Yeah, two words are fine, so long as they aren't absurdly long/detailed. Anyways, all of those look good to me (except Lucacy, since I can't find a meaning for it - I think it must be a mispelling of something to do with lunar, given context clues, hah)!
Meant to type Lunacy for the connection to the moon, more specifically try to make Eldritch Sailor Moon accidentally make Eldritch Sailor Werewolf (after all we're supposed to experiment with these Keywords right)
Yeah, two words are fine, so long as they aren't absurdly long/detailed. Anyways, all of those look good to me (except Lucacy, since I can't find a meaning for it - I think it must be a mispelling of something to do with lunar, given context clues, hah)!
And all of these, too, for good measure! I will always encourage people to experiment with keywords, the system's designed for it, after all! Don't be afraid to synergize them together, too!
The question, of course, then becomes finding people who you can entrust with such power permanently.
Oh that's easy, we just need to find the right keywords for it!
A quick meeting with our Appraising, Insightful, Discerning, Perceptive, (Cute) buddy will let us know if we can trust them right quick!
And if we have any concerns we can introduce them to our Magical, Contracting, Binding, Pact Writing, (Cute) Lawyer!
(Pay no attention to the bio-horror behind the curtain)
Well, that's a pretty interesting little idea here, I can propose key words since people seems on a roll about that:
-Antimatter: if we want a lot of energy very quickly, nothing could go wrong with this one!
-Empathetic, to help us socially.
-Exponential, to place on our kudzu, let's make sure it really goes off.
-Explosive growth, same idea as previous, but to make it faster at the beginning, since the thing with exponentials is that you first have to reach the exponential curve.
-Cute on our main body, the QM said that anything on our base has way more influence so I want to see what this one gives.
As for plans for the future, immediate goal is to get more biomass to make new assets, then have super-spy take care of our social, some kudzu for passive growth, and a new one for discrete exploration.
I love the character we play, eldritch enough to titillate my transhuman leanings, and human enough to walk the streets, it helps that we can go more in the abnormal department than in a non magic setting thanks to the abhumans, perfect cover right there for some non standard assets for later.
Make sure to blow a very, very, very tiny part of it and not on the same continent indeed, because you really don't need much to destroy cities with this, and something tells me that going for *big, antimatter* as keywords is a fast way to blow up the planet.
But having one of pur drones go from whatever it was to *suddenly explosion* is definitely a way to get rid of anything that we need to be rid of fast.
I'll note that for things like that, BTW - Where just creating it could theoretically 'kill' all of you or something, I will allow Keywords to be more in line with 'abilities', though this is very much more the exception rather than the rule - After all, if it isn't that sort of thing, why not just have it active all the time? For example, you could infuse a creation of yours with the potential to become Antimatter, rather than instantly transmuting it...If you don't have any concerns about collateral damage when you set it off, or concerns about someone else setting it off with magic, of course. It's much like carrying around a bomb - Sure, theoretically you could throw it and do some real damage, but if it gets set off in your hands - Uh oh!
And I will also note that your out-of-character ability to know and utilize things like antimatter and abstract concepts and technology/concepts theoretically beyond the time period of the setting is genuinely an intentional 'advantage' so to speak...which is of course, counterbalanced by the fact that magic exists and can be used by people within the setting. I'm not spoilering much when I say that there are ways in which an accomplished mage could deal with someone trying to set off an antimatter bomb in their face.
And I will also note that your out-of-character ability to know and utilize things like antimatter and abstract concepts and technology/concepts theoretically beyond the time period of the setting is genuinely an intentional 'advantage' so to speak...which is of course, counterbalanced by the fact that magic exists and can be used by people within the setting. I'm not spoilering much when I say that there are ways in which an accomplished mage could deal with someone trying to set off an antimatter bomb in their face.
That would require a lot of secondary broadcaster, also, better use long distance teleportation for getting into orbit because it requires a looooooot of force to reach it conventionally.
Given that our biggest advantage is knowledge, I'd say the best way to do it would be to first make a light, teleporting, relay broadcast, then use it to anchor a gate from two sides, make ourself spaceproof and finally use something to move our main body through the gate.
The thing is, the fact that magic exists makes me wary of aliens, space is probably bot as safe as you would think.
