Gundam Crucible - [An AU Universal Century Quest]

[X][Impression] Become an Amuro Groupie. Purchase Amuro Ray merchandise from the Gift Shop.

[X][Loadout] WOUNDWORT-RAH – Hrududu II Unlocked

[X][Plan] Establish contact with the Zeon task force.
 
[X][Impression] Become an Amuro Groupie. Purchase Amuro Ray merchandise from the Gift Shop.

This is probably the funniest option from the museum, so I'm voting for it. I don't feel particularly strongly about any of the options here though.

[][Loadout] HAZEL II – Composite Shield Booster Unlocked

Shoulder mounts the Composite Shield Booster (and adds a second to the other shoulder) to free up the arms for a more traditional Beam Rifle + Shield setup. Also packs the same mobile armor only High Mega Particle Cannon as the Haze'n-thley II. It's a nice setup, but I don't see any particular reason to pick this over the Haze'n-thley II. Beyond unlocking the Composite Shield Booster at least.

[][Loadout] WOUNDWORT-RAH – Hrududu II Unlocked

A base Woundwort but with two Hrududu II units attached and an extra Composite Shield Booster for the other arm. The Hrududu II is amazing so this is actually a really significant upgrade. Each individual Hrududu II unit is bringing two mini arms with multirole gun/saber beam emitters, two thruster packs, and two extra beam reflectors.

Great speed thanks to the thruster packs, excellent protection with the two I-field Generators and four beam reflectors, good weaponry between the two Long Beam Rifles and the four Beam Emitters. This is both one of the simplest and one of the best upgrades for the Woundwort.

This is probably my second favorite option.

[][Loadout] KEHAAR II - ??? Unlock Progress ¼

Atmospheric flight and advanced sensor equipment. If we were on earth this would be a shoe in, and even in space the sensor equipment could still be useful.

[X][Loadout] HAZE'N-THLEY II – New Loadout Option Unlocked

Overall this is probably the most well rounded upgrade and it's the one I'm going with. Extra armor to increase survivability, a moveable tail binder with it's own generator and propellant tanks to increase speed (and facilitate the gimmick) in addition to a bunch of extra thrusters, and a couple new weapon systems to increase its offensive potential too. It keeps the base Woundwort's Composite Shield Booster, adding two particularly powerful shoulder mounted beam cannons, the new legs can transform into large heat claws that come with inbuilt micro missile launchers, finally adding a High Mega Particle Cannon that can unfortunately only be used in mobile armor mode and a Vulcan pod that shares the MA mode limitation.

The Haze'n-thley II also comes with its own little gimmick. When in mobile armor mode it can separate into a Top Fighter (with the Composite Shield Booster, mega particle cannon, and beam cannons) and a Bottom Fighter (with the leg mounted heat claws and micro missiles, and the vulcan pod). Normally this gimmick is pretty unwieldy, but we've already got a co-pilot so this is actually pretty useful for us.

[][Loadout] GAPLANT II – Shield Booster Unlocked

Swaps the Woundwort's arms for the arms of the Gaplant TR-5 so it can mount the Gaplant's Movable Shield Binders (a multirole beam rifle/saber, shield, and thrust system). Swaps the Composite Shield Booster for the multirole rifle/saber Fedayeen Rifle. Mounts two Shield Boosters on its back for extra thrust and propellant. It also swaps the legs out for the heavy and heavily armored Hazel legs, probably to balance out the weight of the Shield Boosters and Movable Shield Binders which where mounted on its upper half.

This one drops much of the Woundwort's unique equipment for more mundane Titans kit. The Fedayeen is a powerful rifle and the Movable Shield Binders are cool, but loosing the I-field Generator of the Composite Shield Booster really hurts.

[][Loadout] HRAIROO II – Weapon Cargo Unit Unlocked

The Hrairoo II is a radical departure from the original Woundwort. Equipped with a long range open barrel beam cannon on its chest and upgraded Long Range Composite Shield Boosters which totally replace its arms the Hrairoo II is a unit laser focused on long range bombardment. Not that the Hrairoo II is helpless at closer ranges, it's also got launchers for Cracker Grenades and and a main thruster block that houses a diffuse mega particle cannon to keep enemy mobile suits from easily closing the distance. It's also got a Weapon Cargo Unit which has it's own I-field generator and racks for either anti-ship missiles or anti-mobile suit micro missiles.

