Slayer Command: XCOM with Monsters and Mecha

Created
Status
Ongoing
Watchers
149
Recent readers
0

Take command of the Anti-Biomorph and Breach Containment Taskforce. Build your forces, fight monsters from beyond the Breach, keep the world from ending. Oh, and prepare for your people to die.
OP: Character Creation, Boons, and Complications.
Location
USA
The world has changed. On a day like any other, a tear in the fabric of reality itself was suddenly and violently torn open. Like the claws of some terrible beast had cut and ripped a wound into the universe itself, and from that wound spilled forth creatures. Hordes of monsters charged out of the breach into our world and slaughtered countless people in a frenzy, the initial death counts in the millions within the first week as cities were overrun, the police and military forces who tried to fight off the monsters and protect the civilians barely making a dent. Along with the creatures, dubbed Biomorphs, was a flood of exotic energies that spread out from the breach across the world, causing several strange phenomenon to occur in places where it gathers into dense pockets and creating new materials.

Eventually, the world's governments were forced to work together to create a force to contain the threat. The best of the best from across the globe united under one banner. A containment zone was set up in order to prevent the monsters from spreading any further, and to quarantine the area around the wound in reality designated as the Alpha Breach. However, beyond the containment zone, smaller breaches will be torn open and require intervention as monsters emerge from them. And often, these monsters are led by a giant towering beast that possesses greater strength and abilities than the smaller creatures. Officially designated as Titans, these kaiju-like entities require the usage of experimental mechanized combat units called Slayers in order to take down.

You are the commander of this organization, but who are you?

[ ] The Soldier: A soldier who was on the ground during the initial conflicts between humanity and the Biomorphs. You led your squad through hell and back, saving lives and putting down a number of different Biomorphs, becoming skilled in fighting the enemy and learning their weaknesses. You were there to see Slayer-01 kill a Titan and helped to clear out pockets of Biomorphs and protect the construction of the walls of the containment zone. Now, you serve as the commander of the organization, ready to use your experience to further help humanity fight back against the invaders. (Gain the Veteran Trait: +10 to Military Actions. Gain 1 Veteran Hero Unit.)

[ ] The Scientist: A brilliant scientist who has taken to studying the Biomorphs and the exotic energy from the Alpha Breach and the one who invented the Slayers. You seek to use the opportunity presented by the Alpha Breach in order to advance mankind into a new age, and what better way to test your developments than on the plentiful targets found in the Biomorphs? (Gain the Genius Trait: +10 to Research Actions. Research Actions get 1 Free Re-Roll.)

[ ] The Engineer: A skilled and innovative engineer that can build just about anything and build it to last. While you weren't the one to come up with the Slayers, you are the one who built them and made them a reality. Same with the containment zone. When it comes to mechanics and industrial stuff, you're the best at what you do, and you know how to do it pretty cheap too without losing quality. (Gain the Innovator Trait: +10 to Industrial Actions. 1 Industrial Action can be given a 50% Discount.)

[ ] The Diplomat: You have a silver tongue and know how to use it to get what you want and have people work together. You've got friends who can help you out run this show and have an idea on where to get more, plus you can convince the politicians to send some extra cash your way once in a while. (Gain the Silver-Tongue Trait: +10 to Diplomatic Actions. Can use connections to Double Funding for 1 Turn, 2 Turn Cooldown.)

[ ] The Agent: You've been a spy, an assassin, and an investigator. You've stalked the shadows and gazed into the abyss that is the dark side of humanity. You know there are those out there who would screw over everyone else just to benefit themselves, or who hold back something vital to the cause. You also know how to deal with them. (Gain the Infiltrator Trait: +10 to Intrigue Actions. Can Investigate 1 Target without using up an Intrigue Action Slot.)

And what is your name?

[ ] Write-In.

And what is your gender?

[ ] Male
[ ] Female






Of course, the world isn't content to simply throw one apocalyptic event at humanity, that would be too easy! Whether it was simmering under the surface or was something caused by the Alpha Breach and the exotic energies it was flooding the world, there have been rumors of strange phenomena happening in the world along with developments that could prove to either be a boon… or a complication to your mission.

Choose One Boon.

