Money and Power: A Xianxia Merchant Quest

Uuummm... @DangerKitty I mostly agree with your plan but...



In the first place, it bothers me to ask for outside help that can betray us, to which we have to show confidential files and that is also more expense...
And secondly, I think that for now we have invested enough in Infrastructures and that we need to reinforce stability.

So this would be my plan...

[X] Plan Stability and a bit of Prestige
-[X] Personal Investment
-[X] Go with your blessing
-[X] Leave it alone
-[X] Acclimate to Diamond Spirit
-[X] Oversight (as Teo Investigation)
-[X] Veto "Teo's investigation about mother's 'charitable' activities."

Although it depends on how things evolve, I may vote your plan DangerKitty...
"but you risk recruiting incompetent operators or double agents."
From the update. Basically we take a risk either way. Personally i dont think now is the time to set up an intelligence agency when our mothers is already working for us in the shadows. We have too many other issues to deal with atm. I do want to do it eventually, just not right now. And since we take risk of exposing the situation regardless id rather take professional help. Its professional for a reason.

I dont mind oversight but we literally just did that. Our stability is acceptable for the moment. Id rather build infrastructure and start stemming the money we are bleeding out.

I dont mind if your plan wins tbh. It works. though of course i prefer mine.
 
"but you risk recruiting incompetent operators or double agents."
From the update. Basically we take a risk either way.

but I'm choosing the first option, not the last 😅

The Teo Investigation?

[] Individual Efforts

You are not an investigator. At the moment you lack the specialized skills and techniques to divine the truth any better than a mortal. On the other hand, you're very talented and you could devise some treasures to help. You can also trust yourself completely. If you choose this you will also have to spend personal actions to see any progress in the investigation.

[] Outside Help

Hire a private investigator. They will be a specialist with a good reputation. You will need to give them access to sensitive information about your clan and the incident if you want them to make any progress. It's possible, but unlikely, that they could be corrupt. This will cost -$1 income until it's resolved.

[] Recruit your own agents

Look for young, talented, loyal followers in the clan that don't belong to either your mother or Teo. You're starting from zero here, so it will take a bit of time before they're any match for the other intelligence networks in the clan. This is the most sustainable solution but you risk recruiting incompetent operators or double agents.

Well, this is... I don't care which of the two wins ... I'm fine with yours or mine.
 
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[X] plan one step forward

I am not really confident about what a good move is. But, this seems like a sensible option.
 
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[X] plan one step forward

Most pragmatic plan, we don't spend precious time trying to revolutionize a new method of saving elixir clones, something nobody has ever done before. We can help repair Tet's damaged core after Chachi's Cultivation advances and the Clan is stable, trying to help him now is disrespecting Tet's sacrifice by wasting time feeling sorry for him.

We bring outside help because our priority is stabilizing the clan first, investigating possible crimes second.
We've just done Oversight last quarter, no need to repeat it before a Year has even passed. Build Infrastructure helps with the recent expansion using the Cosmic Forge, synergizing with Chachi's recently developed crafting skill.
 
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What's your opinion? (In general for the Ram Q2 plan)

I would prefer recruit your own agents for the investigation as I view the additional time frame as worth the higher security especially since they can be used for other tasks after the fact. I don't mind if our branch takes time to set up because I still think that Tet is guilty so the extra time needed for the set up doesn't bother me because in my mind the guilty party is already locked away and this is simply double checking to make sure. The fail condition on the investigation is also a lot better then the other two options. Having to learn an entirely new skill set well at the same time adding another responsibility is way to much well risking a corrupt investigator could backfire incredibly easily and is far to risky.

Go with your blessing seems like the best action for the tournament. I don't think that the expenses we would pour in to her would be worth the higher chance of winning that all out would give especially given how much we already put into her armor we don't need to spend more on other options for the hope of winning the tournament but at the same time not letting her prepare would be the wrong choice if we wanted her to go at all and given the prestige boost of going we do want her to go.

The clone is the action that I am most uncertain about because a part of me would like to attempt to save it even though the practical choice is to not try to work an impossible miracle in the hopes of rolling a natural 100. The emotional impact of either trying and failing or trying and succeeding will also be a lot more interesting to read then not trying even though which makes me rather torn when I try to decide what to vote for. My current hope is that if we fail to save the clone the action will teach us something that would still be valuable in the quest.

The one thing I am sure of is that if we try to save Teo or the clone we should also take an action to gain the money we would spend on the clone action so as to not make Teo even more desperate then he already is when his sacrifice winds up hurting the clan as we spend money that we can't afford to try and make things better. Given that taking an action to try and help also locks in an action getting the money would also remove our last free action taking the place of acclimate to diamond mind from the list which I dislike.

