Magical Girl Flesh Horror~!

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Welcome to Magical Girl Flesh Horror~! You are some kind of awakened magical flesh (?), which must now try to spread the values of happiness and justice to the mysterious world outside yourself while fighting evil and growing!
Awaken Your Flesh
Location
Phoenix, Arizona
Pronouns
She/Her
HUNGER.

You are in a lightless void. You are hungry. You need to eat. You are so hungry. You extend appendages outwards instinctually. Seeking food.

WEIGHT. LARGE.

It rests all around you. You feel yourself inside it. It does not move, it makes no sound, and it simply sits, motionless, your form the only source of movement and heat.

FOOD?

One of your tendrils pulls part of it into yourself, and you feel, for the first time, the delight of nutrients entering yourself.

FOOD!

You rapidly pull the object into yourself - The inner flesh is stripped first, easily integrated into the collective. You mimic collections of organs, growing networks of nerves, and muscular systems before re-integrating them into your FLESH. Acids, structures, fluids, all those and more enter your rapidly expanding sphere of knowledge - Mimicked without true understanding, yet.

MORE.

The hard structures providing internal cohesion are integrated next - Slightly slower, but easily enough. You cannot shape and mold them, not in the same way as your FLESH. But they bend easily enough and can provide more structure to your insides - More room for expansion. You feel yourself grow larger - More room to EAT. More room to STORE. More room to GROW.

Next is the outer flesh. This is more delicate - You integrate it and gain knowledge of it, in a way that you did not with the inner flesh. Then, as your FLESH creeps its way through the last of the hard structures, entering through its orifices, you find a prize - One last bit of flesh you had not consumed. You integrate it and mimic it like all the others, only to find it suddenly overwhelming you. If the prior integrations were splashes of knowledge, this is a flood. It is too much, it is overwhelming, you are BURNING-You are THINKING-You are DYING-You are LIVING-

Your first true thoughts are blank. The sensory overload had caused you to lash out, appendages forming and flailing everywhere, causing what you now think is…disorder. You are more comprehending, now. You were not alive, then, not truly - Not in the way you are, now. You could not think, could barely see, could not feel - Beyond that ever-present hunger. You were so hungry - And you were fed. The weight surrounding you was massive, but you had greedily swelled to encompass it, flesh burbling and bubbling in anticipation of the feast that awaited you. You know what you had been fed, now. In some ways, it intrigues you - In other parts, it revolts you, some part of your newly integrated brain trilling in alarm - And isn't that funny? You have all these new words now. These new associations. You know what a brain is, now. You know what funny is, too. What words are. They are strange concepts to you - Because you are truly aware of them as concepts now, rather than vague impulses.

You know that you ate the body of a human. Someone who died so that you could live. Your DONOR. The idea of death frightens you. You do not want to die. You want to live and grow and feed. So should everything else of flesh, shouldn't it? You think things shouldn't die. Dying is bad. It's…evil. The word brings a flood of associations, neurons sparking in your faux brain. Sensory organs, barely developed enough to perceive the absence of sensation around them, are suddenly repurposed to process them - Flashing images, lights, and sounds that only succeed in conveying brief flashes of incomprehensible words and emotions. Good? Justice? Love?

These are all very confusing to your overworked faux-brain. You think for a second about shutting it off, re-integrating it into the collective, and allowing yourself to simply burble contentedly in your flesh until you grew hungry once more. You decide against it - Who knows if you'd bring it online again? No, you'll just…slowly…acclimate yourself to these memories and thoughts. Maybe you'll find something interesting!


YOUR FIRST MEMORY.

HORROR.

NOTHING BUT SCREAMS AND FIRE.

IT BURNS. YOU HATE IT. YOU HATE YOURSELF FOR CAUSING IT.

YOU SEE SOMEONE IN THE LIGHT.

A FIGURE - SHINING.

THEY HAUL THE WOOD OFF OF YOU, GRUNTING WITH EXERTION.

MAGICAL GIRL ORION STARLIGHT GRABS YOU OUT OF THE RUBBLE.

"WHY WOULD YOU SAVE ME?" YOU WHISPER, BARELY CONSCIOUS.

"I SAVE EVERYONE." SHE REPLIES, THE WORDS BURNING THEMSELVES INTO YOUR MIND.

SHE IS PERFECTION.

SHE IS EVERYTHING YOU WANT TO BE.

YOU WILL BE JUST LIKE HER, ONE DAY.

I PROMISE.