[ ] Cyberware Development: It seems that your organization has been given access to some experimental cybernetic augmentation in order to help research and development in the field for military and civilian cybernetics. (Unlocks Cyberware Tech, Cyberware Actions Unlocked)

[ ] Slayer Factory: Your HQ has been outfitted with a facility dedicated to the production of parts and equipment for Slayers, and is outfitted with tools and sections for repair and maintenance. (Cost for Slayers Construction and Repair reduced.)

[ ] Surplus Military: Your forces have received a significant increase in numbers and equipment, expanding your operational strength. Mostly in the form of vehicles. (Start with an extra 30 IFV Units, 10 Tank Units, and 20 Self Propelled Howitzer Units.)

[ ] Nuclear Option: Sometimes, when you have exhausted every alternative, you just need to leave nothing but scorched earth and glass. You've obtained permission and a pair of 50 kiloton Tactical Nuclear Warheads. While you only get the two, and need to practically beg if you want more, if it looks like you're already up a creek without a paddle… (Gain 2 Tac-Nukes. Usage will wipe out all none-giant units in an AO, and severely damage all Giant units.)

[ ] General Mobilization: Your world is being invaded, and you need boots on the ground to take the fight to the enemy, wherever they may appear! Thankfully, it seems that particular memo has gotten around, and you'll be able to get more troops than you otherwise would. (Gain an additional 12 Infantry Units at Start. Military Recruitment will auto-succeed, giving 2d6 Infantry Units.)

[ ] Lightning Bolt 2: Seems you've gotten your hands a special deal that allows you to order some VTOL Lightning IIs for cheap, a few have already been sent over to your hangers. (3 Lightning 2 VTOL Units, Lightning 2 VTOL Units have Discounts and are available to purchase.)

[ ] Next-Gen Slayer: You've got a preview of the future in Anti-Titan technology, a prototype for a 2nd Generation Slayer has been deemed ready for field operations. (Start with 1 Gen-2 Slayer.)

[ ] Exotic Material Stockpile: You've managed to acquire a supply of materials affected and created by the exotic energies of the Alpha Breach. What you can use them for is something you'll have to figure out. (Gain 10 Units of Exotic Materials.)

[ ] Advanced Detection Array: Your HQ has been upgraded with a special sensor array to give you advance warning when the Alpha Breach is going to discourage more Biomorphs and give you an idea of how many there's going to be. (Gain warning when Biomorph Flood occur, and how many units are part of it.)

[ ] Preserved Titan Corpse: You have an intact body of a Biomorph Titan in your possession, preserved and ready for study. The secrets held within its flesh could give all sorts of insights into their nature. (Titan Research Unlocked and +10 to 1 Biomorphic Research Action.)

Must Choose One Complication, But Can Choose Two More. With each Additional Complication, Choose an Additional Boon.

[ ] The Beta Breach: Turns out there was a second permanent Breach, and you had to set up a second containment zone there as well. This means you'll have to split your forces to garrison both containment zones and deal with two Biomorph Floods. (Must deal with Two Biomorph Floods.)

[ ] Breach Cults: The world is full of crazies, and these people are the dangerous kind. Cults have started to spring up that revolve around the Breach and the Biomorphs. They're a subversive element that would certainly get in your way and cause problems. (Breach Cults added as an Enemy Faction.)

[ ] Breach Jamming: Whatever energy the Alpha Breach is giving off, it really doesn't play nice with things like satellites, radios, and radar. It's like a broad-spectrum jammer on steroids. At least the landlines and satellite imaging still work. (Alpha Breach and Exotic Energy dense areas jam satellite signals, radios, and radar, causing a -20 Malus on detection using conventional methods and disabling wireless communication nearby.)

[ ] High Slayer Attrition: Slayers are complicated machines meant to fight giant monsters, and unfortunately that means that when they get banged up, it costs a lot of time and resources to fix them up. Which is extra problematic since it seems your pilots seem to have issues not getting hit. (Slayers are more likely to get damaged in fights, repair cost is doubled.)

[ ] Oil Shortage: Seems that Biomorph decided they wanted to throw a bit more fuel to the fire, by literally setting fire to a major oil field. Making sure your vehicles have enough fuel in the tank is going to be significantly more expensive. (+30% Vehicle Upkeep, Gas Prices skyrocketed.)

