worth of the selected design) (Target: ???)

[ ] [Industry] Build Destroyer
Destroyers are not traditionally regarded as particularly powerful in most galactic fleets, but Bentusi destroyers are easily a match for most capital ships. The main problem with them is that they are fairly hard to build. Only Aurora's hangar is large enough to build them and they take most of her attention.
-[ ] Destroyer Design
(Build 25 x Result RU worth of the selected design) (Target: ???)

[ ] [Industry] Build Capital Ship Construction Yard
If you want to build anything larger than a destroyer you'll need to build a larger construction yard. These distributed arrays can be easily extended with more modules in order to accommodate ships of any size, but doing so takes time and resources.
(Build a construction yard that multiplies the RU spent per result for an industrial by 2. Each additional yard increases the multiplier by 1.) (Target: 0/10, 500 RU)

[ ] [Industry] Harvest Resources (Industrial System)
The Aru system is already heavily developed so there aren't a lot of resource fields around that aren't claimed, and since this isn't a battle you can't just harvest them anyway in the name of expediency. Still there are a few asteroid belts reserved for public use.

(Harvest 1,000 RUs) (Target: 0/10)

[ ] [Industry] Write In
Write in a custom action to accomplish something not already covered. If you do this I will come up with the target number and any costs before the vote ends.

Research (4 Dice)

[ ] [Research] Gravity Pulse EmittersUsing data from the Megalith you have been able to develop a singularity weapon that can be deployed on the battlefield to trap and disrupt enemy vessels. It scales more or less with their engine power. Fighters and corvettes will be crippled. Frigates and Destroyers will be massively slowed. Cruisers and up will simply be somewhat slower. It's a great weapon, but you haven't actually been able to test it. It requires certain exotic materials you only have theoretical knowledge of. In fact the first time you actually saw them used was in the Megalith, and you didn't exactly stop to mine it. So you'd have to find a supply.

(Gravity Pulse Emitter Design) (Target: 0/20)

[ ] [Research] Monomolecular Armor
You were very impressed by the monomolecular armor on the Megalith. From your analysis you believe you will need to use some of the exotic matter to squeeze your normal materials into the requisite close bonds and then stabilize them that way. It will be a challenging project covering areas that Bentusi have not looked into before. Which makes it a very exciting avenue of research.

(Monomolecular Armor Upgrade) (Target: 39/60)

[ ] [Research] Design Drone Core
You have a number of potential designs that the Bentusi have never felt the need to build drone cores for. You can perform the design and analysis of a virtual intelligence capable of piloting these ships.
-[ ] Pick a non Drone Design

(Drone Core for specific class) (Target: 0/20)

[ ] [Research] Optimize Schematic
You have a number of designs on file that are either from Non Bentusi races or were designed from scratch and have flaws to put it mildly. Take some time to go over them and fix mistakes and redundancies as well as incorporate Bentusi technology if necessary.
-[ ] Pick a jury rigged or non Bentusi Design

(Optimize Design) (Target: 0/20)

[ ] [Research] Repair Drone
It would be a good idea to produce a drone that could autonomously repair your vessels. Unfortunately there is a lower limit on the size you can cram the necessary modules in, but you ought to be able to develop a drone frigate that could do the job.

(Repair Drone Design) (Target: 0/20)

[ ] [Research] Improve Themselves
Each member of the flotilla has things they would like to improve about their bodies. Rather than approach this in an ad hoc manner let them make their designs and then run the schematics past the whole group for discussion and revision of any possible design flaws.

(??? Upgrades) (Target: 0/20, 100 RU)

[ ] [Research] Design a Collier Ship
The flotilla has a lot of ships using missiles now. And those missiles are becoming ever more complex. It would be a good idea to build a fast armored ship that can safely transfer large quantities of missiles between ships without risking catastrophic damage.

(Collier Ship Design) (Target: 0/30)

[ ] [Research] Subspace Drive
You found your own bit of loot from a Progenitor station. What you dub the Subspace drive allows ships to slip away into a slightly different dimension allowing them to lurk unnoticed either to launch an ambush or to give them time to repair or get away from the enemy. It should be reasonably simple to install it onto a ship, though you lack the ability to make additional copies.

