First of all, @Karlov, I'm very happy I just found this quest. I loved reading Imrik's Ulthuan quest extremely much when I found it, a couple of years after the last update was posted, and and am very happy to be able to participate in a spiritual succesor. Looking forward to this!
No, onto the vote.
What are the qualities of a good prince? Many people have over the course of history pondered this question. Some desired one who is a great warrior, able to slay any foe. These leaders led their forces into ambushes, or found themselves overwhelmed by multiple foes at once and they were slain. So, they turned to their greatest generals. And while these were able to take even the smallest of forces to beat any army, they proved incapable of befriending the diplomats of foreign states, and found themselves in constant war, grinding their people and economy into dust.
A wise prince must be diplomat, master of intrigue and steward before all else. A diplomat, to keep up relations both within their own faction and internal factions and with external factions. A master of intrigue, to find the truth needed to acts and speak and to fight corruption. And a steward, so that they might spend the treasury with wisdom and forsight, and know when a noble or underling steals the taxes of the land for their own ends. A mighty warrior we need not be, for the Asur are a mighty people blessed with many heroes of great skill and feats-at-arms. Generals, scouts, and other martial affairs we can with some trust delegate, for many Asur are skilled in the arts of war and they can be trusted to lead the citizen-militia against the foes of our people, Hatefull Druchi Dread Chaos or otherwise. But diplomacy and court intrigue are the game by which we lead our people, the stick along which our nobility measures their commitment to our orders and the means by which the Shield of the World convinces and leads to lesser nations to protect our shared interest in keeping the world alive and their trade policy's benefition to our own economy. All the same, no matter if we can convince by friendship or force by intrique anyone to follow any order, if those orders are foolish and based on false assumtions, they will do harm to our world, our island and our people. While a Prince can not know everything, a wide base of knowledge gives us the ability to more quickly spot dead ends, to come up with creative and gracefull solutions to new problems, and to judge the words of our various advisors on more then just the response of their rivals. After all, if one advisor proposes one course, and a rival advisor calls it foolish, it would behoove us if we know wether the critique is based on the facts of their policy or the fact of their rivalry.
Thus, I conclude, both as a Prince or as Phoenix King of Ulthuan, our most important qualities should be our diplomacy and court intrique, followed by a wide base of knowledge. By dint of being a former courtier, both of the first qualities will be served. By being a scholar of the White Tower as well as an Arch Mage of High Magic with knowledge of the 8 Winds of Magic along with Qhaysh we will have a wide base of knowledge and insight to draw from. At least on paper, the plan of @IronFist should give us a strong base to build our rule from.
And if not, well, as Phoenix King we could always try to give ourself the authority to study more magic, and order Teclis to join us in studying all lores of Magic untill we find a way to tear down the Chaos Gates. That would surely give us enough legitimacy to do whatever we want afterwards
And again, I decided to shorten the voting time, since the winner, in fact, has already been identified, especially since the new turn itself is already ready.
Scheduled vote count started by Karlov on Aug 10, 2022 at 9:20 AM, finished with 24 posts and 16 votes.
[x] Plan best king on paper
-[x] Specialization in High Magic
-[x] Scholar of the White Tower
-[X] Courtier
The election of a new Phoenix King was fairly brief, which was to be expected. Between the various princes of Ulthuan, there is always a diplomatic game with the goal of winning the main prize - to get yourself a place as King. And by the time a king dies, there is usually already some consensus on who and how should be elected as the new ruler of Ulthuan, even if the death of the previous king was so unexpected. For you, the election of your person, of course, was somewhat of a surprise, but as far as you yourself could understand, the reason for this lies in the compromise of your figure between the various factions of the royal court. In other words, no one was able to win over a sufficient number of supporters, and as a result, it was decided to choose you as a side that would not annoy any of the factions.
