Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

Voting is open
Do you want those daggers in bronze or brass? The latter is fragile as the link shows but it is also resistant to corrosion against which mending cannot help.
Would Repair Light Damage help against corrosion? It doesn't requires all pieces of the object to be present and has no exceptions for objects being warped or transmuted.
 
[X] Goldfish

@Goldfish, are you sure they need Profession (Sailor)? They are explicitly those who want to fight and those who might become PCs, do we actually need them to know how to be sailors while Antonio and Marcella's crew are doing everything we need with this?

Wouldn't something like Diplomacy or Bluff for translating, or Use Magic Device, or some additional Knowledge, like Knowledge (local), be more advantageous to have eventually?
 
[X] Goldfish

@Goldfish, are you sure they need Profession (Sailor)? They are explicitly those who want to fight and those who might become PCs, do we actually need them to know how to be sailors while Antonio and Marcella's crew are doing everything we need with this?

Wouldn't something like Diplomacy or Bluff for translating, or Use Magic Device, or some additional Knowledge, like Knowledge (local), be more advantageous to have eventually?
I want them to all have Profession (Sailor), if possible. Their natural gifts lend themselves toward the Otter-kin being excellent sailors and it will let them be more useful when we travel should some of Marcella's sailors be dead or unavailable. It's also a good skill to introduce to Otter-kin society, IMO.

I'll swap Diplomacy in place of Craft (Alchemy). It's a widely relevant and useful skill, so that isn't a hardship. Bluff doesn't feel appropriate for the Otter-kin, and Use Magic Device is kinda shitty without a high Charisma and build setup to improve it.
Do you want those daggers in bronze or brass? The latter is fragile as the link shows but it is also resistant to corrosion against which mending cannot help.
I've specified bronze in my plan. With proper care and maintenance, corrosion shouldn't be that much of an issue, especially if Repair Light Damage can be used to reverse it. Small-sized bronze daggers should be pretty cheap, too.
 
Last edited:
[X] Goldfish

I hope we can get them trained in Sleight of Hand. They make wonderful thieves

There is nothing stopping you from training them in slight of hand, but the thing is you need a trainer and you can hardly advertise for pickpocket. The best IC path you have to someone like that are probably the fey, since they almost certainly have some tricksters in their ranks who make use of slight of hand. Otherwise you would just have to wait and see if you meet any rogues of that persuasion.
 
Now seems like a good time to repost my hypothetical Rogue build for Swift Pebble.

The Vexing Dodger archetype was made for Tiny-sized Otter-kin Rogues.
 
Peoples and Places: Those to Walk the Borders
Those to Walk the Borders

-From the Scrolls of Esha of the Twilight

I do not know if I aught to curse or to thank the old man for getting me into this habit and so I shall here do both in a way that is useful to our common cause beside, for he has asked for lore of the fey [word is not in Anwari unlike the rest of the text, but in some spidery script that has the look of cracks in glass]. To know that truth this one is blessed with foreknowledge, yes, but also cursed with the new awareness of the depths of our ignorance.

Lightning has been bright in my thoughts of late, illuminating for an instance halls of knowledge stretching into shadowed infinity not meant for mortal eyes. Aye, I have said mortal, does that startle you? Then read on, there is more to mortality than the span of years before one's body expires.

To the Anwa on their windswept island the fey are the Lonely Ones, spirits of the dead who have chosen to live apart from the gods, remnants of an elder age who still haunt the edge of the world, the untraveled road and the lonely peak, the depths of the sea. To the Knikut of the north lands they are spirit-kin, guides into the Hidden World to be followed, foes to be vanquished on the journey of the spirit. They make no distinction between the Lonely and the Lost, between the newly dead and the ones who have bonded to some fount of power and life like the crossing of the leylines or those fathers of trees that have seen twenty generations of men pass them by. To the Engur of Orinilu, new come from the south, the fey are manifestations of magic run wild.

To hold power is to shatter the world by the work of thine mind,
First comes pain, then comes toil, last by craft thine sorc'ry bind.
From tangles weave the world again,
From molten glass a hammer make.
Yet what of shards left by the slain?
Of those is hatched a silver snake.

