King Ulthuan has gone on tour to Avelorn
In the second year of his reign, King of Ulthuan, Ultran Stormwing went on his traditional tour to Avelorn, where he entered into a ritual marriage of one year to Alarielle. Moreover, unlike traditional gifts, according to rumors, he presented her with a sword as a gift and asked her to become his warrior queen, who would not only have to perform traditional rituals, but would have the right to lead troops into battle for good reason.
The Grimguard prepares a new expedition
Rumors come from Yvresse that Eltharion the Grim is preparing a new punitive expedition against the orcs and goblins. This only reinforces rumors that Grom Punch has survived and is now gathering new forces in the Southlands to strike at Ulthuan again. So far, however, the expedition has been limited solely by the forces of Prince Yvresse himself, and he has not yet gone to ask for help from any of the princes of Ulthuan.
Werewolves in Kislev
The population flees from Praag, as according to rumors it has become a lair for a new breed of werewolves. Unlike the usual wulfen-beasts, they have the ability to control their transformation into animals and can turn other people into animals. According to rumors that have reached Erengrad, werewolves and wererats have staged a real secret war in the city among themselves, and an increasing number of people are found in the doorways, pale and almost devoid of blood.
Invasion of the army of Nurgle on the Empire
The Chaos host under the leadership of Tamurkhan attacked Nuln and was defeated in a bloody battle with the combined efforts of the army of the Countess of Nuln, local engineers, as well as a few magicians and other heroes that were in the city. Kurgan's army is almost fully destroyed, but the Chaos dwarves have retreated and retreated to the Border Principalities. In addition, no one has ever found the body of Tamurkhan himself, leading many to fear that he was also able to somehow escape from this threat.
Vampires in Arabia
Merchants from the Southlands report that an army of the dead is marching from the jungle through the desert under the control of a new group of vampires. They look like huge clumsy fat men and, unlike many other vampires, they prefer not only to drink blood, but completely devour their victims. A group of Myrmidian priests from Estalia set off to help the population of Arabia, declaring that the spears of the light of their goddess would be able to pierce the carcasses of these vile creatures.
None of these entries ring any particular alarm bells for me, at least compared to potential Malekith shenanigans and Archaon... or am I missing something here?
Martial Skill: 13
Personal Combat Skill: 8
Diplomacy Skill: 12
Government Skill: 13
Education Skills: 19
Intrigue Skill: 14
Traits:
Wizard King: You are a magician, which at least significantly raises your understanding of the occult part of the universe. Not to mention that you can use your knowledge in a wide variety of areas, depending on what you specialize in.
Specialization in High Magic: This is the pinnacle of understanding of magic, inaccessible to any mortal people except elves, since only elves can fully understand all the winds of magic. You do not necessarily know how to use other winds of magic, but you have at least a theoretical understanding of them, which allows you to use higher magic.
Weirdness: Like many powerful mages from Saphery, you have some... oddities. Perhaps this is the influence of the winds of magic on your psyche. Perhaps this is a feature of the local atmosphere. But one way or another, by the standards of other elves, you are distinguished by amazing tactlessness and disrespect for diplomatic customs.
Courtier. You have served in the court of one of the previous Phoenix Kings, and as a result, you are a good diplomat and schemer.
Scholar of the White Tower: You have not only been trained in magic at the White Tower, but also studied many non-occult sciences, from history to the basics of military strategy, and can rightly consider yourself one of the most learned elves in all of Ulthuan.
****
The first thing you should pay attention to as the Phoenix King is the traditional journey through the realms that each new king takes during the first ten years of being the Phoenix King. And although the travel time is strictly limited, you can safely choose the order of visiting the various principalities. And this is where the main trap lies, which is worth watching, because the time of visiting each particular principality has its own implication, and if some principalities are used to little attention to them, then others will require a visit as soon as possible.
Choose one option, Diplomacy Skill check:
[] - Eataine. Lothern is home to the previous Phoenix King, and thus your being one of the first should be taken as a tribute to Finubar, as well as a declaration of readiness to continue his political course.