[X][Plan] Scout the Federation forces on the far side of Axis.

I'm a big fan of War in the Pocket and Mackenzie by extension.

Edit:
I spent way too much time thinking about the Loadout.
 
Last edited:
[X][Impression] Londo Bell… even before they existed, the people who would become them were on the right side of history. They served just causes then, and they still do.

[X][Loadout] WOUNDWORT-RAH – Hrududu II Unlocked

[X][Plan] Establish contact with the Zeon task force.
 
[X][Impression] … It's a museum. Big whoop.

[X][Loadout] HAZE'N-THLEY II – New Loadout Option Unlocked

[X][Plan] Establish contact with the Zeon task force.

I'm pretty giddy we get to work with Christina Mackenzie, War in the Pocket was my first taste of UC Gundam and everything that comes with it.

I wanna keep Cybele's nonchalant attitude when it comes to meeting all these big names though, leave the fangirling to our squadmate.
 
[X][Impression] Become an Amuro Groupie. Purchase Amuro Ray merchandise from the Gift Shop.
[X][Loadout] WOUNDWORT-RAH – Hrududu II Unlocked
[X][Plan] Scout the Federation forces on the far side of Axis.

Hrududu's are mandatory. They are the cornerstone of our combination loadouts. After that we'll want Haze'n'thley for the Haze'n'thley II Rah. Its the best all rounder thing we can make for the moment. The Hrududu's let us bring weapons in that normally just wouldn't be viable. For example, we could bring and power a Mega Particle Rifle, or they could be uses to jury-bind a pair of salvo blocks on our shoulders to bring more missiles or funnels into the battlefield.

I'm going in for the long-term benefits. Whatever the hell they are.
Kehaar parts go into both the Queenly and Psycho loadouts, and we need those parts for the Inle. Problem is Kehaar itself is far more useful on earth then in space. If we were ever intending to fight on earth, though, Kehaar is mandatory. Those parts can fly in atmosphere.
 
Extra Record-1-Lingering Echoes
Londenion-Universal Century War Museum

Your name is Sicilia Ple 42, and...
You can't stop staring.
It looms over you, black and imposing.

Your name is Ple 8. You have one purpose in life, to serve Master Glemy!
But... you can't feel him anymore!


There's something inside this Mobile Suit, pulling you in.
Deeper.

"The enemies of Master Glemy did this!" you hear one of your sisters shout.
One of many faces he showed you comes to the surface.
Haman Karn.
She needs to die.


Deeper.

You make your Funnels dance as you fire your Beam Guns and Active Cannons at the white Qubeley, but she slips through the gaps in your barrage. How? How is one woman doing this?! You have to avenge Master Glemy, that's all that matters now!

Deeper.

Your sisters are vanishing.
Each loss is like a piece of your heart torn out.
It's getting harder and harder to keep fighting.
You deploy your Beam Saber and rush Haman Karn with a scream on your lips.


Deeper.

Burning. You're burning.
Your Qubeley won't move.
A fire started somewhere inside the Mobile Suit, and the cockpit is getting hotter and hotter.
Flames are starting to eat their way through the walls.
There's no ejection system, the fire suppression system is down, and the hatch is stuck.

You're scared.


"Sicilia...?" Big Sis walks over to you, concern on her face, "Are you okay?"
Your voice won't come out. You're not here.

Everything is burning. You are burning.
You cry, but no one comes. Like always.
No one cared if you cried back at the lab.
Master Glemy said that crying is a sign of weakness. That none of you should cry, no matter the reason.
But is it wrong to cry for him? To cry for your sisters?
To cry for yourself?
You pull one last time at the hatch's emergency release with hands you can no longer feel. It doesn't move.


"Hey," Big Sis kneels down next to you, holding you, "We can move on if you want."
Even your tears won't come out. You're trapped, just like her.

Was it always this hard to breathe? You can't remember.
This isn't what you wanted. This isn't what you were promised.
Your body isn't moving the way you want it to.
The pain and the burning stopped a while ago too, but you can't tell whether that's a good thing.
You feel your sisters through the Psycommu. They can feel you.
One by one they're being snuffed out, like candles in a strong wind.
They can't save you. Nobody can save them.
Every last one of you is doomed.
You've failed Master Glemy. You've failed each other.


Big Sis pulls you away, her hand firmly holding yours.
Your legs won't listen to you, but they walk all the same.

