itd also be the biggest of the existing factions that are planned to be hoovered up into a united italy.
One thing to say about that: That depends on what you and daddy mac decide to make this new Italian nation into... a Republic, a constitutional monarchy, or an absolutist state.
Though, I would modify the last 2 parts to highlight the threat of Saracen pirates raids to the common farmer and fishermen and how an italian navy (and alarm system) could counter that.
Speaking of ottoman pirates, I haven't done much in the way of that kind of stuff yet...

After all we have been inland most of the time.
This was still a major issue at the time, especially in the South of Italy and Sicily. To the points that wholes villages were abducted as slaves and most coatal settlments were abandonned and relocated inland (even fishing villages)
Indeed.

We will need to stop those pirate boys before we can really start making things good for our navel economy.
 
Also: At least in this timeline, either Bismark will be proven right, or wrong, when looking back at Italian reunification.


There will be no middle ground.
 
So here is the thing:

There is a big bonus now in the write in.

Here is something.

You will have more stuff to do to make sure the Italian State survives... At least help Daddy MAc that is.

Also, how much control of strategy would you like to have?
 
So here is the thing:

There is a big bonus now in the write in.

Here is something.

You will have more stuff to do to make sure the Italian State survives... At least help Daddy MAc that is.

Also, how much control of strategy would you like to have?
I kind of trust severin? If thing go wrong I wouldn't mind an oppertunity to make a daring strategic adjustment to take advantage of certain oppertunities created by the evolving combat situation, but otherwise, I'm fine letting the dice land where they may.
 
As bright as Luciano is, he's still just a kid, and he has little insight specifically on matters of military strategy. With Severin going "cool your jets, kid" to Charles, who would have some cursory training as part of his station, Luciano's meager training under Machiavelli (which I understand was mostly about drill and conditioning), wouldn't give him much to contribute.

As for the survival of the future Italian state, it's stability will remain shaky for a long while unless ridiculous crit explosions happen. And even were that the case, I'd have to assume it was the result of something like an existential war against France, Spain, the HRE or the Ottomans (or maybe all at once, if it drains enough luck from the other rolls) being the unifying factor.
 
As bright as Luciano is, he's still just a kid, and he has little insight specifically on matters of military strategy. With Severin going "cool your jets, kid" to Charles, who would have some cursory training as part of his station, Luciano's meager training under Machiavelli (which I understand was mostly about drill and conditioning), wouldn't give him much to contribute.

As for the survival of the future Italian state, it's stability will remain shaky for a long while unless ridiculous crit explosions happen. And even were that the case, I'd have to assume it was the result of something like an existential war against France, Spain, the HRE or the Ottomans (or maybe all at once, if it drains enough luck from the other rolls) being the unifying factor.
Most likely the key will be forming a working relationship with another European power once sufficient time has passed for the benefits of a unified italy to come into play. Until such a time, we'll need to leverage our ingenuity, tech advantage, machiavelli's reforms, allies, and wealth as needed.
 
Calling the vote in 8 hours

Current roll bonus is 30
 
Oh and if anyone asks:

Yes you will be able to join the meeting to discover how this new Italian nation will work.

But be warned it will have unforeseen consequences… if you crit.
 
Vote closed
Scheduled vote count started by Magoose on Feb 1, 2022 at 9:05 PM, finished with 38 posts and 10 votes.

  • [X] Plan: The strength of a nation
    -[X] "First allow me to point out the greater power of negotiation Italy would hold as a unified nation rather than as diverse city states. Rather than it's various city's negotiating as lesser powers, often limited by the poletics of typically foreign masters, the whole of italy would have the stength and authority of a nation, unrestrained by the policies of foreign governments. Trade agreements could be maintained for years or decades, rather than however long a city remains under specific management. Foreigners could not afford to carelessly break agreements, lest they face the wrath of all italy. The ability to project true power into the mediterranean sea to influence trade and prevent piracy."
    -[X] "Next we come to the military assets of a unified italy. The loggistic benefit of automatic support of major settlements thru out italy. An end to the ability of foreign armies to simply march thru it's less prosperous lands unchallenged to seige it's cities. The many ports and navies of Italy working together to seize control of the mediterranean and project Italian power across it's many shores. The combined wealth and manpower of the cities working together to establish and secure it's borders, preventing foreign armies from intruding at will."
    -[X] "Last I ask you to think of the common Italian citizen. Farmers who must hope and pray that their grain will not be seized by french soldiers marching to attack cities their relatives call home. Those who must depend on the protection and generocity of foreigners because Italy has no unified navy to devote to guarding it's merchants. The city folk, who must forever live in fear of the next conqueror who will sack there city to take it's wealth and control it's trade. The whole, which has no established rights or greater identity that only exist in the confines of a true nation. Unified, Italy can provide it's good catholic people the protection they deserve, the stability for which they pray, Leadership in which they trust and believe, and the National Identity and Pride Italy has been denied so long it is beyond most mens imagination. If you love the Italian people, help them become more than the victims of the great powers of Europe."
 
