[] Public Storehouses
With rising populations and greater volumes of goods being moved, whether it be charcoal, ore, trade goods, or food supplies, the question of storage space has become a key issue in the tribal assemblies. What is needed is the construction of public storehouses where goods can be kept, specially designed for safety, to prevent food spoilage, and for organization.
[] Walled Towns
As your villages grow, they also grow more vulnerable. Perhaps a system of fortifications could be constructed, encompassing towns like Whiteclay and offering a final defense against raiders.
[] Gunpowder Weapons (Tier 2)
Firearms are used among your people for hunting and as a secondary weapon in war. However, there may be further applications for the substance, given the right amount of experimenting – which is to say, letting Mechanicals blow things up.
[] Roads
Until now, travel between villages and tribes was along game trails or, more frequently, along waterways. Now, the League has brought safety, and there are more travelers. We can cut out more permanent tracks that will make it easier to move between population centers, especially through more hilly terrain.
[] Water Management
Growing population centers also mean a growing demand for water, for cooking, cleaning, and Mechanical processes. We could shape the waterways near major population centers to bring water closer to them, to store it in reservoirs and to carry away wastewater.
[] Wind and Water Power
You have mills – acorn bread is a staple of the region, and it needs to be ground into flour and processed. However, these things are turned by muscle power, a process that consumes time and energy. If there was a way to turn wheels by some other means, then it would save hundreds of man-hours in work on a key food source.