[] - Caledor. The most aggressive and independent of the kingdoms of Ulthuan, it will clearly require you to visit as soon as possible, as Caledor has historically been one of the most influential principalities.
[] - Ellyrion. This kingdom is traditionally one of the last, as a result of his little influence. However, if you visit it one of the first, you will show your willingness to stand up for the common people, and not the aristocrats, who can trace their lineage back to the time of Aenarion.
[] - Saphery. Visiting your native principality can be perceived in completely different ways. On the one hand, this may be considered inappropriate favoritism, or vice versa - the desire to solve the problems of Ulthuan using the most understandable and familiar methods to you. It all depends on the approach.
[] - Tiranoc. Tiranoc is a devastated land that has not even come close to recovering from its devastation. a visit to it by the new king will clearly be perceived as a desire to restore Ulthuan to its former splendor.
[] - Chrace. From wild Chrace come some of the best warriors in your realm - the White Lions that protect your person, so the importance of this province should not be forgotten.
[] - Conthique. Ulthuan's fleet is the backbone of its combat power, so it would be best to show recognition to those who build and serve on it.
[] - Yvresse. This rather ruined principality, along with this, is also one of the most militarized due to the efforts of the current Prince Eltharion. And as a result, a visit to this principality will strengthen the position of those who insist on gradual reforms of Ulthuan's army.
****
High elf aristocrats are very different from human feudal lords. They do not aimlessly amass considerable wealth, nor do they waste it senselessly. Instead, they spend these funds on strengthening their own influence through building ties with the crown. Every aristocratic house of Ulthuan will always be ready to help you, but with one clarification... they want you to turn to them for help. They like the king to show his dependence on the support of individual kingdoms, and hate the opposite.
You have 7 dice that you can spend on one or more projects in any ratio you want. However, if you use multiple dice in the same project, you will only get the highest score. However, if you get too crushed by one of the dice, the other dice will save you from getting a penalty.
Current projects: Tiranoc shipyards - 2 years remained, Lothern Sea Guard - 2 years remained.
Also, in this section you must vote by plan!
Fleet Management - Martial Skill
[] - Suppress the dark elves. Probably the main maritime problem for the Old World was and still is your brethren who followed Malekith. Is it any wonder, therefore, that it is better to try to suppress their threat. But it is worth recognizing that when looking to the east, the struggle against the Nors will be weakened. This decision will obviously be popular with the western outer principalities. [-] - The threat of Chaos worshipers has been temporarily stopped, so you don't need to allocate additional forces to this direction for the time being.
[] - Escort ships of other nations. They will obviously be grateful if we patrol the sea routes of other nations, ensuring their safety. And perhaps they will not even forget this fact. But at the same time, Ulthuan itself will obviously be much less protected. Eataine and Cothique, who depend on trade, will obviously be happy about this.
[] - Recall fleets. It is not sad, but we must ensure the security of our native lands and outposts on other continents, and not try to protect others in any way. And we can really make Ulthuan inaccessible to anything but a large army in this way. But our trade will obviously suffer.
Mountain Solution - Martial Skill
[] - Among the inhabitants of Tiranoc, and Ellyrion, where in honor howl on horseback, poorly suitable for mountainous terrain if there is a proposal to fight monsters. Let's just build a wall. After all, even among these monsters, only a very few can do anything with a full-fledged stone wall. Occupation for 2 years.
[] - High Prince Imrik of Caledor suggests persuading the princes to arrange an annual dragon ride over the mountains. We can just burn out any threat. Moreover, with a faint hope, he suggested that other dragons might awaken from this.
[] - The famous hunter from Chrace proposed his own option - to send groups of hunters to the mountains so that they would destroy these monsters right there. The option is very dangerous, but quite realizable, and perhaps one day it will even become everyday.
[] - Hmm... in the distant past, the kings ordered the nobles to arm themselves with a spear, sword and bow and go to the mountains themselves to fight monsters with a chance to earn recognition and gain the glory of a hero. And you just have a large number of idle nobles in Lothern, and simply ambitious individuals.