Oh, and forget about leaving the solar system, it's not worth it, space is a whole lot of empty even in a solar system, but there will be nothing for light years outside.
Scouting important, space is big, as long as we don't fly without thinking, we can scout places and build, at least as long as there isn't some quarantine around earth or the void is filled with space monsters, space should be good expansion goal, as it is full of resources we can possibly freely tap.
That assuming this world has space, for all we know we are in a flat world or something.
Pure weightlessness makes me wary, that's how you ends up going light speed instantly, and relativity means that by the time you realize you are going light speed, way more time has passed for the things that were going slower than you.
We can scout with better senses and disposable teleporting assets, just make one with only teleporting as a keyword and you won't lose anything more than one biomass.
Scheduled vote count started by TheMaskedReader on Jan 23, 2023 at 1:18 PM, finished with 31 posts and 8 votes.
[X] Plan Get some biomass, items, and or money
-[X] Recycle Fast from the Super Spy
-[X] Modify Super Spy: Lucky
-[X] Have super spy explore the Alleyways
--[X] Do some scavenging
[X] Plan Gathering Info and maybe a job
-[X] Visit Carl's Parlor of Dice and Cards with Super Spy
-[X] Talk to people, maybe someone is looking to hire us for something, maybe someone needs help!
-[X] Are people talking about the riots?
[x] Plan: Girls Night!
-[x] Visit Sabrina
-[x] Ask if she has any clothes with longer sleeves, or gloves, so your chance of passing as non-abhuman is better
-[x] Ask her if she knows about/her opinion on Carl's Parlor of Dice and Cards
-[x] Ask her if she wants to come along
--[x] Go play cards and dice with Sabrina at the parlor
[X] Plan Get some biomass, items, and or money
-[X] Recycle Fast from the Super Spy
-[X] Modify Super Spy: Lucky
-[X] Have super spy explore the Alleyways
--[X] Do some scavenging
You take some time to think after yesterday. Recently, you haven't needed speed very much - It helped with your initial exploration of the building, for sure, and if you were going to be doing any chases or something anytime soon, it'd be really helpful…but for your current situation, it's not super useful! You decide to shelve it. That extra muscle is easily converted into storage and additional spaces for everything else you've packed into Super Spy. You're a bit worried that you're putting all your flesh into one container, but for the moment, it seems to be working out pretty well!
Anyways, with that little bit of editing done, you lean back to think about some of the other stuff Sabrina talked about. She said you're magical…well, some of that's pretty obvious. You doubt you'd be around without magic. And you doubt the stuff you do would work as well, if at all, without it. But could you infuse one of your vessels with magic? Could you do something beyond just altering them physically? You start to poke and prod, but by the end of it, you're no closer than you were to figuring out how to do it…
So, you decide to think about the end goal instead. What sort of magic would you want to give yourself in Super Spy? You pick a random example out of your mind - When you first met, Sabrina said she would curse you. What's the opposite of a curse? A boon! A boon that makes someone experience good things. Like…your memories say 'finding money', but that seems a bit lacking in meaning, and magic is supposed to be meaningful, right…oh! You know, like finding a friend! Someone like Sabrina. Boy, you sure were lucky in finding her, huh? You think about that for a second, cherishing the feeling. Sure, you've only known each other for a little bit, but she's keeping your secret, even when she didn't have to! She hasn't betrayed your trust, she's explained things to you, you've even met her mother! What can you call that if not a friend?
You know for a fact that you were so lucky to have met such a friend on your first day of life, the very opposite of whatever curse Sabrina thought she might spring on you - And that certainty takes the step from belief into reality. You start to feel power rushing through you, like what you feel when you touch your small collection of little treasures. Almost helpless to channel it, you instead focus it, towards Super Spy - And it eagerly flows inside, nestling around the tendons and organs of your flesh, whispering to it with a wordless tune. You feel it flowing out from your heart into yourself, and you can't help but voice it, your typical background humming escalating into a chorus of power as this boon infuses a part of you.
When you try moving yourself again, after your singing has died down and the flow of power has stopped, you find your steps more assured, your stride more perfectly paced, your body just the slightest bit more responsive. Your eyes notice its effects, joints sliding into place in just the right way to earn that extra inch, or the precise accidental way your steps on the floor wind up leading you to a more collected look. Is this what magic feels like? It feels great! You can't wait a second before you leap up the stairs, shaking your limbs around, both on Super Spy and on your Flesh, in a joyous celebration of your first work of magic, before you prepare to head outside once more - Just that little bit more lucky.