[X] Plan far to busy
-[X] Recruit your own agents
-[X] Go with your blessing
-[X] Research how to save the clone
-[X] Make Money
 
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I would prefer recruit your own agents for the investigation as I view the additional time frame as worth the higher security especially since they can be used for other tasks after the fact. I don't mind if our branch takes time to set up because I still think that Tet is guilty so the extra time needed for the set up doesn't bother me because in my mind the guilty party is already locked away and this is simply double checking to make sure. The fail condition on the investigation is also a lot better then the other two options. Having to learn an entirely new skill set well at the same time adding another responsibility is way to much well risking a corrupt investigator could backfire incredibly easily and is far to risky.
I agree with this, but you didn't actually include that in your plan.


[X] Plan far to busy

I feel like trying to save the clone is the right thing to do. It's unlikely to succeed, but that doesn't make me want to not try.
 
mmm, just bumping this post to say i'm still interested in this quest. its one of the more enjoyable xianxia ive found.
 
Yeah sorry. Lately my work has involved a lot of writing so it's taking my creative energy / the same time slot in my day.

Glad you've been enjoying it. Looks like "one step forward" is the clear winner.
 
Tlaloc's Court
It's been a while! I thought about just letting this story die, since it's been so long, but during the lengthy unannounced hiatus I did get some requests to revive it and a few people putting new likes up on my posts, so I figure there's still some kind of audience.

I was hit with work for the better part of the year, and my job is one that takes the same time slot, and the same energy, that writing creatively does. The last few months work has lightened up though, but I just haven't been in the habit of writing anymore. I'm going to try and get back in the swing of things.



A Lord was one with his land. It reflects him, and he reflects it. True Lord Tlaloc 's Court was much like the man, much like the land: wet and warm, and overflowing with wealth, and oddities. Thought of as a physical structure, it was a vast, sprawling building of gold, bronze, and living green, a confounding maze of corridors linking lounges, buffets, treasure and exotic animal displays, pools, gaming rooms, and other places of leisure. The corridors act as arteries winding from, and back to, a colossal heart: The Great Hall. There you could find the Lord's great throne carved high into an ancient mangrove tree.

The Court was more than the building. It was, first and foremost, an immortal party. Food, drugs, entertainers, servers, and a remarkably skilled cleaning staff pumped continuously through the Court, keeping it alive. It takes a certain constitution to be a diplomat in the Thousand Rivers. They must attend if they want the Lord's ear, however, as he rarely accepts guests in his private palace. The Court therefore is also where the region's policies are decided, where war and peace are declared, where social movements of enormous import begin. Guests come, mingle, deal, politick, and leave, but the Court lives on. Even the True Lord does not attend continuously, he joins the party when he wishes, and sits in judgement by his own schedule. That is also the Court, a place for judgement. There the guests can find amusement in watching their Lord dispense fines, or torture, or death, or rarely glorious absolution, as he wills.

Guests come from every corner of the region and every position in society. Members of the Lord's his own vast family and personal retinue have a standing invitation, as do representatives of the Great Clans. The not-quite-as-great Clans must wait for an invitation, hoping it comes from his condescension and not his displeasure. They could not dismiss his summons regardless. Only Lords, Saints, and Sects would dare. The guest list is further filled with the Unaffiliated Perfecting: notable mercenaries, explorers, artists, workers, traders, most hoping to find a place in the Lord's House, some wishing only to survive an appearance. The most numerous guests were, oddly, mortals of no significance. They were, after all, the vast majority of his subjects even if, combined, they held only the smallest sliver of wealth and power. Everyone was to treat each other as a peer, within the confines of the Court. This was the Lord's preference, and his preference was greater than law. There was much speculation about this idiosyncrasy, that he would force the patriarch of a Great Clan to pretend they were the equal of a farmer or a beggar. The most common conclusion: the Lord wished all to know that they were equally nothing before him.

It was not Chachi's first time attending the Court, but it was her first since the death of her father, the first as a Matriarch, and not a child, not an amusement. The invitation came, a small card in the Lord's green and gold, and she could not conceive of refusing. She wore blue and silver robes, layered, flowing, and impractical, in the latest Imperial fashion. They were lightly imbued to slightly change their hue, shape, reflectivity, and firmness, an attempt to wrangle the mad fashion of the Empire into something livable. An excessive expense for most, but it took Chachi only a few moments with the Cosmic Forge. She fiddled with her elaborate earrings, another small imbuement…

"Stop fiddling with it!" She suppressed a wince at the sharp refrain. A miniaturized sending stone design in the earrings let her hear advice from afar.