(Sub Space Module) (Target: 0/20, 200 RU)

[ ] [Research] Analyze T-Mat Salvage
You salvaged a good bit of debris off the T-Mat starfish after you destroyed it. You'll have to take a closer look to sort through it and decide what it might be useful for, but you expect you'll be able to get some form of upgrade for your ion turrets. Perhaps your engines as well given how fast it was moving.

(T-Mat Analysis) (Target: 0/30)

[ ] [Research] Analyze Wraith Data Core
You've been accumulating a package of data on the Wraiths starting with the data you pulled from the megalith and added to in every encounter. Obviously you know whats in it since you put it together. But a lot of the information that you pulled out of the megalith and wraith flagship you only skimmed over. It would be a good idea to examine them more closely.

(Wraith Data Core Analysis) (Target: 0/30)

[ ] [Research] Analyze Crimson Organic Matter
The ability of the crimson organic mass you've been finding in the wraiths to take over systems both mechanical and organic is extremely concerning. Developing a defense is a fairly high priority and if possible you would even like to figure out a way to rescue people who have been drawn into the mass. Though you fear that may be impossible.

(Crimson Tumor Analysis) (Target: 0/30)

[ ] [Research] Write In
Write in a custom action to accomplish something not already covered. If you do this I will come up with the target number and any costs before the vote ends.
 
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Just 21 points left on the armor research should be plenty do-able in one more round of rolls. If we finish that, and the shipyard contracts in this next round will we be able to have the shipyards take our industrial actions to turn out orders with the armor integrated in, or would it need to wait for a subsequent round of actions?
 
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Just 21 points left on the armor research should be plenty do-able in one more round of rolls. If we finish that, and the shipyard contracts in this next round will we be able to have the shipyards take our industrial actions to turn out orders with the armor integrated in, or would it need to wait for a subsequent round of actions?
Four dice on that, four dice on T-Mat salvage? Upgrading our guns and engines could theoretically take a drydock replacement, making it something to do as we are replacing our armor.
 
Just 21 points left on the armor research should be plenty do-able in one more round of rolls. If we finish that, and the shipyard contracts in this next round will we be able to have the shipyards take our industrial actions to turn out orders with the armor integrated in, or would it need to wait for a subsequent round of actions?

Anything with monomolecular armor would need to be built in the turn after the research was finished.
 
Shucks. Well with that in mind, I would probably bias the research slightly as probably a 3/5+2 split in favor of the armor so as to hedge against the risk of bad luck costing us another turn at it, but I've got stuff to finish up right now, and Friday Night Magic this evening so I'll have to sort out the specifics later. :V
 
Military is, currently, unimportant so it can all go into Patrols.

Two Diplomacy into Contact the Assembly, one to finish the Module proliferation.

Industry... All four dice into the Yard action, iunno.

Four dice to finish Monomolecular, four dice into T-Mat Analysis. I'd like to make the latter into a cooperative project with the Irunese, which may or may not be doable with two dice into Contact given that they will also really want to be involved in the project.

Does Valerius' current CA have the Mass Effect core? I don't remember if it was included when it was made.
 
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Military is, currently, unimportant so it can all go into Patrols.

Two Diplomacy into Contact the Assembly, one to finish the Module proliferation.

Industry... All four dice into the Yard action, iunno.

Four dice to finish Monomolecular, four dice into T-Mat Analysis. I'd like to make the latter into a cooperative project with the Irunese, which may or may not be doable with two dice into Contact given that they will also really want to be involved in the project.


Does Valerius' current CA have the Mass Effect core? I don't remember if it was included when it was made.

None of your ships currently do.
 
[x] Doing Some Science
-[x] (Military 6) Patrol (Ulysses)
-[x] (Diplomacy 2) Contact the Assembly
-[x] (Diplomacy 1) Distribute anti subversion modules (Iuno)
-[x] (Industry 2) Build Capital Ship Construction Yard
-[x] (Industry 2) Mass Effector Core (Aurora)
--[x] Valerius' CA
-[x] (Research 2, Free 2) Monomolecular Armor (Laverna)
-[x] (Research 2, Free 2) T-Mat Salvage Analysis
 
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Linty, add in the specialty bonuses to your plan as well, and didn't the Kwan just get an extra military die so that should be 6?

Arcanestomper, would something like analyzing intelligence reports be something appropriate to spend our Military dice on? We've been wanting to meet with the main kushan invading force for a while so we could task Ulysses and the rest with trying to sort through galactic news for a lead.
 