So goes the verse, so goes the wisdom of the city in whose walls we walk, so said the Priest Kings ere their fall... and no I shall not here reveal if I have met one in the flesh that you should try to guess my age. So which is true? Are they the spirits of the dead lost in the woods? Are they the guides on farthest journey? Are they instead but sparks of magic given form, the potential of failed mages living its own life?

They are neither, they are all.

[A stain here lies, the only blemish of a page otherwise written in fair and even script.]


A thousand trunks rise in the forest. The man whose eyes are only upon the ground shall mark a root and think the whole of the wood springs from thence, where the one who looks only up should say that they are One, they are Mystery and Madness. Better to do neither and instead keep one's gaze level so as not to strike any trees.

Of all their strange kindred the tinker fey are most accommodating in manner of mankind, for they are fascinated by us as we are of them, eternal, yes, but ever changing. They seek no solitude from us and are instead the harvesters of inspiration and insight. Of gifts they love most those that are lasting, those which are wrought with cunning and with skill. Among the gifts they give most readily are their works of brass and gossamer, even their company along the way. Ware, do not seek to bind them beyond the span of their interest for such would make for mischief and malice, but instead make use of their gifts as you can for they are diligent and clever.

Meet cleverness with wisdom and thou shall be well rewarded.

OOC: So about that Planewalker's Insight feat you guys got for Esha when she put her hand in a spark of cosmic lightning...
 
Last edited:
[X] Goldfish

Seems to me that Runs in Rain want to dual-weild daggers... once he learns about poison coating his daggers he'll be our first ninja for sure...

@DragonParadox you mentioned that some of the otters may become rangers, what companion animal would they likely have? A tinier animal than them or the usual animal companions like wolf or bear?
 
[X] Goldfish

Seems to me that Runs in Rain want to dual-weild daggers... once he learns about poison coating his daggers he'll be our first ninja for sure...

@DragonParadox you mentioned that some of the otters may become rangers, what companion animal would they likely have? A tinier animal than them or the usual animal companions like wolf or bear?

At low levels they would be limited to animals their own size or up to one category larger so tinny or small. Mind there can be exceptions, much like the fellow you met up north with the mammoth (though he was not a ranger but you get the idea). For things like what animal friend you have I am running fluff over crunch to a degree, though it would not be easy for an otter to get say a wolf... they look rather tasty o the average lone wolf
 
Last edited:
At low levels they would be limited to animals their own size or up to one category larger so tinny or small. Mind there can be exceptions, much like the fellow you met up north with the mammoth (though he was not a ranger but you get the idea). For things like what animal friend you have I am running fluff over crunch to a degree, though it would not be easy for an otter to get say a wolf... the look rather tasty o the average lone wolf
So the preferred animal companion is something that wont eat them and they can ride around it in battle? A fox or a boar perhaps?
 
[X] Goldfish

Seems to me that Runs in Rain want to dual-weild daggers... once he learns about poison coating his daggers he'll be our first ninja for sure...

@DragonParadox you mentioned that some of the otters may become rangers, what companion animal would they likely have? A tinier animal than them or the usual animal companions like wolf or bear?
A riding dog would be a good choice, IMO. Dogs are great companions, easily trained, easily cared for, and even a Small-sized one would be enough to serve as an Otter-kin mount, though a Medium-sized one would be better for battle.


I'm sure there is probably a Small-sized flying mount in the Bestiary, too, but I can't think of an appropriate one off the top of my head.
 
@Goldfish why not look into darts with debuffing poison and such?

I still want to give those who want ranged options maybe slings and tiny bows.
 
@Goldfish why not look into darts with debuffing poison and such?

I still want to give those who want ranged options maybe slings and tiny bows.
We have to select weapons they can be trained on based on trainers we have at hand. They already know how to use slings and can't learn to use bows yet because we don't have Tiny-sized bows available for practice.

What we can do now is give them all the ability fight and defend themselves with melee weapons, then make an effort later to source Tiny-sized bows, darts, or other weapons for them to learn on.

As for poison, it would be a good way to improve their combat power, but that requires a whole different sort of training that will come with certain PC classes. The stuff is expensive, too, and we don't have much of it available at the moment.
 