[] - Creating watcher spells to watch for magical rifts should only be recognized as a first step. We could continue our work by creating some elite mobile squads that would be easy to contact and whose task would be to destroy all the demons near the rifts.
[] - Shadow warriors from Nagarythe are accustomed to hiding from the feelings of the most dangerous monster - a sentient being. It is unlikely that it will be a problem for them to find the most dangerous, but inconspicuous lairs of these creatures?
[] - Despite everything else, we have allies in these mountains - great eagles. And the inhabitants of Avelorn just know how to communicate with them. How are they not excellent informants about potential attacks from the enemy?
[] - This is certainly a rather specific solution, but the fogs enveloping Tor Yvresse confuse the view of outsiders. But will they work for monsters from the mountains? Gotta check this one.
Militia Upgrade - Martial Skill
[] - In Chrace, hunters and soldiers throw darts at the enemy before the battle, which can either hit the body or get stuck in the shield, forcing them to drop it even before the battle begins. This can be a good addition to your combat tactics. Takes 2 years.
[] - The Swordmasters of Hoeth of Saphery offered their services in training the militia. Of course, they will not become new sword masters, but they may benefit from the lessons of such masters.
[] - In Caledor is the forge of Vaul - a huge temple of the god of craft, built literally in a volcano and using lava from it. This temple itself is enchanted, and any weapon forged bears the imprint of this enchantment, even if it has not been enchanted itself. We could use that, if we can talk the priests into it. Takes 3 years.
[] - Avelorn is unlikely to offer much to our troops, it is worth recognizing right away. But there are skillful poets and orators. Perhaps they will write hymns and marches that harden hearts and kindle battle ardor? Takes 2 years.
[] - Nagarythe does not use weapons that cannot be quickly transferred to the required place. So they created their own design for a ballista that only a few elves can carry. A very good example. Takes 3 years.
[] - Yvresse has a good role model in the form of the Silverite Guard - de facto the same militia, but serving on a regular basis. They are only a small part of the principality's army, but they can serve as a good example. Takes 3 years.
[] - Ellyrion relies on its own horsemen to defend the country, and even the humble often fight on horseback. Perhaps we should try to create additional support forces for the Silver Helmets from the common people? Takes 3 years.
Fleet Upgrades - Martial Skill
[] - Delegation from Chrace offered to use their White Lions as boarding teams in naval battles. They will be useless until the fight, but when the time comes to the massacre, these ax fighters will be peerless. Takes 2 years.
[] - Eataine, the trading capital of the world, has suggested using ships disguised as merchant ships to lure pirates and then unleash their full power on them. This tactic... deserves consideration. Takes 3 years.
[] - Ellyrion is interested in such a potential improvement for our fleet as small ships equipped with a large number of ballistas. They will be of little use for boarding, but it will be almost impossible to catch them. Takes 3 years.
[] - Conthique and Eathain have a long history of naval rivalry, and although Conthique's fleet is larger, Eataine has his great dragonships. Perhaps Conthique should start creating something comparable? Takes 3 years.
[] - Nagarythe is completely unsuitable for building a fleet - too often it becomes a victim of attacks from the sea, and there are almost no forests here. But could they be a good option for placing a system of watchtowers that will warn of attacks by foreign forces? Takes 2 years.
[] - The Princes of Caledor proposed a very specific option. The main problem for any maritime threat is the dragon raid. But even if a dragon can fly over the ocean, it cannot patrol the sea over the ocean for a long time. But... we can build a ship that will carry dragons. Takes 3 years.
[] - The shores of Yvresse itself protect, in addition to the island, also its fogs are equally destructive for foreign ships. Perhaps the construction of shrines and the prayer of Ladariel will help spread them along the outer coast? Takes 2 years.
Foreign Lands - Diplomatic Skill
[] - Teclis himself spoke about the emergence of a new powerful human state - the Empire of Sigmar, which, after a thousand years, emerged from a period of fragmentation and even adopted your magical tradition. Perhaps they will become a good ally for you?
