- Location
- France
Oh come on, we're leading a tiny city-state focused on a single big piece of arcane infrastructure. Saying "yeah I make the head engineer the leader" does make sense, especially if he has decent Stewardship. I'm thinking of it like "who should be the head of my arctic research station" and not "who should be the statesman to lead the Empire".Kind of immediately inverts the character idea, would probably need to update his description.
It also seems unreasonable to me to complain about people building social spec characters for leadership games.
I prefer playing wizards and mad scientists too, but that's not the primary role of an executive.
It would also be really fucking cool.
I'm hoping to develop cool magic enhancements for ourselves so we can better face melee combat. And worst case it's just a "become more easily exhausted" option, not "you die at the first injury". Starting from a lower point just means you can climb higher before the QM starts slow-capping you so you don't become better than a Bloodthirster or whatever.I would be tempted to vote for your plan if you didn't add Fragile, because that is a FOOLISH thing to do in WHF. There are other traits that can raise learning - you don't need Genius.
If you're willing to dump Fragile and Genius, I'll go haul out my stock of 2e Exalted books and go find an alternate 2 points worth of traits for more learning for the Write-In Traits option.
And this is a CKII game, not specifically a melee combat simulator.
But if you can suggest any other +1 point option you like (and if DP okay's it), I'll remove Fragile and use that.
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