Following the election comes through a mandatory test for any Phoenix King. Entry into the flames of Asuryan. The very test that each of the kings passed and which Malekith never passed. Holy fire... it was burning. He… he really burned your flesh, you could swear you would smell burning flesh if the pain didn't deafen your mind. Colossal pain ... but you survived, and the pain instantly faded away, and the flame stopped burning you, only warming you. Finally realizing that not only did it not hurt you, but all your wounds suddenly healed, you emerged from the flame completely naked, while the assembled princes and guards of the phoenix quietly looked at each other.
Everything on this continent is part of a political game, and all parties were interested not only in whether you would pass this test, but how you would pass it. Everything has its own secret meaning and subtext.
But now, after observing this last formality, you are considered a real Phoenix King, in full right to rule over all of Ulthuan - the greatest power in the world. If they let you, of course...
By the way, speaking of you…
Martial Skill: 13
Personal Combat Skill: 8
Diplomacy Skill: 12
Government Skill: 13
Education Skills: 19
Intrigue Skill: 14
Traits:
Wizard King: You are a magician, which at least significantly raises your understanding of the occult part of the universe. Not to mention that you can use your knowledge in a wide variety of areas, depending on what you specialize in.
Specialization in High Magic: This is the pinnacle of understanding of magic, inaccessible to any mortal people except elves, since only elves can fully understand all the winds of magic. You do not necessarily know how to use other winds of magic, but you have at least a theoretical understanding of them, which allows you to use higher magic.
Weirdness: Like many powerful mages from Saphery, you have some... oddities. Perhaps this is the influence of the winds of magic on your psyche. Perhaps this is a feature of the local atmosphere. But one way or another, by the standards of other elves, you are distinguished by amazing tactlessness and disrespect for diplomatic customs.
Courtier. You have served in the court of one of the previous Phoenix Kings, and as a result, you are a good diplomat and schemer.
Scholar of the White Tower: You have not only been trained in magic at the White Tower, but also studied many non-occult sciences, from history to the basics of military strategy, and can rightly consider yourself one of the most learned elves in all of Ulthuan.
****
The first thing you should pay attention to as the Phoenix King is the traditional journey through the realms that each new king takes during the first ten years of being the Phoenix King. And although the travel time is strictly limited, you can safely choose the order of visiting the various principalities. And this is where the main trap lies, which is worth watching, because the time of visiting each particular principality has its own implication, and if some principalities are used to little attention to them, then others will require a visit as soon as possible.
Choose one option, Diplomacy Skill check:
[] - Eataine. Lothern is home to the previous Phoenix King, and thus your being one of the first should be taken as a tribute to Finubar, as well as a declaration of readiness to continue his political course.
[] - Caledor. The most aggressive and independent of the kingdoms of Ulthuan, it will clearly require you to visit as soon as possible, as Caledor has historically been one of the most influential principalities.
[] - Ellyrion. This kingdom is traditionally one of the last, as a result of his little influence. However, if you visit it one of the first, you will show your willingness to stand up for the common people, and not the aristocrats, who can trace their lineage back to the time of Aenarion.
[] - Avelorn. A visit to this kingdom will also lead to a year-long ritual marriage to Queen Alarielle, though hardly anything is required of you. Alariel has already given birth to her eldest daughter from Finubar, who will become her heiress, so you just need to keep up appearances.
[] - Saphery. Visiting your native principality can be perceived in completely different ways. On the one hand, this may be considered inappropriate favoritism, or vice versa - the desire to solve the problems of Ulthuan using the most understandable and familiar methods to you. It all depends on the approach.
[] - Tiranoc. Tiranoc is a devastated land that has not even come close to recovering from its devastation. a visit to it by the new king will clearly be perceived as a desire to restore Ulthuan to its former splendor.
[] - Nagarythe. Visiting Nagarythe is a dangerous enough act, but if you do, you will establish yourself as a warrior king who intends to hold the northern borders from the incursions of your dark kin.
[] - Chrace. From wild Chrace come some of the best warriors in your realm - the White Lions that protect your person, so the importance of this province should not be forgotten.