[] - Yvresse is protected by fog from any threats. But you are by no means the only nation that is protected in the same way, because there is also Albion, perhaps the oldest human power in existence. Isn't it interesting?
[] - Ellyrion reluctantly admits that there is one place in the world where there are still worthy horses - Bretonnia. And there just rules a wise and powerful ruler...
[] - Avelorn, almost openly on behalf of the Eternal Queen, expressed a desire to communicate with our forgotten colonists from Athel Loren. And they will definitely appreciate interacting with another Isha avatar.
[] - A couple of Caledorians in your court have expressed interest in distant Cathay, where the Dragon Emperor literally rules. Takes 2 years.
[] - Lothern is the trading capital of the world, but most often there are travelers from Tilia, who are called the greatest merchants in all the Old World, although in this land itself there is no semblance of a single leadership.
[] - Several hunters from Chrace have jokingly said that there is no land more like their own than Kislev. This is hardly more than a joke, but maybe we should take a closer look at this northern kingdom?
[] - We could send a new expedition to Lustria. Of course, it is not at all necessary that this group will be able to survive...
[] - One of Tiranoc's interests would be contact with Estalia, located on the opposite side of their principality. What is the reason? The Estalia have begun their own colonization of the New World, and they are watching it closely.
[] - Our travels north to Norsca have brought us news that we have an ally in these lands. A group of knights from the Empire have created a fortress in the rocks on the southern coast of Norsca. Perhaps we should make contact with them and establish a parking lot for our fleet there?
Saphery Extension - Government Skill
[] - At the moment, the prince of Yvresse, Eltharion the Grim, is busy restoring the capital of his principality. And you could help him to a certain extent with this issue by creating a system of tunnels that connect your two principalities through the mountains.
[] - Gardening Saphery. The masters of the jade wind of Magic, as well as representatives from Avelorn, have proposed trying out an attempt to create numerous forests in your principality in the hope that the new forests will become not just plantations, but a receptacle for the souls of the dead elves that now live in the preserved waystones.
[] - Kingdom Research [write-in kingdom]. Perhaps you can use certain experiences from some other kingdom to improve the standard of living in your own land?
[] - Small Tower Construction [write-in magic type]. While all types of magic are studied in the White Tower in an attempt to master the High Magic, you could also create a network of magic academies in your home kingdom that would focus on one particular type of magic, achieving perfection in it alone.
Depopulation problem - Education Skill
[] - The Everqueen is a living avatar of Isha, the mother of all elves and the source of Life itself. If anyone can help in this matter, it's her.
[] - There are a lot of people in Lothern. And over the past thousand years, people have bred like rabbits. Perhaps they are better than you understand this issue?
[] - Tiranoc in the last century is the only principality in which there is a natural increase in population. They obviously know something about this business.
[] - An amazing thing, but the population of Nagarythe, the battlefield with the dark elves, is slowly declining. What is the reason for this phenomenon?
[] - Perhaps the masters of the White Tower can help with this issue, or at least suggest a problem?
[] - A curious fact - a significant proportion of the children of Caledor are conceived in the caves of dragons. This sounds like yet another proof of the fetishism of the Caledorians. But... maybe there really is something besides their own quirks?
Magical Denizens of Ulthuan - Education Skill
[] - You would like to continue your own research into the causes of sleep in dragons. Traces in the scales of dragons indicate that they lack something for a fulfilling life and the need for this only grows with age. But what could be the reason for this?
[] - The shores of Eataine are home to giant eagles. Not as big as in Avelorn, but still huge. They are friendly to the elves, and even let you ride them sometimes, but maybe more can be done here?
[] - Ellyrion is the source of horses for all of Ulthuan. So why not try to find a way to improve them even more? [-] - At the moment you are unable to establish contact with the magical inhabitants of Avelorn, the best of the jade magicians are still powerless.
[] - Nagarythe is the land of monsters - giant spiders and scorpions, as well as many others. The dark brothers were able to tame some of them, so why are we worse?
