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WH40K Rogue Trader: Beyond the Maw
Intro and Character Creation part 1
Location
Australia
In 997.M40, after centuries of failed attempts, a safe passage through the millennia-old warp storms separating the Calixis Sector from the Koronus Expanse was discovered by the Rogue Trader, Purity Lathimon. With much of her crew killed or driven mad in the process, Purity chose to retire, and made several fortunes by selling the warp route to other trader dynasties.

The year is 197.M41 and Rogue Traders have flocked to this exciting new frontier. Foremost among them is, perhaps, Sebastian Winterscale, who has founded several colonies spinward of the Koronus Passage. An area already being called "Winterscale's Realm".

But the vast majority of the Koronus Expanse is still unexplored. You have a starship and the secret to a stable route between the mighty warp storms, Void Dancer's Roil and the Screaming Vortex. Will you seek fortune, fame, and glory for your dynasty? Will you launch a crusade to find ancient colonies and return them to the light of the God-Emperor of Mankind? Will you rediscover long forgotten archeotech relics?

Your destiny awaits you, Rogue Trader, Beyond the Maw.



Character Creation.

Who are you?

[] An Esteemed Lineage
You are a Rogue Trader, bearer of an ancient Warrant of Trade, charged with exploring beyond the borders of the Imperium.

[] A Lineage Earned
You are an Arch Militant, and through your skill at arms you have earned the right to create a new dynasty of warriors to protect the Imperium from the myriad dangers lurking beyond its borders.

[] A Lineage Manufactured
You are an Explorator, an Arch Magos of the Adeptus Mechanicus on a mission to search this new frontier for archaeotech relics and prized STC templates.

[] A Lineage Claimed
You are a Void Master, a promising officer of Battlefleet Calixus who has forced an enemy to yield in naval combat and claimed their ship as your own. You have been ordered to take your prize to Port Wander to refit and re-crew, then to patrol the newly founded Winterscale's Realm in an effort to show the flag.

[] A Lineage of Peril
You are a Transcendent Psyker, a wielder of eldritch power drawn from beyond the veil of reality. Freed from your oaths of service in reward for exceptional service, you set out to explore the galaxy beyond the Imperium. But the source of your power is fickle, and can be as much a danger to yourself as to your enemies.
-[] Telepathy
-[] Telekinesis
-[] Divination

[] A Lineage Built
You keep a firm grasp on the reigns of your destiny.
Full customisation all the way through the origin path with free-choice on the Career Path row.

[] A Gamblers Lineage
You trust the hand of fate (or Him on Terra) to guide you down the correct path.
We roll a die for each row of the character creation path and play whatever monstrosity we generate.
-[] All rows are free choice
-[] Career Path is free choice



Welcome to Yet Another Rogue Trader quest. Just a bit of housekeeping before we get started.

1) Please be gentle, it's my first time…
I've played Rogue Trader PnP and participated in a few quests here. I've also been playing and running Pathfinder, DnD5e and FFGs Star Wars RPG for about 10 years. But I've never run a quest and I've never GM'd a game of Rogue Trader before. I will make mistakes.
-1a) As I've never done this before, I don't know how easy/hard it will be for me to get updates ready. I'm currently aiming for 1 or 2 updates a week. This may change.

2) I'm a little out of date (like 15+ years) with current WH40K canon. Last time I checked, Schaeffer's Last Chancers were just 12 cool minis with some fun rules. Please assume anything introduced since 4th edition is something I know nothing about.

3) The set options will have some additional votes to determine background and character focus (Origin Path, combat preferences, etc).

4) The "Transcendent Psyker" is mechanically an Astropath Transcendent but with the option of which Psychic Discipline you start with (Telepathy, Telekinesis or Divination). This choice may also cause some minor, logical changes to available skills/talents.

5) A Lineage Built and A Gamblers Lineage will both use the full, Expanded Origin Path from Into the Storm, however I will limit actual careers a little bit for my own sanity (no Missionaries, Navigators, or Seneschals).

6) Last one. I prefer slightly less grim-darkness in my games so there will be a little toning down of the worst of the setting's excesses. That said, this is still 40K. The Inquisition is still a thing, Chaos is still a thing, and you can still die by way of a daemon bursting out of your head. Fair warning has been given.

Okay, preamble is done. Let's play some Rogue Trader.
 
Character Sheets




Skill
Basic/
Trained
+10/+20/
Talented
Total
Modifier
Awareness (Per)Trained39
Charm (Fel)Trained39
Command (Fel)Trained39
Deceive (Fel)Trained39
Invocation (WP)Trained44 (54)
Literacy (Int)Basic17
Psyniscience (Per)Trained39 (49)
Common Lore (Imperial Creed, War) (Int)Basic17
Common Lore (Imperium) (Int)Trained35
Forbidden Lore (Psykers, Xenos) (Int)Trained30
Trade (Voidfarer) (Int)Trained35
Language (Low/High Gothic) (Int)Trained35
Language (Aeldari) (Int)Basic17

Traits/TalentsDescription
Transcendent PsykerGain +20 to WP when resisting Possession, in an opposed Willpower Test against a daemon, or whenever making a Willpower Test to resist and Talent, Psychic Power, special ability, or other effect originating from a daemon.
Gain Heightened Senses (Psyniscience)
Unshakeable FaithReroll failed Willpower test to avoid Fear
Resistance (Psychic Techniques +10)Gain +10 to resist Psychic Techniques
Rival (Ecclesiarchy)-10 to all Fellowship Tests when interacting with members of the Ecclesiarchy.
Peer (Ordos Xeno)Gain +10 bonus to all Fellowship tests when interacting with the Ordo Xenos
LoyaltyGain +5 to all Willpower and Fellowship tests while on-board home ship.