...
It doesn't hurt anymore. You can't feel anyone fighting anymore.
You open your eyes and look down at yourself. Your Normal Suit is gone, leaving you in your regular clothing.
The cockpit is burnt and scorched, but there are no flames.
With a hiss, the hatch opens, and bright light spills inside. You shield your eyes against the sudden shine.
Then she stands there, reaching down to you.
Your sister. The first.

"What are you doing in here?" She asks with an excited smile, "Everyone is waiting!"

You take her hand, and a warmth blossoms in your chest.
What is this compassion? This sense of liberty?
You've never known this before.

"My name is Elpeo Ple!" She says as she pulls you into the light, "I'm so happy to meet you!"





Bellerophon-Cybele's Quarters
You are Cybele Naese and you are hanging out with your Little Sis, but she doesn't look too good.
You're not sure what's got her so down, but you've got just the thing to make her feel better.



You were wrong about the bunny cartoon.
Oh god, you were so wrong.


 
[X][Plan] Establish contact with the Zeon task force.

If Zeon's amenable to diplomacy, they may already have some of the information we would be scouting for. Even if they don't, knowing where they stand in this conflict is essential.

[X][Loadout] WOUNDWORT-RAH – Hrududu II Unlocked

This vaguely seems better, based on the Hrududu II description? I'm honestly not sure which loadout offers more advantage.

[X][Impression] Become an Amuro Groupie. Purchase Amuro Ray merchandise from the Gift Shop.
 
[X][Impression] Become an Amuro Groupie. Purchase Amuro Ray merchandise from the Gift Shop.
[X][Loadout] HAZEL II – Composite Shield Booster Unlocked
[X][Plan] Scout the Federation forces on the far side of Axis.

I forgot to say anything before, but man Kamille is a really shitty Doctor. Violating someone's mind without permission and destroying their privacy by saying their thoughts out loud (Highly doubt Cybele even with her angst was that open in her projecting, meaning that Kamille purposefully went into her mind) and then blackmailing her to be your patient or else you fuck up her career is a huge abuse of trust and if the Earth sphere wasn't in total shit then Kamille should have had his medical license provoked. Unfortunately he is a Protagonist and by anime law we are kind of bound to see him and Cybele needs some therapy or else she goes full Char.

Also Cybele has really failed in her duties as a big sister. Refused Sicillia's path to enlightenment in Morbius 2 and traumitized her with bunnies. If we're going to make this up we need to introduce her to the cultured excellence of Minions.
 
Kamille is a really shitty Doctor. Violating someone's mind without permission
Haman Karn: "I will now begin this meeting of 'Kamille Bidan Invaded My Mind Without Consent' Anonymous Support Group. Everyone, we have a new member. Would you like to introduce yourself?"

Cybele: "What do you mean 'everyone'? It's just you and me."

Haman Karn: "And if we are successful, there shall be no more. Take this gun. We exact vengeance tonight."

If we're going to make this up we need to introduce her to the cultured excellence of Minions.
Sadly after the tragic events of MINION-CON SYDNEY 0079, Sony retired the franchise in memoriam of those lost.

Disclaimer: The contents of these posts should be considered non-canon. :V
 
Also Cybele has really failed in her duties as a big sister. Refused Sicillia's path to enlightenment in Morbius 2 and traumitized her with bunnies. If we're going to make this up we need to introduce her to the cultured excellence of Minions.
Totally. Cybele's even going to become an amuro groupie. Sicilia already has a penchant for zabi hailing, riot starting, and suicide by char. If she picks up fangirling from Cybele, she'll be truly doomed.

Plan vote tied.
 
You were wrong about the bunny cartoon.
Oh god, you were so wrong.

[X][Plan] Scout the Federation forces on the far side of Axis.

And now you will learn why your mech is named after those particular bunnies
Behold, trauma.

Also, can we have a ghost of Marida?
 
Last edited:
I dunno, there seems to be a Haman Karn going around in Gundam Walpurgis.

Of course, that one could also be an imitator ala Full Frontal.

For some reason, people just refuse to let specific figures to just stay DEAD.
I know right? I'm glad we grabbed our Ple clone in the prequel. This would be such an awkward relationship if we met Sicilia after killing one of her sisters in some pitched 3 or 5 way battle.
 
Last edited:
Adhoc vote count started by TheBleachDoctor on Jul 25, 2022 at 2:30 AM, finished with 31 posts and 19 votes.


