Of Winding Ways and Cunning Devices

Voting is open
[x] Warn Ulbar that silence can be just as damning as words spoken (Gain Friendship of Ulbar from Eldalondë Roll 1d6 Martial 1d3 Learning)

The bonus point from passing up on the friendship can be roughly valued at 3 stat points, so not getting that hurts, but Friendship might be a leverage-able trait later and I prefer Learning over Intrigue- particularly if we get the Bookworm or Military Engineer vote later, since those allow us to capitalize on Learning.


[x] The Company of ladies of negotiable virtue (Gain Trait Lustful +50% Fertility; -10 to resist seduction)
[x] Dueling for sport and then for profit, many an eager blade has seen his fall at your hand and you grew in reputation and in wealth for it (Gain Duelist +3 Martial +1 Intrigue -1 Diplomacy Cost 1 Bonus Point)

Either of these is fine by me as the first is bonus-point neutral and fertility bonuses are very nice, while the second matches the highest available stat gain per bonus point we've seen and Martial is a powerful stat that we will absolutely need a lot of. Of the others, Bookworm is a measly +1 and banks a lot on the anticipated value of a skillset that we'll only have learned from books but never actually used, while Drunkard is a crushing -3 stats in exchange for a bonus point that will at best be spent to make up that much of a loss (as only the highest-valued traits available have given a net +3) so it's only really usable if we genuinely don't care about Stewardship or Intrigue things.


[x] A Military Engineer, skilled in the building of bridges and roads, mastering Numanor's machines of war (Roll 1d6 Learning 1d3 Martial)

This is concrete knowledge of how to build a lot of really practical stuff and how to build and use some of the most advanced war machines to ever appear in Tolkien's setting. While we probably won't end up with an interpretation of the story that says Numenoreans basically had magitech war machines that made them essentially the equivalent of a modern industrialized civilization and taking this vote will give us the appropriate knowledge and skillset to match that, I would absolutely expect to know how to build the construction of key transportation infrastructure (and almost certainly quality fortifications as well). That is very likely to be something that will come in useful when the game takes off.

Quartermaster gives an extra d2 of raw stats but a much less useful skillset, I think. Management is universally applicable but it's neither unique nor something that leverages our heritage, so mostly the pull there is the stats.

Cavalry Commander loses d3 and d2 stats in exchange for... a horse. Fancy. Its value is almost entirely in the implicit "you will have had practical experience leading men in mounted combat and become as inhumanly skilled at that as any of Numenor's nobility on the battlefield" which is admittedly a very valuable skillset to have but it is also an entirely unstated one that we might not actually get, so hard to vote for. It should be pointed out though that being able to effectively trample people with a horse will immediately and very visibly put us in the elite warrior or warrior-noble social class of any civilization on the planet in any real-world history variant at any point in the timeline previous to the last couple hundred years, though, so that option shouldn't be discounted because even if it doesn't give social stats it gives instant social status. In a lot of ways that matters more.
 
[x] Warn Ulbar that silence can be just as damning as words spoken (Gain Friendship of Ulbar from Eldalondë Roll 1d6 Martial 1d3 Learning)

[x] The Company of ladies of negotiable virtue (Gain Trait Lustful +50% Fertility; -10 to resist seduction)
[x] Dueling for sport and then for profit, many an eager blade has seen his fall at your hand and you grew in reputation and in wealth for it (Gain Duelist +3 Martial +1 Intrigue -1 Diplomacy Cost 1 Bonus Point)
Duelling sounds like a useful skill to have but we don't have that many bonus points left and I want to see what other perks are available.

[x] A Military Engineer, skilled in the building of bridges and roads, mastering Numanor's machines of war (Roll 1d6 Learning 1d3 Martial)
 
[X] @DarkLight140
-[x] Warn Ulbar that silence can be just as damning as words spoken (Gain Friendship of Ulbar from Eldalondë Roll 1d6 Martial 1d3 Learning)

-[x] The Company of ladies of negotiable virtue (Gain Trait Lustful +50% Fertility; -10 to resist seduction)
-[x] Dueling for sport and then for profit, many an eager blade has seen his fall at your hand and you grew in reputation and in wealth for it (Gain Duelist +3 Martial +1 Intrigue -1 Diplomacy Cost 1 Bonus Point)
Duelling sounds like a useful skill to have but we don't have that many bonus points left and I want to see what other perks are available.

-[x] A Military Engineer, skilled in the building of bridges and roads, mastering Numanor's machines of war (Roll 1d6 Learning 1d3 Martial)
 
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[x] Warn Ulbar that silence can be just as damning as words spoken (Gain Friendship of Ulbar from Eldalondë Roll 1d6 Martial 1d3 Learning)

The bonus point from passing up on the friendship can be roughly valued at 3 stat points, so not getting that hurts, but Friendship might be a leverage-able trait later and I prefer Learning over Intrigue- particularly if we get the Bookworm or Military Engineer vote later, since those allow us to capitalize on Learning.