Here is the Roll.



Believe me, you have now opened a new action when you return to Florence.
 
Hold on, Magoose. What's the range for us to get success in this action? We did it?
You had to get an 85 or above.

You got an 89. Meaning you passed, and the Speech not only convinced your godfather that the Italian project was worth his time, but he's also going to be very interested in your own career.

Speaking of career...

I rolled another one. Just to see what he plans to do.

Well... shit. That's unexpected.
 
Here is the Roll.



Believe me, you have now opened a new action when you return to Florence.
You had to get an 85 or above.

You got an 89. Meaning you passed, and the Speech not only convinced your godfather that the Italian project was worth his time, but he's also going to be very interested in your own career.

Speaking of career...

I rolled another one. Just to see what he plans to do.

Well... shit. That's unexpected.
Woo! Just pulled it off.

Ominous roll your not sharing. Oh well. Roll with the punches(rolls).

Either way I'm satisfied.
 
Chapter 7.1: The Battle of Rome (Preparations)
Chapter 7.1: The Battle of Rome (Preparations)
Where our Hero Fights, as he prepares for war.

Rome was a beautiful place in the distance, even as you saw the fires rise in the distance, the camps of the soldiers of the Borgia's Army.

There was a great deal of mistrust among the gathered army of mercenaries, soldiers, and volunteers that joined on the road, hastily assembled militia's and Papal guardsmen came slowly out of hiding before soon your numbers were about equal to the sieging men, an army of 8 thousand.

But Severin smiled as he looked out at the gathered forces at the wall, and he shouted. "Well then, it seems that the man cannot prepare soldiers, he instead gathers people who do not want to die for him! Or are too scared to realize that they do not need to follow the great power of a usurper!"

Charles for his part did not seem to be convinced at the odds being in the favor of the army, despite swelling in size since the meeting with Cosmo weeks ago. "Fear or not, they will fight you, and those cannon look sighted well."

Severin did not seem worried, as he looked to Charles with his face morphing into a frown at the pessimism that was on display. "I have a plan that will not make us face them. The spy we sent said they were not prepared for a long siege, and if there was ever a time to prepare for a sally, it will be when they are not prepared for a siege."

The word that Ezio was still alive made you feel well, as you realized that the other florentine was both still alive, making a great deal safer for the siege for Severin and the men. "I'm surprised that so many people are willing to follow you, captain?" You stated. "Most of these men look like they would rather be under themselves, the Prince or others?"

Severin laughed. "Well I'm sure they would, but they know that I have a plan in smashing Borgia in his bloody robes and return the Holy Father back to his rightful place with Saint Peter, and free from bondage. That is a worthy goal for all good Christians

You frowned. "And the fact they follow your orders?"

"I'm sure they do not wish to die," Severin replied. "And listening to me means there is less of a chance of them to die." The truth in his statement was something that was both adamant, and something of self-aggrandizing. But he had every right to do so, seeing as he smashed the French less than two years ago.

You frowned. "Are my guns with your best riflemen?"

"Yes, and your demonstration will be good enough for them to be prepared to use them under fire," Severin replied. "I have the utmost faith in your craftsmanship."

You frowned. "I hate that you do not test them earlier, and only once."

"Once is all my men needed." He replied.

"But-"

You looked at Severin as he rode away. Goddammit. You invented the guns, why would no one listen to you and change them.
---------------------------------------------------------------

Severin's Predictions: 51

Severin was right. They were going to be predictable and meet the army in the field where they were prepared to die for Borgia.

