Gods of Chaos: a Riot God Quest

Hey @Photomajig did at least a few Sura tribe became settlers because of my act ? Because with so little detail I feel like The act was useless and I wasted a turn doing nothing.

Yes, many Sura were already settlers and now more were encouraged to adopt their ways. The Sura live all across the eastern Arken Lands by now - many of them as nomadic clans, since that is the ideal lifestyle for the steppe and the grasslands, but others along rivers, on the coasts and in the highlands in settled communities. These practice farming, usually with Humans as second-class citizens or as slaves to do most of the work. Both the nomadic and settled Sura keep ungulate mammals as livestock and have some knowledge of sailing and mining.

I felt no need to go into great detail, since your Act was just your older Act repeated. That's just not very interesting material to work with. You can ask about these kind of developments at any time.
 
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@Photomajig can I ask how the Umbral's are developing (especially in Stroheim)? I'm curious on how they're doing.

The Umbrals in the Clouded Lands have for the most part fallen under the Hollow King's sway. Each band of Umbrals is bound to labor and fight for their God-King. This has spurred on development, as they have had to come up with record-keeping, written language and organization demanded by such centralized rule. Under the King, they have clearly defined territories and concept of land and property, instead of the more amorphous and nomadic existence of the past. Outcasts tend to be driven into the deeper caverns, where they hope to find other exiles to make new families with.

Technology-wise, nothing has dramatically changed. Umbrals cultivate Dandreble Fungi and deep life crops in large pits around their underground villages. Some keep birds and other surface animals in aboveground pens that appear deserted in the day, but are tended to in the night - as well as suitable creatures from the caverns.

Their weapons are still stone and wood, with metal weapons rare (traded or taken from Hive Coast Umbrals). When it comes to the arcane, elemental magics are most commonly known, but now increasingly those with the Hollow King seek to master shadow magic.

In Stromhiem, we might call the population the Free Umbrals. Their numbers have grown through absorbing refugees from the Clouded Lands. The Free Umbrals are not one unified nation - Umbrals are poorly suited for large communities because of their empathetic links and shunning of differences. They are a bunch of different communities found mostly in the central mountains of the continent, or rather under them.

The Free Umbrals revere the Two-Headed Sphinx and seek its wisdom in disputes and troubles. Its territory in the mountains is a neutral ground and great marketplace for Stromhiem's peoples. From the Sphinxes, they have learned of a great many innovations and technologies.

As a result, the Free Umbrals have a slight technological edge. They have adopted tricks of Emblatha and other advanced human communities such as irrigation and field rotation in their farming. They know metalworking, though not to the level of the Myridna, and are making use of the plentiful ore in Stromhiem to craft ornaments, tools and weapons. Sailing they have little interest in - it's hard to hide from the terrible sun out on the open seas.
 
I'm anxious of my act. It's so close to passing. Can I beg for some cosmic votes? It's a bit of a stretch for my act to be in theme. It only needs one.
 
The Umbrals in the Clouded Lands have for the most part fallen under the Hollow King's sway. Each band of Umbrals is bound to labor and fight for their God-King. This has spurred on development, as they have had to come up with record-keeping, written language and organization demanded by such centralized rule. Under the King, they have clearly defined territories and concept of land and property, instead of the more amorphous and nomadic existence of the past.
It's nice to know that the Hollow King isn't especially anti-intellectual, how were the Hive-Coasters doing before the war by the way?
 
It's nice to know that the Hollow King isn't especially anti-intellectual, how were the Hive-Coasters doing before the war by the way?

They have been featured in almost every Epoch recently and you can get an only somewhat dated picture from the Compendium. In short: thriving cosmopolitan civilization, federation of Sea-Ant Queens, dozens of colonies/cities, agriculture, animal husbandry, small metal industry, advanced construction, center of learning.
 
Can you say what your acts are?
[X] Greater Manifestation (Lesser Act)
Vindskálir is visited by a maker which calls itself the Luminous One, a being of light and glory. It regales them of the wonders and horrors of their world, it requests that Vindskálir grows stronger to challenge the great civilisations being created.

Those in witness of the Brilliant manifestation are told to take nepheles as mates for their union will be blessed with mighty offspring. Dagrún is empowered further, given mastery over the elemental magic of air. The maker also elevates a powerful nephele called Idmon and chooses him as Dagrúns consort so that her descendants may be forever tied to the skies.
Promote Nephele-human relations over in the Sky Lands, with some buffs for the founder of Vindskálir and her nephele husband for an airy bloodline.

[X] Seed the Cosmos with Strange Minerals and Metals (Cosmic Act)
Every star in the universe produces some amount of Solar Magic. It is a byproduct produced by the process of Nuclear Fusion, but the Solar Magic one may acquire from the stars at night is only an infinitesimal fraction of the amount one may receive from the bombardment of Solar Magic from the sun at day; all the other stars are simply too far away that their Solar Magic had been spread too thin. The stars that shine the brightest are oft the most Solarly Magical.

When Solar Magic touches bare rock, it may transmute the mundane rock into Moonstone, but any amount of cover, may that be air, water, or organic matter, will block the Solar Magic from transmuting rock. The transmutation seeps into the bare rock, transforming rock up to a meter deep into Moonstone.

