Gods of Chaos: a Riot God Quest

Is expanding the world tree a Grand Act or a cosmic act? Or does the scale of the act affect the expansion?
Mannan couldn't decide if they wanted it to be Grand or Cosmic greater scale effect, so they left the actual scale level unmarked. So it's genuinely ambiguous what level the act is meant to be, leading to the voting split.
 
Supporting:
[X] Expand the Functions of the of the World Tree (Cosmic Act)
[X] Create the Law of Metamorphosis (Grand Act)
[X] Law of Unseen Influence: The Spirits of the Unseen may apply their influence on the Seen to bend the laws of reality. This influence is strongest where the borders between Seen and Unseen is weakest. (Great Act)
 
Authored Act:
[X] Create pollinating insects, e.g. Bees (Lesser Act)

Supported Acts:
[X] Expand the Functions of the of the World Tree (Cosmic Act)
[X] Gather spirits and teach them the Art of Dramaturgy (Grand Act)
[X] Create the Lineals and give them to the Cultivars, to use appropriately and with caution. (Grand Act)
[X] Create the Machine Race: The Me'vel who reside upon the Second Planet (Grand Act)
[X] Create the Seared Spear (Lesser act)
[X] Create the Tournament of Life and Death (Lesser Act)
[X] Create Avorrite crystals on Avoroth (Lesser Act)

Edited my votes, World Tree is now cosmic. Spread your branches mighty one!

Edit: Hey could we create some kind of guardian for the tree? That would be neat. Squirrel that swears like a sailor
 
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Hey could we create some kind of guardian for the tree? That would be neat.
Lineals actually have a thing where Cultivars can make them into World Guardians that protect the World Tree, so that's already a thing. ;)

By the way, because you changed the Cosmic Act you're voting for, Elemental Forces is no longer passing. World Tree already has 12 Votes as Cosmic now, more than enough to pass as cosmic.
 
Lineals actually have a thing where Cultivars can make them into World Guardians that protect the World Tree, so that's already a thing. ;)

By the way, because you changed the Cosmic Act you're voting for, Elemental Forces is no longer passing. World Tree already has 12 Votes as Cosmic now, more than enough to pass as cosmic.

What I'm hearing you say is that elevating a Lineal into a giant swearing squirrel will be a smaller act then full on making a guardian. Hurrah

Also sorry Elemental forces, tree gotta tree
 
[X] Gather spirits and teach them the Art of Dramaturgy: The art and a science behind the creation of legends. (Grand Act)

A mortal's narrative has its own structure which can be predicted and controlled, shifted into a new direction by those with the right knowledge. And so, the most ambitious spirits are gathered. The Muse who wants to do more than inspire and create her own epic. The Monument Maker who wishes to forge even the legends of his monuments. The Dream Canidae who really wants their mortal friends to experience the Unseen as they do. All the spirits of the world who desire more are taught the Art of Dramaturgy, the science of narrative flow and charged to bring their visions into reality.
(Adding a Write Up for Dramaturgy.)

The Chaos God steps into the world, feeling its laws weighing down upon Them, attempting to enforce order where there should be merely the Primordial Flame. As if They would be so constrained! The Seen trembled with Their passing, mystics and mediums all reacting to Their presence but Their focus was not on that unmoving realm. It was the world of the Unseen that They focused on, the world of dreams and imagination twisting and boiling as They tread upon its facsimile of chaos with a true fragment of the Unfrozen Sun.

Then, Their influence dimmed as They restrained Themselves. No, breaking the world wouldn't do, what part of it they could… that would be such a foolish thing. True entertainment… that came from the twisting of Laws, not their mindless breaking. They had announced their presence for any who would listen. After all, such grand acts always required a bit of drama.

They tasted the influence of the laws on him once more, grasping the reality of the world in a manner only a Maker could. There were patterns in the world, grooves of legend that could be exploited. With the Law of Constant Evolution, they would change, the narrative never truly growing stagnant but perhaps it could use a little… push.