Votes Locked


View: https://youtu.be/yCNtoteSkCw
 
Chapter 18: The First Newtype-Part 2
[X][Impression] Become an Amuro Groupie. Purchase Amuro Ray merchandise from the Gift Shop.

Londenion-Universal Century War Museum-Before Departure

You've never seen Amuro Ray fly before.

Well… you should rephrase that. You've seen documentary footage of him in combat. You've fought with and against AI that were trained on what little declassified combat data there is of him. However, all of that was far from actually watching the behavior of an AI trained on actual uncensored combat data from his own RX-78-2.

The way he fought was simply mesmerizing. It was unlike anything you've ever seen before. You want to be that good of a pilot someday, and maybe even that strong of a Newtype.

You'll never meet the man, since he's dead and gone, but you can get the closest thing to him.

His merch.

"Um, Cybele?" Theo watches you, worried as you dump a pile of stuff from the gift shop in front of the poor cashier, "Are you alright?"

You give him a weird look, "Uh, yeah, why do you ask?"

He just stares in concern as you bag your Amuro Ray hat, "I Love the White Meteor" T-Shirt, White Base commuter mug (Amuro variant), RX-78-2 model kit, Amuro Ray model kit, an Amuro Ray biography, "The Next-Generation of Mobile Suit Design" by Amuro Ray, Amuro Ray pajama set, and Londo Bell Loungewear (Amuro variant).

"She's better than alright, Theo!" Eris cuts in with theatrical flair, "She's awakened to the glory of the White Meteor! Cybele finally appreciates just what a legend Amuro Ray was!"

"…I wouldn't go that far." You laugh off her antics as you bag your Amuro Ray dakimura, "I just think he's a really good Pilot, and I want to be as good as him."

Sicilia pokes around the Clearance section of the gift shop, trying to get a good look at a Quattro Bajeena T-Shirt going for 90% off. You motion for her to get it if she wants it.

"So… it's just idolizing then?" Theo asks, although the expression on his face says that he doesn't believe that at all.

"Yep, just idolizing him. As a Pilot." You nod, bagging the last item (DIY Haro Kit-Amuro Voice Variant), "Now, if you're quite done fussing over my spending habits, let's grab a snack at the Café, huh?"

Most of their menu consisted of hot dogs and burgers. Weird.




[X][Loadout] WOUNDWORT-RAH – Hrududu II Unlocked

Bellerophon Hangar-Present

"…Okay, I'll admit," you whistle with appreciation at your Gundam's new loadout, "This is a significant improvement."

"Yeah, it's amazing what you can do with a Hrududu!" Rhea preens, gesturing grandly at your Mobile Suit's new loadout. It is quite an impressive upgrade too.

While the base form is unchanged, two Hrududu II units have been divided into pairs and attached onto the hips and shoulders. It's almost like you're a giant flying X now. In addition, you now have two Composite Shield Boosters total!

"I installed a proper dual-seater cockpit for you and the little one." She adds, "No need to thank me. She's all yours! Oh, but do keep in mind, you can still transform, but I don't think this setup is balanced with that in mind. The acceleration in Mobile Armor mode is a bit over the top."

You wave off her concern with a laugh. Over the top? Impossible. Sure, the added Hrududus easily double the size of your Mobile Suit, but the added thrust can't be that much.



Right?





[X][Plan] Scout the Federation forces on the far side of Axis.

It's a lot of thrust.

You think you almost blacked out on launch. You swear you and Sicilia left imprints on the seat cushioning before you dialed back the thrusters.

"Holy shit," you hear Eris through the radio, "Cybele, Sicilia, you girls okay? You launched like a bat out of hell."

"Y-Yeah, just getting my bearings," you nervously laugh, taking note of how much thrust is too much, "This is nothing. I'm fine. More importantly, how's our gymnast?"

"Haha," Theo laughs dryly as he pulls up alongside you in his Sinanju Stein, "Very funny. Riddhe helped me tune the responsiveness down a bit, and I got a few pointers from Commander Mackenzie. She has some experience handling overly responsive Suits."

You glance at Christina's team as they travel parallel to yours. You're both heading to Axis, but she's heading straight in whilst you're looping around the outside to check out the rear. A Rick Dijeh leading three Jegans… it makes for an odd sight.