[x] The Company of ladies of negotiable virtue (Gain Trait Lustful +50% Fertility; -10 to resist seduction)
[x] Dueling for sport and then for profit, many an eager blade has seen his fall at your hand and you grew in reputation and in wealth for it (Gain Duelist +3 Martial +1 Intrigue -1 Diplomacy Cost 1 Bonus Point)

Either of these is fine by me as the first is bonus-point neutral and fertility bonuses are very nice, while the second matches the highest available stat gain per bonus point we've seen and Martial is a powerful stat that we will absolutely need a lot of. Of the others, Bookworm is a measly +1 and banks a lot on the anticipated value of a skillset that we'll only have learned from books but never actually used, while Drunkard is a crushing -3 stats in exchange for a bonus point that will at best be spent to make up that much of a loss (as only the highest-valued traits available have given a net +3) so it's only really usable if we genuinely don't care about Stewardship or Intrigue things.


[x] A Military Engineer, skilled in the building of bridges and roads, mastering Numanor's machines of war (Roll 1d6 Learning 1d3 Martial)

This is concrete knowledge of how to build a lot of really practical stuff and how to build and use some of the most advanced war machines to ever appear in Tolkien's setting. While we probably won't end up with an interpretation of the story that says Numenoreans basically had magitech war machines that made them essentially the equivalent of a modern industrialized civilization and taking this vote will give us the appropriate knowledge and skillset to match that, I would absolutely expect to know how to build the construction of key transportation infrastructure (and almost certainly quality fortifications as well). That is very likely to be something that will come in useful when the game takes off.

Quartermaster gives an extra d2 of raw stats but a much less useful skillset, I think. Management is universally applicable but it's neither unique nor something that leverages our heritage, so mostly the pull there is the stats.

Cavalry Commander loses d3 and d2 stats in exchange for... a horse. Fancy. Its value is almost entirely in the implicit "you will have had practical experience leading men in mounted combat and become as inhumanly skilled at that as any of Numenor's nobility on the battlefield" which is admittedly a very valuable skillset to have but it is also an entirely unstated one that we might not actually get, so hard to vote for. It should be pointed out though that being able to effectively trample people with a horse will immediately and very visibly put us in the elite warrior or warrior-noble social class of any civilization on the planet in any real-world history variant at any point in the timeline previous to the last couple hundred years, though, so that option shouldn't be discounted because even if it doesn't give social stats it gives instant social status. In a lot of ways that matters more.

The horse is relevant as it puts you in a position to be on a ship with a bunch of Numanorian cavalry. That would... make an impression on any RL nobility you meet, in terms of both obvious martial prowess and the quality of the horses.
 
[X] rochon methestel
-[X] Warn Ulbar that silence can be just as damning as words spoken (Gain Friendship of Ulbar from Eldalondë Roll 1d6 Martial 1d3 Learning)
-[X] The Company of ladies of negotiable virtue (Gain Trait Lustful +50% Fertility; -10 to resist seduction)
-[X] Cavalry Commander, commanding the swift mailed fist of Numanor's might on the field of battle (Gain Warhorse Roll 1d6 Martial)
-[X] Dueling for sport and then for profit, many an eager blade has seen his fall at your hand and you grew in reputation and in wealth for it (Gain Duelist +3 Martial +1 Intrigue -1 Diplomacy Cost 1 Bonus Point)

Maybe our freind will help with haughty lol.

Ck2 has taught me never be too confident in your player character lol. Always have a spare ready.

Horse friends. The people of numenor are natural horseman and did you know that if you have a horse you're friends with you can even communicate through the mind. Plus its no exaggeration to say numenorean horses are the best breed of horses in the world. Also sort of miffed it has no secondary bonus. @DragonParadox is that on purpose? Also we vote by plan?


Also I'm sad at the lack of diplo but oh well dashing cavalry officer ahoy.

Edit- Also to those going for engineering in anticipation of great war machines are sadly going to be dissatisfied. Numenor really didn't have any great seigecraft, not to say that didn't use it or their machines were bad just that they weren't anything particularly outdatnding in the context of things of middle earth. At least we should be able to build ships which are the real mvp of numenors army. At least I hope so lol.
 
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[X] rochon methestel
-[X] Warn Ulbar that silence can be just as damning as words spoken (Gain Friendship of Ulbar from Eldalondë Roll 1d6 Martial 1d3 Learning)
-[X] The Company of ladies of negotiable virtue (Gain Trait Lustful +50% Fertility; -10 to resist seduction)
-[X] Cavalry Commander, commanding the swift mailed fist of Numanor's might on the field of battle (Gain Warhorse Roll 1d6 Martial)
-[X] Dueling for sport and then for profit, many an eager blade has seen his fall at your hand and you grew in reputation and in wealth for it (Gain Duelist +3 Martial +1 Intrigue -1 Diplomacy Cost 1 Bonus Point)
 
Also, is "The Company of ladies of negotiable virtue" free? Or is it mutually exclusive with other activities?
 