[] - Conthique. Ulthuan's fleet is the backbone of its combat power, so it would be best to show recognition to those who build and serve on it.
[] - Yvresse. This rather ruined principality, along with this, is also one of the most militarized due to the efforts of the current Prince Eltharion. And as a result, a visit to this principality will strengthen the position of those who insist on gradual reforms of Ulthuan's army.
****
High elf aristocrats are very different from human feudal lords. They do not aimlessly amass considerable wealth, nor do they waste it senselessly. Instead, they spend these funds on strengthening their own influence through building ties with the crown. Every aristocratic house of Ulthuan will always be ready to help you, but with one clarification... they want you to turn to them for help. They like the king to show his dependence on the support of individual kingdoms, and hate the opposite.
You have 6 dice that you can spend on one or more projects in any ratio you want. However, if you use multiple dice in the same project, you will only get the highest score. However, if you get too crushed by one of the dice, the other dice will save you from getting a penalty.
Also, in this section you must vote by plan!
Fleet Management - Martial Skill
[] - Suppress the dark elves. Probably the main maritime problem for the Old World was and still is your brethren who followed Malekith. Is it any wonder, therefore, that it is better to try to suppress their threat. But it is worth recognizing that when looking to the east, the struggle against the Nors will be weakened. This decision will obviously be popular with the western outer principalities.
[] - Suppress the Chaos Worshipers. Ulthuan's fleet could be sent to the northern seas to protect the Old World and Ulthuan itself from Norse raids. It will be a very good gesture, but it will distract us from the defense of our own homeland. But here the eastern principalities will be grateful.
[] - Escort ships of other nations. They will obviously be grateful if we patrol the sea routes of other nations, ensuring their safety. And perhaps they will not even forget this fact. But at the same time, Ulthuan itself will obviously be much less protected. Eataine and Cothique, who depend on trade, will obviously be happy about this.
[] - Recall fleets. It is not sad, but we must ensure the security of our native lands and outposts on other continents, and not try to protect others in any way. And we can really make Ulthuan inaccessible to anything but a large army in this way. But our trade will obviously suffer.
Mountain Solution - Martial Skill
[] - Among the inhabitants of Tiranoc, and Ellyrion, where in honor howl on horseback, poorly suitable for mountainous terrain if there is a proposal to fight monsters. Let's just build a wall. After all, even among these monsters, only a very few can do anything with a full-fledged stone wall. Occupation for 2 years.
[] - High Prince Imrik of Caledor suggests persuading the princes to arrange an annual dragon ride over the mountains. We can just burn out any threat. Moreover, with a faint hope, he suggested that other dragons might awaken from this.
[] - The famous hunter from Chrace proposed his own option - to send groups of hunters to the mountains so that they would destroy these monsters right there. The option is very dangerous, but quite realizable, and perhaps one day it will even become everyday.
[] - Hmm... in the distant past, the kings ordered the nobles to arm themselves with a spear, sword and bow and go to the mountains themselves to fight monsters with a chance to earn recognition and gain the glory of a hero. And you just have a large number of idle nobles in Lothern, and simply ambitious individuals.
[] - Monsters appear due to magical gaps in the mountains, they are part of the Great Vortex and it is impossible to completely get rid of them. But we could close them as they become available, what would the Loremasters of Saphery have to say about that?
[] - Shadow warriors from Nagarythe are accustomed to hiding from the feelings of the most dangerous monster - a sentient being. It is unlikely that it will be a problem for them to find the most dangerous, but inconspicuous lairs of these creatures?
[] - Despite everything else, we have allies in these mountains - great eagles. And the inhabitants of Avelorn just know how to communicate with them. How are they not excellent informants about potential attacks from the enemy?
[] - This is certainly a rather specific solution, but the fogs enveloping Tor Yvresse confuse the view of outsiders. But will they work for monsters from the mountains? Gotta check this one.