[ ] Meta-Emergence: Turns out that the exotic energies of the Breach are causing certain people to develop supernatural abilities. Said supernatural powers are also causing people to freak out and drawing the attention of several players. You might have to expand your operations to cover this mess… (Meta-Humans are a thing now, for good and bad.)

[ ] Patchwork World: It seems it's not just Biomorphs that have come over from the Breach, parts of the Earth have been covered in areas where the environment has been overwritten by an alien landscape, filled with anomalous phenomena and replacing what was there before. (Areas of Earth replaced with Anomalous Environments, with their own threats within.)

[ ] L-Class Biomorphs: Turns out, Biomorphs can get bigger than Titan. Leviathan or L-Class Biomorphs are to Titans and Slayers what Titans and Slayers are to normal people, Giants among Giants, and living calamities that could wipe cities off the map. They're rare, but you'd need an entire team of Slayers backed up with an army to handle one. (L-Class Biomorphs added to Biomorph Forces.)

[ ] Slayer Leak: Someone has managed to spread the schematics and tech behind the Slayers, meaning others can now figure out how to build their own Slayers for their own use. (Slayer tech is now out in the open.)

[ ] Toxic Biomorphs: Biomorphs enjoy making use of toxins and poisons that are very effective on your men, and when a large group of Biomorphs have gathered and claimed an area, it becomes infested with toxic spore clouds. You needed Haz-Ops equipment in order to take the fight to them. (Infantry Units take longer to heal when wounded by Biomorphs. Biomorph Nests will automatically Poison all Infantry Units without Haz-Ops Equipment.)
 
Last edited:
Organization Data
The Anti-Biomorph and Breach Containment Task Force.

Doctor Laura Thompson.


Traits
Genius: +10 to Research Actions. Research Actions get 1 Free Re-Roll.

Department Heads
Commander Felix Adams



Traits:
Art of War: +10 Bonus Vs Humanoid Enemies.

Eye for Talent: Recruitment Actions have Chance to Spawn Hero Units outside of Crits.

Doctor Moira Vahlen


Traits
Xeno-Biology Expert: +20 to Xeno-Biology Research Rolls (Biomorph and Titan Research)

Modern Frankenstein: When gaining Bio/Cyberware Augmentations, Gain a Chance of Automatically Gaining a Second Augmentation. Augmentation Actions Get 1 Re-Roll.

Emily Chambers



Traits
Traits: Mechanical Engineer: +10 to Vehicles and Slayer Industrial Rolls

Tinkerer: +10 to In-House Industrial Projects (Can Stack with other Traits)

Josephine

Traits
Silver Tongue, Golden Touch: Actions that involve acquiring additional Funding will have a +20 added to their Rolls. On Success, add an extra +200 to Funding reward.

Smoothing Ruffled Feathers: Gain 1 Re-Roll for Failed Diplomacy Actions with a +10.



Traits
Forger of Faces: +20 to Intrigue Actions when Infiltrating Organizations and Intel Gathering.

Mission Multi-Tasking: You can take an Extra Action when all Intrigue Action Slots are Used.

Hero Units

Traits: Cyber Savant: +15 to Cyber-Warfare Rolls
???

Slayer Pilots


Trait(s)
Melee Specialist: This Pilot prefers using melee weapons and gains a +10 to Attack Rolls when using Melee attacks.
???: ???


Trait(s)
Weapon Nut: This Pilot likes weapons, a lot actually! They can't help but fine tune and adjust weapons to their specifications. Their Slayer will gain a +5 Bonus to Attack Rolls initially with all weapons, but for each additional operation they keep the same Loadout, it increases to +10/+15/+20.
???: ???


Trait(s)
Talented Learner: This Pilot has an ability to rapidly learn and pick up skills at an astonishing pace. Is unaffected by the Untested Malus from Slayer after Upgrades and Retrofits.
???: ???

Notable Facilities

Slayer Factory: Decreases Cost for Slayer Construction and Repair.

Secondary Labs: +5 to Research Actions and +1 Re-Roll on Failed Research Actions.

