A Prayer to Distant Light
Date Unknown, Elsewhere
Sharp Gust of Insight would never get used to how soft the chair was, by most accounts the enormous dragonfooted chair just shy of being a throne had been the seat of Righteous Raging Storm, the Loyal Soldier who had lead Sezakan through the chaos of the Usurpation, taken in those few who had come in peace seeking refuge from the traitors and put to the sword any war parties of the traitors searching through the Northwestern mountains. As it happened Gust knew that was all nonsense, the whole chamber had burned to the ground during the chaos following the Great Contagion as the last of the Crimson Dragons immolated himself inside, together with the mob that had come for his head. The histories of the city were quiet on the matter, a silence that only shame could really bring. The survivors had come back though, they had rebuilt, they had kept the Essence mechanisms going and they had dragged this particular charm out of the penthouse apparent of the former Minister of Public Works, Golden Feather of Sunrise who would never have need of it... or of any material comfort.
May He Who is Unconquered by all the trials of the Heaven grant that when my mandate is done they do not have to look for another chair, Gust thought, feathers sighing softly as the brushed against the back of the chair. In the silence that followed his proclamation the sound seemed uncomfortably loud, as though all of them could hear, as though all of them knew that he was just...
Assign Stats: 19, 17, 17, 16, 13, 12, 12
[] Write in (Martial, Diplomacy, Stewardship, Intrigue, Learning Piety, Combat)
Though the gift of the air signs through you, the blood of Mela shining through Sezakan is not the decadent Realm of the Scarlet Empress of which you had heard only rumor born by the wind spirits. One may not by that greatness alone be celebrated, but by the skills you bring forth, as polishing a gemstone calls forth its inner luster
You have Three (3) Bonus Points remaining
[] Write in traits
Inherent
Buffeting Wings - You have learned how to use your wings in battle, another pair of limbs is a distinct advantage, but wings are fragile things (+5 Combat; greater chance of wings being injured in combat) -1 Bonus Point
Cloudy Gaze - Your eyes are an unnerving white as though frozen over. Though your sight is unaffected others find it distinctly disquieting (-3 Diplomacy) +1 Bonus Point
Fragile - You were always delicate as a child, without good fortune and the skills of the healers you might not have seen your third year, but that effort was proven all the more fruitful when you took the Second Breath and became Exalted (-3 to combat; become more easily exhausted in combat) Gain +1 Bonus Point
Sharp Gaze - Your gaze is a sharp as a falcon's from on high (+3 Intrigue May re-roll a failed perception roll such as against an ambush as long as it depends at least partially on physical cues) -1 Bonus Point
Genius - Whatever you put your mind to as a child came easily to you, too easy your father used to say, though he smiles as he did so (+3 to all stats) -2 Bonus points
Strong - Even for one of the Exalted you are strong of limb and have made much use of it (+2 to Combat+1 to Diplomacy) -1 Bonus Point
Strong Wings - All members of the Council are swift and skillful fliers, but you put them all to shame. There has not been such a display as yours for generations (+2 Diplomacy with People of the Air; +10 to all rolls that depend on the speed of one's flight)-1 Bonus Point
Social Traits
Aura of Authority - Your peers have always looked to you for leadership (+2 Diplomacy; Re-roll one failed morale roll per combat as long as you can make yourself seen and heard) -1 Bonus Point
Brave - Ever first into the fray, from childhood squabbles to skirmishes with the horrors unleashed by the Fey (+1 Martial +3 Combat; must roll a DC 50 Martial roll to retreat from combat) -1 Bonus Point
Dour - You are keenly aware of how much your people have lost and fear that you will never again rise to those wondrous heights (-3 Diplomacy +1 Learning; cannot be taken with Gregarious) +1 Bonus point
Gregarious - You enjoy the company of others and they yours (+2 Diplomacy -1 Intrigue) -1 Bonus Point
Multi-Lingual You learned all the other Direction Languages from tomes alone (+1 Diplomacy +20 to rolls to learn new languages) -1 Bonus Point
Proud - To give ground before a foe is to disgrace yourself, your kin and the blood of Mela that flows through your veins (-1 Diplomacy -2 Intrigue) +1 Bonus point
Profession
Beast-Tamer - To most the creatures of the Bordermarches are nothing but horrors to be destroyed, but among them you found a friend (+3 Martial +1 Learning; a Wyld-touched flying war-beast to be your steed; allows for taming other such creatures if you can find them) -2 Bonus points
Thaumaturgic Engineer - You worked with some of the most advanced and most dangerous relics in Sezakan (+5 Learning -1 Martial; Stewardship and Intrigue; +15 in understanding Wyld Effects) -2 Bonus points
Thaumaturgic Healer - You were one of those who helped preserve the life of young and old alike in the face of a harsh world (+2 Learning +1 Piety; can roll to patch up battle wounds reducing the penalty they give in combat by half; In case of crippling injury can prevent it from taking hold with a DC 60 Learning roll) -2 Bonus points
Spirit Speaker - All your people are drawn to the sky, but you were drawn in equal measure to those spirits who are of the sky, among them you found friends and enemies, but from both you found respect (+2 Learning; +2 Piety +10 when conversing with spirits of air frost and similar concepts) -1 Bonus Point
Wyldguard - Guardian, herder, hunter, you have been all three and more on the fringes of the Borderlands (+1 Martial +1 Intrigue; Re-roll a failed roll against enchantment once per battle or engagement) -1 Bonus Point
Special
Relic Finder Lore - A former Relic Finder, you have delved into lore chance-found that others may count lost, perhaps well lost (+6 Learning Allows access to the fundamentals of a forbidden lore thanks to your experience delving into First Age Ruins) -3 Bonus Points
Elemental Kinship - Those born of the Elemental Dragons, of blood or of spirit share a bond imperishable (+2 Learning +2 Diplomacy; begin with the friendship of a Thunderbird one of the rainbow hued warlike air elementals; the spirit will aid you if you have need of, particularly in battle; and its favor leaves some indelible mark on you) -3 Bonus Points
OOC: You guys might want to keep some of those bonus points for the last character creation round if you want more than seven charms to start with.