Merchandise To Sell: 4 units
Sold: 1d5 -1 = 0
No Merchandise Sold
Brethren Kelt Bank: 994r
Religion might have come to standstill during the year, but business has not. Now that Brethren Kelt actually has funds, and a source of income, it can finally begin its official purpose; alms for the poor, and literacy and spirituality outreach programs. Of course such actions can help the cult as well, it all depends on how far you wish to go.
First, and most simple, is the option to simply hand money directly to the poor. Vagrants and beggars are common enough, despite the Clippers' best efforts. Any amount can be handed out to the needy; as long as they remember who it was that gave to them.
[ ] [Give Money]
- [ ] write in how much
- [ ] write in what section of the hive (will default to Upper Hive)
You can also set up an outreach programme, although you're currently limited by the fact Brethren Kelt is based in the same church you perform your religious services in. Something to do next year, but you can still start the programmes now.
[ ] [Program] write in name and purpose
Suggest program ideas, I'll decide the upkeep cost, and we'll have a follow up vote to decide which/if any are enacted.
Meanwhile there is still a need to bring in more money. There are still the Street Collectors…
If no votes are given, it'll default to Low Numbers
[ ] [Street Collectors] Low Numbers
Just a small handful of collectors on the busier paths
Low income, little attention, 10% of available cultists
[ ] [Street Collectors] Medium Numbers
A couple dozen, scarred over a wide area
Medium income, more attention 25% of available cultists
[ ] [Street Collectors] High Numbers
Such numbers that are hard to miss, or avoid
High income, high attention 40% of available cultists
...and of course merchandise, even if none was bought this year...
[ ] [Merch Production] Write in amount of BK Merch units to produce
Merchandise costs 100r to make
…but CEO Holding believes you can aim higher. If you can get some wealthy backers, you can have a steady inflow of cash. There are a number of options, from the Noble Houses to business, even the gangers if you're feeling adventurous/risky.
[ ] [Backer] write in organization name
Highest three votes will be approached
And, of course, you can simply take money from the Cult's main bank. However you won't be able to put money directly back in, because that'll attract notice.
Current Cult Bank: 7256r
[ ] [Cult Funds] write in amount to transfer
Vote using the plan format please
Christmas Present! Well a bit late, but who cares.
If you want to check if something exists in Kelt, remember I'm open to questions.