The Rim and the Hammer (Exalted/Warhammer Quest)

Why are people voting to send the Diplomacy 9 mortal, that is worse the MC, over a Diplomacy 18 DragonBlood.
Because she's a calm and reasonable person (by fluff) while the other option is one who wagers with Raksha while exploring the most dangerous places in our general vicinity.

[X] Send an Envoy with a detachment of Wyldguard
-[X] Carrier of Incandescent Truths from the Silver Mountain, perhaps a mortal would be less alarming than one of the Exalted
 
[x] Send an Envoy with a detachment of Wyldguard
-[x] Cunning Sage of Serendipity, she can spin a good tale
 
Especially because using that charm requires Essence expenditure, so it looks like you're casting a spell to those who can see.
It wouldn't look like that. At least not at all like normal spellcasting. Magic in warhammer involves shaping the winds. Something external to the wizard. Charm use involves using an internal pool of power. If the winds of magic are still, there is fuck all a wizard can do. Place an Exalt with a full mote pool in a dead essence zone, and they can still use Charms. They just find it harder to recover power.
 
Because she's a calm and reasonable person (by fluff) while the other option is one who wagers with Raksha while exploring the most dangerous places in our general vicinity.
Yeah so, she is way way better at talking to people, not making them go mutant kill, And all that then Truths from raw stats. The MC who has several Diplomacy hits is still better at talking to other people then Truths.
 
What is so bad in the Inland sea?

[x] Send an Envoy with a detachment of Wyldguard
-[x] Cunning Sage of Serendipity, she can spin a good tale

The Inland Sea itself is fine, it is a nice place with fewer monsters and shark-men it it that the outer western ocean... but on the other side of the Inner Sea is the thing that makes it Inner, the Blessed Island, the Elemental Pole of Earth and the capital of the Realm, successor after a manner to the Old Realm to which the people of Sazakan look back to with such yearning.

Now the thing about the Realm is it has universal conquest aspirations and its reach definitely reaches as far as the far shore of the Inner Sea. At the very best the Realm would demand your subjugation, but seeing as you are heretical bird people who think the Solars of the Old Realm did nothing wrong they would probably just try to kill you all and loot your city for any First Age relics remain within it.
 
[X] Send an Envoy with a detachment of Wyldguard
-[X] Carrier of Incandescent Truths from the Silver Mountain, perhaps a mortal would be less alarming than one of the Exalted
 
okay, so basically we are somewhere north right? well, what Norseman respect is Power, which for them are sorcerers and champions. Both options are fine, but I think they would respect power more then calm words. Also winged human spirit speaker is no less magical for locals then dragonblooded. just have no familiarity to make distinction.

[x] Send an Envoy with a detachment of Wyldguard
-[x] Cunning Sage of Serendipity, she can spin a good tale
 
Last edited:
Like a faint mist your awareness rises from your lips allowing you to sense the lands along the Dragon Lines of this new place. To the north past the ring of mountains you can see lie peat bogs and beyond those dark gnarled forest that march up the slopes of mountains craggier and more foreboding still, but to the west and southwest the encircling mountains fall away in hills of crumbling obsidian all the way to the banks of a river wide and and growing wider until... the sea. That is it, all the way to the south frothing against a coastline of fjords and narrow inlets. Daystar give me strength if that is the Inland sea so close. Rather than speak the dark suspicion you call out to one of the engineers to fetch the far-eye.
Okay, a coastline full of fjords to the south and west and bogs and forest to the north (with more mountains behind) and all in all we are relativly surrounded by mountains?

We might be in southern Norsca.
The mountains to the north explain why we can't see the increasingly worse taint in that direction.

That's pretty okayish, the people here should be traders, hunters and herders as much as Raiders. We are not so far north that the laws of reality only follow the whim of the Dark Gods and mundane aspects of survival become secondary to willpower and divine favor alone.
Maybe we can get along.
 
They certainly did.
Like breeding/mutating pretty bird-people as one of the most harmless hobbies

If casting them down was really a good decision in the long term is something you can find decades worth of debate on the internet, but I'd say it's quite certain that many of them had it coming.
 