Linty, add in the specialty bonuses to your plan as well, and didn't the Kwan just get an extra military die so that should be 6?

Arcanestomper, would something like analyzing intelligence reports be something appropriate to spend our Military dice on? We've been wanting to meet with the main kushan invading force for a while so we could task Ulysses and the rest with trying to sort through galactic news for a lead.

Yes, but what intelligence reports would you be analyzing?
 
Yes, but what intelligence reports would you be analyzing?

So not literal intelligence reports (though we have contacts who owe us favors now so in the worst case we probably could actually get those) but I was wondering if there was a sort of galactic equivalent to the sort of Open Source Intelligence like we see over in Ukraine. Obviously that kind of thing is very limited when it comes to things that are truly secret, but it seems like it should be sufficient just to find their forces so we can talk with them.
 
What specialties and what bonuses?

Dice Rolling
Each dice is assigned to an action and rolled. I will assign a target number to each action and if the dice meets the number, then the action will pass. Otherwise it will fail. A 1 on the dice is a critical failure and will result in something else bad happening. If a natural 10 is rolled on a dice, then a second confirmation dice is also rolled. If that dice is also a 10, then it is a critical success and will result in something good happening in addition to the task completion. Multiple dice can be added to the same action and their totals will be added. However a critical failure will override the normal rolls. While a critical success will override a critical failure.

Ships provide various dice depending on their capabilities. Most dice are d10s, but some ships also provide an additional specialty bonus. A specialty bonus can be applied to any corresponding action and add +2 to the roll

Right at the bottom there. Each of our allied Bentusi has a specialty in one of the different categories.

Edit:

Ship NameMilitaryDiplomacyIndustryResearchFreeSpecialization
Kwan11
Raawan1
Oracle-1311
Laverna111Research
Ulysses21Military
Iuno21Diplomacy
Aurora21Industry
Valerius4
Total63444

The upshot is that one roll in each category gets a +2 bonus.
 
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So not literal intelligence reports (though we have contacts who owe us favors now so in the worst case we probably could actually get those) but I was wondering if there was a sort of galactic equivalent to the sort of Open Source Intelligence like we see over in Ukraine. Obviously that kind of thing is very limited when it comes to things that are truly secret, but it seems like it should be sufficient just to find their forces so we can talk with them.

Not really as galactic communications are not in real time. There is no FTL communications network other than ships carrying packets of information from system to system.
 
So, those specifics I was talking about:

[x] Plan: Prepare the preparations!
-[x] [Military 3+2] Plot a course (Bentus)
-[x] [Military 3] Plot a course (The Grand Conclave)
-[x] [Diplomacy 2] Contact the Assembly
-[x] [Diplomacy 1+2] Distribute anti subversion modules
-[x] [Industry 2+2] Mass Effector Core (Ulysses)
-[x] [Industry 2] Mass Effector Core (Aurora)
-[x] [Research 1, (Free 4)] Monomolecular Armor
-[x] [Research 3+2 ] T-Mat Salvage Analysis


In broad strokes, it's similar to Linty's plan, but rather than practice patrols, getting some hyperspace courses plotted may save us some time in the future. Waiting until after we talk to the Irunese to really solidify our next steps is probably wise, but I think we should strongly consider checking in with Bentus to share the anti-conversion tech and everything else we've learned about the threat. The last thing we need are corrupted Bentusi flying around.

It's looking like we'll be here for probably at least two more turns since the goal is to finish the armor research, and then we'll need to wait until the turn afterwards to build our first ships with it. Building mass effector cores is a good idea, but we oughtta just commit to it while we're here rather than the hypothetical rent or whatever we'd get from the scaffold. Ulysses is a good extra candidate to move that cannon around the battlespace. As for our research, we need 21 points to finish up the monomolecular armor, and the expected value on a d10 is 5.5, so four dice should on average finish up the research, but that leaves no room for bad luck and if we miss on this we're waiting another turn to get our production rolling and we can't expect to have forever to just spin our proverbial wheels. So, splitting 3/5 between T-Mat and armor to give us an extra buffer for rotten luck.
 
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I'm kind of embarrassed to say this because of how slow I already was, but an emergency project has come up at work that's probably going to eat most of my time for the next week or two. I'm still going to work on my quests, but unfortunately they are likely to be even more intermittent than normal.
 