Your newly formed mouths and vocal cords (what a concept!) sing out the wordless tune running through your brain, as you receive them directly into your equally newly formed ears, even as you start work on your magnum opus, inspiration struck by your pilfered memories - Using much of the materials you've acquired thus far, even with your Flesh slowly generating more to make up for the pieces you're shaping. Your first creation was something instinctual, not an autonomous being, but rather an extension of your primary body - Something you could best describe as a broadcaster, like the radio towers your DONOR's memories inform you of. Something that allows you to grow and expand further so that pieces of yourself can operate beyond yourself! It doesn't allow you to go very far right now, but it should be enough for your first vessel (or maybe even vessels!) to roam…using all the knowledge you've acquired! You'll bring love, justice, life, and happiness, as…well, you'll come up with a good name eventually! But first, you have to focus on your Flesh.

Your first creation, after all, must be absolutely perfect!



Welcome to Magical Girl Flesh Horror~! You are some kind of awakened magical flesh (?), which must now try to spread the values of happiness and justice to the mysterious world outside while fighting evil and growing! Let's do a brief mechanical overview so that you folks know what you're getting into!

Your true form is that of a large blob of Flesh, currently residing within the basement of what seems to be an abandoned building, according to your patchy memories! Your capacity to perform actions outside of your immobile Flesh is, of course, determined by what creatures are linked to you - Your assets! The more assets you create or acquire, the more actions you have, naturally, because you have more bodies! However, some folks might have…objections to you, especially if you spread further and further. Which is, of course, silly - You're just here to help people!

A lot of your knowledge about the world is…missing, probably due to the degradation of the brain you ate from your DONOR. So, you don't know much about things! You know about mundane everyday concepts, and you know that magic exists (and that you're magical)…but you're not sure what kind of magic you are, or what created you! You'll have to find that out! You're also not sure why the woman who you ate died, but you aren't happy about it! Nobody should die!

Speaking of eating - You need to eat to grow. You naturally can sustain yourself at your current size - How you can do that, you aren't quite sure! Probably magic! But if you want to actually grow, you'll need more food - Sourced ethically this time, of course! You've got some now, from the leftovers of the body, though, and that should suffice for creating what you need!

You have three biomass to start with. Biomass is an asset which can only be applied to creating new Assets, upgrading Assets, and upgrading your Flesh - Think of it as a currency. Each Asset has certain keywords, which you get to determine! Keywords are intrinsic traits, abilities, and features of assets. These can be as simple as Claws or Toxins, as abstract as Smart or Lucky, or as mysterious as Symbiotic or Psychic. Don't be afraid to get creative with it…but be aware of some things.
  1. You are a flesh monster. This quest is about being a flesh monster. Expect your assets to be flesh-oriented, and likely horrifying as a result. Feel free to play into that…or try to subvert it! Who says flesh creatures have to be a purely horror aesthetic? I will happily adapt to whatever you determine is fitting, but it will remain within the flesh aesthetic. However, don't be too afraid about fucking with biology - You're also magical!
  2. Keywords determine power. The more keywords something has, the more powerful (or talented/experienced) it is. Something with only Claws or Toxins will be around the same level of power as something with only the keyword of Psychic - But in different ways. You can upgrade Assets…or recycle them if you want, to recoup their biomass! They're all You, in the end (so don't worry about this being an ethical dilemma). A Smart Asset is just a You with more brainpower for thinking, which can be helpful…in some cases. It all depends on how you want to play things - Do you want to create a single, high-power many-keywords assets? A swarm of low-power single-keyword assets? A mix of both? Flipping between the two as you see fit? The world is your oyster! I will reward experimentation, and getting wacky with it - Just keep it to one or two words, hah!
  3. You're not the only one with Keywords (nor is creating things the only way for them to gain keywords!) Keywords can be gained with experiencing life, exploring situations, and so on, so forth. I imagine you understand the gist. If you get a medical degree, you'll gain the Keyword of Licensed Doctor. If you go through boot camp, you'll become a Soldier. Most people (including yourself, to some extent) have Immutable Keywords - Things that they can't change about themselves without significant work and change. You may lose your license, but you'll never lose your Medical Knowledge without some serious effort. You can't change that you're Combat-Trained even though you got a discharge from the military. Etc etc etc - Expect these to change (not disappear) through narrative moments, not actions, if ever.
  4. Biomass isn't the only thing that can be used to create Assets…but it is an integral part. Otherwise, you can't control it! You'll also gain resources, which are essentially objects of interest, that you can expend to add certain keywords to assets. As an example, you could find a ring, with the Keyword of Diamond, and then you could spend it and a unit of biomass to gain an asset with a keyword of your choice and Diamond. These can also be recycled, so don't worry about "wasting" them.

