Son of Death (30k Mortarion Quest)

[x] The Unbroken Few. The seven comrades who stood with him against Necare, last survivors of a brotherhood chosen for their lack of remaining ties as much as their quality.
[X]Let the Past Bear Fruit: No ceremonies, no. No grand speeches. But before each warrior leaves, they plant a tree as a memory, and take a seed of the same to bring with them. Lest they forget their past.
 
[X] The Unbroken Few. The seven comrades who stood with him against Necare, last survivors of a brotherhood chosen for their lack of remaining ties as much as their quality.

[X]Let the Past Bear Fruit: No ceremonies, no. No grand speeches. But before each warrior leaves, they plant a tree as a memory, and take a seed of the same to bring with them. Lest they forget their past.
 
[X] The Dauntless Host. Every man and woman who called themselves Death Guard will have a place by his side, if they wish to claim it.

[X] A Grim Reprise. Mortarion shall hold his own funeral, and that of all who follow him. Barbarus shall mourn the deaths of those who go to the stars, but they shall also be proud, for it will be a worthy end indeed.

Poor Mortarion, he's lost the popularity contest because his father looks more PR friendly and knows how to act. The love of the public is shallow and ephemeral
 
[X] The Dauntless Host. Every man and woman who called themselves Death Guard will have a place by his side, if they wish to claim it.
[X]Let the Past Bear Fruit: No ceremonies, no. No grand speeches. But before each warrior leaves, they plant a tree as a memory, and take a seed of the same to bring with them. Lest they forget their past.
 
[X] The Dauntless Host. Every man and woman who called themselves Death Guard will have a place by his side, if they wish to claim it.
 
[x] The Unbroken Few. The seven comrades who stood with him against Necare, last survivors of a brotherhood chosen for their lack of remaining ties as much as their quality.
[X]Let the Past Bear Fruit: No ceremonies, no. No grand speeches. But before each warrior leaves, they plant a tree as a memory, and take a seed of the same to bring with them. Lest they forget their past.
 
[X] The Unbroken Few. The seven comrades who stood with him against Necare, last survivors of a brotherhood chosen for their lack of remaining ties as much as their quality.
 
[x] The Dauntless Host. Every man and woman who called themselves Death Guard will have a place by his side, if they wish to claim it.
[x] Let the Past Bear Fruit: No ceremonies, no. No grand speeches. But before each warrior leaves, they plant a tree as a memory, and take a seed of the same to bring with them. Lest they forget their past.
 
[X] The Dauntless Host. Every man and woman who called themselves Death Guard will have a place by his side, if they wish to claim it.
[X] Let the Past Bear Fruit: No ceremonies, no. No grand speeches. But before each warrior leaves, they plant a tree as a memory, and take a seed of the same to bring with them. Lest they forget their past.

Leaf it better than you found it.
 
[X] The Unbroken Few. The seven comrades who stood with him against Necare, last survivors of a brotherhood chosen for their lack of remaining ties as much as their quality.
 
[x] The Unbroken Few. The seven comrades who stood with him against Necare, last survivors of a brotherhood chosen for their lack of remaining ties as much as their quality.
 
[X] The Dauntless Host. Every man and woman who called themselves Death Guard will have a place by his side, if they wish to claim it.
 
I'd like to imagine that the Death Guard of this quest would be something like terraformers and chronicling/remembering the foes they face, sort of like memorialists. Remembering everything they can about a foe that they've encountered or driven to extinction. Legacy could be something important to the Death Guard, leaving something behind that future generations would look upon rather than the glory-seeking that sometimes occurs among space marines.

Hell what Mortarions doing with the Overlords could be a very good punishment for the worst traitors and most vile of opponents, leaving your opponent to be completely forgotten by all save for the highest echelons of the legion.
 
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Really, a big reason why I'm looking for just the 7 is that I actually want to try to explore our connections to our Death Guard, as backwards as it sounds. In Eater of Worlds though, we brought all the gladiators off-world with us and then proceeded to never really interact with more than one or two of them total for the rest of the quests. If cutting the possible character bloat down to 7 is enough for us to actually interact with our Death Guard as individuals, rather than generalizations because there's just so many of them, I'm all for it.
Essentially why I am going for Unbroken Few yeah. It would be nice to interact with them as individuals as opposed to a faceless mass.
 