Who is whispering in Chachi's ear?
[] Mom (Itstlixochitl), an expert on intrigue and intelligence gathering
[] Teo, an expert on business and law

There was little chance the Lord's summons was a reward, he was not pleased with their recent efforts. Rather than pay his unreasonable taxes on Heavenspan water, they'd withdrawn and gutted their facilities so he couldn't use it either. She'd also resorted to beating the funds out of deadbeat debtors, which was undignified if arguably legal. She hoped he wanted to negotiate new terms for Heavenspan extraction, or this was a routine invitation, or even that he just wanted to berate her a bit. Anything but being called before the Throne for judgement. Regardless, the Lord dispensed his attention as he pleased. She would have to attend Court until he called, or until the invitation dissolved.

What does she do while she waits? (Preference voting, top 2 will win)

[] Enemy
The Nepoualistli clan hates you. They are an ancient Great Clan of proud warriors, sworn to the True Lord. The Thousand Rivers has been at peace for centuries, so they are also remarkably useless, and poor. This has made them bitter and prickly in their pride. Rationally, they would want to cozy up with a wealthy but less prestigious clan, like you. Perhaps even intermarry. They are not rational. They resent you for your new wealth and status, for your ability to thrive in a world that's passed them by. You decide to seek out their representative, perhaps you can sniff out any plans they have against you between insults.

[] Rival
The Ueyak clan 'hates' you. You are direct competitors in the Thousand Rivers, producing nearly identical elixirs. Their clan is older than yours, but you've now taken the better part of their market share. Your elixirs are higher quality, and you used to produce them for less. You are bitter enemies in the market, but your interests and philosophies often align. You will meet with their representative and talk shop.

[] Supplier
Okichiltekitki is the head of the Special Farmer's Union, the largest supplier of Essence rich plant materials in the Thousand Rivers. You have an amicable business relationship, but it could be better. Your Walking Fortress are nearly ready to make their trans-regional journeys and they aren't even close to full. Perhaps they can carry raw plant products alongside your elixirs? You try to hammer out a deal.

[] Contractor
Kalchiuani is a construction clan that helped build the Walking Fortresses with you. When the crafting clans scoffed at your plans, they got to work. It was your first time working with them, but their support was invaluable. You will meet with their representative and discuss future projects.

[] Welcher
Iknotl owes you money. They made a bulk purchase of Dreaming Wisdom Elixirs on credit before your father died. Now they claim the product was defective and refuse to pay for any of it. The product was not defective. Confront them.

[] Saint?
There is a rumor circulating the court that a Saint is attending as a regular guest. Saints rarely interact with lesser cultivators, but this one is following the norms of the Court by acting as if they are equal. A few words from a Saint is said to do wonders for cultivation, and even their trash is fuel for your Spirit Refinement. You investigate.

[] Agent
An Imperial Agent loiters in the Court at all times, taking official records of the Lord's Justice, officiating duels, and being present in case anyone wants to report High Treason or the like. Seek them out and talk about the Empire and their duties.

[] Amusement
The Court has many delights, sample some and see where the night takes you!

[] Exploration
The Court is vast and has many strange corners, see if you can find something inspiring.

[] Masses
The Court is filled with many people of import. Flitter around and make a good impression on as many of them as you can.
 
3. What did you merge with for your Transformation? Most choose an element, material, or supernatural creature. A few are able to merge with something more esoteric, like a concept. You can pick whatever you want and it will synergize well with your Foundation and Pillars.
Out of curiosity, what would you have done if we picked essence/qi/Teotle (I've forgotten the term for "magic energy" quest) itself?
 
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Reroll. I figured I'd quietly skip anything that has a history of just exploding instantly anyone that's tried it. Chachi is properly educated and not insane. Same if someone had voted to Merge with the Universe, which if that exists it's the step after Sovereign.
 
i'm very happy to see this come back, but i'm gonna need a day or two to refresh on what was going on in the quest before i cast my vote.
 
A miniaturized sending stone design in the earrings let her hear advice from afar.
Is this something that we should assume the Lord can phone-tap?
Reroll. I figured I'd quietly skip anything that has a history of just exploding instantly anyone that's tried it. Chachi is properly educated and not insane. Same if someone had voted to Merge with the Universe, which if that exists it's the step after Sovereign.
Ah, then clearly the even better core concept would be "exploding immediately from trying to fuse with the concept of qi". Clearly a safe idea.
 
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We've already gained a basic understanding of why we can't continue with the prior deal in our previous talk and we've gained some knowledge of business skills. Not enough to be the deciding factor but enough that we can tell him that we can't give him what he wants. Teo would be good for this part but Logic and reason doesn't work on people not used to being told no.

Since we can't give him what he wants any new deal would require social skills and a personal connection to convince him to lower his prices back to something sustainable before a deal became possible and I think that our mother is simply better that area then Teo is. It would also reassure her that we still care about her council.