With all that out of the way, let's get to the fun part: Putting what you've learned to work! Remember, you have 3 Biomass, and a Keyword = 1 Biomass!


Biomass Options


Create an Asset.

Create an asset and pick as many keywords as you'd like for them, so long as you have the Biomass!
You must devote at least one Biomass to this Option this turn.​


Modify Yourself

You currently have the Immutable Keywords of Magical Biohorror, Broadcaster, Immobile, and Idealist. You may add keywords to this, which will not be immutable and can be recycled and changed as you wish!​

Voting is open! Feel free to vote in plan format if your choice needs it.

Specific action votes should be formatted like
[] Create Asset: Swarm
[] Modify Yourself: Friendly
[] Create Asset: Swarm, Friendly, Huggable
Hope this helps!
 
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Memories
Name: Super Spy!

Keywords: Disguise, False Humanoid, Shield, Poison

Description:


Super Spy has been rendered down to its base elements once more. While not as defenseless as its second iteration, due to the magical charm shielding it and the poison sacs hidden in various places around its body, many of the modifications added to it have been removed. It certainly looks a bit more wooden than it once did, though you've done your best to disguise it, and you've only cut back on the number of sensory organs a little bit.​


Name: Kudzu
Keywords: Photosynthetic, Growing, Bountiful, Productive, Refresh
Description:


Kudzu is no longer just a flowering plant - It is a miniature ecosystem which has supplemented the Mossbed. The plants drink of your blood, root themselves in your flesh, and provide you with bountiful nutrients for it. You entwine with them, and they with you, and from the center of this beautiful union sprouts the Kudzu's primary form - A sapling, that perhaps one day, will mature into a mighty pillar. Flowers hang from your tiny branches, now - The sun shining down on your lustrous fur. Soon, the harvest will be ready. Aren't you beautiful?​



Name

: Emergency Scavenger​
Keywords

: Scavenger, Invisible, Imperceptible, Split​
Description

: Even you aren't sure what this part of yourself looks like. Its very nature rejects your complete understanding of it, allowing you to merely understand vague sensations and shards of knowledge from existing within it. You know you have multiple limbs that are well-suited for grabbing interesting things. You know you can swell yourself to store items you come across. You know that your flesh can split and divide itself to best squeeze through barred passageways, contain large things, and cover as much ground as possible. But all of these disparate pieces refuse to come together in an understandable whole, as a result of the magic you weaved when creating yourself. The added invisibility woven on top of that helps prevent it from giving you, and anyone else, you assume, a headache from gazing in its direction.​

Name: Tunneler
Keywords: Ground-Penetrating Radar, Tunnel Boring, Productive, Lithotroph
Description: A worm-like creature, it is approximately the size of a small adult and has larger jaws to accommodate more dirt and rocks. The jaws are very strong on their own, though - Capable of ripping up and chewing through basically any form of rock you could think of. It oozes a slight slime that solidifies the dirt and rock around where it digs, to ensure that its tunnels don't collapse as soon as it leaves. Its radar, while not great at 'visual interpretation', enables you to guess where tunnels, underground objects, and any underground biological signs are, so you can avoid them!

Name: Sabrina "Slick" Johnson
Keywords: Snakewoman, Mage, Rebellious, Blunt, Unyielding, ???, ???, ???,
Description:
Sabrina is the first person you ever met! She's really nice, and calls you kid - You think she views you as being a lot younger than you functionally are. But it is nice, sometimes, to be treated like that. And you know she only means well. She's a snakewoman, who lives with her mother - Though that's only temporary, as both would be quick to reassure you. She doesn't like to talk about her personal life much, but you think that as time goes on, she may or may not choose to open up to you about it! Either way, you're glad to have her as your friend.

 
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I've updated the OP with a guide to how to format votes, after it was handily pointed out to me that would help, hah.
 
[X] Plan: The Knowing I
-[X] Modify Yourself: All-Seeing
-[X] Modify Yourself: Harvester
-[X] Create Asset: Harvester
 
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What do we consider as something Alive? The thinky bits working?

If it is that, we could figure out a way to keep the thinky bits alive and conscious while turning the rest of the body into biomass.

