- Location
- USA
[] Plan We Need Monies
-[][Martial] Raiders of the Owlbear Nest
That Owlbear is simply too good of an opportunity to pass up! Raid its cave and steal any eggs. The beast itself is also good for magical reagents too!
DC: 65
Rewards: Gold, 1d6-1 Owlbear eggs, magical reagents.
-[][Stewardship] Safecracking - The safe with the failing security wards should be easily opened. See what's in there that can be made use of.
DC: 60
Rewards: Contents of safe
-[][Diplomacy] Two Heads are Better: You're at the end of your rope. See if you can find someone in town that may be able to give you some pointers on how to handle things.
DC: ???
Reward: Potential Advisor Candidate
-[][Intrigue] Sneaking Round: With Gnarl you are presented with a unique opportunity to try and gather information. Send him out to see what kind of blackmail he can get on people that they'd be willing to pay to keep quiet.
DC: 65
Rewards: Blackmail material, Gold, ???
-[][Learning] Reading is Fun-damental! II - Read through one of the other scrolls that you recovered from the ruined toward.
--[]A Radiant Trove - This scroll is focused on the types of magical bounty that can be found in the earth. It covers not only useful ores and stones, but also rare magical plants.
-[][Occult] A Ten Foot Pole - The place that your minions discovered underground is soaked in magic. See if you can maybe find some magical items or materials.
DC: 75
Rewards: Magical materials, ???
-[][Personal] Getting to know you - You know their names, general skillsets, and that's about it. Talk to one of your advisors to see if you can find out more about them.
--[]Selene
This is everything I can think of to get cash.
Owlbear because it's easy and gives Gold and reagents as well as eggs.
Safe cracking so we can get into the safe and find something hopefully valuable. I'd like to send Minions off to get the stuff for plants but that won't help us get money this turn.
Still need 4 more Advisors.
Gnarl on blackmail again since it's the easiest Intrigue option that gives Gold.
Learning about bounty from the earth since we just hit the motherlode.
And looking for magical materials hoping we find something valuable.
I believe our Minions are already maxed out so talking to our Diplomacy advisor instead.
I'm nervous about this turn. No idea if this will get us enough money. But it's about all I can think of.
-[][Martial] Raiders of the Owlbear Nest
That Owlbear is simply too good of an opportunity to pass up! Raid its cave and steal any eggs. The beast itself is also good for magical reagents too!
DC: 65
Rewards: Gold, 1d6-1 Owlbear eggs, magical reagents.
-[][Stewardship] Safecracking - The safe with the failing security wards should be easily opened. See what's in there that can be made use of.
DC: 60
Rewards: Contents of safe
-[][Diplomacy] Two Heads are Better: You're at the end of your rope. See if you can find someone in town that may be able to give you some pointers on how to handle things.
DC: ???
Reward: Potential Advisor Candidate
-[][Intrigue] Sneaking Round: With Gnarl you are presented with a unique opportunity to try and gather information. Send him out to see what kind of blackmail he can get on people that they'd be willing to pay to keep quiet.
DC: 65
Rewards: Blackmail material, Gold, ???
-[][Learning] Reading is Fun-damental! II - Read through one of the other scrolls that you recovered from the ruined toward.
--[]A Radiant Trove - This scroll is focused on the types of magical bounty that can be found in the earth. It covers not only useful ores and stones, but also rare magical plants.
-[][Occult] A Ten Foot Pole - The place that your minions discovered underground is soaked in magic. See if you can maybe find some magical items or materials.
DC: 75
Rewards: Magical materials, ???
-[][Personal] Getting to know you - You know their names, general skillsets, and that's about it. Talk to one of your advisors to see if you can find out more about them.
--[]Selene
This is everything I can think of to get cash.
Owlbear because it's easy and gives Gold and reagents as well as eggs.
Safe cracking so we can get into the safe and find something hopefully valuable. I'd like to send Minions off to get the stuff for plants but that won't help us get money this turn.
Still need 4 more Advisors.
Gnarl on blackmail again since it's the easiest Intrigue option that gives Gold.
Learning about bounty from the earth since we just hit the motherlode.
And looking for magical materials hoping we find something valuable.
I believe our Minions are already maxed out so talking to our Diplomacy advisor instead.
I'm nervous about this turn. No idea if this will get us enough money. But it's about all I can think of.
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