For who else we talk to the Saint is a lock in as it takes advantage of our main bonus as the prodigy and we really need some personal bonuses to not die on the expedition.

I would say the second option depends on who we keep on the phone. Enemy or Masses would work best with the mother and Supplier and Rival might work better with the brother.

Welcher beating people was noted as a negitive earlier in the update so lets avoid that and without Teo talking to the rivals would to easily backfire because even if our interests align they want to see us continue to fall.

[X] Mom (Itstlixochitl), an expert on intrigue and intelligence gathering
[X] Saint?
[X] Masses
 
Is this something that we should assume the Lord can phone-tap?

Ah, then clearly the even better core concept would be "exploding immediately from trying to fuse with the concept of qi". Clearly a safe idea.

You can assume the Lord is capable of overcoming any device or defense you can produce, at least in his home territory. However, you'd be surprised if he tried. It would be beneath him and he's not a stealthy type. If the Lord does something with his Teotl everyone will know.

It's not an unbeatable line in general. I wouldn't advise talking about any theoretical cases of High Treason on it. It's more discrete and polite than someone actually being there and whispering in your ear all the time.
 
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[X] Teo, an expert on business and law
[X] Supplier
[X] Saint?

Glad to see this back! I've got fond and spotty memories of this quest. I want to pick all of the above. I wanna get into contests of 'face' with enemies, shmooze up the ones we work with, slap the face of the welcher(s), have fun, but most of all avoid the cone head like a plague. Icky.

Kinda nerve-wracking that we don't know why we've been called. Hopefully it isn't cause the guy is allergic to fire siren salamanders :V

Don't agree with the sentiment that logic and reason not being usable to those unused to being refused.

I'd argue law is what'll protect us while business is what'll help us work out something with Tlaloc. I could see a guy on top not liking smooth talkers and at least tolerating what the number presented to them say. I can't see a Lord not being sharp enough to see when they're being buttered up for a better deal. Teo's take on the original deal we had with the guy was

Personally, I believe he made the promise in haste and regretted it since, but honor bound him to keep it.

If it were me I wouldn't be all that receptive making a deal with a kid saying all the right empty things. I'd like numbers, law, and logic to be laid out before me.

Anyhow I choose to focus on what I see as the money and personal power choices. Money and lots of it I'd like to have for fixing the less than ideal Prestige and Stability we've got. A deal
  • Is more future money on top of what we were expecting with send out just our elixirs
  • Perhaps the start of us getting into the hauling business
  • Upping the social with our suppliers

Our personal power being up would fix so much. As I remember it, us being weaker than our dad is hurting us so an opportunity to rectify that is an instant grab for me. Simple as that.
 
Oooohhhh!! Welcome back!!! ♥️

[X] Mom (Itstlixochitl), an expert on intrigue and intelligence gathering

[X] Supplier
Okichiltekitki is the head of the Special Farmer's Union, the largest supplier of Essence rich plant materials in the Thousand Rivers. You have an amicable business relationship, but it could be better. Your Walking Fortress are nearly ready to make their trans-regional journeys and they aren't even close to full. Perhaps they can carry raw plant products alongside your elixirs? You try to hammer out a deal.

[X] Contractor
Kalchiuani is a construction clan that helped build the Walking Fortresses with you. When the crafting clans scoffed at your plans, they got to work. It was your first time working with them, but their support was invaluable. You will meet with their representative and discuss future projects.
 
[X] Mom (Itstlixochitl), an expert on intrigue and intelligence gathering
[X] Welcher
[X] Supplier
[X] Rival

Not sure about Rival vote, since we don't have a current product (we have stockpiles), but it would be nice to see how they function.
 
The Ages
I'll leave voting open for another day so people have a chance to catch up, in the meantime I wrote another worldbuilding thing to keep the momentum.

The Ages, a children's rhyme

Made by monsters of the sea
Food and slaves, were we
To stand
And work the land
To be meat
For the strong to eat

Great heroes seven
Blessed by heaven
To form a core
Fight the shore
Free our brains
Break our chains

A new dawn
But the heroes were gone
Madness and war
We knew nothing more
Lessons bought at terrible cost
All but lost

The wise knew
The path of virtue
To end warfare
To discover and share
A place for reflection
Under a Saint's protection

The Great One saw
A tiny flaw
What of the lowly, what of the weak?
The answer: a special technique
To be one with the land
And forge law with his command

The commonly accepted ages of human history are:
1. The Age of Slavery
2. The Age of Heroes
3. The Age of Barbarism
4. The Age of Sects
5. The Age of Empire

Most historians roll their eyes at these pat divisions, but they come up a lot in the non-academic discourse.
 
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