Then, depending on if we want them surviving or living, they will end up in a "I MUST SCREAM BUT I HAVE NO MOUTH!" situation, or we "Brain in a Jar" people and connect them to our own Matrix, or we give them bodies they can control remotely, and/or we use them for extra brain/psychic power.

How does consuming an energy field bigger than our head work if we have more than one head? Is it the total volume of the heads or the biggest head?
 
[X] Plan Super Spy
-[X] Create Asset: Disguise, Fast, Perceptive

Spending all the biomass on one big asset to go explore and find out what our immediate area is like before we do anything else.

What do we consider as something Alive? The thinky bits working?

If it is that, we could figure out a way to keep the thinky bits alive and conscious while turning the rest of the body into biomass.

Then, depending on if we want them surviving or living, they will end up in a "I MUST SCREAM BUT I HAVE NO MOUTH!" situation, or we "Brain in a Jar" people and connect them to our own Matrix, or we give them bodies they can control remotely, and/or we use them for extra brain/psychic power.

How does consuming an energy field bigger than our head work if we have more than one head? Is it the total volume of the heads or the biggest head?

That seems unnecessarily unethical. Only to be done if someone volunteers or are so injured that there is no other choice. We aren't just a fleshy bio horror. We're an idealistic bio horror that wants to bring love, life and happiness to everyone.

Plus if we want more biomass we're probably better off making non sapient assets that devour plants or sunlight to grow and then reabsorbing them.
 
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What do we consider as something Alive? The thinky bits working?
In general, 'continuation of consciousness' would be the baseline you would probably go with for being 'alive'! It's not like you have any particular attachment to the shape of your body, after all. Of course, respecting everyone's will in the matter is important, so you wouldn't want them to be uncomfortable!
If it is that, we could figure out a way to keep the thinky bits alive and conscious while turning the rest of the body into biomass.

Then, depending on if we want them surviving or living, they will end up in a "I MUST SCREAM BUT I HAVE NO MOUTH!" situation, or we "Brain in a Jar" people and connect them to our own Matrix, or we give them bodies they can control remotely, and/or we use them for extra brain/psychic power.
This will be very interesting to discuss later, and I'm glad you're getting into the spirit of experimentation. If you wanted to create an asset that lets you link people into yourself or that allows you to generate some kind of 'internal reality' (Note: Not actual size), that is absolutely something possible! In addition, bodies are absolutely a good source of biomass...but, well, as pointed out, you do run into ethical problems there. Killing people is bad, after all!
How does consuming an energy field bigger than our head work if we have more than one head? Is it the total volume of the heads or the biggest head?
I would argue total volume, but that's just me. :V
 
That seems unnecessarily unethical. Only to be done if someone volunteers or are so injured that there is no other choice. We aren't just a fleshy bio horror. We're an idealistic bio horror that wants to bring love, life and happiness to everyone.

Plus if we want more biomass we're probably better off making non sapient assets that devour plants or sunlight to grow and then reabsorbing them.
Whoops, forgot to include this in the above - Also glad you're getting into the spirit! And indeed, photosynthesis would be a valid way to gain additional energy/biomass...if a bit slow. There is also the issue that there doesn't seem to be much sunlight around where you are, at the moment, considering you're in a basement. You'll have to find a good safe spot to set up a garden if you want to do that!
 
I mean I can definitly see the argument for cutting people's head of and sticking them in bio vats to live out simulated lives. If we were a straight AI tasked with making everyone "happy" it would definitely be a thing. But we seem to have absorbed enough human nature to know that regular humans would not be on board with this, and also to take their feelings on the matter into account.

Now if we get into a situation where we have to go full magical girl apocalypse and need every bit of biomass to fight the "Dark Kingdom" then I could see doing that as an emergency measure. And possibly if we just keep finding shitty situations in the real world and come to the conclusion that everyone would be genuinely more happy in a simulated world.

Whoops, forgot to include this in the above - Also glad you're getting into the spirit! And indeed, photosynthesis would be a valid way to gain additional energy/biomass...if a bit slow. There is also the issue that there doesn't seem to be much sunlight around where you are, at the moment, considering you're in a basement. You'll have to find a good safe spot to set up a garden if you want to do that!

Which is why my first plan is to make an asset to go check out the surrounding neighborhood.
 