Creation Report Updated!
Name: Super Spy!
Keywords: Disguise, Perceptive, False Humanoid, Shield, Scavenger, Subtle, Refresh, Poison, Lucky
Description: [...] From the ease with which it can shed or spread parts of itself, the clever subtle disguise it maintains, and the warmth of magic that suffuses it [...]
With that handled, you stride out, confidently, towards your destination of choice - The alleyways. Even if your search for Biomass bears no fruit in more populated areas, you're sure you can scavenge somethings from dumpsters…plus, you want to check out the area where you heard that commotion yesterday. As you head towards it, your ears perk up - You hear it again! You start to follow it to its source…which turns out to be just down an alleyway into a small enclosed square, surrounded by apartments and squat buildings akin to the General Grocery out on the main street of the area. The seeming dominant feature, around which a crowd is gathered, is a reasonably sized ring of sorts, where two men are circling each other. A large sandwich board sign on the ground proclaims "TRY YOUR LUCK AGAINST ONE OF OUR CHAMPS - WIN AND GET A MONTH'S MEMBERSHIP FREE - COURTESY OF LAUREL BOXING!"
You frown. You're not a big fan of violence, but, well…it seems consensual? And the crowd seems to enjoy it. You see a lot of small paper slips clutched in hands, most of which are filtering forth from two wandering men, who seem to be canvassing the crowd with small boxes filled with the little things. More enthusiastically to your senses, though, it seems several of the other local businesses are out and about with carts and small outdoor stands parked in front of their normal places of business for consumers. And the atmosphere is sufficiently raucous that you can see no shortage of dropped bits of meat, bread, and small puddles of doubtless nutritious substance…which you, luckily, can stealthily pick up through your feet due to a fortuitous placement of one of your extra mouths and a purposefully made opening in your shoes - Likely intended for puppetry work on the original doll, but now serving an entirely different purpose.
As you get to work harvesting the bountiful crop of dropped foods, you recognize that this will likely take up no small amount of time, and you decide to watch the match as your feet carry you through the crowd, discretely scarfing up the delicious morsels left behind by the heated crowd. In one side of the ring seems to be the resident 'champ' the sign was advertising, a thick-chested man with black wavy hair going down to his shoulders, shirtless and posing as his latest opponent slinks out of the ring, sporting a black eye and probably quite a few bruises. The 'champ' definitely seems to be pulling his punches, but your keen eyes spot something off about his work as you see him work his stuff throughout the next few hours. His punches always hit a bit harder than you think they would, based on his muscle mass and the force he seems to hit with, he's always just in the blindspot of his opponents, and he's rarely ever unable to put up a good enough defense to whatever his opponents throw at him.
An ordinary man likely would be tired after an hour of such strenuous fighting, even after assuming the best possible outcome of every fight, but as you continue to rove the crowd, he seems to show no sign of losing his steam. You think…he might be magic! Is that cheating? Hm. You wander over to one of the men handling the paper slips. "Pardon me, sir - Is that man up there magical?" You point to the champ, currently in the middle of pummeling another opponent. He chuckles. "Of course he is! That there's Sydney Flynn - Champ of the ring, and one of the 'Guard's finest'." He raises his fingers into an odd shape at that, which combined with his tone, you think indicates sarcasm. "You must be new 'round here, ah?" You nod, and he starts giving off a spiel he's clearly practiced. "Sidney Flynn is one of Laurel's - That's the boss - finest proteges, since he was but a trifling little lad, probably not even as big as you are now! Studied the fine magic of body enhancement, under Laurel herself, then put it to good use out in the Great Crusade! Man's a bona-fide war hero! Now, he 'contracts'-" That gesture again. "-for the Guard, and spends some of his time here with his lads. Everyone here knows he's the man to beat, that's why the prize is so good! Don't worry about if it's fair - Everyone knows it's a long shot, it's why he does so many in a row, so he gets tired and roughed-up a bit, gives it a bit more chance. Some of the folks who got downed in the mornin' come back in the afternoon for another go!" You glance over at Sydney, who, despite it starting to get later in the afternoon, still seems to be ready to go as he lunges towards the current contestant.