Voting Book 2 Turn 3
Scheduled vote count started by Arcanestomper on Jun 2, 2023 at 5:48 PM, finished with 18 posts and 5 votes.

  • [x] Plan: Prepare the preparations!
    -[x] [Military 3+2] Plot a course (Bentus)
    -[x] [Military 3] Plot a course (The Grand Conclave)
    -[x] [Diplomacy 2] Contact the Assembly
    -[x] [Diplomacy 1+2] Distribute anti subversion modules
    -[x] [Industry 2+2] Mass Effector Core (Ulysses)
    -[x] [Industry 2] Mass Effector Core (Aurora)
    -[x] [Research 1, (Free 4)] Monomolecular Armor
    -[x] [Research 3+2 ] T-Mat Salvage Analysis
    [x] Doing Some Science
    -[x] (Military 6) Patrol (Ulysses)
    -[x] (Diplomacy 2) Contact the Assembly
    -[x] (Diplomacy 1) Distribute anti subversion modules (Iuno)
    -[x] (Industry 2) Build Capital Ship Construction Yard
    -[x] (Industry 2) Mass Effector Core (Aurora)
    --[x] Valerius' CA
    -[x] (Research 2, Free 2) Monomolecular Armor (Laverna)
    -[x] (Research 2, Free 2) T-Mat Salvage Analysis
    [x] Doing Some Science
Arcanestomper threw 3 10-faced dice. Reason: Plot a course Bentus +2 Total: 10
1 1 8 8 1 1
Arcanestomper threw 3 10-faced dice. Reason: Plot a course Conclave Total: 26
10 10 8 8 8 8
Arcanestomper threw 2 10-faced dice. Reason: Contact the Assembly Total: 8
1 1 7 7
Arcanestomper threw 1 10-faced dice. Reason: Distribute anti subversion mod Total: 9
9 9
Arcanestomper threw 2 10-faced dice. Reason: Mass Effector Core (Ulysses)+2 Total: 18
10 10 8 8
Arcanestomper threw 2 10-faced dice. Reason: Mass Effector Core (Aurora) Total: 16
9 9 7 7
Arcanestomper threw 5 10-faced dice. Reason: Monomolecular Armor Total: 28
6 6 7 7 1 1 8 8 6 6
Arcanestomper threw 3 10-faced dice. Reason: T-Mat Salvage Analysis +2 Total: 14
10 10 2 2 2 2
 
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Well that round of actions went much better. All the minor actions look like they succeeded except contacting the assembly, which wasn't actually given a target. Getting halfway to the T-Mat salvage in one throw was nice. That'll let us probably finish it off on this next round while we crank out as many hulls as we can.
 
Book 2: Preparing the Financial Sphere

Aethon Cluster

System Aru
Irune Financial Sphere
[x] Plan: Prepare the preparations!
-[x] [Military 3+2] Plot a course (Bentus)
-[x] [Military 3] Plot a course (The Grand Conclave)
-[x] [Diplomacy 2] Contact the Assembly
-[x] [Diplomacy 1+2] Distribute anti subversion modules
-[x] [Industry 2+2] Mass Effector Core (Ulysses)
-[x] [Industry 2] Mass Effector Core (Aurora)
-[x] [Research 1, (Free 4)] Monomolecular Armor
-[x] [Research 3+2 ] T-Mat Salvage Analysis


Plot a course (Bentus) (Roll 12: Target 10)
Captain Leli'Zefal and Laverna work together to plot a course to the current location of the Great Harborship Bentus. The process is somewhat tense as understandably no Bentusi, including Laverna, wants to give out the location of Bentus to an outsider. As such Captain Leli and her navigator work out most of the course to the Heartlands sector and then Laverna takes over to compute the remainder of the route.

Of course if the fleet actually needs to use this course, then the others will learn Bentus's location anyway, but that's a matter for later.

Course Plotted: Aru System - Cradle Nebula

Plot a course (The Grand Conclave) (Roll 26: Target 10)

On the other hand Oracle and Ulysses work together to plot a course to the Grand Conclave. This is a much easier task as not only is its location public, but there are numerous routine trade routes that are used to make this journey. As such the pair are able to not only plot one course, but numerous courses from various systems in the Aethon Cluster.

Course Plotted: Aethon Cluster - Arak System


Contact the Assembly (Roll 8: Target ???)