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Next is the outer flesh. This is more delicate - You integrate it and gain knowledge of it, in a way that you did not with the outer flesh.
"inner"?
You currently have the Immutable Keywords of Magical Biohorror, Broadcaster, Immobile, and Idealist.
...I thought assets are Broadcasters, and not the... us, whatever it is that has the Immobile keyword? Unless I missed what a Broadcaster is?

[x] Create Asset: Magical, Huggable, Psychic

Well, what is a magical girl show without a mascot leading gullible victims to their doom glory?
 
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Whoops, fixed!
...I thought assets are Broadcasters, and not the... us, whatever it is that has the Immobile keyword? Unless I missed what a Broadcaster is?
No, the Broadcaster is the part of your primary body (an immobile mass of flesh in a basement) that enables you to "remotely control" your vessels/assets as they go out into the world, no longer physically connected to you! You could make more assets into broadcasters, to enable longer range, if you so wish, but that's more long-term.
 
[X] Plan: The Knowing I
-[X] Modify Yourself: All-Seeing
-[X] Modify Yourself: Harvester
-[X] Create Asset: Harvester
 
[x] plan make friends and influence people
-[X] Create Asset: Swarm, Symbiotic,Psychic

Like a cross between a magical girl mascot and a headcrab <3
 
[x] Plan: Perception is Reality
-[x] Modify Yourself: Psychic
-[x] Create Asset: Flying, Eyeful

Be not afraid.
 
[x] Create Asset:A Huggable, Empowering, Magical flower.

I almost went for Edible, because feeding others means they're Less Hungry, and that's surely one of the Best Things you can do for someone! Plus, some bioengineering could probably be to be all sorts of helpful to them, and then reclaim their biomass once they're done with it. Sadly, we're currently not set up yet to produce so much biomass. So ending world hunger by feeding everyone from our evergrowing fleshly bounty must wait for a later date.
 
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[X] Plan Super Spy
-[X] Create Asset: Disguise, Fast, Perceptive

I'm feeling like developing one elite unit for now - probably a magical girl self who be all Love and Justice.

After that some lesser minions to grunt work, and I like the meat garden idea. We could pretty it up so it's by immediately horrifying to anyone who sees it… probably.

I'm down to spend effort to keep it all pretty and magical girl themed to try and avoid getting labeled a world ending threat.
 
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You know, with the only real reinforced memory being rescued by a magical girl that the POV character very much wants to emulate/become, I wonder if the disguise keyword is just going to be a flesh creature that looks almost like her.

I'm inclined to lean more into the helpful horror look, but I'm a huge fan of misunderstandings. Imagine a giant eye with wings fluttering over rubble, and people are found trapped underneath it. Ah how it is to be misunderstood but helpful.

More tangibly, basic scout unit and us having a method of communication seems like a good idea to me.
 
[X] Plan: The Knowing I
-[X] Modify Yourself: All-Seeing
-[X] Modify Yourself: Harvester
-[X] Create Asset: Harvester

[X] Plan Super Spy
-[X] Create Asset: Disguise, Fast, Perceptive
 
Vote closed
Scheduled vote count started by TheMaskedReader on Jan 16, 2023 at 12:11 PM, finished with 20 posts and 12 votes.

  • [X] Plan Super Spy
    -[X] Create Asset: Disguise, Fast, Perceptive
    [X] Plan: The Knowing I
    -[X] Modify Yourself: All-Seeing
    -[X] Modify Yourself: Harvester
    -[X] Create Asset: Harvester
    [x] Create Asset: Magical, Huggable, Psychic
    [x] plan make friends and influence people
    -[X] Create Asset: Swarm, Symbiotic,Psychic
    [x] Plan: Perception is Reality
    -[x] Modify Yourself: Psychic
    -[x] Create Asset: Flying, Eyeful
    [x] Create Asset:A Huggable, Empowering, Magical flower.
 
Prologue - Part One: Meet The Super Spy!
[X] Plan Super Spy
-[X] Create Asset: Disguise, Fast, Perceptive

To sculpt the flesh of your first vessel is a task you devote all of your attention to, not making any time for personal improvements. You can't afford to make a poor first impression, after all! Well…you do need to check out the building around you, first, but you have some ideas for that…

First things first, you ensure you have plenty of sensory organs. You want to be able to see, hear, taste, smell, and touch everything! You figure five of each is a reasonable number for your first vessel, maybe a few more for touch and sight. But, of course, then you run into the problem of spacing…well, if you're going to make yourself fast, you'll need plenty of legs, won't you? And each leg can fit a few sensory organs on it! It'll be so easy - And it'll even help with the first impression part, since you'll have so many mouths and tongues and vocal cords to talk to people with! Plus, if you just make yourself not have any bones, you'll have no obstacle to just swapping around your sensory organs for a quick look with a quick rotation of your small central core, and you'll be able to utilize all that extra space for more muscle to improve its speed! You're so smart!