You think about it for a second, then ask the logical question that springs to mind. "Well, why does anyone challenge him as the first one to go, then?" The man nods, smiling. "A great question! Well, that's where the aforementioned lads come in - They're always happy to rough him up a bit in the mornings, when things get slow, and it's always a good fight between Sydney and the lads. Sometimes they even do two on ones, or three on ones - Most of 'em are mages, too, yaknow, fellow students, so they do a real humdinger on him. In fact, he's had a rough go of it just this morning, you know, I bet he'll drop off soon before he gets a loss - Wanna place a bet on if someone manages to get him before he does?" He shakes the box at you, invitingly, and you shake your head no with a smile, before skipping off. Even if you had the money, you know that Sydney doesn't seem to be flagging at all. Maybe an untrained eye would fall for it, but you're far too perceptive for that.
Eventually, you're running out of dropped food, and the crowd seems to have run out of steam. Most of them have filtered out, and only a few die-hards are left, talking with the box-men about their tightly clutched slips of paper and counting out coins. A few have gathered around Sydney, both women and men, patting him on the back and congratulating him on his wins. You drift closer to that, not out of particular interest in him, but out of interest in the ring. You look at it, and it looks…filthy. There appear to be bloodstains and sweat and you can feel the power flowing out of this thing. You touch it reverently, feeling the effort and pain contained within it - The desire for victory and the pain of defeat. The glory of the champion and the ache of the loser. This thing would be an interesting addition to your collection if you could haul it off with no questions asked, but that's unfortunately not in the cards. You could probably…
Your thoughts are interrupted by a tap on the shoulder. You turn your head to the side and see the towering figure of Sydney Flynn himself. "Interested in the ring, eh? 'Fraid I'm not takin' any more challengers today, Miss." He smiles down at you, seeming genuine enough. You shake your head frantically. "Oh, no, Mister Flynn - No intent to challenge you, hah! You're, uh, definitely a way better mage then I am. I'd have no chance against you." You'd probably splinter like the wood part of you is made out of if you tried to fight him, that's for sure. Maybe if you could go all out you'd have a chance just based on pure surprise but…well, that'd cause more problems. And you don't really want to fight him, anyhow - He seems like a nice enough sort, but hurting people is bad, unless you're doing it for justice or to save people. Doing it consensually is…fine, you guess? But you definitely aren't interested.
He raises an eyebrow, leaning down to be more on your level. "A fellow mage, eh? What sort of school do you follow?" You blink, realizing you perhaps gave away slightly more then you should've. "Oh, uh, not, uh, any sort of body enhancement or anything. More of…uh…" You seize on the first thing you can think of. "It's hard to explain, but it lets me sorta…clean things! It's sorta general purpose like that-" He chuckles, nodding. "No need to explain, no need to explain! We've all got our talents. Hey, you know, I bet we could use a cleaner after the last one quit - Crowd always leaves a mess after these sorts of shows, and I know that Laurel's always complaining about how much of a pain sweeping it all up is. You any good with washing and such?" You think for a second…if you could bring stuff from here back to your home…well, you could certainly get some biomass and power from it…yes…that would be wonderful!
"Yep, absolutely, Mister Flynn. I can do it all - Overnight, even!" You nod, smiling, and he raises an eyebrow. "Overnight, huh?" You shrug, flushing a bit, hoping he doesn't ask any more questions, and he raises his hands. "I get it! Trade secret! I'm not exactly out here sharing Laurel's stuff either, yaknow, Miss." He gestures to the plaza. "Well, get cleaning and I'll pay you…uh…how does fifty credits sound?" You realize something very important.
You have absolutely no context for how much things cost. If you screw this up, he could think you're some sort of gormless rube who can be easily tricked for sub-par payment! Or, worse, some sort of snob who'll only accept unreasonably high payments! Are you supposed to bargain with him? Is that acceptable? Oh no! What are you going to do?