Militia Upgrade - Martial Skill
[] - In Chrace, hunters and soldiers throw darts at the enemy before the battle, which can either hit the body or get stuck in the shield, forcing them to drop it even before the battle begins. This can be a good addition to your combat tactics. Takes 2 years.
[] - The Swordmasters of Hoeth of Saphery offered their services in training the militia. Of course, they will not become new sword masters, but they may benefit from the lessons of such masters.
[] - In Caledor is the forge of Vaul - a huge temple of the god of craft, built literally in a volcano and using lava from it. This temple itself is enchanted, and any weapon forged bears the imprint of this enchantment, even if it has not been enchanted itself. We could use that, if we can talk the priests into it. Takes 3 years.
[] - The Lothern Sea Guard, being the same militia, at the same time surpasses them, because it wields a spear, sword and bow at the same time. Isn't it a tempting enough ideal to follow? Takes 3 years.
[] - Avelorn is unlikely to offer much to our troops, it is worth recognizing right away. But there are skillful poets and orators. Perhaps they will write hymns and marches that harden hearts and kindle battle ardor? Takes 2 years.
[] - Nagarythe does not use weapons that cannot be quickly transferred to the required place. So they created their own design for a ballista that only a few elves can carry. A very good example. Takes 3 years.
[] - Yvresse has a good role model in the form of the Silverite Guard - de facto the same militia, but serving on a regular basis. They are only a small part of the principality's army, but they can serve as a good example. Takes 3 years.
[] - Ellyrion relies on its own horsemen to defend the country, and even the humble often fight on horseback. Perhaps we should try to create additional support forces for the Silver Helmets from the common people? Takes 3 years.
Fleet Upgrades - Martial Skill
[] - Delegation from Chrace offered to use their White Lions as boarding teams in naval battles. They will be useless until the fight, but when the time comes to the massacre, these ax fighters will be peerless. Takes 2 years.
[] - Eataine, the trading capital of the world, has suggested using ships disguised as merchant ships to lure pirates and then unleash their full power on them. This tactic... deserves consideration. Takes 3 years.
[] - Tiranoc is experiencing a renaissance. Before the Sundering, there were shipyards comparable to those in Conthique, but they were flooded centuries ago. Maybe it's time to restore them? Takes 3 years.
[] - Ellyrion is interested in such a potential improvement for our fleet as small ships equipped with a large number of ballistas. They will be of little use for boarding, but it will be almost impossible to catch them. Takes 3 years.
[] - Conthique and Eathain have a long history of naval rivalry, and although Conthique's fleet is larger, Eataine has his great dragonships. Perhaps Conthique should start creating something comparable? Takes 3 years.
[] - Nagarythe is completely unsuitable for building a fleet - too often it becomes a victim of attacks from the sea, and there are almost no forests here. But could they be a good option for placing a system of watchtowers that will warn of attacks by foreign forces? Takes 2 years.
[] - The Princes of Caledor proposed a very specific option. The main problem for any maritime threat is the dragon raid. But even if a dragon can fly over the ocean, it cannot patrol the sea over the ocean for a long time. But... we can build a ship that will carry dragons. Takes 3 years.
[] - The shores of Yvresse itself protect, in addition to the island, also its fogs are equally destructive for foreign ships. Perhaps the construction of shrines and the prayer of Ladariel will help spread them along the outer coast? Takes 2 years.
Foreign Lands - Diplomatic Skill
[] - Teclis himself spoke about the emergence of a new powerful human state - the Empire of Sigmar, which, after a thousand years, emerged from a period of fragmentation and even adopted your magical tradition. Perhaps they will become a good ally for you?
[] - Yvresse is protected by fog from any threats. But you are by no means the only nation that is protected in the same way, because there is also Albion, perhaps the oldest human power in existence. Isn't it interesting?
[] - Ellyrion reluctantly admits that there is one place in the world where there are still worthy horses - Bretonnia. And there just rules a wise and powerful ruler...
[] - Avelorn, almost openly on behalf of the Eternal Queen, expressed a desire to communicate with our forgotten colonists from Athel Loren. And they will definitely appreciate interacting with another Isha avatar.