Really Super Compressed History of Exalted

The Solars of the Old Realm? Dear god yes, they were completely loony by the end, all their virtues twisted into insanity by the Great Curse, but you do not know that because the state you descend from were all loyalists

Really Super Compressed History of Exalted

TIME NOT
Primordials awaken in the Wyld
After some time they think 'you know having fixed form and a material world would be rad'
Even more indeterminate time later they think of making the Games of Divinity, playing against each other in some weird incomprehensible to mortals divine game

RULE OF THE PRIMORDIALS
Primordials make Creation as a foundation for the Games of Divinity and they make humans so that their prayers can fuel the whole thing, they make humans scared of death and mortal so they will have reason to pray. Because the Primordials were lazy SoBs they make the gods, including the mightiest of them, the Incarna to tend creation in their place, but one of them must have been drinking the smart juice that not-day because they thought to bind the gods with a mighty geas that they could not act against the Primordials.
When the were not playing the Games the Primordials come down into Creation to break things until the gods in a fit of janitorial rage decide to overthrow them.
Unfortunately for the Primodials they bully the Great Maker, their most skilled craftsmen one time too many oh and Luna seduces Gaia who is both a Primordial and the spirit of Creation itself so these two decide to defect and help the Gods beat the rest of the Primordials
The Great Maker creates a vessels of perfect indestructible power which are then infused by the gods, with their power, but in not way bound to the will of the Gods
As the Exaltations are made to be perfect they cannot be destroyed and they are designed to grow with their bearers to match any task
Their bearers... it's humans, humans which the Primordials never bothered to extract a vow from. The mightiest Exaltations are invested by the Unconquered Sun, your main god in this quest, to become the Solars. Their companions and guardians were invested by Luna to become the Lunars and their armies invested by the sub-souls of Gaia became the Dragonblooded, that is what Gus and others like him are.
Then the war started, the primordials asked the gods on their vows to draw back these strange humans that were literally glowing with the power of the gods, to which the gods said 'not our power anymore we gave that to them to use as they please aaaand it looks like they please to kick your ass'
After much hardship and trials the Exalted killed a Primordial and then another, beings so vast an previously eternal they could not properly die and they became the Neverborn, undead titans that hate all existence and want it to end so they can cease to be. The remaining primordials surrendered so as not to be killed, were mutilated and bound, becoming the Yozi

THE OLD REALM (High First Age)
The Incarna flake off and go play the Games of Divinity leaving dominion of Creation to the Exalted as a whole and above them all the Solars
Meanwhile in their pit Neverborn were very pissed and cast the Great Curse, which is basically 'your virtues will turn to vices growing ever more extreme and decadent with every passing ear.' The Solars were hit the worst, the Lunars middling and the Dragonblooded least, it might have been a power thing, it might have been simply that the Neverborn hated the generals more than the soldiers
The Dragonborn seeing that the Solars were going insane in many, varied and horrific ways rebelled (with the aid of the Sidereals, but those are really not relevant to this quest)
Being that this was a war some drgaonbloods did not betray their masters and as it happened some of those took refuge in an obscure northern city called Sazakan. You are descended of that lot. your history says the Solars were Glorious and Perfect Lawgivers... which you know they had been before going insane
The Solars are mostly killed and most of their Exaltations are bound away so they would not just make more Solars with a past life grudge

THE SHOGUNATE (Low First Age)
For a while the Dragonblooded managed to keep this going, though some of the wonders of the First Age required the aid of the Solars to maintain so much like you and your Reality Engine things get slowly worse
Then things get worse very fast as one of the Deathlords, the ghosts of First Age Solars made a plague that killed 9 in 10 of everyone
Then the Fair Folk invaded seeking to unmake Creation into the Wyld and there was hardly anyone to stop them on account of most of them being dead to the plague
One of the surviving dragonblooded plays the 'adventurer saves the world' story-line straight, enters Ye Olde Weapons complex on the Blessed Island, finds and somehow manages to command the Realm Defense Grid which blasts the fey out of Creation, or what was left of it at this point, all those areas that are not Bordermarches, Middlemarches etc... those were all Creation back in the day but the Fey Invasion swallowed them up as the ocean swallows up the coastal plains and turns mountains into islands

THE AGE OF SORROWS (The Second Age)
She becomes the Scarlet Empress and reigns for seven hundred years because life extenuation is another thing she found in those ruins
The Neverborn manage to break into the prison with Solar Exaltation, stealing some of them for themselves which they make into Abyssals, some for the Yozi who become the Infernals and some just get away as Solars
The Empress vanishes (possibility kidnapped by a Primordial)
This is the set up for the game Exalted which is not really that relevant to Sazakan at the moment because you are not in that world anymore
 
Last edited:
Primordials make Creation as a foundation for the Games of Divinity and they make humans so that their prayers can fuel the whole thing, they make humans scared of death and mortal so they will have reason to pray.
Wasn't it even worse than making the humans from the ground up to be like that? As in, they took most of Autocthon's first Jadeborn (Fair Folk that had gotten stuck in jade deposits when the Primordials first made Creation) and crippled them into mortals?
 