Hmm…but you want it to be able to look sorta like one of those humans…don't you? You whirl around at top speed around the basement in front of you for a moment as you think, then pause with a thought. You fold into yourself, tentacles rapidly intertwining and forming into a new, vaguely human shape, only wobbling a little bit, and that'll be worked out in no time, once you work out how to balance yourself. Perfect! You'll just have to let yourself change your colors a bit…and then you'll be able to fit in just fine! Probably. Eh, worst to worst, you can just blend in against a wall or pretend to be an…animal or something.

Creation Report
Name: Super Spy!
Keywords: Disguise, Fast, Perceptive
Description:
This little ball of fun is a real good time to be! With dozens of muscular tentacles sprouting out of a small central core, you're equipped with lots of sensory organs available at a moment's notice, due to the high agility, low weight, and high speed of the Super Spy! You can bounce around rooms, slither through open windows, and in general, be as fast and sneaky as you'd like. It's also equipped with disguise capabilities! While it is capable of mimicking the human form, it's definitely not very good at it...but don't worry, it can disguise itself as a number of other things -Perfectly rounding out its Super Spy capabilities!

This Asset has been logged into your Memories! For future note, I won't necessarily take plan names as the names of assets, but this one was just too fitting to not be called it.

Well, you now have…

1x Super Spy!

With some brief extra-fast exploration of the stairwell of the building connecting your basement to the rest of the place, you determine…wow, five whole floors! Or, well, one's the lobby, and one's the roof, but…you know! That's six places! You figure each one will only take you a little bit, though…

Time for some mild explanation! As your Assets move through the world, they will be, naturally, unfamiliar with the Locations they come across. As they explore these locations, they will find and explore various 'Sub-Areas, which will exist as 'points' within a location. To give an example, let's say you're exploring a market - You might find a stall that sells notably strange goods, or a mysterious fortune teller! The subsequent encounter will mark the location of this Sub-Area down for you to revisit at any time you wish. However, when all the Sub-Areas of a Location are explored, the Location will coalesce into a single entity - And all sub-areas can now be checked 'at once' for any new encounters/changed situations/interesting events! You don't need to spend hours and hours dodging crowds to visit the interesting stalls in the market, after all - You're familiar with it! At certain scale points, Locations can 'combine' into bigger locations as well, but we'll address that when we come to it.

You do not know what day it is. You have no current passive gains. Your current Goal is to Explore the Abandoned Building! (No Time Limit). Your current Biomass is 0.
Your Current Assets Are:
1x Super Spy
You don't know any fully explored areas.
You know of the following areas that have yet to be explored:
The Abandoned Building
(Known Sub-Areas: Lobby, First Floor, Second Floor, Third Floor, Fourth Floor, Roof)​


Asset Situations


Explore [Sub-Area] with [Asset]

Explore the sub-area of a location! Make sure to specify which asset is exploring - This will have an impact!​


Biomass Options


Create an Asset.

Create an asset and pick as many keywords as you'd like for them, so long as you have the Biomass!​


Recycle An Asset

Recyle an asset or parts of an asset. Make sure to specify which asset and/or which keywords. Important Note: This can be done in the same 'turn' in which you create a new asset with the biomass from the old asset!​


Modify Yourself

You currently have the Immutable Keywords of Magical Biohorror, Broadcaster, Immobile, and Idealist. You may add keywords to this, which will not be immutable and can be recycled and changed as you wish!​

QM's Note: To give an example of an 'Exploration' vote…
[] Explore First Floor with Super Spy!

And a 'Recycle' vote with an 'Asset Creation' vote…
[] Recycle Super Spy
[] Create An Asset: Huggable, Friendly, Spiky

Or a 'Partial Recycle' vote with an 'Asset Creation' vote...
[] Recycle Super Spy: Fast
[] Create An Asset: Friendly
 
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Modify Yourself

You currently have the Immutable Keywords of Magical Biohorror, Broadcaster, Immobile, and Just. You may add keywords to this, which will not be immutable and can be recycled and changed as you wish!​
Those immutable keywords shift quick huh.

[x] Explore Lobby with Super Spy
 
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