The world has changed. On a day like any other, a tear in the fabric of reality itself was suddenly and violently torn open. Like the claws of some terrible beast had cut and ripped a wound into the universe itself, and from that wound spilled forth creatures. Hordes of monsters charged out of the breach into our world and slaughtered countless people in a frenzy, the initial death counts in the millions within the first week as cities were overrun, the police and military forces who tried to fight off the monsters and protect the civilians barely making a dent. Along with the creatures, dubbed Biomorphs, was a flood of exotic energies that spread out from the breach across the world, causing several strange phenomenon to occur in places where it gathers into dense pockets and creating new materials.
Eventually, the world's governments were forced to work together to create a force to contain the threat. The best of the best from across the globe united under one banner. A containment zone was set up in order to prevent the monsters from spreading any further, and to quarantine the area around the wound in reality designated as the Alpha Breach. However, beyond the containment zone, smaller breaches will be torn open and require intervention as monsters emerge from them. And often, these monsters are led by a giant towering beast that possesses greater strength and abilities than the smaller creatures. Officially designated as Titans, these kaiju-like entities require the usage of experimental mechanized combat units called Slayers in order to take down.
You are the commander of this organization, but who are you?
[ ] The Soldier: A soldier who was on the ground during the initial conflicts between humanity and the Biomorphs. You led your squad through hell and back, saving lives and putting down a number of different Biomorphs, becoming skilled in fighting the enemy and learning their weaknesses. You were there to see Slayer-01 kill a Titan and helped to clear out pockets of Biomorphs and protect the construction of the walls of the containment zone. Now, you serve as the commander of the organization, ready to use your experience to further help humanity fight back against the invaders. (Gain the Veteran Trait: +10 to Military Actions. Gain 1 Veteran Hero Unit.)
[ ] The Scientist: A brilliant scientist who has taken to studying the Biomorphs and the exotic energy from the Alpha Breach and the one who invented the Slayers. You seek to use the opportunity presented by the Alpha Breach in order to advance mankind into a new age, and what better way to test your developments than on the plentiful targets found in the Biomorphs? (Gain the Genius Trait: +10 to Research Actions. Research Actions get 1 Free Re-Roll.)
[ ] The Engineer: A skilled and innovative engineer that can build just about anything and build it to last. While you weren't the one to come up with the Slayers, you are the one who built them and made them a reality. Same with the containment zone. When it comes to mechanics and industrial stuff, you're the best at what you do, and you know how to do it pretty cheap too without losing quality. (Gain the Innovator Trait: +10 to Industrial Actions. 1 Industrial Action can be given a 50% Discount.)
[ ] The Diplomat: You have a silver tongue and know how to use it to get what you want and have people work together. You've got friends who can help you out run this show and have an idea on where to get more, plus you can convince the politicians to send some extra cash your way once in a while. (Gain the Silver-Tongue Trait: +10 to Diplomatic Actions. Can use connections to Double Funding for 1 Turn, 2 Turn Cooldown.)
[ ] The Agent: You've been a spy, an assassin, and an investigator. You've stalked the shadows and gazed into the abyss that is the dark side of humanity. You know there are those out there who would screw over everyone else just to benefit themselves, or who hold back something vital to the cause. You also know how to deal with them. (Gain the Infiltrator Trait: +10 to Intrigue Actions. Can Investigate 1 Target without using up an Intrigue Action Slot.)
And what is your name?
[ ] Write-In.
And what is your gender?
[ ] Male
[ ] Female
Of course, the world isn't content to simply throw one apocalyptic event at humanity, that would be too easy! Whether it was simmering under the surface or was something caused by the Alpha Breach and the exotic energies it was flooding the world, there have been rumors of strange phenomena happening in the world along with developments that could prove to either be a boon… or a complication to your mission.
Choose One Boon.
[ ] Cyberware Development: It seems that your organization has been given access to some experimental cybernetic augmentation in order to help research and development in the field for military and civilian cybernetics. (Unlocks Cyberware Tech, Cyberware Actions Unlocked)
[ ] Slayer Factory: Your HQ has been outfitted with a facility dedicated to the production of parts and equipment for Slayers, and is outfitted with tools and sections for repair and maintenance. (Cost for Slayers Construction and Repair reduced.)
[ ] Surplus Military: Your forces have received a significant increase in numbers and equipment, expanding your operational strength. Mostly in the form of vehicles. (Start with an extra 30 IFV Units, 10 Tank Units, and 20 Self Propelled Howitzer Units.)
[ ] Nuclear Option: Sometimes, when you have exhausted every alternative, you just need to leave nothing but scorched earth and glass. You've obtained permission and a pair of 50 kiloton Tactical Nuclear Warheads. While you only get the two, and need to practically beg if you want more, if it looks like you're already up a creek without a paddle… (Gain 2 Tac-Nukes. Usage will wipe out all none-giant units in an AO, and severely damage all Giant units.)
