Trader Talk
Thirty Third Day of Ikomi-hamba (Ikomi Descendant) 1348 A. L. (After Landfall)
By the time you are satisfied that the men fight no worse in the new armor than in the old one most of the season had already passed, and though the cold and wet had not relented one can at least hear from the edges of the wood the sound of the forest beginning to awaken from winter's slumber. Birds chirp and beasts scurry in the branches and all around you Wayfarer's Respite rises to something you can call a keep without shame. It is a simple thing but solid in the making, with good walls of local timber atop a stone foundation and a moat some twelve feet wide, sure to be a barrier to any would-be invader. Granted, for now, it is more the playground of Ripper and the otter-kin splashing about to the wonderment of the local workers, but to your eye it is fair to see just the same.
Net-users and Spearmen Men-at-Arms gain Medium Armor proficiency
For their part the Koire armsmen are now worth the name, and they are worth a drink of Zaia's Magian Wine as well. You find yourself laughing right along with most of your men and the sailors beside them when Antonio dramatically declares that this much praised wine used to be moat water not so long ago.
Koire Spearmen Complete Warrior training
A good jest and, like many of Antonio's schemes, also a shrewd way to get the word out about something he will be able to sell for good silver. Zaia had asked if it might not be worth keeping the secret back, given that even among the merry company of men who do not often get to enjoy a feast there were some looking at their cups in askance, but the captain had turned to him and, seeming much more sober than the prodigious amounts of drink he had put away himself would indicate, gave his accounting:
"Seven and a half gallons of wine, which is about how much you can make of sea water with one conjuring, would be worth about one hundred and thirty gold Icari sold in any tavern. Now of course this ain't a tavern and the wolves and bears are not much minded to buy it from us straight up, so cut the price in half, the tavernkeeper gets as good a profit as is if he keeps his mouth shut and a little less if he just tells them it's wine of the witch and not of the grape. Maybe he makes a bit more if he tells the truth and knows how to sell it, not my business, that's still something akin to fifty thousand Icari every season."
Hearing the words you choke on the aforementioned wine.
"Only if you want to be run out of town for selling them salt water seven hours after the deal is struck," Zaia snorts. "Tis harder by far to transmute water into wine evermore than it is to do it for the span of a single feast, only about a tenth I would say."
"Still five thousand gold per season makes for a fine feather in our cap," Antonio presses.
"And it makes me a goose plucker by trade," Zaia cuts him off acerbically. "I did not set my sights on the transmutation of matter so that I would might become a tavernkeeper, no matter how rich that might make me."
As Antonio opens his mouth to argue Esha speaks up unexpectedly: "A spell cast in the morning to make wine to market is power one does not have to call if noon, evening or night be stained in blood. Better that we make less profit and remain all prepared for battle if we are to sail to far off shores."
"Fair point," the captain sighs, putting his own cup down. "If there were less in the way of demons, beasts and ghouls about then I might argue harder, but..."
"In that world a man might find it harder to make wine of water," you finish, amused and wistful all at once.
Gain Passive Income: Magian Wine 1,250 gp/season (Scales with Zaia's level)
Zaia has -1 first level spell slot when he is not preparing for battle (when he is he will shift the casting about)
"What if we raised a tavern here? Then we could use the one that doesn't stay wine, right?" Antonio is nothing if not insistent on the scent of profit. "True, we are out of the way now, but Wayfarer's Respite will grow I'm sure. The Shore-Sworn could do with some cheap fine quality wine that is not served to them by sneering cityfolk."
Unlock project build a Tavern (will serve your men and the local fishermen)
What do you talk with next?
Final Action before Spring
[] Zaia has learned more of the local fey. The Tinker Court is drawn, it seems, to the diligent industry of mankind, thus Orinilu itself might be your passage into their domain.
[] Inge, as she tries to teach herself how to throw a knife
[] The strange owl, the thing has been following you for more than a moonturn by now. There has to be some reason for its strange behavior, see if you can discern it
[] Antonio as he goes to the market to pick up trade goods for the journey in the spring, perhaps you can do some buying or selling of your own
[] Esha, to learn the tongue of the city more thoroughly so as to stumble less over the words of Engur
[] Speak to Serik Priest of Ashinu about the curse upon your men
OOC: For all there was some number-crunching in the background I think this ended up as a solid little character piece. Hope you guys enjoy.