"Oh, no need to pay me, Mister Flynn! I'll do it for free! I'm just trying to get, uh, experience with my magic and all, you know!" You really hope that doesn't sound too stupid, and for a second, as he pauses and seems to look at you, reappraising you…"That's a good mark of initiative, miss. Tell you what, you do a good job cleaning, and I'll give you some tips and tricks about magic when you're done. Sound fair?" You nod. That definitely sounds fair, and doesn't run into the issue of you having no idea how much currency is worth. Which is something you're going to have to remedy. Soon.
You're shown to a small closet of cleaning supplies inside the surprisingly nicely furnished boxing gym, and grab them all into your arms as you hurry out to get to work. Of course, you rarely use any of them as more then disguises for your tongues and mouths doing the real work, but you occasionally do need their help to get out the occasional stain or two. Overall, it's good work, and you wind up gaining a lot more biomass then you thought you would…but, well, if you do this job again, you probably won't gain half as much - All the old stains and things you could eat are gone, after all! (Gain 2 Biomass. One from the initial Exploration and one from the Job associated with the Sub-Area you discovered.)
You…unfortunately don't think this counts as 'finding someone who needs help'. Like, sure, Mister Flynn appreciates your work, but he didn't really need it. It was just nice to have it. You ponder on that while you work. What does it mean to need help? It serves to occupy your mind until it starts to get dark, and you realize that you're going over areas you've already cleaned. You stand up from your kneeling position and head back to Mister Flynn and his small posse, who have by now moved inside the gym and are taking a more relaxed attitude.
"Oh!" He looks over to you, seeming surprised. "Did you finish the job, Miss?" You nod, enthusiastically. "Feel free to check, Mister Flynn, if you'd like!" The room seems to chuckle at that, but you're not quite sure. He rubs the back of his head, seeming a bit awkward and glancing behind himself. "Uh…wow. I…did you clean the whole, uh, courtyard? I…" You nod again, and the laughter seems to still as someone stands up from within the room, striding right across it to Mister Flynn. She's a petite older woman, dressed in men's suspenders and a white business shirt. "Flynn." He winces and turns to face her. "...Hey, Laurel." She smiles at you, then turns to Mister Flynn and punches him in the gut. He wheezes, winded in a way you never saw him during the bouts, falling to the floor. "You slacked off. You used some poor girl as your manual labor. You broke a promise to me." Her voice is deadly serious. "Did you even pay her?" You pipe in, desperate to try and de-escalate this situation. "Uh, he did! He said he'd give me fifty credits, but I told him no, because I, uh, wanted to get practice with my magic and, he said he'd give me some advice, so there's really no need to-" She turns to look at you, and squints her eyes, before shaking her head. "Thank you, but please don't try to defend him. This isn't about what you did - Though you didn't do anything wrong - It's about him breaking one of the tenets of the gym. He broke the rules, he knows he broke the rules, and he's going to be punished for it." The man in question groans on the ground, and puts up a hand. "Yeah - Yeah, it's fine, I didn't think she'd actually do it - I'll take my punishment. I fucked up." She nods, her stern face seeming slightly more approving. "Good. We'll talk more about this once we deal with the consequences of your fuck-up." She turns to you.
"You really cleaned the entire courtyard?" You nod again. "Good work. Good initiative. You ever want to do the job again, you come to me, not him. I'll pay you-" Before you can speak up, she puts up a hand. "Whatever form you want. Tips, money, doesn't matter. Won't promise you the full Laurel experience, but if you're out here cleaning streets for tips on magic from this goon, I doubt you'd want that. For tonight, three questions - What do you want to ask?" You think for a second.
"...What is magic, to you?" Laurel tilts her head. "Hard question. Good one, too. I like that. You'll do well, I think. Magic to me is a way of life. It's a way of life I committed to. Every ounce of sweat and willpower and respect I put into it, it gives back to me. Not everyone is like that. This guy here isn't like that. But that's what magic is, to me." You pause, thinking for a second. "...What do you teach here, if you don't teach magic like yours?" She smiles. "Good second question. I teach people how to strengthen their minds. Magic is will - It's strength. Train your body, train your mind, focus yourself, your magic will be stronger, because you'll know yourself better. Doesn't work for everyone, even still - Works for enough for me to have a business, though."
