In 997.M40, after centuries of failed attempts, a safe passage through the millennia-old warp storms separating the Calixis Sector from the Koronus Expanse was discovered by the Rogue Trader, Purity Lathimon. With much of her crew killed or driven mad in the process, Purity chose to retire, and made several fortunes by selling the warp route to other trader dynasties.
The year is 197.M41 and Rogue Traders have flocked to this exciting new frontier. Foremost among them is, perhaps, Sebastian Winterscale, who has founded several colonies spinward of the Koronus Passage. An area already being called "Winterscale's Realm".
But the vast majority of the Koronus Expanse is still unexplored. You have a starship and the secret to a stable route between the mighty warp storms, Void Dancer's Roil and the Screaming Vortex. Will you seek fortune, fame, and glory for your dynasty? Will you launch a crusade to find ancient colonies and return them to the light of the God-Emperor of Mankind? Will you rediscover long forgotten archeotech relics?
Your destiny awaits you, Rogue Trader, Beyond the Maw.
Character Creation.
Who are you?
[] An Esteemed Lineage
You are a Rogue Trader, bearer of an ancient Warrant of Trade, charged with exploring beyond the borders of the Imperium.
[] A Lineage Earned
You are an Arch Militant, and through your skill at arms you have earned the right to create a new dynasty of warriors to protect the Imperium from the myriad dangers lurking beyond its borders.
[] A Lineage Manufactured
You are an Explorator, an Arch Magos of the Adeptus Mechanicus on a mission to search this new frontier for archaeotech relics and prized STC templates.
[] A Lineage Claimed
You are a Void Master, a promising officer of Battlefleet Calixus who has forced an enemy to yield in naval combat and claimed their ship as your own. You have been ordered to take your prize to Port Wander to refit and re-crew, then to patrol the newly founded Winterscale's Realm in an effort to show the flag.
[] A Lineage of Peril
You are a Transcendent Psyker, a wielder of eldritch power drawn from beyond the veil of reality. Freed from your oaths of service in reward for exceptional service, you set out to explore the galaxy beyond the Imperium. But the source of your power is fickle, and can be as much a danger to yourself as to your enemies.
-[] Telepathy
-[] Telekinesis
-[] Divination
[] A Lineage Built
You keep a firm grasp on the reigns of your destiny.
Full customisation all the way through the origin path with free-choice on the Career Path row.
[] A Gamblers Lineage
You trust the hand of fate (or Him on Terra) to guide you down the correct path.
We roll a die for each row of the character creation path and play whatever monstrosity we generate.
-[] All rows are free choice
-[] Career Path is free choice
Welcome to Yet Another Rogue Trader quest. Just a bit of housekeeping before we get started.
1) Please be gentle, it's my first time…
I've played Rogue Trader PnP and participated in a few quests here. I've also been playing and running Pathfinder, DnD5e and FFGs Star Wars RPG for about 10 years. But I've never run a quest and I've never GM'd a game of Rogue Trader before. I will make mistakes.
-1a) As I've never done this before, I don't know how easy/hard it will be for me to get updates ready. I'm currently aiming for 1 or 2 updates a week. This may change.
2) I'm a little out of date (like 15+ years) with current WH40K canon. Last time I checked, Schaeffer's Last Chancers were just 12 cool minis with some fun rules. Please assume anything introduced since 4th edition is something I know nothing about.
3) The set options will have some additional votes to determine background and character focus (Origin Path, combat preferences, etc).
4) The "Transcendent Psyker" is mechanically an Astropath Transcendent but with the option of which Psychic Discipline you start with (Telepathy, Telekinesis or Divination). This choice may also cause some minor, logical changes to available skills/talents.
5) A Lineage Built and A Gamblers Lineage will both use the full, Expanded Origin Path from Into the Storm, however I will limit actual careers a little bit for my own sanity (no Missionaries, Navigators, or Seneschals).
6) Last one. I prefer slightly less grim-darkness in my games so there will be a little toning down of the worst of the setting's excesses. That said, this is still 40K. The Inquisition is still a thing, Chaos is still a thing, and you can still die by way of a daemon bursting out of your head. Fair warning has been given.
Okay, preamble is done. Let's play some Rogue Trader.