Where are you in the battle?:

[]The Vanguard: Those idiots do not know how to shoot, and you do, so you damn well will join them and smash their attack (The Most dangerous option, but one where you will be able to affect the battle the most with your marksmanship, and your ability to repair any gun with limited tools)

[]The Cannons: There were only ten cannons here, and that would have to do, seeing as the walls will be out of range, and you will be forced to target infantry formations (Your engineering skills and your ability to do math will make you well suited. You will be in danger.)

[]In the Rear: you will not take part in the battle, you are a child for christ's sake! (You will not take part in the battle, but you will not be able to affect it)

An: Enjoy.
 
[X]The Vanguard: Those idiots do not know how to shoot, and you do, so you damn well will join them and smash their attack (The Most dangerous option, but one where you will be able to affect the battle the most with your marksmanship, and your ability to repair any gun with limited tools)
 
[X]The Vanguard: Those idiots do not know how to shoot, and you do, so you damn well will join them and smash their attack (The Most dangerous option, but one where you will be able to affect the battle the most with your marksmanship, and your ability to repair any gun with limited tools)

[X]The Cannons: There were only ten cannons here, and that would have to do, seeing as the walls will be out of range, and you will be forced to target infantry formations (Your engineering skills and your ability to do math will make you well suited. You will be in danger.)
 
[X]The Cannons: There were only ten cannons here, and that would have to do, seeing as the walls will be out of range, and you will be forced to target infantry formations (Your engineering skills and your ability to do math will make you well suited. You will be in danger.)

We're an engineer, not a soldier. Let's fight like one.
 
[X]The Cannons: There were only ten cannons here, and that would have to do, seeing as the walls will be out of range, and you will be forced to target infantry formations (Your engineering skills and your ability to do math will make you well suited. You will be in danger.)
 
[X]The Cannons: There were only ten cannons here, and that would have to do, seeing as the walls will be out of range, and you will be forced to target infantry formations (Your engineering skills and your ability to do math will make you well suited. You will be in danger.)

Let's the soldiers go forth and do battle. We will do our role and just blast fools with a canon
 
Stats/Skills of Note for this choice:
Composure - 7
Military - 2

Both our Composure and especially our Military stats are not quite great here. Though our stat-stats are not exceptional outside of intelligence (though we are not even 9 I believe). This doesn't really give us any suggestion where to go, but either Cannons or Vanguard should give us some benefit here.

Command Skills:
Command - 11
Infantry Com - 8
Artillery Com - 6

Our command is actually not bad by the mechanics, though neither Infantry or Artillery are very notable, Infantry is slightly less bad clearly, but not majorly. Vanguard is Infantry, Cannons is Artillery. Either choice will give us improvement there I believe.

Civil Skills:
Engineering - 20
Manual Labor - 19

Both excellent both good in either location, more likely to be utilized within Vanguard from the written explantion. Perhaps Education or Intelligence ( both 14) plays into the math part of Cannons.

Combat Skills:
Marksmanship - 15
Swordsmanship - 6
Athletics - 10
Hand to Hand - 5

Our marksmanship is quite good, and Athletics is about our mobility and is good enough to not be a negative modifier. These all will play more into Vanguard option, but both our Swordmanship and Hand to Hand are terrible (we are a child) so once our gun distance is overcome we're a bit... well screwed.

Overall I think we have a slight mechanical edge at choosing Vanguard all things considered, but the risk is much higher and we are a child. Personally I'm tempted for Vanguard, but Artillery still lets us be there and help, and gives us an easier time escaping if we need to. So its basically a question of how much do you want to roll the Magoose dice... and well... I do like to gamble, and gambling for glory... sounds fun.

[X]The Vanguard: Those idiots do not know how to shoot, and you do, so you damn well will join them and smash their attack (The Most dangerous option, but one where you will be able to affect the battle the most with your marksmanship, and your ability to repair any gun with limited tools)
 
[X]The Vanguard: Those idiots do not know how to shoot, and you do, so you damn well will join them and smash their attack (The Most dangerous option, but one where you will be able to affect the battle the most with your marksmanship, and your ability to repair any gun with limited tools)

Edit: Yes, and in the case of Magoose dice, they give and give, while also making our quest absolutely fun/crazy.
 
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