With a thought They unleashed their primordial flame, empowered by the will of the other makers. This time however, They didn't let it act naturally, instead leashing it with Their will to affect the world and twist it in a very particular way. Suddenly, They changed and split -

- They were a Dream Canidae, running with a pack of Their brethren, jumping between the Seen and the Unseen freely. But when They played with the humans who were also their kin, They found them so wary of the world, only properly experiencing half of it. They were like pups, afraid to leave their home. And so, drawing upon a strange comprehension of how stories should go, they taught their pack and pulled their human friends properly into the Unseen. They'd have such fun adventures and maybe they'd get hurt, but they'd just come back again in the Unseen and they only needed to make it once, then all of their other friends could come too!

- They were a Muse, inspiring artists to make great works. Then one day, They were not just inspiring, but They Themselves were inspired! Was this how They made those artists feel? Such genius was so heady! Taking the shape of a beautiful woman, they appeared in the Seen on a lake that connected the two. A mortal leader met with them and with the knowledge surely born of inspiring so many stories, they used words and knowledge to create a new one, guiding the man into a Legend! They would need to spread these to other muses and perhaps there should be a variety to the stories? Perhaps next time, They could make a tragedy….

- They were a Monument Maker, steeping between worlds to build monuments that would last eons! But there was a change by the Makers recently and They found there was a new aspect to their creations. Like the mortals grew and created legends, even the places They built had begun to birth their own Legend! They found They had a strange intuition regarding the process by which these Legends were born. If They tweaked the design in just the right manner, adding the right symbology and ensuring the right actions occurred there, perhaps They could influence the Legends born there…

The Chaos God smiled as They lived the lives of a hundred spirits, not becoming legends but creating them. That felt suitably dramatic for their first true act upon the world and They smiled in satisfaction, fading away to let those They had taught design their own Legends. Some were tragedies, some were comedies, some were subversions and others remarkably straight. In time, those who knew of the special knowledge They had granted began calling it the Art of Dramaturgy and the Chaos God found the name quite pleasing. It sat and watched the Dramaturgists work, entertaining it with endless Legend.
 
I swapped out my Vote for Unseen Influence to Dramaturgy since Unseen Influence already has more than twice the number of votes it needs to pass. Dramaturgy has 5 Votes and the Epoch Bonus, so it only needs 2 more within 15 hours to pass.

Good Luck!
 
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Basically, a thing I'm trying to do is making all of these theater/story things a genuine part of the laws of reality. That's why I put forward the Law of Theatrics earlier and Dramaturgy this turn. Dramaturgy means "the theory and practice of dramatic composition" which in this world would amount to the study of the Law of Narrative Satisfaction and Legend Cultivation, with an eye towards creating legends and points of Narration. And while I only just realized it, focusing Dramaturgy or the Creation of Legend on the Unseen World also makes sense. If the Seen part of the play would be the actors and characters, then why shouldn't the Unseen be filled with writers and directors?

Plus, it gives us a fairly unique sort of Fae. When interacting with the Unseen, people would never know if a spirit was playing them for a story or if they were, whether that story was good for them or bad, or even if they were a competent Dramaturgist with the actual ability to make their vision come to life. Then then there is the thought of the Unseen being an afterlife and the fairly unique thought of dead Legends reaching from the beyond to write new variations of their stories like an actor retiring to become a storyteller and writing their version of their favorite roles.

Lots of fun ways this could go.
 
Basically, a thing I'm trying to do is making all of these theater/story things a genuine part of the laws of reality. That's why I put forward the Law of Theatrics earlier and Dramaturgy this turn. Dramaturgy means "the theory and practice of dramatic composition" which in this world would amount to the study of the Law of Narrative Satisfaction and Legend Cultivation, with an eye towards creating legends and points of Narration. And while I only just realized it, focusing Dramaturgy or the Creation of Legend on the Unseen World also makes sense. If the Seen part of the play would be the actors and characters, then why shouldn't the Unseen be filled with writers and directors?