Moonstone is a paler version of the original rock. It transform Solar Magic into Lunar Magic, and the light reflected upon its surface shall become Magical Moonlight, carrying the power of Lunar Magic with them. It weakens the boundary between the Seen and the Unseen, allowing matter from one to easily cross to the other, and the Moonlight carries this property with them, weakening the boundary on wherever is illuminated by the Moonlight. Moonlight from Moonstone shall bring the same effect as the moonlight of the moon of the first world to any thing, affliction, or phenomena triggered or affected by moonlight such as the curing of the stone plague.

It may be brought down to earth by meteors, but water and salt tends to leach the magic from it, returning them to their original mundane rock.

Lunar Magic is strongest on the full moon because more of Lunar Magic being produced on the moon's surface is directed towards the world. The crust of the moon of the first world is wholly made of Moonstone.

The cosmos shall be seeded with various minerals and metals. They may be strange, extraordinary, or perhaps simply unusual. They shall serve as supplements to mundane substances as well as the wondrous materials the elemental forces may produce.

Stillstone is Moonstone that has been corrupted with elemental Dark. It is radically different from its parent material, having chalk-like softness and a pale yellow complexion. It strengthens the walls that separate the Seen and the Unseen, disallowing many from between the two. It will react with water turning into an ineffective form, but will be returned into its effect form by submerging it in sulfuric acid. It readily dissolves in oil without losing effectiveness, allowing one to effectively increase the volume of their Stillstone.

Bonestone forms skeleton-like deposits in the ground. The creatures their skeletal deposits depict are often awesome and intimidating creatures which does not exist, and any resemblances to real creatures past and present are simply coincidences. Bonestone deposits have a spirit of their own and are quite receptive to Legends. They can magnify even a small rumor attached to them and turn into a full-blown Legend.

Mithril is a metal chemically indistinguishable to silver but magically different. It absorbs magic, weakening spells but also chipping away curses. When polished to a mirror sheen, it only reflects what things truly are, removing all magical illusions upon its reflection.

Adamantium is a magical variant of titanium possessing extraordinary hardness and stiffness. Its raw ore form is simply too impure to display its extraordinary properties. Once purified, one may find that no mundane blade can cut or scratch it, and any blade forged from the metal does not warp or dull easily. However, it reacts readily with air and quickly becomes impure and weak.

Orichalcum is a dull opaque metal crystal with superconductive properties that doesn't lose effectiveness in high heat. However, such properties may not be apparent unless green rocks is amply pure. It is a magical variation of lead, osmium, and tungsten, differing mostly on electrical properties from their mundane cousins.

Nodes and veins of Stillstone, Bonestone, Mithril, Adamantium, and Orichalcum shall be spread across all worlds, moons, and other rocky celestial bodies in various amounts.
Spread and define Solar & Lunar magic sources to beyond the Unfrozen Sun's system, and also spreading magical minerals and metals to the cosmos.
 
[x] Appear to 13 of the most marginal and hard-pressed Sura tribes of the Arkenland, and bid them journey to Stromhiem, where they are promised peace and plenty. (Demi Act)
 
Authored Act:

[X]Sea of Monsters (Grand Act)

Awaken the sea spirit of the second world, make the sea able to support colossal amounts of life no matter how inhospitable life this sea region should be, even the ocean depths will have as much life as the sea surface.

Make the sea spirit have a gigantic talent in the arts of Shaping, being able to create even entirely new species, and have the power to influence and drastically accelerate the evolution of any species that lives in the sea or comes in contact with it by For a long time, the sea spirit will take immense satisfaction in seeing its creations and any creature that lives in its body develop and grow, whether through pure physical, magical power or simply getting smarter its goal is that theirs be the deadliest species in all creation no matter the method.

Non-authored Acts:
[X] Create The Abyss (Cosmic)
[X] Create Reptiles (Grand Act)
[X] Create the Sehranen, the children of dragons and frogs, a new race that will call Stromhiem their home (Grand Act)
 
Authored
[X] Create Snow Octopi (Lesser Act)
The Snow Octopi of the Arken Lands dwell within the far north of the split continent. Hiding in deep snow and frozen over lakes these creatures are highly skilled ambush predators. With the minor ability to switch between a completely transparent coloration and deep snow white. Seeing the world through a highly developed heat sense, or infrared sense to those of us of a more educated caliber. It is a surprisingly large predator and as such needs a great deal of energy to survive. However, the Snow Octopus is not yet out tricks. While lying in wait for its prey it enters a pseudo hibernation state, only active to flee from danger or entangle its prey. However, as it relies entirely on thier infrared sense it can be easily be tricked by magic.
- an excerpt taken from the 'Bestiary of the Far North'

Support
[X] Stone Soul Speaker (Demi Act)
[X] Create The Abyss (Cosmic)
[X] Create the Island of Mist in the Skylands (Lesser Act)
[X] Direct the Teller of Tales to incite revolts and rebellions (Demi-Act)
[x]Emberlings (Lesser Act)
[X] Naming: Name the Isolated Island, Kirrinyi Island
 
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Adhoc vote count started by Planetary Tennis on Mar 8, 2022 at 10:08 AM, finished with 145 posts and 27 votes.


Should coalited most of the votes together proper
 
Can any of you vote for my Black Death act? It's hovering just below the number needed to become reality.
 
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