[] - A couple of Caledorians in your court have expressed interest in distant Cathay, where the Dragon Emperor literally rules. Takes 2 years.
[] - Lothern is the trading capital of the world, but most often there are travelers from Tilia, who are called the greatest merchants in all the Old World, although in this land itself there is no semblance of a single leadership.
[] - Several hunters from Chrace have jokingly said that there is no land more like their own than Kislev. This is hardly more than a joke, but maybe we should take a closer look at this northern kingdom?
[] - Saphery is a country of powerful magicians, and few other places in the east have such famous magicians. Few places besides Lustria.
[] - One of Tiranoc's interests would be contact with Estalia, located on the opposite side of their principality. What is the reason? The Estalia have begun their own colonization of the New World, and they are watching it closely.
Saphery Extension - Government Skill
[] - At the moment, the prince of Yvresse, Eltharion the Grim, is busy restoring the capital of his principality. And you could help him to a certain extent with this issue by creating a system of tunnels that connect your two principalities through the mountains.
[] - Gardening Saphery. The masters of the jade wind of Magic, as well as representatives from Avelorn, have proposed trying out an attempt to create numerous forests in your principality in the hope that the new forests will become not just plantations, but a receptacle for the souls of the dead elves that now live in the preserved waystones.
[] - Kingdom Research [write-in kingdom]. Perhaps you can use certain experiences from some other kingdom to improve the standard of living in your own land?
[] - Small Tower Construction [write-in magic type]. While all types of magic are studied in the White Tower in an attempt to master the High Magic, you could also create a network of magic academies in your home kingdom that would focus on one particular type of magic, achieving perfection in it alone.
Depopulation problem - Education Skill
[] - The Everqueen is a living avatar of Isha, the mother of all elves and the source of Life itself. If anyone can help in this matter, it's her.
[] - There are a lot of people in Lothern. And over the past thousand years, people have bred like rabbits. Perhaps they are better than you understand this issue?
[] - Tiranoc in the last century is the only principality in which there is a natural increase in population. They obviously know something about this business.
[] - An amazing thing, but the population of Nagarythe, the battlefield with the dark elves, is slowly declining. What is the reason for this phenomenon?
[] - Perhaps the masters of the White Tower can help with this issue, or at least suggest a problem?
[] - A curious fact - a significant proportion of the children of Caledor are conceived in the caves of dragons. This sounds like yet another proof of the fetishism of the Caledorians. But... maybe there really is something besides their own quirks?
Magical Denizens of Ulthuan - Education Skill
[] - The Dragons of Caledor are some of Ulthuan's oldest allies, but many of the old serpents are now in a dead sleep, and very few are awakened by it in our time. Is there any way to reverse this process?
[] - The shores of Eataine are home to giant eagles. Not as big as in Avelorn, but still huge. They are friendly to the elves, and even let you ride them sometimes, but maybe more can be done here?
[] - Ellyrion is the source of horses for all of Ulthuan. So why not try to find a way to improve them even more?
[] - The forests of Avelorn are full of wonderful magical creatures and spirits, is it possible to find a common language with them?
[] - Nagarythe is the land of monsters - giant spiders and scorpions, as well as many others. The dark brothers were able to tame some of them, so why are we worse?
[] - Chrace is famous for its white lions and the warriors who bear their name. But most of them just live in the wild, in a wild state, without interacting with us in any way.
[] - Sea monsters are common in Conthique, but some of them are friendly to asuras. Can something be done in this area?
[] - Griffins live along all the mountains, but most of all they live in Yvresse. But a detachment of a couple of dozen riders on griffins can even kill a dragon.
Finubar Death Investigation - Intrigue Skill
[] - Collection of information. So far, there has been little progress in the investigation into his death. Perhaps you should make your own efforts to intensify the search?
[] - Search for actors. Hmm... a very difficult situation happened with the investigation of Finubar's death. You see, Master Hoeth is only concerned with spies for your dark brethren. But who will spy on all other parties? Usually this is someone appointed by the local prince. If he appoints.