I'd like to imagine that the Death Guard of this quest would be something like terraformers and chronicling/remembering the foes they face, sort of like memorialists. Remembering everything they can about a foe that they've encountered or driven to extinction. Legacy could be something important to the Death Guard, leaving something behind that future generations would look upon rather than the glory-seeking that sometimes occurs among space marines.

Hell what Mortarions doing with the Overlords could be a very good punishment for the worst traitors and most vile of opponents, leaving your opponent to be completely forgotten by all save for the highest echelons of the legion.

Though to be fair, that method didnt exactly worked with Chaos and left a blank hole with some of the legion.
 
Though to be fair, that method didnt exactly worked with Chaos and left a blank hole with some of the legion.
Yeah, that's why I'm personally against trying to forget something terrible. If you erase it from memory, you learn nothing from it and if there's something else out there that's similar you doom yourself and others to go through the same shit all over again. Just causes more suffering in the long run.
 
Yeah, that's why I'm personally against trying to forget something terrible. If you erase it from memory, you learn nothing from it and if there's something else out there that's similar you doom yourself and others to go through the same shit all over again. Just causes more suffering in the long run.
responding specifically to the idea that we're trying to forget the reign of the 'overlords', Mortarion isn't, instead consigning their names to be forgotten comes from a place if not wanting to reward them for their infamy. The Emperor nails it in one by identifying it as a most terrible punishment to heap upon them by consigning their names and legacy to be forgotten. Thus it is less forgetting the events and instead willfully destroying their historical legacy as a final spite and to deny them attention and infamy. Not eliminate the lessons that might have been learned in fighting against them or by their existence. Whether or not condemning them to be forgotten as individuals out of spite is a good idea is still up to you to decide but it's not being memoryholed wholesale here and like nazi medical research the specifics are of questionable utility but instead of sloppy science driven by sadism and underwritten by racism it's all warp based horrors that the The Imperium has no need for as the Emperor already has better more reliable science.
 
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[X] The Unbroken Few. The seven comrades who stood with him against Necare, last survivors of a brotherhood chosen for their lack of remaining ties as much as their quality.
[X]Let the Past Bear Fruit: No ceremonies, no. No grand speeches. But before each warrior leaves, they plant a tree as a memory, and take a seed of the same to bring with them. Lest they forget their past.
 
[X] The Unbroken Few. The seven comrades who stood with him against Necare, last survivors of a brotherhood chosen for their lack of remaining ties as much as their quality.
[X] A Grim Reprise. Mortarion shall hold his own funeral, and that of all who follow him. Barbarus shall mourn the deaths of those who go to the stars, but they shall also be proud, for it will be a worthy end indeed.
 
[X] The Dauntless Host. Every man and woman who called themselves Death Guard will have a place by his side, if they wish to claim it.
[X] Let the Past Bear Fruit: No ceremonies, no. No grand speeches. But before each warrior leaves, they plant a tree as a memory, and take a seed of the same to bring with them. Lest they forget their past.
[X] Write in - A Fond Farewell. Mortartion shall hold his own wake, and that of all who follow him. Better that Barbarus focus on celebrating the lives of it's sons and daughters who leave with him rather than their loss.
 
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[x] The Dauntless Host. Every man and woman who called themselves Death Guard will have a place by his side, if they wish to claim it.
[x] Write in - A Fond Farewell. Mortartion shall hold his own wake, and that of all who follow him. Better that Barbarus focus on celebrating the lives of it's sons and daughters who leave with him rather than their loss.
 
[X] The Dauntless Host. Every man and woman who called themselves Death Guard will have a place by his side, if they wish to claim it.
[X]Let the Past Bear Fruit: No ceremonies, no. No grand speeches. But before each warrior leaves, they plant a tree as a memory, and take a seed of the same to bring with them. Lest they forget their past.
 
[X] The Unbroken Few. The seven comrades who stood with him against Necare, last survivors of a brotherhood chosen for their lack of remaining ties as much as their quality.

[X] - A Fond Farewell. Mortartion shall hold his own wake, and that of all who follow him. Better that Barbarus focus on celebrating the lives of it's sons and daughters who leave with him rather than their loss.
 
[X] The Dauntless Host. Every man and woman who called themselves Death Guard will have a place by his side, if they wish to claim it.
[X] Let the Past Bear Fruit: No ceremonies, no. No grand speeches. But before each warrior leaves, they plant a tree as a memory, and take a seed of the same to bring with them. Lest they forget their past.
 
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