"Isn't the Rick Dijeh an Ace Unit?" You muse as you leave radio range of the Bellerophon, switching to laser comms, "You don't see too many of those flying around."

"A Devil flew it."

Huh? Did Sicilia just say something?

You look to her, and she just looks back in confusion. Huh. You must be imagining things.

You touch down on the surface of Axis, kicking up a cloud of dust as you brake with your absurd amount of thrusters. Behind you, Eris touches down in her Mk.III, Theo in his Stein, and Mort in his GM III. Honestly, out of the four of you, he's got the oddest one in the group. It's like, a Gundam, Gundam, kind of a Gundam(?), and then a fucking GM.

Oh well. You won't turn down an ally.

"All right, radio silence from here on in," you transmit to the rest of the team via optical link, "If you need to communicate, use a contact link or optical. Only break radio silence if we are directly attacked."

Three heads nod, and you turn back around and lead the team forwards. The idea is that by keeping thruster use minimal, you're less likely to attract attention. Axis has very weak gravity, so even your Woundwort with its space-use legs can get around fairly easily. In that respect, though, you're having a harder time than the other three on the team, who have proper legs.

So, you end up resorting to something like bunny hopping.

"Whee!" Sicilia giggles as you bound slowly across the surface of Axis.

"Glad to see that someone is enjoying this." You chuckle. Sicilia is honestly a joy to be around. Her emotions are so clear, so pure, and they just… you don't know how to describe it, but you can pretty much feel how she feels. When she's happy, it bleeds into your mood. When she's sad, it reflects on your as well. You just wanna protect this innocent cinnamon bun.



But that's not exactly true, is it? Sicilia isn't just some random little girl. She's a Cyber Newtype clone, born in a lab and raised to be a weapon of Neo Zeon. Already you've seen what she's capable of. As a Pilot, she's deadly, she seems to slip into odd trances every now and then, and… well, seriously, she started chanting "Sieg Zeon!" in the streets!

What should you do? You want to help her, but you're just a kid! You don't know the first thing about healing brainwashing! You better make sure to schedule her appointment with Dr. Bidan ASAP. He's way too blunt for your liking, but if anyone can fix Sicilia…

Wait, you see something.

You skid to a stop and raise your hand, halting the team while you get a better look. Moving to hide behind a nearby outcrop, you switch to the long distance camera.

It's a Jegan, but… those markings, they're not like any Federation division you've seen. You can't see Federation insignia… or any insignia on this thing at all.

"…Black Ops? Feasible Deniability?" You mutter to yourself, "What is with this thing… well, they must be keeping watch."

Hm, between all your team members, who would be the best at taking this guy out silently? Mort? Nah, the dude is packing heavy duty ordinance. He'd be good as a gatecrasher. Theo? He's got his Beam Rifle, a Hyper Bazooka, Beam Saber… honestly, a balanced loadout, but nothing that would take this Jegan down for sure before he alerts his buddies. Eris? The Mk.III is good, but it's all Beam weapons, and most pack too much of a punch to be called stealthy.

The Woundwort-Rah, on the other hand…

You raise both arms, preparing to launch the Composite Shield Boosters. You'll latch onto him with claws, then use the Beam Guns in them to core the cockpit.

"I've got the right claw, you take the left." You order Sicilia. She makes a quiet noise of confirmation.

The Woundwort-Rah jerks a bit as you fire both Boosters, and in your head you guide it in. The Psycommu reads your intent, making the Booster swerve around rocks and debris close to the surface, too low for the Jegan to pick up.

And by the time it does, it's too late.

It begins to turn, having finally picked up the incoming Boosters, but barely manages to move before your Booster snaps into Claw mode and grasps the torso from the back. Sicilia's claw comes right in behind and completely tears off its head from the force of impact. Without hesitation you hit the trigger and a couple of beam shots burst out of its chest.

It stands there, still… and collapses to its knees. Phew, no reactor detonation.

You motion for the others to move forward, and they do.

"Won't be long before they realize they're down a guy…" You sigh. You wish you could have avoided them, but it's not like there's a lot of places to hide in Axis, and if you had to duck inside you might have run into more enemy forces.

Then, as you approach one of Axis's docking gates on the far side, you see them. Ships. Your team wastes no time slipping behind cover as you all begin scanning the area. There are multiple ships down there, damn it's like a whole fleet-! Wait.

Something isn't right.

