[Battletech] A Life Worth Living For

No idea. This is basically the Idealistic Foundation Phase of the colony, with following governments rising and falling utterly depending on your choices. You could have this one stick until you are in the 31st Century, or have the political opposition take over again and again like a metronome for the next 700 years. :V

[ ] [First Government Type] Rollocracy
Our governmental policies shall be decided via dice rolls! Even government type! This can't possible go wrong!

Submitting as write-in, @HeroCooky. :V
 
Semi jokingly, I propose a constitutional monarchy with a half noble and half commoner elected parliament.
 
[ ] [First Government Type] Rollocracy
Our governmental policies shall be decided via dice rolls! Even government type! This can't possible go wrong!

Submitting as write-in,@HeroCooky. :V
Semi jokingly, I propose a constitutional monarchy with a half noble and half commoner elected parliament.
I mean, you can vote for those if you wish, but you should be notified by me that the colony will have to go through the hoops and required social pressures and changes until such systems can emerge. They are viable, but not without pain, as the four proposed systems are those wanted, and the more you deviate the less people want them.
 
I mean, you can vote for those if you wish, but you should be notified by me that the colony will have to go through the hoops and required social pressures and changes until such systems can emerge. They are viable, but not without pain, as the four proposed systems are those wanted, and the more you deviate the less people want them.

The people shall learn that the Dice have NOTHING to do with want. :V
 
I mean, you can vote for those if you wish, but you should be notified by me that the colony will have to go through the hoops and required social pressures and changes until such systems can emerge. They are viable, but not without pain, as the four proposed systems are those wanted, and the more you deviate the less people want them.

Yeah that's why I wasn't being serious (as fun as it sounds).
 
Out of curiosity how many more name votes should be expected in the future?
A nation name, one whenever the government type is changed, names for military vehicles, mechs, and ships (should you build the latter), one for each future colony capital you may make, etc.

One is guaranteed to happen in the next vote, but aside that, who knows?
 
[X] [Capital City Name] New Home (नया घर) Naya Ghar
[X] [First Government Type] Authoritarian Democracy
 
[X] [Capital City Name] New Home (नया घर) Naya Ghar
[X] [First Government Type] Council Democracy
[X] [First Government Type] Authoritarian Democracy
 
[X] [Capital City Name] New Home (नयाघर) Naya Ghar
[X] [First Government Type] Authoritarian Democracy
 
We're not at that point yet, but I kind of want us go go full troll with military doctrine and have massed combined arms warfare with minimal mechs just for the image of some militiamen preparing for a mech lance but they instead get an entire division of mechanized infantry airdropped on them.
 
We're not at that point yet, but I kind of want us go go full troll with military doctrine and have massed combined arms warfare with minimal mechs just for the image of some militiamen preparing for a mech lance but they instead get an entire division of mechanized infantry airdropped on them.
Well, the reason Mechs get used so much, and are so effective, in the Battletech setting is due to three factors that directly counter your approach and fuel the Cult of the Mechwarrior: Force Concentration, Survivability, and the nature of Space Travel.

Simply put, Mechs in Battletech will nearly always give you more bang for your buck than a vehicle of equivalent weight. For example, for 25 tons you could get a Scorpion Light tank with an AC/5 and a Machine Gun...or you could get a Commando with a Medium Laser, a SRM-6 and SRM-4, putting far more damage into the field than the tank (in the PC Game it would be 60 Vs. 105 Damage), while also being a third again as fast as the tank, helping its scout/harasser role. And if things go wrong, they can bug out by running very very fast.

Yes, you can buy 6 Scorpions per 1 Commando, but if you have only enough space to move 20 25 ton warmachines in your spaceship, which are you going to transport? 20 Scorpions or 20 Commandos?

Don't get me wrong here, CAW isn't obsolete in BT, but its use has shifted into defensive purposes due to the existence of Mechs. You want a Mech heavy force to be the ones that attack a planet, because they are the ones that actually stand a chance against the superior number of tonnage the enemy can bring to bear, especially with pre-planned and constructed defenses.

And I am going to keep to that ethos of the series and games for this quest.
 
Don't get me wrong here, CAW isn't obsolete in BT, but its use has shifted into defensive purposes due to the existence of Mechs. You want a Mech heavy force to be the ones that attack a planet, because they are the ones that actually stand a chance against the superior number of tonnage the enemy can bring to bear, especially with pre-planned and constructed defenses.

And I am going to keep to that ethos of the series and games for this quest.

That brings a question up. Is our faction gonna be stuck with military/mech designs already shown in the setting or will the option to at least occasionally create our own pop up even if in all likelihood they'll never reach equivalency to some of the top tier designs in the setting at least in terms of mechs? I know the possibility was partially suggested with your answer to my earlier name question but better to be sure then assume.
 
Well, the reason Mechs get used so much, and are so effective, in the Battletech setting is due to three factors that directly counter your approach and fuel the Cult of the Mechwarrior: Force Concentration, Survivability, and the nature of Space Travel.

