Finding the Spark (Pathfinder 1E Quest)

@DragonParadox, I just realized you don't have this quest linked in your signature.

Have you mentioned it over in the Green Flame Rising thread? I can't remember.
 
You did not, the party continued down the tunnel, they just had lunch.
Shit, I didn't realize that. Never would have voted for us to do anything against the Vegepygmies if I thought we didn't have healing magic available to us.

Okay, nothing we can do about it now, especially since we've already killed some of the guards. Leaving and coming back later just isn't a good option at this point.

[X] Continue on into the mine
 
Should we not leave and then cone back with spell slots? Our party member is injured. And we're out of spells. Vs... who knows how many vegepigmies
 
Should we not leave and then cone back with spell slots? Our party member is injured. And we're out of spells. Vs... who knows how many vegepigmies
Yeah, on second thought, I'm going to lean toward caution here. We're just so low level right now that there is not much wiggle room between healthy and dead. Cob is down almost half his HP, for example.

@DragonParadox, how are you handling natural HP recovery in this quest? Is it just 1 HP per level per night, or are you including Constitution bonus into that as well?

[X] Recommend that we retreat back the way we came and setup camp well away from the Vegepygmy colony. Cob is injured and our spells, healing included, are depleted for the day. Ask that Gorok attempt to obscure any trail we might leave that the Vegepygmies could follow and that we try to setup camp in a section of cave or tunnel that prevents us from being easily ambushed or attacked.
 
Yeah, on second thought, I'm going to lean toward caution here. We're just so low level right now that there is not much wiggle room between healthy and dead. Cob is down almost half his HP, for example.

@DragonParadox, how are you handling natural HP recovery in this quest? Is it just 1 HP per level per night, or are you including Constitution bonus into that as well?

[X] Recommend that we retreat back the way we came and setup camp well away from the Vegepygmy colony. Cob is injured and our spells, healing included, are depleted for the day. Ask that Gorok attempt to obscure any trail we might leave that the Vegepygmies could follow and that we try to setup camp in a section of cave or tunnel that prevents us from being easily ambushed or attacked.

One HP/level/night, though the heal skill can improve that if someone is willing to stick to bed.
 
[X] Recommend that we retreat back the way we came and setup camp well away from the Vegepygmy colony. Cob is injured and our spells, healing included, are depleted for the day. Ask that Gorok attempt to obscure any trail we might leave that the Vegepygmies could follow and that we try to setup camp in a section of cave or tunnel that prevents us from being easily ambushed or attacked.
 
[X] Recommend that we retreat back the way we came and setup camp well away from the Vegepygmy colony. Cob is injured and our spells, healing included, are depleted for the day. Ask that Gorok attempt to obscure any trail we might leave that the Vegepygmies could follow and that we try to setup camp in a section of cave or tunnel that prevents us from being easily ambushed or attacked.

Holy shit, I didin't know we were going into this without spells.
 
Wait, you know what is worse than ambushing the moldmen now with zero spells?

Getting ambushed by them with zero spells. Just give a stonebow to Cob so that he stays out of it and does ranged sneak attacks.

[X] Continue on into the mine
-[X] Give a stonebow to Cob so that he stays out of melee range.
 
[X] Recommend that we retreat back the way we came and setup camp well away from the Vegepygmy colony. Cob is injured and our spells, healing included, are depleted for the day. Ask that Gorok attempt to obscure any trail we might leave that the Vegepygmies could follow and that we try to setup camp in a section of cave or tunnel that prevents us from being easily ambushed or attacked.

Holy shit, I didin't know we were going into this without spells.

You are going into this without First Level spells, Akorian still has his cantrips and Mina still has 2 SLAs
 
Vote is... odd as what is technically the winning vote cannot be done.

I'll keep it open for a bit to see if people notice.
Adhoc vote count started by DragonParadox on Mar 17, 2023 at 10:05 AM, finished with 30 posts and 8 votes.

  • [X] Continue on into the mine, but first cast Cure Light Wounds on Cob.
    [X] Recommend that we retreat back the way we came and setup camp well away from the Vegepygmy colony. Cob is injured and our spells, healing included, are depleted for the day. Ask that Gorok attempt to obscure any trail we might leave that the Vegepygmies could follow and that we try to setup camp in a section of cave or tunnel that prevents us from being easily ambushed or attacked.
    [X] Continue on into the mine
    [X] Try to get into the ruin again, after casting Cure Light Wounds on Cob.
    -[X] Suggest that Gorok try to make the climb instead of Cob, or with Cob's assistance, after casting Guidance on each of them.
    [X] Continue on into the mine
    -[X] Give a stonebow to Cob so that he stays out of melee range.
 
Allright gentlemen. My argument is that we need to fight on our terms and that waking up to a Fungal stun Vial to the face and 15 angry sentient cucumbers waiting to murder you is bad.
 
Fingers crossed... 🤞

[X] Continue on into the mine
-[X] Give a stonebow to Cob so that he stays out of melee range.
 
Considering what happened with Cob's tribe, I wonder if a mad enough druid could take over a tribe of Moldmen?

Would be an interesting quest idea. Leading the Moldmen into civilization.
 
With some hesitation because of how close this was, vote closed.
Adhoc vote count started by DragonParadox on Mar 17, 2023 at 12:02 PM, finished with 36 posts and 9 votes.

