Divergence Zone [Arknights/Disco Elysium]

[X] Farah seems friendly, and knows some of the local language. Try and get some information about where you are...
-[X] ...directly, sharing what you can. Admit to your amnesia, and the few things you can remember that you can share with outsiders, see if she knows anything of use. [Medium Empathy Check - 83.33%]

I'll go with either this or the drinking option as both sound fun in their own ways.

Can't have secrets if you don't remember shit :p
Later:

Iberian Inquisition: We must keep the Seaborn a secret at all costs.

Meanwhile with our Disaster Fish Lady, somewhere in Sargon(?): Ok so there these evil fish monsters you see…
 
Holy shit, we can cook. Congrats, guys! We found something our disaster fish can do that isn't killing things!! We may be no tailor, but apparently we are, or at the very least were, a pretty damn good chef.

One of the recurring things we know about Aegir is that almost everyone practices some manner of art, including those who get recruited into the Hunters. Aside from the prior mentioned obsession with aesthetics, music seems to be a constant across their culture (which ties into the broader thematic role of music in the setting, which is a post that I'd need more brain to write than I have right now), and some specialise in it (Skadi), but we've also seen dance (Gladiia and Specter, probably a 2nd Company thing), painting (Deepcolor), and sculpture (Specter again).

Which art in particular was the past focus of Betta's was another of the things that I'd pre-matched to the premade stat spreads - and would figure out if a write-in won. Psyche and Instinct, as the social-physical combo, were a natural fit for cooking; the other three premade options were musical composition (Intellect/Finesse), horticulture (Instinct/Intellect), and architecture (Finesse/Psyche).

(Part of the reason these ones specifically were chosen is that they're ones I'm knowledgeable enough about myself to write about them, though cooking is certainly my strongest of the lot. I fought down the urge to include mathematics-as-art on the list, if only to avoid being too biased, though you might have ended up with it with a write-in that was Int and no standout second place.)
 
[X] Socialise and carouse with the crew.
-[X] You made a mistake with the wipes, but you've seen them drinking now. Get some ethanol, and drink them under the table. It's a bonding exercise - and if you're blind drunk you won't have to see that pile of rust. [Challenging Sensation Check - 58.33%]



Time to party then. I am fine with talking to Farah as well but I am trying to be a little bit looser with my choices, besides, this sounds fun.

Vitality has a soft cap equal to your Subsistence. Passing above the soft cap will transform it to Surging Vitality, with both positive and negative effects the higher it gets. There is a hard cap equal to Subsistence + Discipline - going beyond it will result in an unfortunate fate.

Huh, interesting. So this is our HP bar and also a resource, one that we do not want too high or too low. Health in DE was determined by your Endurance skill which pairs up well since that skill corresponds to Subsistence. What is interesting is that Discipline is part of this, a Psyche skill covering a Physical skill.

It does make sense in a few different ways depending on how you view it, from being able to hold back hyperactive energy to holding on to the self while the body is overcharged. We, like most physical tasks, excel at using Vitality more as a resource than something to protect. We are also uniquely suited to using Surging Vitality as well. Our total Vitality cap is at a 9, 7 with the Pants of Tissue Eating, which is a staggering amount of superhuman power to use as well as quite a large amount of room to use Surging Vitality without too much to worry about going over.

I have no idea what to expect from Surging Vitality but the option is one we can use better than most, well, as soon as we get some real pants at least.
 
I have no idea what to expect from Surging Vitality but the option is one we can use better than most, well, as soon as we get some real pants at least.
Looking back at all the Subsistence checks, most of them have to with food and eating. Not for pleasure's sake, that would be Sensation, but in an animalistic "We consume to survive" sort of way. The fact that there's a hard cap on Surging Vitality that involves Discipline is.... Concerning when you consider the implications.
 
What is interesting is that Discipline is part of this, a Psyche skill covering a Physical skill.
One of my general goals with the system tweaks is to try and avoid any overemphasis on any particular attribute. Getting killed by Evrart's chair in DE is funny, but it's not as suited for a quest format, so part of the goal was to ensure that it was always possible - if not necessarily advisable - to have a safety buffer (or at least dangerous-differently buffer) without restricting the starting build.

Vitality and the other two currently unrevealed status bars both depend on two skills from different attributes - though which skill is higher will definitely change the nature of how it's used. There's no bar directly associated with Finesse, but it does come into play with efforts to manage the bars.
 
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Vote closed
Scheduled vote count started by fishsicles on Jan 3, 2023 at 12:22 AM, finished with 29 posts and 22 votes.

  • [X] Farah seems friendly, and knows some of the local language. Try and get some information about where you are...
    -[X] ...directly, sharing what you can. Admit to your amnesia, and the few things you can remember that you can share with outsiders, see if she knows anything of use. [Medium Empathy Check - 83.33%]
    [X] Socialise and carouse with the crew.
    -[X] You made a mistake with the wipes, but you've seen them drinking now. Get some ethanol, and drink them under the table. It's a bonding exercise - and if you're blind drunk you won't have to see that pile of rust. [Challenging Sensation Check - 58.33%]
    [X] Farah seems friendly, and knows some of the local language. Try and get some information about where you are...
    -[x] ...directly, keeping your secrets close. Figure out the right questions to ask. [Medium Logic Check - 41.67%]
    [X] Farah seems friendly, and knows some of the local language. Try and get some information about where you are...
    -[X] ...directly, sharing what you can. Admit to your amnesia, and the few things you can remember that you can share with outsiders, see if she knows anything of use. [Medium Empathy Check - 83.33%]]
 
Tiebreaker Vote
Well, that's a tie; since I can't really do much writing over the next couple days anyway I'll just reopen the vote with the two winning options.

Tiebreaker vote:
[ ] Drinks with the crew. [Challenging Sensation Check - 58.33%]
[ ] Forthright questions for Farah. [Medium Empathy Check - 83.33%]
 
[X] Drinks with the crew. [Challenging Sensation Check - 58.33%]
 
I have no idea what to expect from Surging Vitality but the option is one we can use better than most, well, as soon as we get some real pants at least.
The issue there might be this funny little quirk of seaborne behaviour and biology; if an individual seaborne manages to gain an overabundance of resources, its body straight up turns into a fleshy forest that other seaborne can eat (a thing we can see in IS3). Similarly, a seaborne that becomes useless or too damaged to recover dissolves into a form that's easy for other seaborne to absorb.

Abyssal Hunters, like our disaster fish, are made by hybridizing aegir and seaborne, and they very much can turn into one.

Edit: Adding onto that last bit, if I do remember correctly, then transforming is something an Abyssal Hunter must consciously choose. So having discipline is probably good.
 
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[X] Forthright questions for Farah. [Medium Empathy Check - 83.33%]
 
what do you value more, drinks, or a potential gf. I don't think anyone could resist a failgirl this powerful, if we really tried

[X] Forthright questions for Farah. [Medium Empathy Check - 83.33%]
 
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