[ ] [ Diplomacy] Contact the Assembly
It's been a while since you talked with the Irune Assembly. They were always more receptive to your plans than the galactic council, and are sure to be even more so now. You can possibly gain their help, and this will also update you on what the Irunese are planning.

Iuno contacts the assembly and briefs them on the current status of the galaxy. She tells them of the Wraith fleet you fought at the Conclave and the likelihood that more fleets may still be out there waking from their dormancy in the megaliths.
The Assembly is notably concerned. They completely believe Iuno, but there is unfortunately not much they are able to do. With the severance of their relationship with the Taiidan Republic they are completely focused on building up their self defense capabilities. They do at least offer a letter of recommendation.

The Irune Financial Sphere has dealings across the galaxy. A good word from them is worth quite a lot.

Bonuses: Vol Clan Letter of Recommendation: +1 Diplomacy Specialization

Distribute anti subversion modules (Roll 11 + 17: Target 20)

Meanwhile Barsa Dun is seeing to the wider acceptance of the subversion cores. He's been making the rounds of the local station bars telling war stories of the fight with the Wraith. There have been safety bulletins talking about the subversion weapons, but knowing about them intellectually is a far different thing than hearing some one speak first hand of seeing ships hit by crackling lightning, drifting and screaming as their very flesh is twisted and warp. Until at last silence comes and they turn back to fire on their former comrades.

Needless to say there is a sharp uptick in ships installing the subversion modules as crews spend the extra hours needed to make sure they won't turn into someone else's ghost story.

Mission Updated: Irune Financial Sphere: Protected
Cost: 100 RU

Mass Effector Core (Ulysses) (Roll 20: Target 10)

There are two hard parts to building a mass effector core. The first is actually building the core. The metamaterials involved in its construction are not entirely stable and require careful handling lest an errant electrical field cause them to disrupt their surroundings with shifting gravity. The core needs to be carefully balanced and tuned to its intended target's mass specifications.

And then the other hard part is installing the thing in a ship not intended from the start to include it. Bentusi ships don't typically have a lot of extra internal space, and Ulysses's destroyer hull is no exception. Fortunately Laverna and Iuno are on the case. They carefully pour over his schematics and shift extraneous power conduits and resource bays around to make room for both the core and the various shaping armatures that will allow him to direct the mass effect fields as needed.

The result is an extreme improvement in his speed and maneuverability. The Templar siege variants were never intended for quick movements, but now Ullysses can maneuver as nimbly as any frigate.

Ulysses: Mass Effector Core
Cost: 100 RU, 50 EZ

Mass Effector Core (Aurora) (Roll 16: Target 10)

For her part Aurora installs her own core. On the one hand she is intimately familiar with her own core and as a carrier has significant internal space in which to install the core. On the other hand she is also much much larger. Only Iuno is more massive, and there is only so much a single mass effector core can do.

Aurora sees a notable improvement in speed, but it's mostly enough to offset some of her bulk. She won't be matching any of the warships any time soon. Of course that's by Bentusi standards. Any flicker races would probably be amazed to see how fast she can move when she wants to.

Aurora: Mass Effector Core
Cost: 100 RU, 50 EZ

Monomolecular Armor (Roll 28 + 39: Target 60)

You've been considering how to make monomolecular armor ever since you burned through the hull of the first megalith. Now using your previous designs you've made a small experimental forge that utilizes some of your element zero supplies to create essentially a gravitic press.

By using multiple PDAs in conjunction you can layer armor materials even as the gravitic fields fluctuate to lock the molecules together into a single tightly bound plane. By altering the location of the field you can forge the resulting plates into any necessary shape. Which is important because the armor is basically indestructible once the final layer locks into place.

The good news is that you shouldn't need element zero for the armor itself. The bad news is that your little prototype forge won't be able to build large enough plates for any of your current fleet. And unfortunately you just used the last of your element zero in the mass effector cores for Ulysses and Aurora.

New Design
Monomolecular Armor Forge (1,000 RU, 500 EZ)
A complex forge utilizing several element zero cores as well as entire banks of PDAs to forge monomolecular armor plates suitable for Bentusi radial binding. This increases protection substantially at the cost of increased weight. The forge can be used as a free floating void station or be installed inside a suitable mothership class vessel.

T-Mat Salvage Analysis (Roll 16: Target 30)
Fortunately unlike the Wraith salvage the parts you took from the T-Mat starfish are fairly innocuous and don't require significant quarantine. Though of course Laverna and Ulysses take appropriate precautions when they examine the salvaged components.