Simply put, Mechs in Battletech will nearly always give you more bang for your buck than a vehicle of equivalent weight. For example, for 25 tons you could get a Scorpion Light tank with an AC/5 and a Machine Gun...or you could get a Commando with a Medium Laser, a SRM-6 and SRM-4, putting far more damage into the field than the tank (in the PC Game it would be 60 Vs. 105 Damage), while also being a third again as fast as the tank, helping its scout/harasser role. And if things go wrong, they can bug out by running very very fast.

Yes, you can buy 6 Scorpions per 1 Commando, but if you have only enough space to move 20 25 ton warmachines in your spaceship, which are you going to transport? 20 Scorpions or 20 Commandos?

Don't get me wrong here, CAW isn't obsolete in BT, but its use has shifted into defensive purposes due to the existence of Mechs. You want a Mech heavy force to be the ones that attack a planet, because they are the ones that actually stand a chance against the superior number of tonnage the enemy can bring to bear, especially with pre-planned and constructed defenses.

And I am going to keep to that ethos of the series and games for this quest.
I see, thank you for the explanation. I can possibly foresee a way around this being the staggered deployment of conventional forces after some sort of beach-head has been established, but from what I understand of the lore lightning raids are preferred anyways just because of how hard it is to occupy a planet (or move bulk amounts of troops between them), correct?

But then you could always make more ship :thonk:

Sorry to be pedantic I just overly like conventional military tech lol
 
[X] [Capital City Name] New Home (नयाघर) Naya Ghar
[X] [First Government Type] Authoritarian Democracy
Yeah that's why I wasn't being serious (as fun as it sounds).
It's Battletech, democracy is dead here because of the realities of interstellar travel, lack of FTL comms for a long time as well as existence of powerful and ambitious families that control entire swathes of space. So chances are we will get our own House after something significant happens.
That brings a question up. Is our faction gonna be stuck with military/mech designs already shown in the setting or will the option to at least occasionally create our own pop up even if in all likelihood they'll never reach equivalency to some of the top tier designs in the setting at least in terms of mechs? I know the possibility was partially suggested with your answer to my earlier name question but better to be sure then assume.
Before the Fall of the Star League I don't see why we wouldn't design our own kit (aside from putting the effort into something else) but the technological and industrial backslide that is the consequence of the IS nuking itself back into the 20th century makes it really hard for effort spent designing your own mechs and tanks to be worth it. Assuming we didn't completely butterfly canon away that is.
I see, thank you for the explanation. I can possibly foresee a way around this being the staggered deployment of conventional forces after some sort of beach-head has been established, but from what I understand of the lore lightning raids are preferred anyways just because of how hard it is to occupy a planet (or move bulk amounts of troops between them), correct?

But then you could always make more ship :thonk:

Sorry to be pedantic I just overly like conventional military tech lol
Lighting raids are preferred in the time period most BT stories take place in because the military fleets of every nation have been obliterated and the civilian ones gutted during the massive civil war known as the Succession Wars. As noted above it also involves massive technological and industrial backsliding so making more civilian JumpShips is extremely hard (with production being claimed years in advance) while they lost the ability to make WarShips entirely.

Back during the SL days moving entire Amy Groups was possible but post-Second Succession War moving a Division is problematic and likely to cause massive economic damage due to the massive amounts of civilians you would need to hire/conscript which are stretched thin servicing existing trade routes as is. Destroying even one merchant JumpShip could lead to entire worlds starving. That's how few of them are there.
 
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Okay I see; I kind of knew that but I didn't know just how much of a fall it was. I THINK the QM is setting us up for avoiding much of the worst because of how deep we are in the middle of nowhere, but thats for the future however.
 
Okay I see; I kind of knew that but I didn't know just how much of a fall it was. I THINK the QM is setting us up for avoiding much of the worst because of how deep we are in the middle of nowhere, but thats for the future however.
The downside of being in the Deep Periphery is that we get little interaction with the IS and consequently little in the way of tech or trade. We should be able to build up on our own (the Taurians managed it) but the IS is where the vast majority of humanity is concentrated and as a result where all the best tech and biggest factories are going to be.
 
Is our faction gonna be stuck with military/mech designs already shown in the setting or will the option to at least occasionally create our own pop up
You'll be able to design as long as you take military actions to build up defensive capabilities, but if you take any amount of industry next turn, you'll be prompted to design a 20 ton APC the turn after.

(There will be criteria attached, and you'll be offered a choice of one [Primitive] version of the four main BT weapon types, so don't go designing yet.)
lightning raids are preferred anyways just because of how hard it is to occupy a planet (or move bulk amounts of troops between them), correct?

But then you could always make more ship :thonk:
They are in modern BT, due to the fact that people can't "make more ship" anymore in sufficient quantities. Because ships tend to blow up when shot, and crippling your opponents logistics is warfare 101, so JumpShips got kneecapped during the Succession Wars pretty early and thouroughly, to the point that shooting at one during the 4th SW is enough to make everyone turn on you.

Beyond that, do not think further. FASANomics was not meant for the sane, or the logical.
being in the Deep Periphery
You are, like, 2-3 jumps from the 31st Century FWL borders. You are DP now, but not in around 3-500 years.
 
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