Oh, thank you. Maybe it's worth threadmarked, or everyone else knows this already?

Done, should help anyone who does not know the background, though I heartily encourage anyone who wants the full story to look online for more details because...

Wasn't it even worse than making the humans from the ground up to be like that? As in, they took most of Autocthon's first Jadeborn (Fair Folk that had gotten stuck in jade deposits when the Primordials first made Creation) and crippled them into mortals?

Yes, but not relevant to the 'super-compressed' part IMO. The point was to get across that the primordials were assholes and certainly not in the right.
 
Jade born always felt like they never fit, oh yeah their is ultras powerful faction underground, that never gets mentioned. Especially when the Children of the Earth folk a constructed people just like the Air folk exist to be the underground faction.
 
The Solars of the Old Realm? Dear god yes, they were completely loony by the end, all their virtues twisted into insanity by the Great Curse, but you do not know that because the state you descend from were all loyalists
To be fair, some of them were still good people and rulers, and the vast majority of the bad ones realized they had been shitty once they died. Only 13 out of 300 were selfish and malicious enough to linger and take the deal to become a deathlord, after all.

By the way, did we have any summoned demons inside the city when we moved? First circle demons are so useful, I find it hard to believe that there would be none as long as we had some sorcerers in the city.
 
To be fair, some of them were still good people and rulers, and the vast majority of the bad ones realized they had been shitty once they died. Only 13 out of 300 were selfish and malicious enough to linger and take the deal to become a deathlord, after all.

By the way, did we have any summoned demons inside the city when we moved? First circle demons are so useful, I find it hard to believe that there would be none as long as we had some sorcerers in the city.

Well you did pick sorcerer... it is possible you had some on call as servants, I'll make that an option when we deal with what spells Gus knows. Though the people of Sazakan understandably do not like demons, keep that in mind if you do choose demon servants.
 
Well you did pick sorcerer... it is possible you had some on call as servants, I'll make that an option when we deal with what spells Gus knows. Though the people of Sazakan understandably do not like demons, keep that in mind if you do choose demon servants.
We don't like them, yeah. So we use them for high danger activities.

We can just summon more, after all. Hopefully.
 
Nobody "likes" demons.

But the spell that calls and binds them is very good and very reliable and Exalted-type demons are incredibly useful minions, so every faction that uses Sorcery also uses demons.

From the Solar Deliberative, to the Dragonblooded dynasts on the Blessed Isle to any outlying kingdom that can boast a Sorcerer of their own.
 
Nobody "likes" demons.

But the spell that calls and binds them is very good and very reliable and Exalted-type demons are incredibly useful minions, so every faction that uses Sorcery also uses demons.

From the Solar Deliberative, to the Dragonblooded dynasts on the Blessed Isle to any outlying kingdom that can boast a Sorcerer of their own.

The population does not understand the details of sorcery, think of it as the issue we have with the common view of nuclear power, only instead of radiation it's actual no kidding demons from hell. There is a reason in all those places sorcerers are feared and hated and most of that reason is the demons
 
And sorcerer worth their salt knows how to deal with demons, and handle their quirks. Mind the majority of demons listed for summon are both super useful, and well documented.
 
And sorcerer worth their salt knows how to deal with demons, and handle their quirks. Mind the majority of demons listed for summon are both super useful, and well documented.

By the Realm or Lookshy certainly, probably by the No Moon Lunar society, but you are none of those things. You are Sudden Gust of Insight, a sorcerers prodigy, who gained his power from scrolls of the First Age and per-Contagion Sazekan make. You are a part of a society that is not only post-apocalyptic, you are post-apocalyptic twice over: once to the Usurpation, the battles and the loss of contact with the outside world and once to plague and the chaos that followed.
 
Last edited:
Back
Top