Secondary Workshops: +5 to Industrial Actions and +1 Re-Roll on Failed Industrial Actions.

Hospital: Infantry Units and Slayer Pilots recover faster and can survive worse injuries, Medical Grade Cyberware can be installed here.

Bio-Augmention Facility: Allows for Bio-Augmentation.

Forces:
1 Slayer Unit=1 Slayer
1 Vehicle/Aircraft Unit=4 Vehicles/Aircraft
1 Infantry Unit=20 Infantrymen

3 Slayer mk1 Units
25 Mechanized Infantry Units (2/25 as Base Security, 23/25 Free)
2 Transport Helicopter Units
2 Combat Helicopter Units
2 IFV Units
1 Tank Unit (Standard)
3 Tank Units (Experimental)
 
Last edited:
@ShieldCrown I have a good idea on what Cyberware can give us but could you clarify what it is exactly? is it general upgrades for our infantry or does this include Slayer tech?
 
[X] War never changes.
[X] The Soldier: A soldier who was on the ground during the initial conflicts between humanity and the Biomorphs. You led your squad through hell and back, saving lives and putting down a number of different Biomorphs, becoming skilled in fighting the enemy and learning their weaknesses. You were there to see Slayer-01 kill a Titan and helped to clear out pockets of Biomorphs and protect the construction of the walls of the containment zone. Now, you serve as the commander of the organization, ready to use your experience to further help humanity fight back against the invaders. (Gain the Veteran Trait: +10 to Military Actions. Gain 1 Veteran Hero Unit.)
[X] Larry Caul
[X] Cyberware Development: It seems that your organization has been given access to some experimental cybernetic augmentation in order to help research and development in the field for military and civilian cybernetics. (Unlocks Cyberware Tech, Cyberware Actions Unlocked)
[ X] Advanced Detection Array: Your HQ has been upgraded with a special sensor array to give you advance warning when the Alpha Breach is going to discourage more Biomorphs and give you an idea of how many there's going to be. (Gain warning when Biomorph Flood occur, and how many units are part of it.)
[X] Preserved Titan Corpse: You have an intact body of a Biomorph Titan in your possession, preserved and ready for study. The secrets held within its flesh could give all sorts of insights into their nature. (Titan Research Unlocked and +10 to 1 Biomorphic Research Action.)
[ X] Patchwork World: It seems it's not just Biomorphs that have come over from the Breach, parts of the Earth have been covered in areas where the environment has been overwritten by an alien landscape, filled with anomalous phenomena and replacing what was there before. (Areas of Earth replaced with Anomalous Environments, with their own threats within.)
[X] Meta-Emergence: Turns out that the exotic energies of the Breach are causing certain people to develop supernatural abilities. Said supernatural powers are also causing people to freak out and drawing the attention of several players. You might have to expand your operations to cover this mess… (Meta-Humans are a thing now, for good and bad.)
[X] Breach Cults: The world is full of crazies, and these people are the dangerous kind. Cults have started to spring up that revolve around the Breach and the Biomorphs. They're a subversive element that would certainly get in your way and cause problems. (Breach Cults added as an Enemy Faction.)
 
Last edited:
@ShieldCrown I have a good idea on what Cyberware can give us but could you clarify what it is exactly? is it general upgrades for our infantry or does this include Slayer tech?
Cyberware Tech can be used to boost Infantry and Slayer Pilots, along with a few other things.

Medical Grade and Military Grade prosthetics, cybernetic augmentations to things like artificial muscles, enhancing nervous systems, enhanced optics, and more.
 