Plus, it gives us a fairly unique sort of Fae. When interacting with the Unseen, people would never know if a spirit was playing them for a story or if they were, whether that story was good for them or bad, or even if they were a competent Dramaturgist with the actual ability to make their vision come to life. Then then there is the thought of the Unseen being an afterlife and the fairly unique thought of dead Legends reaching from the beyond to write new variations of their stories like an actor retiring to become a storyteller and writing their version of their favorite roles.

Lots of fun ways this could go.
Wow, I was interpreting Dramaturgy similarly to my Dramalchemy which was the manipulation of outcome through basically dance and emotion. This, this is more thorough than mine.

As I'm reading this, I'm getting that its the creation of an outline in which outcomes are predetermined or influenced. It also makes a great metaphor of the Seen being the stage and the Unseen being the backstage. It's in the Seen where actors do their magic and it is in the Unseen where that magic is made possible.
 
So, I realized I haven't done a Lesser Act yet and it's making me feel a little self conscious. I drafted something I thought was interesting that I'll probably Author next Epoch, is this still small enough to be a Lesser? What would I need to cut back on if it's too much?

The intention for this to be a way for magical knowledge to be redistributed and iterated on. It takes the knowledge that already exists in a world, archives it along with collecting a lot of the magical energy from the environment, and then gives away an optimized spell made from that archived knowledge programmed into a gemstone made from the all the saved up magic to whoever wins the scavenger hunt for the keys and then the race for the puzzle box.

People can break the keys it gives away to learn some random magical trivia that may or may not be useful on its own, or they can keep them and continue competing for the prize and study them to glean other uses out of them. So it's redistributing knowledge and seeding the beginning of magical study everywhere it goes.

It's long term an adventure generator, since a bunch of adventurers would probably travel all around the universe to follow it wherever it goes and participate in the event every time. What do you guys think?

---

Create the Question of Magic, and send it first to the world Aebrirea (Lesser?)

The Question of Magic is a locked puzzle box that can only be opened by either solving the puzzle on its sides, a poetic riddle that changes each time it appears, or by using one of its Keys. It appears on a world suddenly, hidden in whatever place is most rich in magical energies, and rapidly drains that place of power while gradually spreading its area of effect over time. The draining effect weakens as the area covered expands, but it will always remain at a noticeable level should one be paying attention for it. The puzzle box archives all of the mystical wisdom of the world where it arrives and continues to hold it even after moving on to the next world, while the magic it gathers is refined and condensed into substance held within the puzzle box, crystalized into a single jewel of untold potency called a Wishstone on opening it.

As the Question of Magic accumulates magical energy, it randomly casts into the world a number of keys, placed into the hands of mortals. Each of the keys it releases hold a bare copied fragment of its stored knowledge and power, and should one give into temptation and break them, they would gain that fragment for themselves. Those keys are a promise of greater things awaiting should their holders find the Question of Magic and unlock it, the reward beyond compare to what the keys themselves offer on breaking. The keys given in past appearances of the Question of Magic will always work should they be brought to it, and were enough of them to be amassed and effort made to study them, they may be found to hold even greater and more varied uses than a Wishstone.

On opening the puzzle box one is given a single spell of their hearts desire, perfected to the greatest degree that the gathered knowledge and wisdom of the Question of Magic is capable, learnable by any with the potential for use of magic. It will not be of any school or tradition, because it is drawn from every school and tradition, the basis for trailblazing new magical disciplines entirely on their own. That spell is recorded into the Wishstone made by all the collected energy of the Question of Magic as the nucleus around which it crystallizes, and then the puzzle box disappears to reemerge on another world to continue the cycle, leaving the all of the keys it had made behind. The Wishstone may be used to wield formidable magic even by the magically inept, but it can only preform the spell it holds within itself or serve as a battery, and while still an immense source of power besides, the jewel's capacity will still be ultimately finite and exhaust itself given enough time and use.