Their primary interest are the parts of the ion turrets which are superior to even Bentusi weapons. Oracle-13 helps by supplying additional sensor scans the Keepers took in their fight with the starfish and your friends begin piecing together how the Starfish's turrets worked.

Their initial conclusion is that they somehow used masses of suspended plasma to keep the ion turrets primed at a level that other races can only achieve during the moments just prior to firing. Unfortunately they haven't quite figured out how the Starfish accomplished this without constantly losing containment in its own turrets.

(T-Mat Analysis) (Target: 16/30)

Current Status

Resources Units: 7,600
Element Zero: 0

Item: Sub Space Module
Item: Subversion Beam (Quarantine)
Item: Wraith Data Cores (Quarantine)
Item: Crimson Organic Matter (Quarantine)
Item: T-Mat Salvage

Favor: Contacts in the Taiidan Intelligence Service
Favor: Option to call on the Taiidan Navy
Favor: Favor from High Minister Telassa
Favor: Contacts in the Taiidan Diplomatic Corps

Bonuses: Simulation Experience: +1 Military Specialization
Bonuses: Vol Clan Letter of Recommendation: +1 Diplomacy Specialization

Course Plotted: Aru System - Cradle Nebula
Course Plotted: Aethon Cluster - Arak System

Actions

Free (4 Dice)

Military (6 Dice)

[ ] [Military] Plot a course
Hyperspace is not something that precise maps can be made of. Hyperspace jumps need to be plotted and calculated before any journey can be undertaken. Fortunately this is still a fairly routine process.
-[ ] Pick a Destination
(Plots a course to the destination. Can be used from the current system multiple times.) (Target: 0/10)

[ ] [Military] Initiate Hyperspace Jump
Despite the name this is actually multiple jumps going from system to system over the course of an entire trip. This is fairly routine for any galactic traveler. The hard part is usually coordinating an entire fleet to ensure everyone is using the same quantum vector and packing away any non hyperspace capable ships.
-[ ] Pick a Course
(Moves to the destination system) (Target: 5)

[ ] [Military] Patrol
Aru is pretty safe now with it's layers of defense spheres. But you can never be too careful, plus it might be a good idea to stay in practice with ensuring your patrols cover the entire fleet.

(Patrols the surrounding area to ensure there are no surprises.) (Target: 10)

[ ] [Military] Simulate Battles
It's always good to get some practice in. You can set up a fleet wide simulation to practice your battle plans against various enemies. This will help the members of the fleet gain experience and also refine your various battle plans and maneuvers.

(Provides one Military Specialization to be spent in the next combat situation.) (Target: 10)

[ ] [Military] Fire the Siege Cannon (Locked)
Ulysses siege cannon can change the tide of battle, but it is also something that can't be fired any time he wants to. He has to prepare it for firing, charge his capacitors, and pick the optimal target for maximum destruction.

(Destroys enemy forces) (Target: ???)

[ ] [Military] Write In
Write in a custom action to accomplish something not already covered. If you do this I will come up with the target number and any costs before the vote ends.

Diplomacy (3 Dice)

[ ] [Diplomacy] Distribute anti subversion modules
You don't want anyone to fall to the Wraith subversion weapon. You can distribute the modules you have developed and help the locals with any problems they might have building their own versions and integrating them in their ships.

(Protects this system against the Subversion Weapon) (Target: 17/20, 100 RU per Die)

[ ] [ Diplomacy] Look for volunteers
The Irunese are not a particularly militaristic people, but this is a crisis for the entire galaxy. Barsa Dun and his crew are already helping you, but there might be other Vol who would be willing to fight by your side.

(Gain additional Irunese ships. These will add to the Kwan's dice.) (Target: 15)

[ ] [ Diplomacy] Hire Mercenaries
Volunteers may or may not be willing to help you, but there are always mercenaries looking for work. These hired guns will be less loyal to your cause, but you usually have well equipped ships with veteran crews.