"Big Sis…" Sicilia leans forward, squinting at the screen, "Someone blew those up."

She's right… there's a large Magellan here, with two Salamis, and a large number of old Columbus-class transport ships. But… only the Magellan and Salamis Cruisers are in Federation colors, all the Columbus-types are in generic civilian gray, and are extensively modified with Mega Particle Turrets, AA turrets, and visible launch catapults.

Plus, the Federation ships are clearly destroyed, gutted from what could only have been an attack from Mobile Suits. You'd put money that this was done by the group that owns those Columbus transports. You're also seeing more of those unmarked Jegans around here… although there's one big thing that really, really sticks out to you.

A line attaches to your Mobile Suit, launched from Eris, and you hear her voice over the link.

"If that is what I think it is… we might be in trouble." She groans, "I doubt we brought the firepower to take on that thing, whatever it is."

"Agreed." You grimace at the thought of having to fight that thing. No, not the Columbus refits, not the many, many unmarked Jegans…

You mean the giant Mobile Armor on standby just outside of one of the docking ports. It's big, it's blue, and there's no mistaking what it is. Just from a glance, you're able to identify two giant weapon containers on the top, two sub-arms on the bottom, a huge engine block in the rear, and a giant Mega Particle Cannon slung under the front.

"Where's the cockpit?" Theo asks, having joined in the call by joining hands with Eris, "I don't see one."

"Probably buried inside." You guess, "It also might be the type that needs to be docked to a Mobile Suit, but I wouldn't push my luck."

"We should head back and tell the Captain." Sicilia suggests, "Then we can get Commander Mackenzie and her team to help!"

Yeah, she's right, you don't want to assault this force without bringing everything you have to bear. Go in half-assed and the Bellerophon might be down a Mobile Suit Team, and you don't want to get everyone under your command killed.

"What? We're just going to leave?" Mort asks incredulously, having touched your Woundwort's shoulder, "But they don't even know we're here! We've got the drop on them! I bet if we unleash everything we've got right now, we can at least take that Mobile Armor out of the picture! It's worth a shot! We can pull back immediately after!"

"I'm the team leader, Mort," you counter firmly, "I don't want to risk everyone when we can go back and get Commander Mackenzie's team to back us up."

"Of course, Cybele, I'll follow your lead," he replies, "but I'm just saying, this is the perfect chance. What if we come back and that Mobile Armor is up and active? I like our chances at a fighting retreat now, but if we have to contend with an active Mobile Armor with escorts later, our odds won't look good."

"Mort…" you groan, shaking your head. He's making a good point, you really get it, but that's a big risk to take. Your mission was just reconnaissance! What will the Captain think of you if she sent you out on a simple scouting mission only to learn that you tried to take on the main enemy force all on your own? After all, she told Mackenzie's team to fall back when they encountered the enemy, doesn't the same hold true for you?



[] It's too risky. You're falling back to link up with Mackenzie's team.

[] You'll fall back. But only after making an alpha strike on that Mobile Armor. You won't… no, can't leave that thing operational.

[] Actually, do you really need Mackenzie's team? Launch an assault!

Author's Note: Updates will be more frequent and shorter during this arc.
 
[X] You'll fall back. But only after making an alpha strike on that Mobile Armor. You won't… no, can't leave that thing operational.

This, defo this. That thing gets up and running we're dead ducks, and Mort's right, we're in a good position for a fighting retreat.
 
[X] It's too risky. You're falling back to link up with Mackenzie's team.

Either full assault or come back before they realize they got made. Halfway is worst of both worlds
 
[X] It's too risky. You're falling back to link up with Mackenzie's team.

I don't think our superiors would like us to begin the hostility without any plans or warning them before. And I want to encourage Cybele when for once her immediate thinking is not charging at the target in front of her.
 
[X] You'll fall back. But only after making an alpha strike on that Mobile Armor. You won't… no, can't leave that thing operational.

If we leave that running we're only trading present casualties for more future casualties.
 
[X] It's too risky. You're falling back to link up with Mackenzie's team.
 
You mean the giant Mobile Armor on standby just outside of one of the docking ports. It's big, it's blue, and there's no mistaking what it is. Just from a glance, you're able to identify two giant weapon containers on the top, two sub-arms on the bottom, a huge engine block in the rear, and a giant Mega Particle Cannon slung under the front.
Izza that Dendrobium?
 
Back
Top