[X] War Brain
-[X] Warn Ulbar that silence can be just as damning as words spoken (Gain Friendship of Ulbar from Eldalondë Roll 1d6 Martial 1d3 Learning)
-[X] Books, as many as you could acquire with your stipend from the Guard and the money your father sent to mentain a lifestyle befitting of your station (Gain Bookworm +2 Learning +1 Stewardship -2 Martial Cost 1 Bonus Point)
--[X] Engineering
-[X] A Military Engineer, skilled in the building of bridges and roads, mastering Numanor's machines of war (Roll 1d6 Learning 1d3 Martial)

Okay, let's try to remind Middle Age Earth abour antiquity and show how Romans Numenors can war!
(May include Lustful, if it is realy free and if anybody interested).
 
@DragonParadox , one moment in the update puzzled me.

Men yet fear the lord of the Farthest West for they say that he is kin of Sauron the Sorcerer who holds many nations of the Men of Darkness in thrall
Sauron still holds Middle-Earth. According to wiki, he was captured in 3262. Downfall of Numenor occured in 3319. Does this mean that we'll start a main game with a character more than hundred years old?
 
Sauron still holds Middle-Earth. According to wiki, he was captured in 3262. Downfall of Numenor occured in 3319. Does this mean that we'll start a main game with a character more than hundred years old?
Hmm, we don't know how close we are to Saurons capture, we could be on the cusp of it and since we are very young and its only a 57 year time frame we will prbably be less a 100 by the time of the downfall. Notheless its a good question.
 
[X] rochon methestel

Was torn between doing stewardship w/ engineering and a martial build but ultimately the fact that we used a point on ambidextrous led me towards martial. A bit bummed that there's no option to be good at archery, Numenorian steelbows are OP. Then again, being 7ft tall and riding a horse is going to make us terrifying on the battlefield.
 
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@DragonParadox , one moment in the update puzzled me.


Sauron still holds Middle-Earth. According to wiki, he was captured in 3262. Downfall of Numenor occured in 3319. Does this mean that we'll start a main game with a character more than hundred years old?

Oops I thought it was only decades on account of the last King of Numanor being less long lived than those who had come before, looks like I underestimated the longevity of the Golden King. Changed to past tense.
 
Man my boy Eldalondë is brave lol. Joining the guard when sympathizers and the faithful are being sacrificed lol.
 
Edited back I really want to have the PC witness Sauron be brought to Numanor in chains, it makes a good contrast with the Doom. Plus allowing you to take part in the campaign against Sauron allows you to look some... questionable stuff if you want to.
 
Edited back I really want to have the PC witness Sauron be brought to Numanor in chains, it makes a good contrast with the Doom. Plus allowing you to take part in the campaign against Sauron allows you to look some... questionable stuff if you want to.
Fun fact the campaign wasn't much of a campaign. Numenor was at the height of its power and expansion, When Ar-Pharazôn decides to invade Umbar with his army it's so grand that all of Sauron's allies abandon him, he therefore decidees it a better idea to surrender willingly and corrupt the Numenoreans so that they destroy themselves. The truly ugly and questionably parts of The Golden's reign is in the aftermeath of this when he becomes corrupted and starts worshiping Morgoth and preforming sacrifices etc.
 
Fun fact the campaign wasn't much of a campaign. Numenor was at the height of its power and expansion, When Ar-Pharazôn decides to invade Umbar with his army it's so grand that all of Sauron's allies abandon him, he therefore decidees it a better idea to surrender willingly and corrupt the Numenoreans so that they destroy themselves. The truly ugly and questionably parts of The Golden's reign is in the aftermeath of this when he becomes corrupted and starts worshiping Morgoth and preforming sacrifices etc.

I know, the looting will still happen and you are in the army.
 
[X] rochon methestel
-[X] Warn Ulbar that silence can be just as damning as words spoken (Gain Friendship of Ulbar from Eldalondë Roll 1d6 Martial 1d3 Learning)
-[X] The Company of ladies of negotiable virtue (Gain Trait Lustful +50% Fertility; -10 to resist seduction)
-[X] Cavalry Commander, commanding the swift mailed fist of Numanor's might on the field of battle (Gain Warhorse Roll 1d6 Martial)
-[X] Dueling for sport and then for profit, many an eager blade has seen his fall at your hand and you grew in reputation and in wealth for it (Gain Duelist +3 Martial +1 Intrigue -1 Diplomacy Cost 1 Bonus Point)
 
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