(Creates Mercenary flotilla) (Target: 0/10, 500 RU per die)

[ ] Set up Shipyard Contracts (Irune Only)
The Irune are still grateful for your assistance in repelling the Wraiths. Their gratitude comes in many forms, but the main one that matters to you is being able to use their shipyards. You can set up an agreement with them to be able to use their shipyards any time you are in Aru. (Gives 2 Industry Dice while in the Aru System. Irune shipyards have no RU limits.) (Target: 7/10)

[ ] Elder Assistance (Bentus Only)
The elders at Bentus are happy to help younger Bentusi if asked. It is simply a matter of asking their opinion on what you are currently working on. (Gain 2 Free Dice immediately) (Target: 5)

[ ] [Diplomacy] Write In
Write in a custom action to accomplish something not already covered. If you do this I will come up with the target number and any costs before the vote ends.

Industry (4 Dice)

Design List
[ ] [Industry] Build a Module
You have acquired designs for several modules in the course of your travels. It would be fairly simple to build them, but it will still take some time to install them on the chosen ship.
-[ ] Module Type
-[ ] Target Ship
(Installed selected module on target ship) (Target: 0/10, Module Dependent Cost)

[ ] [Industry] Build Strikefighters
The acolyte is the workhorse of the Bentusi fleet. It is cheap, potent, and durable. A combination that is useful in almost any situation. There are other strike fighters and small drones that can be useful as well. And while building them in the field is usually possible it can be handy to have a reserve on hand.
-[ ] Strike Fighter Design
(Build 200 x Result RU worth of the selected design) (Target: ???)

[ ] [Industry] Build Corvettes
Most Bentusi don't really use corvettes. But you've developed the Dervish as an excellent counter against Wraith capital ships. You might also need to build other corvettes at some point.
-[ ] Corvette Design
(Build 100 x Result RU worth of the selected design) (Target: ???)

[ ] [Industry] Build Frigate
Frigates provide a flexible compromise between power and cost. As such you have developed a wide area of frigate drones for use in various situations. Even better frigates can mount hyperdrives. So you won't need to really worry about hangar space with these..
-[ ] Frigate Design
(Build 50 x Result RU worth of the selected design) (Target: ???)

[ ] [Industry] Build Destroyer
Destroyers are not traditionally regarded as particularly powerful in most galactic fleets, but Bentusi destroyers are easily a match for most capital ships. The main problem with them is that they are fairly hard to build. Only Aurora's hangar is large enough to build them and they take most of her attention.
-[ ] Destroyer Design
(Build 25 x Result RU worth of the selected design) (Target: ???)

[ ] [Industry] Build Capital Ship Construction Yard
If you want to build anything larger than a destroyer you'll need to build a larger construction yard. These distributed arrays can be easily extended with more modules in order to accommodate ships of any size, but doing so takes time and resources.
(Build a construction yard that multiplies the RU spent per result for an industrial by 2. Each additional yard increases the multiplier by 1.) (Target: 0/10, 500 RU)

[ ] [Industry] Harvest Resources (Industrial System)
The Aru system is already heavily developed so there aren't a lot of resource fields around that aren't claimed, and since this isn't a battle you can't just harvest them anyway in the name of expediency. Still there are a few asteroid belts reserved for public use.

(Harvest 1,000 RUs) (Target: 0/10)

[ ] [Industry] Write In
Write in a custom action to accomplish something not already covered. If you do this I will come up with the target number and any costs before the vote ends.

Research (4 Dice)

[ ] [Research] Gravity Pulse EmittersUsing data from the Megalith you have been able to develop a singularity weapon that can be deployed on the battlefield to trap and disrupt enemy vessels. It scales more or less with their engine power. Fighters and corvettes will be crippled. Frigates and Destroyers will be massively slowed. Cruisers and up will simply be somewhat slower. It's a great weapon, but you haven't actually been able to test it. It requires certain exotic materials you only have theoretical knowledge of. In fact the first time you actually saw them used was in the Megalith, and you didn't exactly stop to mine it. So you'd have to find a supply.

(Gravity Pulse Emitter Design) (Target: 0/20)

[ ] [Research] Design Drone Core
You have a number of potential designs that the Bentusi have never felt the need to build drone cores for. You can perform the design and analysis of a virtual intelligence capable of piloting these ships.
-[ ] Pick a non Drone Design

(Drone Core for specific class) (Target: 0/20)

[ ] [Research] Optimize Schematic
You have a number of designs on file that are either from Non Bentusi races or were designed from scratch and have flaws to put it mildly. Take some time to go over them and fix mistakes and redundancies as well as incorporate Bentusi technology if necessary.
-[ ] Pick a jury rigged or non Bentusi Design

(Optimize Design) (Target: 0/20)

[ ] [Research] Repair Drone
It would be a good idea to produce a drone that could autonomously repair your vessels. Unfortunately there is a lower limit on the size you can cram the necessary modules in, but you ought to be able to develop a drone frigate that could do the job.