You think really hard about your final question. It's gotta be a good one. You don't want to ask about magic, since you spent your last two questions asking. "...Would you like to be my friend, Miss Laurel?" You offer a hand out to her, smiling. She blinks, and Sydney bursts out laughing on the ground, wheezing as he does so. "Helluva third question! Whaddaya say to the poor girl, Laurel? Gonna be her friend?" His tone is slightly mocking, but you don't think he means it in a mean way. It's just how he and Laurel talk, and he's not familiar enough with you to really adjust it yet - If it needs to be adjusted at all! You might find yourself adjusting to him, if he and you become friends. "Shut up, Flynn." Her voice holds less heat in it than it did before this, you think, even as she delivers a small kick into his side. It's not anywhere near as strong as the gut punch that drove him to the ground, you can tell, mostly from the fact that he keeps laughing.
She turns back to you. "I just met you. Too early to tell, really. But I respect the honesty in asking upfront. Keep coming around here, keep doing good work, we'll see." She nods, seeming satisfied with that answer. "Right. That's your three questions - Thank you for your time and work. Next time you come around, might be a ring, might not be, I'll have something for you to clean regardless. Get home safe." It sounds less like a goodbye and more like an order from her, so, unwilling to push your luck, you nod and make your goodbyes to the rest of the gym as politely as you can, then head back home before it gets too dark. You've got tidying up to do, and biomass to process, after all!
It is March 26th, 1923. You have no current passive gains. Your current goals are to find someone who needs help, and help them and to close the Poster Portal (Time Limit: Ten Years). Your current Available Biomass is 2.
Your Current Assets Are: 1x Super Spy
Your Current Resources Are:
1x Broken Toy (Keyword: Split)
Your fully explored areas: Your Home!
(Sub-Areas of Interest: The Lobby, Empty Apartments, Mossbed, Roof)
You know of the following unexplored areas: The Street Outside
(Sub-Areas: Jeremy's General Groceries, The Alleyways, The Apartments, Laurel's Boxing, ???, ???, ???, ???)
The Rooftops
(Sub-Areas: ???)
Asset Situations
Explore [Sub-Area] with [Asset]
Explore a newly discovered location or sub-area! Make sure to specify which asset is exploring - This will have an impact on what may or may not be discovered! Feel free to include write-in instructions if you so desire.
Patrol [Fully Explored Area] with [Asset]
Sometimes, you need to play defense - Or simply linger in an area you've been before! This means patrolling that area and finding out what's changed about it, or if it's going to change in the future.
Visit Carl's Parlor of Dice and Cards
Frederick was such a nice young man, you feel at least a little obligated to visit! Sure, you don't have any money, but you're sure you can talk your way into it, to at least watch or something. And maybe you'll even see Frederick again!
Note: Visiting here will unlock a new Location. You can assume this of most 'visit' actions.
Visit Namreh's Theater of the Soul
Frederick's card reminded you of the other card you have, for Namreh's Theater of the Soul! You…also don't have any money. Or tickets. But visiting it might still be interesting!
Visit Sabrina
You can visit Sabrina whenever you want, if you need her help with something, or if you just want to hang out! Make sure to write-in what you're visiting her about if you so desire.
Work at Laurel's Boxing
Well, you've got a standing offer to come clean at Laurel's Boxing! She seems really tough, and Mister Flynn seems to be a bit of a…you think the term is 'scoundrel', but you're looking forward to going there again! Make sure to specify which asset is going to work. You will gain biomass from this.
Deal With The Poster
You need to deal with the Poster, and there's only one way to find out how - Experimentation. Throw something at the poster and see what happens. Note: This may cause damage to whatever assets you throw at the Poster.
Biomass Options
Create an Asset.
Create an asset and pick as many keywords as you'd like for them, so long as you have the Biomass!
Recycle An Asset
Recyle an asset or parts of an asset. Make sure to specify which asset and/or which keywords. Important Note: This can be done in the same 'turn' in which you create a new asset with the biomass from the old asset!
Modify Yourself
You currently have the Immutable Keywords of Magical Biohorror, Broadcaster, Immobile, and Idealist. You may add keywords to this, which will not be immutable and can be recycled and changed as you wish!
I feel like we're currency starved right now, so...
[x] Plan: Cat Burglar/Girls Night v2
-[x] Modify self: Cute
-[x] Create Asset: Feline
-[x] Explore the apartments with Cat Burglar
--[x] only steal loose change, stuff that nobody is obviously using!
