Bright Brass and Trusty Stone
Twenty Fourth Day of Ikomi-hamba (Ikomi Descendant) 1348 A. L. (After Landfall)
Perhaps one aught not be surprised when even the riverfolk are training. There is an air of diligence all about the half-built keep, from the sound of stone chipping and carving at wood, to the clanking of bronze on steel and bronze on bronze striking, the drums that call for the midday meal and the rest of the workers, even the bubbling of clay pots set to flame in the new raised kitchen under the eye of Zuan and his hapless Anwa apprentice.
There is grain and rye in those stews and the roots kept in winter cellars, but also small game such as pot-crow and pigeon as well as the odd small rabbit that found its way into the path of an arrow or a snare, but most often what gives some savoriness to ingredients bought more with an eye to cutting costs than pleasing palettes is the fish. Caught in the sea from the deck of Marcella or upstream along the creek where the water is fresher, fish is often caught in those hours when the men, be it of the company or the laborers from the city, are not expected to work and so they are traded around the camp before they make it into the common pots.
Little wonder then that the riverfolk, swift and skilled in the water, do quite well in that trade. Even knowing all of that it is still startling to see Runs in Rain carrying one of the sailors'
brass knives along his back, the weapon almost as long as he is without the tail and obviously too large to bear in one hand.
"Now
that is a strange glint to see across your back, river-friend," you great him aloud.
"Not turn green like bronze or red grey like iron, see. Easier to break maybe if you give big blows, but I don't have big arms for big blows. Swift Pebble says better to stick to flint, easier to find flint, but it does not hold edge as well so I say no." He pauses and the exciting voice grows a touch more sombre.
"When you cut something, someone, you want to know it cut good, not like flint."
A fair point to be making, but you cannot help but feel the weapon might be more than a bit large for him and say so.
With the by now familiar huffing laugh of his folk Runs in Rain agrees.
"Yes, too big, but better than not big enough, eh?" Though he does not make the jest about the size of the tool anymore explicit, it is clear enough that he has been spending his time around sailors and soldiers.
"When there will be smith maybe will make smaller knife, maybe will make four knives, eight..."
"There are only five of you though who would bear arms?" you half-ask confused.
"Maybe some want to use two knives," he replies with a small shrug that he likely picked up along with the coarse japes, the over-sized 'sword' scraping along the ground.
"Speaking of stones, have you thought of using slings?" you ask, recalling what the elders had said of the way the folk of Willowbrook fight on their own ground. Likely at least one of those who came with you knows how to fight with the weapon and they would no doubt be safer fighting from afar.
"Too hard to aim shot on moving ship-deck-wood," he grumbles. You suspect at least one of his kin had suggested that they use slings and stones as opposed to the knife he had saved up for half a season to buy.
Indeed, you later find there are two otter-kin who would prefer to fight from afar, but both Straight Tail, so named for an incident when he was young when he had raised his tail in alarm at the sight of a wolf when the sentries had missed the beast, thus saving the lives of some of his kin, and Green Branch, named for his daring climbing, want to fight not with slings, but bows, and you are not even sure if any bowyer would make a bow small enough for the otter-kin's small hands.
Antonio, ever the practical fellow, suggests teaching them how to hide and attack from ambush, where their small size and nimbleness will serve them well, whereas Zaia offers to teach them some of the more odd and esoteric skills he had picked up, at least enough to give counsel in a quandary. Who better, after all, than those who can speak only to the ears they mean to?
What will the otter-kin train in?
[] [Weapons] Write in one weapon
[] [Skills] Write in four skills for which you have at least one trainer among your company
Zaia also has plenty of time to brew over the next few days, what shall he make?
[] [Potions] Write in up to 500 gp worth of potions
OOC: There is no guarantee that all of them will be PCs, but some of them might end up as rogues or rangers and those will inherit the skills. I thought about just giving you a vote for the future builds if any of them make it that far, but that feels too inflexible and locks the otters out of organic growth and I like the little rascals too much to steal their limelight like that.