[] - Strengthen communications. As the incident with Eltharion shows, even with the change of ciphers, the problem remains that the letter can be intercepted and then decrypted. What to do in this case, and should not try to create other ways of communication?
[] - The involvement of the masters from the White Tower may be useful in determining the exact cause of Finubar's death. Right now, his body is being preserved by the Phoenix guards at the Shrine of Asuryan, but you could try to negotiate with both sides about examining his body.
Personal Questions - No Skill Check
[] - Learn the [write-in skill]. As the Phoenix King, you don't have to fight your opponents at all, and your job is mostly in the realm of diplomacy and intrigue. Perhaps you need to learn something in this area?
[] - Not just a formality. Even though the Queen of Avelorn already has a chosen one, a closer relationship with her would be extremely beneficial to you as a king. For many millennia, dealing with her has been nothing more than a formality, but with her full support, there is no force on Ulthuan that can resist you.
[] - Reject/Reclaim your titles. Most of the Kings of Ulthuan, since Caledor the Great, have renounced their previous titles as evidence of their future impartiality and willingness to serve not only for the good of their native land, but of Ulthuan as a whole. However, you could keep these titles for yourself, for example, as a demonstration of your loyalty to the agreements that gave you this throne. Undoubtedly, the aristocrats will like it if you demonstrate dependence on them in this way.
[X] Plan Wizardry and Warpcraft
-[X] Nagarythe. Visiting Nagarythe is a dangerous enough act, but if you do, you will establish yourself as a warrior king who intends to hold the northern borders from the incursions of your dark kin.
-[X] Suppress the Chaos Worshipers. Ulthuan's fleet could be sent to the northern seas to protect the Old World and Ulthuan itself from Norse raids. It will be a very good gesture, but it will distract us from the defense of our own homeland. But here the eastern principalities will be grateful. [1 Dice]
-[X] Monsters appear due to magical gaps in the mountains, they are part of the Great Vortex and it is impossible to completely get rid of them. But we could close them as they become available, what would the Loremasters of Saphery have to say about that? [2 Dice]
-[X] The forests of Avelorn are full of wonderful magical creatures and spirits, is it possible to find a common language with them? [1 Dice]
-[X] Saphery is a country of powerful magicians, and few other places in the east have such famous magicians. Few places besides Lustria. [1 Dice]
-[X] The Dragons of Caledor are some of Ulthuan's oldest allies, but many of the old serpents are now in a dead sleep, and very few are awakened by it in our time. Is there any way to reverse this process? [1 Dice]
As interesting as magic focus sounds, we need to gather support.
The Everqueen, finubar's assassination (before the trail goes cold) and the non sapherian nobles.
I agree with Ironfist, let's establish ourselves properly first, try to get more influence and find out what happened to Finubar. Our armed forces will last another year without special attention.
Also let's make sure we get along with the Everqueen, by far the biggest source of soft power in Ulthuan.
[X] Plan Establishing Ourselves
-[X] Avelorn. A visit to this kingdom will also lead to a year-long ritual marriage to Queen Alarielle, though hardly anything is required of you. Alariel has already given birth to her eldest daughter from Finubar, who will become her heiress, so you just need to keep up appearances.
-[X] Collection of information. So far, there has been little progress in the investigation into his death. Perhaps you should make your own efforts to intensify the search? (2 dice)
-[X] Not just a formality. Even though the Queen of Avelorn already has a chosen one, a closer relationship with her would be extremely beneficial to you as a king. For many millennia, dealing with her has been nothing more than a formality, but with her full support, there is no force on Ulthuan that can resist you. (2 dice)
-[X] Reject your titles. Most of the Kings of Ulthuan, since Caledor the Great, have renounced their previous titles as evidence of their future impartiality and willingness to serve not only for the good of their native land, but of Ulthuan as a whole. However, you could keep these titles for yourself, for example, as a demonstration of your loyalty to the agreements that gave you this throne. Undoubtedly, the aristocrats will like it if you demonstrate dependence on them in this way. [2 dice]
I was just browsing through the Quest forums when I saw a new quest for a Phoenix King, which really drew my interest. Then I saw it was aiming to be a successor to Imrix's Ulthuan quest, which I loved. My reaction can best be summed up by a quote from Hellsing Abridged.