  • [X] Continue on into the mine, but first cast Cure Light Wounds on Cob.
    [X] Continue on into the mine
    -[X] Give a stonebow to Cob so that he stays out of melee range.
    [X] Continue on into the mine
    [X] Try to get into the ruin again, after casting Cure Light Wounds on Cob.
    -[X] Suggest that Gorok try to make the climb instead of Cob, or with Cob's assistance, after casting Guidance on each of them.
    [X] Recommend that we retreat back the way we came and setup camp well away from the Vegepygmy colony. Cob is injured and our spells, healing included, are depleted for the day. Ask that Gorok attempt to obscure any trail we might leave that the Vegepygmies could follow and that we try to setup camp in a section of cave or tunnel that prevents us from being easily ambushed or attacked.
 
With some hesitation because of how close this was, vote closed.
Adhoc vote count started by DragonParadox on Mar 17, 2023 at 12:02 PM, finished with 36 posts and 9 votes.

  • [X] Continue on into the mine, but first cast Cure Light Wounds on Cob.
    [X] Continue on into the mine
    -[X] Give a stonebow to Cob so that he stays out of melee range.
    [X] Continue on into the mine
    [X] Try to get into the ruin again, after casting Cure Light Wounds on Cob.
    -[X] Suggest that Gorok try to make the climb instead of Cob, or with Cob's assistance, after casting Guidance on each of them.
    [X] Recommend that we retreat back the way we came and setup camp well away from the Vegepygmy colony. Cob is injured and our spells, healing included, are depleted for the day. Ask that Gorok attempt to obscure any trail we might leave that the Vegepygmies could follow and that we try to setup camp in a section of cave or tunnel that prevents us from being easily ambushed or attacked.
Not really that close, once you ignore the part about healing which isn't applicable.
 
Arc 1 Post 22: A Luminous Invitation
A Luminous Invitation

The Season of Still Stone

In spite of Cob's bruises and your own inability to see them right now, for the moment you decide to press on into the mine that is not the treacherous way up to the ruins which, if the wisdom of the People's elders is to be believed, may lead to worse treachery within. A cave might harbor beast or shambler, might crack at quake and offer passages to foes if you are not careful, but a ruin holds all the malice of a folk not dead and if you are unlucky whatever killed them as well.

When you share that tidbit of lore Gorok only answers. "A mine left abandoned is a ruin to the delvers."

"But we know what killed them," Cob points out, kicking a headless moldfolk. "Greenies."

And I hope that's all it is, you say only to yourself least you leech the others' courage. There is need of no small measure of it to crawl on your hands and knees through the narrow tunne, and you and Mina must do so. Gorok, the lucky tongue-biter, has more give to his spine than either of you able to. Cob, of course, is wholly untroubled by the either the low ceiling or his bruises.

About halfway through you pass by a broken snare not knotted or woven, but grown, spines like dark green daggers promising agony to any unfortunates tangled in it. Past the trap the ceiling starts to rise, though much too slowly for your liking, such that you imagine the latterhalf of the tunnel to be something like an elongated tunnel pointing upwards.

Suddenly the ceiling ends entirely, the sharp lip of stone catching the cold downdrafts in a wail that sets your teeth on edge... though not as much as the lack of any foes. There isn't anything really besides Cob's bucket, one of those 'lifts' you had heard about from Dancers who have traveled as far as the duergar capital of Hagegraf. Although this one had obviously not been made with exacting dwarf craft. The chain for it goes up about thirty five feet, thankfully without any misshapen green heads peering over the edge. In fact, you think someone may be able to climb the shaft barehanded with a bit of luck... but you would not want to try it with armed foes above able to roll rocks and worse onto you.

"Come on!" Cob stomps his feet on the carpet of loose stone, waste-rock from the mine thrown down here by the miners who had not bothered to check where their pit was leading.

A reminder, if any was needed, to be careful where you can as well as bold where you must. Two of you against however many foes are up there does not sound like good odds and you say so.

It is Mina who comes up with a solution of sorts. She conjures a quartet of azure lights, each the size of her fist, painfully bright up close. As thumps and claps echo down the shaft she frowns. "They are asking what's going on but I can't answer, my hands wouldn't make that sound."

"We should have cut off the hand of one of the corpses," you muse as the lift jerks upwards, earning an approving nod and, one assumes, an equally approving snap from Gorok. Or maybe he is just limbering up his jaw?

What do you do when the bucket comes down?

[] Throw the tumor bulb among them, maybe the others will think light monsters are to blame

[] Shoot them as they come down, you should get plenty of free shots

[] Lead them away with the lights then fight them head on, you cannot afford any of their friends seeing this wave all die, else they would just pull the lift up and you will not be able to use it

[] Write in




Definitions:
Tongue-biter - Literally someone who takes advantage of romantic relationships to 'bite the other person's tongue', that is to get ahead in some way reputational or material. Though the Calgni do not follow bloodlines, raising all the children of the tribe collectively, this quality is thought to be hereditary. Though it can and is used as an insult it can also have playful connotations of 'cunning bastard'.

OOC: I decided to put the dictionary additions in the update. They are used as well as the front page so you guys can see it clearly.
 
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[X] Lead them away with the lights then fight them head on, you cannot afford any of their friends seeing this wave all die, else they would just pull the lift up and you will not be able to use it

Okay, time to play them. We kill four more, and maybe we can attempt to climb now.
 
Definitions:
Tongue-biter - Literally someone who takes advantage of romantic relationships to 'bite the other person's tongue', that is to get ahead in some way reputational or material at their partner's expense. Though the Calgni do not follow bloodlines, raising all the children of the tribe collectively, this quality is be hereditary. the expression can and is used as an insult but it can also have playful connotations of 'cunning bastard'.

OOC: I decided to put the dictionary additions in the update they are used as well as the front page so you guys can see it clearly.
Cool, I like little details like this.

[X] Lead them away with the lights then fight them head on, you cannot afford any of their friends seeing this wave all die, else they would just pull the lift up and you will not be able to use it
 
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