[X] Plan: You want the Best? Here I am
-[X] The Soldier
-[X] Nick "Havoc" Parker
-[X] Male
-[X] Lightning Bolt 2: Seems you've gotten your hands a special deal that allows you to order some VTOL Lightning IIs for cheap, a few have already been sent over to your hangers. (3 Lightning 2 VTOL Units, Lightning 2 VTOL Units have Discounts and are available to purchase.)
-[X] Next-Gen Slayer: You've got a preview of the future in Anti-Titan technology, a prototype for a 2nd Generation Slayer has been deemed ready for field operations. (Start with 1 Gen-2 Slayer.)
-[X] Advanced Detection Array: Your HQ has been upgraded with a special sensor array to give you advance warning when the Alpha Breach is going to discourage more Biomorphs and give you an idea of how many there's going to be. (Gain warning when Biomorph Flood occur, and how many units are part of it.)
-[X] Meta-Emergence: Turns out that the exotic energies of the Breach are causing certain people to develop supernatural abilities. Said supernatural powers are also causing people to freak out and drawing the attention of several players. You might have to expand your operations to cover this mess… (Meta-Humans are a thing now, for good and bad.)
-[X] Patchwork World: It seems it's not just Biomorphs that have come over from the Breach, parts of the Earth have been covered in areas where the environment has been overwritten by an alien landscape, filled with anomalous phenomena and replacing what was there before. (Areas of Earth replaced with Anomalous Environments, with their own threats within.)
-[X] Slayer Leak: Someone has managed to spread the schematics and tech behind the Slayers, meaning others can now figure out how to build their own Slayers for their own use. (Slayer tech is now out in the open.)

I am curious, why did you choose these options?
The idea is to get the boons that take a while to get. Getting Lightning2s are going to be expensive without a discount and having air power to bomb or deal with any fliers are great to have.

The Gen-2 Slayer would likely be great at killing Titans and could get us a Titan Corpse fairly soon, if the Veteran Hero can be a Slayer pilot, even better. If not then having a competent Field Commander is not a bad idea to have too. Plus once we get Slayer Factory built, we can build Gen2s immediately instead of researching it with Turns.

For the last boon, its more process of elimination. The Cyber research will require some investment first before it can pay off and even then it will provide marginal bonuses to our troops. Cyborg infantry that can carry a Tank cannon hits just as hard as a Tank but will need a few turns to research. So I can wait to have Cyborgs after we get settled in and can spare the research.

Slayer Factory, Surplus Military, and General Mobilization we can get through actions. The Nukes are a good safety blanket but if do well enough to not need it then that boon can be spent somewhere else.

That leaves Advanced Sensors, which would take a few turns of Research and Industrial to make and the fact that scouting is SO important in every strategy game I play. I mean free map hacks.

For the complication, Metas are a complication that could benefit us in the form of Meta soldiers. Patchwork could be a source of research and is the least harmful that could at least give us new research options. And Slayer leak is the same, least harmful yet could provide new research, plus we have a Gen2 Slayer so unless they got the plans for a Gen2, our Slayer is better and we have jets to bomb it too. Every other option are all negatives, I was tempted to go Beta Breach for more enemy corpses to study and more combat to level up our troops but since we only have 1 Gen2 I think its better to just focus on Alpha.
 
Last edited:
A plan named War Never Changes begs for a response.

[x] Plan: War Has Changed
-[x] The Scientist
-[x] Laura Thompson
-[x] Female
-[x] Cyberware Development
-[x] Slayer Factory
-[x] Preserved Titan Corpse
-[x] Meta-Emergence
-[x] Breach Cults
-[x] Slayer Leak
... I really want to take both Breach Cults and Leviathans, but can't really compromise on throwing both the society-shifting complications in.

Anyway, this plan is aimed towards forging a very elite group of slayers, with the scientist, cyberware, meta-emergence, and the slayer leak* playing into this, and then deploying a lot of them backed up by the Slayer Factory and any research that benefits. It puts relatively less focus on the conventional military, being more of a specialist formation than a combined arms force. As I see it, its primary weakness is going to be the first few battles, before research and development has a chance to iterate, but this is tempered by all of the complications being relatively slow burns as opposed to things like Beta Breach. Due to the Breach Cults likely compounding with Slayer Leak and Meta-Emergence, I'm thinking this is close to the maximum for enemy diversity, only short of swapping Slayer Leak for Patchwork Earth.

*: Slayer Leak doesn't only mean that other factions might start building slayers, but also that other factions might do their own R&D and find their own improvements we might have overlooked until we loot a slayer with a psionic amplifier or whatnot.
 