[X]Plan Mage-Light and Shadows
-[X] Avelorn. A visit to this kingdom will also lead to a year-long ritual marriage to Queen Alarielle, though hardly anything is required of you. Alariel has already given birth to her eldest daughter from Finubar, who will become her heiress, so you just need to keep up appearances.
-[X] Collection of information. So far, there has been little progress in the investigation into his death. Perhaps you should make your own efforts to intensify the search? (2 dice)
-[X] The involvement of the masters from the White Tower may be useful in determining the exact cause of Finubar's death. Right now, his body is being preserved by the Phoenix guards at the Shrine of Asuryan, but you could try to negotiate with both sides about examining his body. (2 dice)
--[X] Not just a formality. Even though the Queen of Avelorn already has a chosen one, a closer relationship with her would be extremely beneficial to you as a king. For many millennia, dealing with her has been nothing more than a formality, but with her full support, there is no force on Ulthuan that can resist you. (2 dice)
So visit Avelorn for our ritual marriage to Alarielle and start to develop ties to her for our political advantage.
Heavy investment in investigating Finubar's death and getting the White Tower involved in the investigation.
And heavy investment in getting the Everqueen on our side to boost our Influence.
I was just browsing through the Quest forums when I saw a new quest for a Phoenix King, which really drew my interest. Then I saw it was aiming to be a successor to Imrix's Ulthuan quest, which I loved. My reaction can best be summed up by a quote from Hellsing Abridged.
In terms of foreign policy, Finubar maintained a policy of supporting the Empire as the primary buffer state in the Old World to prevent it from being overrun by the forces of Chaos. This policy has been going on since the Great War against Chaos. He doesn't really care about the rest of the states, other than the fact that he develops the economic subjugation of the nations of the Old World to Ulthuan, and also seeks the gradual normalization of relations with the dwarves.
In internal policy, Finubar tried to create a clique that would provide absolute support for his heir, Tyrion. He has his brother, the leader of the mages Saphery, Eltharion and Imrik, the rulers of Yvresse and Caledor, and Alariel as the ruler of Avelorn. However, you were actually chosen by those princes who are not satisfied with such a concentration of power in one king.
In internal policy, Finubar tried to create a clique that would provide absolute support for his heir, Tyrion. He has his brother, the leader of the mages Saphery, Eltharion and Imrik, the rulers of Yvresse and Caledor, and Alariel as the ruler of Avelorn. However, you were actually chosen by those princes who are not satisfied with such a concentration of power in one king.
If I'm reading this right, Finubar had no greater focus on domestic affairs than ensuring Tyrion's succession? Did he trust the other Princes to govern themselves without his intervention?
EDIT: I'm suddenly very interested in Government actions that can aid the other Kingdoms.
If I'm reading this right, Finubar had no greater focus on domestic affairs than ensuring Tyrion's succession? Did he trust the other Princes to govern themselves without his intervention?
Yes, Finubar for the most part trusted princes to rule their kingdoms on their own. Rather, he preferred not to interfere rudely. He doesn't even need it for the most part. He has good relations with the rulers of Yvresse, Caledor and Avelorn. He is the ruler of Eataine. The ruler of Tiranoc is Tyrion's former squire. Chrace has always been in close ties with the kings. The influence of Nagarythe is vanishingly small due to constant wars.
But one should not underestimate his plan, since although the figure was not chosen as the most ideal, his plan was really grandiose - to turn Ulthuan into a single state, overcome fragmentation and aristocratic independence, once again making the Phoenix King the unquestioning leader of Ulthuan.