[] - Chrace is famous for its white lions and the warriors who bear their name. But most of them just live in the wild, in a wild state, without interacting with us in any way.
[] - Sea monsters are common in Conthique, but some of them are friendly to asuras. Can something be done in this area?
[] - Griffins live along all the mountains, but most of all they live in Yvresse. But a detachment of a couple of dozen riders on griffins can even kill a dragon.
Finubar Death Investigation - Intrigue Skill
[] - Collection of information. So far, there has been little progress in the investigation into his death. Perhaps you should make your own efforts to intensify the search?
[] - Search for actors. Hmm... a very difficult situation happened with the investigation of Finubar's death. You see, Master Hoeth is only concerned with spies for your dark brethren. But who will spy on all other parties? Usually this is someone appointed by the local prince. If he appoints.
[] - Strengthen communications. As the incident with Eltharion shows, even with the change of ciphers, the problem remains that the letter can be intercepted and then decrypted. What to do in this case, and should not try to create other ways of communication? [] - The Queen of Avelorn has offered you additional assistance in the investigation by agreeing to provide as her agents several servants who would obey your commands and whose loyalty no one will doubt. They will not be loyal to you, but they will not report information to the side.
Personal Questions - No Skill Check
[] - Learn the [write-in skill]. As the Phoenix King, you don't have to fight your opponents at all, and your job is mostly in the realm of diplomacy and intrigue. Perhaps you need to learn something in this area? [] - Bury the hatchet. Your last meeting with Tyrion was not very pleasant for both of you and ended on the verge of bloodshed. However, you don't get too mad at him, given his youth, his hot temper, and the curse of Khaine he suffers from. Moreover, it would not hurt you to establish relations with him, given that he is the best fighter in all of Ulthuan.
[] - Continue courtship. You have managed to achieve a certain level of relationship with the Queen of Avelorn. It's not a full romantic relationship, but you've gone beyond the normal relationship between you. Perhaps you should spend more time with her and consolidate the result?
[] - Reject/Reclaim your titles. Most of the Kings of Ulthuan, since Caledor the Great, have renounced their previous titles as evidence of their future impartiality and willingness to serve not only for the good of their native land, but of Ulthuan as a whole. However, you could keep these titles for yourself, for example, as a demonstration of your loyalty to the agreements that gave you this throne. Undoubtedly, the aristocrats will like it if you demonstrate dependence on them in this way. [] - Travel to [write-in nation]. In addition to the traditional sending of ambassadors, you could also personally go on a short tour to some of the countries, thereby showing that Ulthuan is not going to close off from the whole world. [Choose with at least one foreign land dice, reward: interlude about nation, choices and danger].
That makes me think it's an even better idea to contact the Empire next turn. They will likely be very grateful for any help. They're also the most powerful nation in the Old World.
None of these entries ring any particular alarm bells for me, at least compared to potential Malekith shenanigans and Archaon... or am I missing something here?
Ah, was thinking it was just his fate as the book with his exact name described it, his ogre body got cut to pieces, so he body swapped to a imperial knight, but a death magic charm killed both him and the knight in one blast. The body was never found, but well, so was him never seen fleeing either.
Ah, was thinking it was just his fate as the book with his exact name described it, his ogre body got cut to pieces, so he body swapped to a imperial knight, but a death magic charm killed both him and the knight in one blast. The body was never found, but well, so was him never seen fleeing either.
[X] Plan Fleet, friends and further information
-[X] - Eataine. Lothern is home to the previous Phoenix King, and thus your being one of the first should be taken as a tribute to Finubar, as well as a declaration of readiness to continue his political course.