Psychic Abilities
Discipline: Divination
Aura ReadingYou can attempt to read the aura of any person you can see as a Full Action. This requires a successful Focus Power test, with every degree of success providing additional information.
AugeryBy reading the Emperor's Tarot for a specific individual, you can grant insight into what troubles lay ahead. A specific question must be asked, though it can be as detailed or broad as you wish.
You gain additional information for every 2 degrees of success
ForeshadowPeering in to the future for a brief instant, you are able to see possible outcomes and potential dangers. Until the end of the next turn, you gain a bonus to one Skill Test equal to 5 times your effective Psy Rating.
In Harm's WayBy taking a deep look into the near future, you can anticipate the actions of your enemies. Until the end of the next turn, you gain a bonus to all Weapon Skill and Ballistic Skill Tests equal to 5 times your effective Psy Rating (to a maximum of +20), and Ballistic Skill Tests against you suffer the same value as a penalty.
Weapons
Mono Sword
Type: Melee | Damage: 1d10+4 R (Pen: 2)
Balanced: +10% to parry.
Best Quality: +10 to hit, +1 to damage

Aeldari Sword
Type: Melee | Damage: 1d10+8 R (Pen: 0)
Balanced: +10% to parry.
Special: Exotic Weapon (-20 to use)

Stub Automatic
Type: Pistol | Range Inc: 30m | Damage: 1d10+3 I (Pen 2)
ROF: S/3/- | Rld: Full | Clip: 9/9
Best Quality: Cannot Jam or Overheat

Armour
Guard Flak Armour

HEAD (0-10%)
AP 4 (7)​
R.ARM (11-20%)
AP 4 (7)​
BODY (31-70%)
AP 4 (7)​
L.ARM (21-30%)
AP 4 (7)​
R.LEG (71-85%)
AP 4 (7)​
L.LEG (86-100%)
AP 4 (7)​


Other Equipment
Charm
Microbead
Void Suit
Psy-Focus: +10 to Invocation tests

The Ultimatum
Defiant-class Light Cruiser
Dimensions: 3.8 km long, 0.5 km abeam at fins approx.
Mass: 22 megatons approx.
Crew: 61,500 crew, approx. 6,100 pilots and support staff, approx.
Accel: 3.8 gravities max sustainable acceleration



Hull Integrity: 60 | 60Crew Rating: Competent (30)
Crew Population: 100 | 100Crew Moral: 102 | 102
Speed: 6Manoeuvrability: +12
Armour: 8Turret Rating: 2 (3)
Detection: +20Void Shields: 1
Power: 51 | 58Space: 55 | 52
Essential Components:
Jovian Pattern class 3 plasma drive
Strelov 2 Warp Engine
Gellar Field
Single Void Shield Array
Flight Command Bridge
Vitae Pattern Life Sustainer
Voidsmen Quarters
M--201.b Auger Array
Supplemental Components
Sunsear Laser Battery (Prow)
Jovian Escort Bays x2 (Port/Starboard)
Micro Laser Defense Grid
Pilot's Chamber
Small Craft Repair Deck
Compartmentalised Cargo Hold
Brig
Extended Supply Vaults
Manufactorium
Small Craft:
You can launch 1 sqn at a time from each Launch Bay.
You can have a number of squadrons equal to Pilot Rating / 10 (rounded down) in an attack wing.
Small Craft:
2x Fury Interceptor Sqn (20 ships each)
2x Starhawk Bomber Sqn (10 ships each)
2x Support craft Sqn (8 ships each)

Machine Spirit Oddity:
Stoic: The vessel behaves like a beast of burden, plodding but reliable. Due to its somewhat plodding behaviour, whenever the crew would gain Profit Factor from an Endeavour, reduce the amount gained by 1. However, whenever one of the ship's Component's becomes damaged or unpowered, roll 1d10. On a 7 or higher, the ship shrugs off the damage and it is ignored.
Past History:
Wolf in Sheep's Clothing: Beneath this vessel's unassuming exterior is a dangerous spacefaring predator. The captain selects three Components. When scanned or subjected to anything but a thorough internal inspection, these components will either not register on the scans, or appear to be a different Component of the same type. Thus, the ship might hide additional armour plating, or a small macrobattery may be much more powerful than it appears. However, the ship suffers –2 Power to maintain the systems creating the illusion. The ship may also have concealed smuggling compartments, unseen passageways, hidden cogitation-override programming, or other secrets.
 
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[X] A Lineage Manufactured
You are an Explorator, an Arch Magos of the Adeptus Mechanicus on a mission to search this new frontier for archaeotech relics and prized STC templates.

(out of vote comment )

For the omnissiah, this new quest of knowledge will be glorious! Even if it does not get chosen the other options do look good and interesting too.
 
[X] A Gamblers Lineage
You trust the hand of fate (or Him on Terra) to guide you down the correct path.
We roll a die for each row of the character creation path and play whatever monstrosity we generate.
-[X] All rows are free choice
 
[X] A Lineage Earned

I've heard Arch Militants are pretty badass, like cream of the crop stuff. I look forward to seeing how this kind of story plays out, don't think there IS an Arch Militant game on SB or SV.
 
So we have an interesting vote situation.

So far "A Lineage of Peril" is winning with 5 votes overall (4 Divination / 1 Telekinesis)
And "A Lineage Built" has 4 votes by itself, thus tied with Divination.
I'll let the vote continue until tomorrow afternoon (AEST) and see how the vote looks then.

Adhoc vote count started by Hermes King on Dec 21, 2022 at 2:34 PM, finished with 18 posts and 17 votes.
 
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