[X] Plan Mechs vs Everything
-[X] The Soldier
-[X] Male
-[X] Manuel Pastrana
-[X] Advanced Detection Array
-[X] Next-Gen Slayer
-[X] Slayer Factory
-[X] The Beta Breach
-[X] Breach Cults
-[X] Meta-Emergence

We're looking at mechs, mechs and more mechs. And knowing where to put them.

The bad guys are going to be crawling out of the woodwork though.
 
[X] War never changes.

Probably the best to choose we get good Intel, a reaserch option that would be a bitch to acquire and advanced medical

Kinds scared of the synergy of meta, zone and cult but I like them more than money issues with our motor pool, having potentially hostile slayers and increased losses, a 2nd battle field we need slayers at, bad Intel, poisoned copses and especially L class.
 
I am curious, why did you choose these options?
The idea is to get the boons that take a while to get. Getting Lightning2s are going to be expensive without a discount and having air power to bomb or deal with any fliers are great to have.

The Gen-2 Slayer would likely be great at killing Titans and could get us a Titan Corpse fairly soon, if the Veteran Hero can be a Slayer pilot, even better. If not then having a competent Field Commander is not a bad idea to have too. Plus once we get Slayer Factory built, we can build Gen2s immediately instead of researching it with Turns.

For the last boon, its more process of elimination. The Cyber research will require some investment first before it can pay off and even then it will provide marginal bonuses to our troops. Cyborg infantry that can carry a Tank cannon hits just as hard as a Tank but will need a few turns to research. So I can wait to have Cyborgs after we get settled in and can spare the research.

Slayer Factory, Surplus Military, and General Mobilization we can get through actions. The Nukes are a good safety blanket but if do well enough to not need it then that boon can be spent somewhere else.

That leaves Advanced Sensors, which would take a few turns of Research and Industrial to make and the fact that scouting is SO important in every strategy game I play. I mean free map hacks.

For the complication, Metas are a complication that could benefit us in the form of Meta soldiers. Patchwork could be a source of research and is the least harmful that could at least give us new research options. And Slayer leak is the same, least harmful yet could provide new research, plus we have a Gen2 Slayer so unless they got the plans for a Gen2, our Slayer is better and we have jets to bomb it too. Every other option are all negatives, I was tempted to go Beta Breach for more enemy corpses to study and more combat to level up our troops but since we only have 1 Gen2 I think its better to just focus on Alpha.
 
Last edited:
[X] Plan: Dr Asura and his indestructible machine
-[X] The Scientist
-[X] Dr Sato Asura
--[X] Male
-[X] Next-Gen Slayer
-[X] Advanced Detection Array
-[X] Preserved Titan Corpse
-[X] L-Class Biomorphs
-[X] Patchwork World
-[X] Breach Cults

[X] Plan: Slayer's Rise
-[X] The Soldier
-[X] MJ Sayiko Armeo
--[X] Female
-[X] Next-Gen Slayer
-[X] Lightning Bolt 2
-[X] Cyberware Development
-[X] Meta-Emergence
-[X] Slayer Leak
-[X] Breach Cults

As you can tell from the charter names both of my plans are heavily inspired by giant robot anime with the first plan representing classic super robots (ex Mazinger Z) and the second plan more inspired by modern real robot shows (ex Mobile Suit Gundam).
 
Last edited:
[X] Plan: Dr Asura and his indestructible machine
-[X] The Scientist
-[X] Dr Sato Asura
--[X] Male
-[X] Next-Gen Slayer
-[X] Preserved Titan Corpse
-[X] L-Class Biomorphs
-[X] Patchwork World
-[X] Breach Cults
This plan has an unused Boon Slot you can fill.
I see, that's an understandable explanation.
Plan: War Has Changed
Interesting, thank you for including an explanation with your plan.
 
[X] Plan: To Fight Monsters, We Made Monsters
-[X] The Engineer
-[X] Write-In.
--[X] Dr. Luzia Kassner-Maillard
-[X] Slayer Factory
-[X] Next-Gen Slayer
-[X] Patchwork World
-[X] Slayer Leak

Mechs? Mechs!
 
OK. After reading through it, this is my favorite of the plans:

[X] Plan: You want the Best? Here I am

It seems to be the best thought out, and not just a fucking fallout reference.

Unfortunately, it looks like the reference is going to win.
 
Back
Top