Last edited:
You know I was going to point out that sea otters only live in the Northern Pacific, almost literally on the other side of the planet... but then I looked at the pic...
*scribbles 'ways to get sea otters into the Atlantic without breaking the setting'* :V
 
@DragonParadox, editing for Arc 11 Post 14: Bright Brass and Trusty Stone:
Bright Brass and Trusty Stone

Twenty Fourth Day of Ikomi-hamba (Ikomi Descendant) 1348 A. L. (After Landfall)

Perhaps one aught not be surprised when even the riverfolk are training. There is an air of diligence all about the half-built keep, from the sound of stone chipping and carving at wood, to the clanking of bronze on steel and bronze on bronze striking, the drums that call for the midday meal and the rest of the workers, even the bubbling of clay pots set to flame in the new raised kitchen under the eye of Zuan and his hapless Anwa apprentice.

There is grain and rye in those stews and the roots kept in winter cellars, but also small game such as pot-crow and pigeon as well as the odd small rabbit that found its way into the path of an arrow or a snare, but most often what gives some savoriness to ingredients bought more with an eye to cutting costs than pleasing palettes is the fish. Caught in the sea from the deck of Marcella or upstream along the creek where the water is fresher, fish is often caught in those hours when the men, be it of the company or the laborers from the city, are not expected to work and so they are traded around the camp before they make it into the common pots.

Little wonder then that the riverfolk, swift and skilled in the water, do quite well in that trade. Even knowing all of that it is still startling to see Runs in Rain carrying one of the sailors' brass knives along his back, the weapon almost as long as he is without the tail and obviously too large to bear in one hand.

"Now that is a strange glint to see across your back, river-friend," you great him aloud.

"Not turn green like bronze or red grey like iron, see. Easier to break maybe if you give big blows, but I don't have big arms for big blows. Swift Pebble says better to stick to flint, easier to find flint, but it does not hold edge as well so I say no." He pauses and the exciting voice grows a touch more sombre. "When you cut something, someone, you want to know it cut good, not like flint."

A fair point to be making, but you cannot help but feel the weapon might be more than a bit large for him and say so.

With the by now familiar huffing laugh of his folk Runs in Rain agrees. "Yes, too big, but better than not big enough, eh?" Though he does not make the jest about the size of the tool anymore explicit, it is clear enough that he has been spending his time around sailors and soldiers. "When there will be smith maybe will make smaller knife, maybe will make four knives, eight..."

"There are only five of you though who would bear arms?"
you half-ask confused.

"Maybe some want to use two knives," he replies with a small shrug that he likely picked up along with the coarse japes, the over-sized 'sword' scraping along the ground.

"Speaking of stones, have you thought of using slings?" you ask, recalling what the elders had said of the way the folk of Willowbrook fight on their own ground. Likely at least one of those who came with you knows how to fight with the weapon and they would no doubt be safer fighting from afar.

"Too hard to aim shot on moving ship-deck-wood," he grumbles. You suspect at least one of his kin had suggested that they use slings and stones as opposed to the knife he had saved up for half a season to buy.

Indeed, you later find there are two otter-kin who would prefer to fight from afar, but both Straight Tail, so named for an incident when he was young when he had raised his tail in alarm at the sight of a wolf when the sentries had missed the beast, thus saving the lives of some of his kin, and Green Branch, named for his daring climbing, want to fight not with slings, but bows, and you are not even sure if any bowyer would make a bow small enough for the otter-kin's small hands.

Antonio, ever the practical fellow, suggests teaching them how to hide and attack from ambush, where their small size and nimbleness will serve them well, whereas Zaia offers to teach them some of the more odd and esoteric skills he had picked up, at least enough to give counsel in a quandary. Who better, after all, than those who can speak only to the ears they mean to?

What will the otter-kin train in?

[] [Weapons] Write in one weapon

[] [Skills] Write in four skills for which you have at least one trainer among your company


Zaia also has plenty of time to brew over the next few days, what shall he make?

[] [Potions] Write in up to 500 gp worth of potions

OOC: There is no guarantee that all of them will be PCs, but some of them might end up as rogues or rangers and those will inherit the skills. I thought about just giving you a vote for the future builds if any of them make it that far, but that feels too inflexible and locks the otters out of organic growth and I like the little rascals too much to steal their limelight like that.

Question, IIRC you specified that otter-kin are about one and a half size larger than non-sentient otters. Does that change anything about suitable animal companions for them?
 
Voting is open
Back
Top