-[X] - Conthique and Eathain have a long history of naval rivalry, and although Conthique's fleet is larger, Eataine has his great dragonships. Perhaps Conthique should start creating something comparable? Takes 3 years.[1 die]
-[X] - Teclis himself spoke about the emergence of a new powerful human state - the Empire of Sigmar, which, after a thousand years, emerged from a period of fragmentation and even adopted your magical tradition. Perhaps they will become a good ally for you? [2 dices]
-[X] - Collection of information. So far, there has been little progress in the investigation into his death. Perhaps you should make your own efforts to intensify the search? [2 dices]
-[X] - Reject your titles. Most of the Kings of Ulthuan, since Caledor the Great, have renounced their previous titles as evidence of their future impartiality and willingness to serve not only for the good of their native land, but of Ulthuan as a whole. However, you could keep these titles for yourself, for example, as a demonstration of your loyalty to the agreements that gave you this throne. Undoubtedly, the aristocrats will like it if you demonstrate dependence on them in this way. [2 dices]
I choose Eataine because it's rich, powerful, and told everyone we follow Finubar's example. Finubar liked the outside world, so it contacting the Empire at the same time seems good to me.
Fleet is good, and dragonship can sink the Black Arks of the Druchii. Our new ships will likely not be as good, but it's still a big improvement and the Druchii are the biggest maritime menace for us.
The Empire is the most powerful nation on the Old World, we need them if we want to fight the coming Everchosen. Also, they just repelled a Choas attack, they'll likely be happy with allies.
The investigation is imo urgent and very important. Urgent because there's a risk the trail goes cold, and important because if someone is willing and able to kill one Phoenix King, they're likely able and willing to kill a second…
Concerning rejecting the titles, it will please our nobles. I put 2 dices on it because I hope that a good enough result will gives us more influence dices.
If it allows my plans to be accepted, I won't complain 😉
But yeah, people willing to make plan can be very helpful, especially when there's a lot of possible actions that must be coordinated. In Xantalos' lizardmen quest, we have hundreds of « slaanpower » to assign to specific tasks, from research to deploying armies to serving as artillery. I find it too complicated, but there's always helpful people willing to do all the calculations.
Fleet, friends and further information sounds great:
- It focuses on the Empire which we can use as a bulwark (less generous people might say meatshield) for when Archaon comes knocking;
- It strengthens the fleet further which is our biggest strategic asset (I'm dreaming off going full economist warfare against the dark elves at a future stage by cutting them off from the one resource their empire needs constant replenishment for);
- It has the potential for more influence;
- It shows some love for Eathaine which is doubly useful given the whole Tyrion situation and the fact that they're rich and powerful and, therefore, probably not used to being ignored; and
- with a bit of luck we might find out what happened to Finubar which might gives us some credit with Alarielle (and Teclis and maybe even Tyrion, probably the two strongest characters in Ulthuan).
I was thinking of going for dragons as the next big fleet investment after the dragon ships, by combining the dragon carriers (carrier doctrine here we come) with the sleeping dragons actions.
I was thinking of going for dragons as the next big fleet investment after the dragon ships, by combining the dragon carriers (carrier doctrine here we come) with the sleeping dragons actions.
@Karlov
are these two options mutually exclusive?
[] - Bury the hatchet. Your last meeting with Tyrion was not very pleasant for both of you and ended on the verge of bloodshed. However, you don't get too mad at him, given his youth, his hot temper, and the curse of Khaine he suffers from. Moreover, it would not hurt you to establish relations with him, given that he is the best fighter in all of Ulthuan.
[] - Continue courtship. You have managed to achieve a certain level of relationship with the Queen of Avelorn. It's not a full romantic relationship, but you've gone beyond the normal relationship between you. Perhaps you should spend more time with her and consolidate the result?
[] - Continue courtship. You have managed to achieve a certain level of relationship with the Queen of Avelorn. It's not a full romantic relationship, but you've gone beyond the normal relationship between you. Perhaps you should spend more time with her and consolidate the result?
By default, no. Let's just say that if you roll not good enough, it can block the opposite option. But ideally, you can both build a relationship with Tyrion and have a full-fledged romance with Alarielle.
I was thinking of going for dragons as the next big fleet investment after the dragon ships, by combining the dragon carriers (carrier doctrine here we come) with the sleeping dragons actions.