-[x] Send super spy to Sabrina's
--[x] Ask about clothes, how to get money, her opinion on the gambling parlor, Laurel's boxing, Namreh's theatre.
---[x] Invite her to go to whichever she likes the best
Given how good we are at scrounging biomass, maybe we can use those same skills to find random coins and lost bills?
I feel that Sabrina is, in a sense, an informational asset. So I feel like we should consult with her on all this new stuff we found sooner rather than later.
Even if you had the money, you know that Sydney doesn't seem to be flagging at all. Maybe an untrained eye would fall for it, but you're far too perceptive for that.
Interesting, I could actually think about giving it a go if it's not too costly, for the asset... let's see: Strong, skilled, fast, enduring? That alone could makes us into quite the fighter and it would be worth it to test of good it would be in a *friendly* fight.
He seems like a nice enough sort, but hurting people is bad, unless you're doing it for justice or to save people. Doing it consensually is…fine, you guess? But you definitely aren't interested.
"That's a good mark of initiative, miss. Tell you what, you do a good job cleaning, and I'll give you some tips and tricks about magic when you're done. Sound fair?"
He's not as dishonest as he could be given what he spend his time at, everyone knows it's a long shot, his magic is not a secret, the price seems to be worth it, you can take multiple attempts.
All in all that's quite the honest set up for something that would be full of rigged matches and hobos fighting hobos in most other stories.
[x] Plan: Cat Burglar/Girls Night v2
-[x] Create Asset: Feline, Scrounging
-[x] Explore the apartments with Cat Burglar
--[x] only steal loose change, stuff that nobody is obviously using!
-[x] Send super spy to Sabrina's
--[x] Ask about clothes, how to get money, her opinion on the gambling parlor, Laurel's boxing, Namreh's theatre.
---[x] Invite her to go to whichever she likes the best
Not a bad plan, I want to experiment a little myself, so:
[x] Plan: Cuteness is justice!
-[x] Modify yourself: add cute keyword
-[x] Create asset: Swarm bots: subtle, split
-[x] Explore the apartments with Swarm bots
--[x] only steal loose change, stuff that nobody is obviously using!
-[x] Send super spy to Sabrina's
--[x] Ask about clothes, how to get money, her opinion on the gambling parlor, Laurel's boxing, Namreh's theatre.
---[x] Invite her to go to whichever she likes the best
Sending out any asset of ours without stealth and or disguise keywords is a bad idea. Our default atheistic will significantly alarm people.
Instead this turn, now that we have biomass I would like to remake the Kudzu but better!
Question @TheMaskedReader: How spaced apart are the rooftops? Can we traverse them with merely human ability, or should we make sure whatever is exploring them has some sort of mobility?
[X] Plan Get an Economy! (Now with Cute)
-[X] Recycle Scavenger from the Super Spy
-[X] Recycle Lucky from the Super Spy
-[X] Recycle Subtle from the Super Spy
-[X] Remove Refresh from the Super Spy
-[X] Modify Core: Cute
-[X] Create Asset (Kudzu): Photosynthetic, Productive, Bountiful, Growing, Refresh
-[X] Send super spy to Sabrina
--[X] Ask about: Clothes, abhumans, how to get money, how much is money worth, her opinion on the gambling parlor, Laurel's boxing, Namreh's theater, The riots in the Mahony district, Magical girls and boys, The USCA, The Guard, The UFM.
Scavenger and Lucky have served their purpose. We might add them back on later but for visiting Sabrina we don't need them. And last time we talked to Sabrina we didn't have Subtle, so we should be fine visiting her without it.
I'm assuming we need Agile or something like it to traverse the rooftops. If we don't then I'll move the biomass.
Anyway with two more biomass we can make a good Kudzu. The only issue with the previous one was that it was too slow. Hopefully this fixes it.
Now we will probably need to add some stealth keywords on it soon, but right now it's still hidden in our building so it should be fine for at least a little.
I'm thinking long term we add some sort of sensory component to the Kudzu and let it spread out across the whole district. Our very own information network.
Now I'm imagining some people finding this.. what appears to be an *extremely* mangy cat exploring their apartment. The people seem pretty nice here, maybe they'd try to nurse it back to health 🤔