[ ] General Mobilization: Your world is being invaded, and you need boots on the ground to take the fight to the enemy, wherever they may appear! Thankfully, it seems that particular memo has gotten around, and you'll be able to get more troops than you otherwise would. (Gain an additional 12 Infantry Units at Start. Military Recruitment will auto-succeed, giving 2d6 Infantry Units.)
[ ] Lightning Bolt 2: Seems you've gotten your hands a special deal that allows you to order some VTOL Lightning IIs for cheap, a few have already been sent over to your hangers. (3 Lightning 2 VTOL Units, Lightning 2 VTOL Units have Discounts and are available to purchase.)
[ ] Next-Gen Slayer: You've got a preview of the future in Anti-Titan technology, a prototype for a 2nd Generation Slayer has been deemed ready for field operations. (Start with 1 Gen-2 Slayer.)
[ ] Exotic Material Stockpile: You've managed to acquire a supply of materials affected and created by the exotic energies of the Alpha Breach. What you can use them for is something you'll have to figure out. (Gain 10 Units of Exotic Materials.)
[ ] Advanced Detection Array: Your HQ has been upgraded with a special sensor array to give you advance warning when the Alpha Breach is going to discourage more Biomorphs and give you an idea of how many there's going to be. (Gain warning when Biomorph Flood occur, and how many units are part of it.)
[ ] Preserved Titan Corpse: You have an intact body of a Biomorph Titan in your possession, preserved and ready for study. The secrets held within its flesh could give all sorts of insights into their nature. (Titan Research Unlocked and +10 to 1 Biomorphic Research Action.)
Must Choose One Complication, But Can Choose Two More. With each Additional Complication, Choose an Additional Boon.
[ ] The Beta Breach: Turns out there was a second permanent Breach, and you had to set up a second containment zone there as well. This means you'll have to split your forces to garrison both containment zones and deal with two Biomorph Floods. (Must deal with Two Biomorph Floods.)
[ ] Breach Cults: The world is full of crazies, and these people are the dangerous kind. Cults have started to spring up that revolve around the Breach and the Biomorphs. They're a subversive element that would certainly get in your way and cause problems. (Breach Cults added as an Enemy Faction.)
[ ] Breach Jamming: Whatever energy the Alpha Breach is giving off, it really doesn't play nice with things like satellites, radios, and radar. It's like a broad-spectrum jammer on steroids. At least the landlines and satellite imaging still work. (Alpha Breach and Exotic Energy dense areas jam satellite signals, radios, and radar, causing a -20 Malus on detection using conventional methods and disabling wireless communication nearby.)
[ ] High Slayer Attrition: Slayers are complicated machines meant to fight giant monsters, and unfortunately that means that when they get banged up, it costs a lot of time and resources to fix them up. Which is extra problematic since it seems your pilots seem to have issues not getting hit. (Slayers are more likely to get damaged in fights, repair cost is doubled.)
[ ] Oil Shortage: Seems that Biomorph decided they wanted to throw a bit more fuel to the fire, by literally setting fire to a major oil field. Making sure your vehicles have enough fuel in the tank is going to be significantly more expensive. (+30% Vehicle Upkeep, Gas Prices skyrocketed.)
[ ] Meta-Emergence: Turns out that the exotic energies of the Breach are causing certain people to develop supernatural abilities. Said supernatural powers are also causing people to freak out and drawing the attention of several players. You might have to expand your operations to cover this mess… (Meta-Humans are a thing now, for good and bad.)
[ ] Patchwork World: It seems it's not just Biomorphs that have come over from the Breach, parts of the Earth have been covered in areas where the environment has been overwritten by an alien landscape, filled with anomalous phenomena and replacing what was there before. (Areas of Earth replaced with Anomalous Environments, with their own threats within.)
[ ] L-Class Biomorphs: Turns out, Biomorphs can get bigger than Titan. Leviathan or L-Class Biomorphs are to Titans and Slayers what Titans and Slayers are to normal people, Giants among Giants, and living calamities that could wipe cities off the map. They're rare, but you'd need an entire team of Slayers backed up with an army to handle one. (L-Class Biomorphs added to Biomorph Forces.)
[ ] Slayer Leak: Someone has managed to spread the schematics and tech behind the Slayers, meaning others can now figure out how to build their own Slayers for their own use. (Slayer tech is now out in the open.)
[ ] Toxic Biomorphs: Biomorphs enjoy making use of toxins and poisons that are very effective on your men, and when a large group of Biomorphs have gathered and claimed an area, it becomes infested with toxic spore clouds. You needed Haz-Ops equipment in order to take the fight to them. (Infantry Units take longer to heal when wounded by Biomorphs. Biomorph Nests will automatically Poison all Infantry Units without Haz-Ops Equipment.)