Yeah, being able to deploy dragons in fleet engagement is a huge advantage. Except for dwarvish ships (both regular and Choas) and Black Arks, every single ship we're likely to fight will be made out of wood. Dragons are armoured flame-throwers, and their flight make them difficult to touch with range weapons.
If we choose to do that and the dragon ships, « Ulthuan rules the waves » will become the new reality. With the new shipyards, replacement for dragonships and dragon carriers our fleet will have a truly gigantic advantage in any naval battle. That means Ulthuan will be much more difficult to invade for the Druchii, unlike last time. Our ships are our first line of defense, it's why I think their so important. It also mean we can deploy troops abroad much more safely and quickly, to better respond to threats.
[X] Plan Multipronged Approach
-[X] - Caledor. The most aggressive and independent of the kingdoms of Ulthuan, it will clearly require you to visit as soon as possible, as Caledor has historically been one of the most influential principalities.
-[X] - You would like to continue your own research into the causes of sleep in dragons. Traces in the scales of dragons indicate that they lack something for a fulfilling life and the need for this only grows with age. But what could be the reason for this? [1 die]
-[X] - The Everqueen is a living avatar of Isha, the mother of all elves and the source of Life itself. If anyone can help in this matter, it's her. [2 die]
-[X] - Collection of information. So far, there has been little progress in the investigation into his death. Perhaps you should make your own efforts to intensify the search? [2 die]
-[X] - Bury the hatchet. Your last meeting with Tyrion was not very pleasant for both of you and ended on the verge of bloodshed. However, you don't get too mad at him, given his youth, his hot temper, and the curse of Khaine he suffers from. Moreover, it would not hurt you to establish relations with him, given that he is the best fighter in all of Ulthuan. [2 die]
Edit: Whoops Moratorium.
This plan is just to give people options. But it reflects my priorities.
[X]Plan Caledor, Childbirth and Chaos-Crushing
-[X] Caledor. The most aggressive and independent of the kingdoms of Ulthuan, it will clearly require you to visit as soon as possible, as Caledor has historically been one of the most influential principalities.
-[X] Teclis himself spoke about the emergence of a new powerful human state - the Empire of Sigmar, which, after a thousand years, emerged from a period of fragmentation and even adopted your magical tradition. Perhaps they will become a good ally for you?
-[X] Several hunters from Chrace have jokingly said that there is no land more like their own than Kislev. This is hardly more than a joke, but maybe we should take a closer look at this northern kingdom?
-[X] A curious fact - a significant proportion of the children of Caledor are conceived in the caves of dragons. This sounds like yet another proof of the fetishism of the Caledorians. But... maybe there really is something besides their own quirks?
-[X] The Everqueen is a living avatar of Isha, the mother of all elves and the source of Life itself. If anyone can help in this matter, it's her.
- [X] The Swordmasters of Hoeth of Saphery offered their services in training the militia. Of course, they will not become new sword masters, but they may benefit from the lessons of such masters.
-[X] Collection of information. So far, there has been little progress in the investigation into his death. Perhaps you should make your own efforts to intensify the search?
-[X] The Queen of Avelorn has offered you additional assistance in the investigation by agreeing to provide as her agents several servants who would obey your commands and whose loyalty no one will doubt. They will not be loyal to you, but they will not report information to the side.
And the reasons for my choices....
* Caledor is a land of elves that are haughty even by elven standards, as well as being powerful both politically and militarily. If we keep pushing them down the order of provinces on our coronation tour we could get their back up.
* Establish diplomatic contact with Kislev and the Empire, because they have both fought off Chaos assaults last turn so they should be open to the interest of a potential ally. Also we know that Archaon will eventually be showing up so we should be working on strengthening the forces of Order in the Old World as much as we can.
* Get to work on studying our falling childbirth rate, using our trip to Caledor this turn to possibly synchronise with checking out the dragon caves of Caledor the same way our visit to Avelorn synchronised with our effort to court Alarielle.
* The Swordmasters option is one that improves our militia, and it's the only option to do so that doesn't take multiple turns.
* Try to gather more investigation information around Finubar's murder and accept Alarielle's offer of her agents to help investigate the murder.