The Rim and the Hammer (Exalted/Warhammer Quest)

[X] [PRISONERS] Have them brought before you that you may judge them for yourself

[X] [NEGOTIATIONS] Their god is gone from among them and they are afraid, try to overawe them with power to keep them from growing into enemies
 
[X] [PRISONERS] Release both of them with some small gifts as apologies
[X] [NEGOTIATIONS] Try to explain that you are strangers in this land and mean no ill to those who do not mean you ill
 
[X] [PRISONERS] Have them brought before you that you may judge them for yourself
[X] [NEGOTIATIONS] Try to explain that you are strangers in this land and mean no ill to those who do not mean you ill
 
[X] [PRISONERS] Release both of them with some small gifts as apologies
[X] [NEGOTIATIONS] Try to explain that you are strangers in this land and mean no ill to those who do not mean you ill


Honestly, while we are superior to the majority of jumped-up terrestrial gods, we shouldn't be in a hurry to claim responsibility for a divine domain before we even make contact with the local Celestial Bureaucracy.
 
as well as wearing thick furs that will do for armor in a pinch
well, in early African wars well made rhino skin shields could stop harquebus bullets so...
It really depends on materials. besides leather armor use of bone and wood was also widespread. So northman could be using armor made from all the mutated/giant animals and it would work in a pinch as a good enough armor. Though, most of them are too poor for metal armor, even swords are rarity.
Olric, god of winter, wolves, winter-hunger and not being hungry
nice, not one of the crazier tribes. now, doesn't mean they are anti-chaos exactly. Just averse to too much of it.
some great... Emperor-Rhaska called the Changer of Ways
technically correct. To Exalted sorcerers Chaos Gods would seem like immensely powerful Raksha that devoted itself to incarnating one of the spiritual 'organs' to the extreme. Very superficial resemblance of course.
For what it's worth he does not seem entirely resistant to being tempted.
Yeah, they wouldn't. He should be vary tho, but airfolk aren't... kronenberg/insane enough for him to get really worried.
Rhaska are the ones giving these Skaelings their mutations, which is... not impossible but very odd.
Yeah, it would take Raksha a long time acclimating to reality to consider ding things like that.
Funnily enough Daemons are both less alien and more familiar with how real world works then absolute most of Raksha.
Though, to be fair there are 2 types of mutations, Chaos exposure and Gifts of the Gods. Second type is better and less random.
More concerning the Skaelings seem to make common warbands with the Rashka which gives them strong magic.
yeah, another weird thing for them. In Exalted humans don't exactly get empowered like that. Nor do otherworldly creatures work easily with humans. Closest analogy would be how deathlords operate weirdly enough.
Though, I think it's gonna be the fact how locals do their magic, channeling wyld straight through themselves that will freak out exalts. XD

[X] [PRISONERS] Have them brought before you that you may judge them for yourself
[X] [PRISONERS] Release both of them with some small gifts as apologies


Yeah, maybe see the guy personally. Otherwise, it's easy to incite their interest with some gifts. Norse don't get access to fine things in the north. I mean, average Northman is dirt ducking poor.
 
Though, most of them are too poor for metal armor, even swords are rarity.
It's something of a self-inflicted problem, really. Because most of Norse society considers the real world to be a lotus eater machine situation you can only escape from by being a great warrior, they look down on farmers and craftsmen a lot and tend to leave those jobs to skilled thralls.

Which is a real shame for Norsca's level of development, because there's a lot of iron to be found, and due to the river water carrying a lot of minerals from mountain snowmelt, all of the limited farmland there is very fertile.
 
So our diplomat's first choice for contacting the locals was open kidnapping. Wonderful.

You do not have a diplomat, this is the local veteran adventurer and second in command of the military. Being bad at this whole diplomacy thing is one of the state disadvantages of your civ, something you would have to work to overcome over the years.

Also she tried to make it not open kidnapping, as she said in the update, but failed the roll.
 
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Resources 5 in Exalted is enough to keep an army/workforce of several thousand mortals supplied and equipped and paid out of pocket, commission the construction of palatial estates or the greatest masterworks that exist in Creation that are not true Artifacts, or to even buy a single bottle of the wine of Celestial Gods smuggled out of Yu-Shan.
 
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What I want is to figure out how worships works, away from Creation. If we can get Ambrosia from worship, here away from creation that solves a ton of problems. That would go a long way to getting the Reality Engine in working order. Even would let us get the various types of Jade, to make into weapons and armors for our people.
 
I do not have enough grasp of that abstraction to answer. I'm still pretty new to the system
Resources is a little confusing because it means different things in regards to income vs single purchase, but examples of Resources 5 purchases are orichalcum jewelry with pigeon egg sized gems, building or furnishing a grand palace, funding a 100 wagon caravan for 7+ months or erecting a 4-5 dot manse.
 
Resources is a little confusing because it means different things in regards to income vs single purchase, but examples of Resources 5 purchases are orichalcum jewelry with pigeon egg sized gems, building or furnishing a grand palace, funding a 100 wagon caravan for 7+ months or erecting a 4-5 dot manse.