(Repair Drone Design) (Target: 0/20)

[ ] [Research] Improve Themselves
Each member of the flotilla has things they would like to improve about their bodies. Rather than approach this in an ad hoc manner let them make their designs and then run the schematics past the whole group for discussion and revision of any possible design flaws.

(??? Upgrades) (Target: 0/20, 100 RU)

[ ] [Research] Design a Collier Ship
The flotilla has a lot of ships using missiles now. And those missiles are becoming ever more complex. It would be a good idea to build a fast armored ship that can safely transfer large quantities of missiles between ships without risking catastrophic damage.

(Collier Ship Design) (Target: 0/30)

[ ] [Research] Subspace Drive
You found your own bit of loot from a Progenitor station. What you dub the Subspace drive allows ships to slip away into a slightly different dimension allowing them to lurk unnoticed either to launch an ambush or to give them time to repair or get away from the enemy. It should be reasonably simple to install it onto a ship, though you lack the ability to make additional copies.

(Sub Space Module) (Target: 0/20, 200 RU)

[ ] [Research] Analyze T-Mat Salvage
You salvaged a good bit of debris off the T-Mat starfish after you destroyed it. You'll have to take a closer look to sort through it and decide what it might be useful for, but you expect you'll be able to get some form of upgrade for your ion turrets. Perhaps your engines as well given how fast it was moving.

(T-Mat Analysis) (Target: 16/30)

[ ] [Research] Analyze Wraith Data Core
You've been accumulating a package of data on the Wraiths starting with the data you pulled from the megalith and added to in every encounter. Obviously you know whats in it since you put it together. But a lot of the information that you pulled out of the megalith and wraith flagship you only skimmed over. It would be a good idea to examine them more closely.

(Wraith Data Core Analysis) (Target: 0/30)

[ ] [Research] Analyze Crimson Organic Matter
The ability of the crimson organic mass you've been finding in the wraiths to take over systems both mechanical and organic is extremely concerning. Developing a defense is a fairly high priority and if possible you would even like to figure out a way to rescue people who have been drawn into the mass. Though you fear that may be impossible.

(Crimson Tumor Analysis) (Target: 0/30)

[ ] [Research] Write In
Write in a custom action to accomplish something not already covered. If you do this I will come up with the target number and any costs before the vote ends.
 
The good news is that you shouldn't need element zero for the armor itself. The bad news is that your little prototype forge won't be able to build large enough plates for any of your current fleet. And unfortunately you just used the last of your element zero in the mass effector cores for Ulysses and Aurora.

New Design
Monomolecular Armor Forge (1,000 RU, 500 EZ)

Oof, well in hindsight we could have been cranking out a few ships, but it was good to get the research done anyway. I guess next time we loot a mass relay Megalith we need to stock as much eezo as we can. In the meantime, we should get to rebuilding our fleet in earnest:


[x] Plan: Forge Anew
-[x] [Military 6+2] Patrol
-[x] [Diplomacy 2] Look for Volunteers
-[x] [Diplomacy 1+2] Set up Shipyard Contracts
-[x] [Industry 3+2] Shepherd Frigate
-[x] [Industry 5 (free 4)] Dervish Corvette
-[x] [Research 4+2 ] T-Mat Salvage Analysis


A Shepherd Frigate costs 600, and we get 50x our roll result towards building it, so we'd need 12 or higher to finish it in one go? Two dice plus our specialty would be a little better than a coin flip of making it or not, but I like to hedge the odds a bit on stuff like this. Our dervish corvettes have been a solid roleplayer, and with five dice we ought to get around eight of them with the 100x production rate and their 300 cost? And it looks like we're about to get Ion Cannon upgrades besides. We'll have the shipyards available next turn, and I don't think there's a lot more to spend our diplomacy on here, so we may as well grab some buddies for the Kwan if we can. I'm not sure we can get anything worthwhile for our military dice at this point, but may as well fix those patrols that we botched earlier I guess. If anyone else has an idea for other good courses to plot we could do that as well.
 
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