Then it is not really translatable at all because the only thing you have out of that is the manse and you only sort of know how some of it works.
 
What I want is to figure out how worships works, away from Creation. If we can get Ambrosia from worship, here away from creation that solves a ton of problems. That would go a long way to getting the Reality Engine in working order. Even would let us get the various types of Jade, to make into weapons and armors for our people.
Unworked Ambrosia can only exist in Yu Shan. Which means we'd need to either track down a Sidereal flavored 3+ dot Demesne or hope for a 4 dot Demesne of any type so we can design a Wyld Revocation manse that can sustain Ambrosia. I'm a little annoyed I missed the forbidden lore vote and didn't get to suggest Geomancy.
Then it is not really translatable at all because the only thing you have out of that is the manse and you only sort of know how some of it works.
So we have insufficient Wealth to pay for the construction of a (non-magical) grand palace? Like, those were examples of approximate value, and the manse one was the value of the labor, not the value of the manse or Demesne itself.
 
Unworked Ambrosia can only exist in Yu Shan. Which means we'd need to either track down a Sidereal flavored 3+ dot Demesne or hope for a 4 dot Demesne of any type so we can design a Wyld Revocation manse that can sustain Ambrosia. I'm a little annoyed I missed the forbidden lore vote and didn't get to suggest Geomancy.

So we have insufficient Wealth to pay for the construction of a (non-magical) grand palace? Like, those were examples of approximate value, and the manse one was the value of the labor, not the value of the manse or Demesne itself.

From a certain PoV the surviving First Age apartment blocks can serve as a non-magical palace, they are certainly fantastical enough what with the doors that open automatically, Essence Lights and heaters. But if you wanted to make something like that from the ground up you would struggle with the manpower.
 
From a certain PoV the surviving First Age apartment blocks can serve as a non-magical palace, they are certainly fantastical enough what with the doors that open automatically, Essence Lights and heaters. But if you wanted to make something like that from the ground up you would struggle with the manpower.
Fair. How are our stockpiles of magical materials? For example, how much wealth is equivalent to a talent of jade? Do we have any Orichalcum distilleries?
 
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Fair. How are our stockpiles of magical materials? For example, how much wealth is equivalent to a talant of jade? Do we have any Orichalcum distilleries?

Hmm... a talent is a slab of jade weighing 68 pounds. *converts to sane metric units*

I would say 1 wealth is worth is worth as much as one talent of Jade, the city has a lot of Jade relatively speaking since it does not get damaged or lost the various calamities. That said you need Jade to keep your infrastructure up and eventually expand it, so you are going to need to figure out some way to make more blue jade eventually.
 
Hmm... a talent is a slab of jade weighing 68 pounds. *converts to sane metric units*

I would say 1 wealth is worth is worth as much as one talent of Jade, the city has a lot of Jade relatively speaking since it does not get damaged or lost the various calamities. That said you need Jade to keep your infrastructure up and eventually expand it, so you are going to need to figure out some way to make more blue jade eventually.
Does that mean the jade mines within the mountain didn't shorp over with us? Also, that's pretty solid. We'd only need to sacrifice a small fraction of our Jade stockpile to reliably get a message across the gap, once we construct a proper Temple Manse. Was our Whispering Dragon Lines Technique able to discover any local demesne or would we need to send out survey teams for that?
 
Does that mean the jade mines within the mountain didn't shorp over with us? Also, that's pretty solid. We'd only need to sacrifice a small fraction of our Jade stockpile to reliably get a message across the gap, once we construct a proper Temple Manse. Was our Whispering Dragon Lines Technique able to discover any local demesne or would we need to send out survey teams for that?
  1. Sazakan does not does not have any jade mines marked on it, in its heyday the place was an airship repair/construction hub and tourist city.
  2. You are aware of where the local Dragon lines meet, the problem is that you do not know what the terrain looks like so you still need to scout
 
Sazakan does not does not have any jade mines marked on it, in its heyday the place was an airship repair/construction hub and tourist city.
Hm. It'd be unusual for a major mountain (especially one capable of sustaining a major manse) to have no Jade nodes but, being flying people with an excess stockpile and multiple catastrophes, it's not unreasonable to think we wouldn't have any active mining operations. Might be able to do some surveying or Geomantic dowsing to check if any carried over.
You are aware of where the local Dragon lines meet, the problem is that you do not know what the terrain looks like so you still need to scout
Do we have any idea of aspect or potency? Or just that there's intersections where there could be a Demesne of indeterminate strength and nature for us to investigate?
 
No on both, the dragon lines just feel confusing, it must be all the Wyld taint around here is the best Gus can think of
Hm. I assume we've got the second or third degree of Geomancy, considering we're a genius specializing in thaumaturgy whose city's continued existence is predicted on the functioning of a manse, even if I didn't get the chance to make it our first age lore specialty right?
 
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