Wherever it appears next may be seen should one look upon the night sky, for where it arrives next the sun shall shine as the Arising Star, and as it leaves the Triumphant Comet will follow its trail to the next world. The holders of the keys will always know in which direction the puzzle box is in and how they may reach it, but following this given path will always lead one to meeting others searching for the Question of Magic, and this sense fails as they enter its draining range of influence.
 
Wow, I was interpreting Dramaturgy similarly to my Dramalchemy which was the manipulation of outcome through basically dance and emotion. This, this is more thorough than mine.

As I'm reading this, I'm getting that its the creation of an outline in which outcomes are predetermined or influenced. It also makes a great metaphor of the Seen being the stage and the Unseen being the backstage. It's in the Seen where actors do their magic and it is in the Unseen where that magic is made possible.
IC I imagine it would manifest as a combo of psychology and genre knowledge - the equivalent of aerodynamics or engineering, but rather than covering physical laws they'd cover the Law of Narrative Satisfaction and Legend Cultivation. Dramaturgists would do stuff like inspire a hero at the right moment with the right words, create a king by having them pull out a sword from a stone, create deliberate Chekhov guns to use at a predicted moment of weakness. I could see a Dramaturgist also doing things like summoning the Questing Beast to ensure a hero is up to snuff or call upon that one merchant character to supply a needed magical weapon.

This wouldn't only be heroic things. Some Dramaturgists might want to subvert a heroic tale and create a tragedy, another might be creating cheap sequels to their previous works which may or may not always work out for mortals. I could also see multiple stories playing out, Dramaturgists competing with the Demon King of one story being the hero of another. Lots of fun stuff should be possible with this setting. We could even go meta with us voters being the spirits once the quest is over and if someone creates a new quest out of the setting like QM suggested.
 
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[X] Lesser Act of the Unseen: Create the Temple of need.

A place within the Unseen which can be acessed up to three times in each mortals lifetime, Giving both Knowledge and skill as requested. It Is known as the temple of Need, For the more you need something to survive the lesser the Price will be asked in return. However If you Desire something more then you actually needed it the Cost exponentially increases. There is Three Prices that the Temple of need will take from people. The First is that they must help those in need within proportion to the Need Granted by the temple if this option is taken it cant be taken again until the 'debt' has been payed off, the Second is Giving Up Skills and Knowledge that Is not essentially to what you need to survive Those who Choose this option gets to Decide what to Give up until the amount lost is equal to the amount gained by the mortal. The Final Option only happens either after the Third use or upon those who die still owing a debt to the temple, which is that the Mortal Upon there debt Becomes one with the temple, Both as Servants maintaining it and Being Protecting it.

(Prices, are = Need(1 going to die without no matter what, 10 Could go entire life without) x Desire(1 I luth this, 10 Gib now) x Amount gained)

Basically Mechanics wise. If you Are not a God or Immortal You get three Death Saves, with the option to get increased Consequences to gain Skills and Knoweldge. The First Bascially gives a point total that they have to build up to to repay the debt of the skills gained. the Second is essentially sacrificing other skills and Relations(Like SL's since you lost knowledge of them) in return for the Skills and knowledge that was gained. However on the Third Use, Your Characters afterlife gets locked in As becoming one with the temple.

If I understand correctly this would only require a lesser act but im not sure it might take a grand act, However It Can only Give knowledge a skills to mortals not divines, and it cannot empower them. (Bascially it can give essential knoweldge to Survive and improve your skills, But it cannot increase your stats) so I'm hopping it lesser.

This is the First thing I made for this(and Probably the only thing, unless other inspiration strikes), And I believe i did it right.
 
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Slams head repeatedly

@Photomajig can I ask if the "Expand the Functions of the of the World Tree" is a grand or a cosmic act, just to settle it. Would it matter which it is? Would a cosmic act give more than an a grand one?
 
Slams head repeatedly

@Photomajig can I ask if the "Expand the Functions of the of the World Tree" is a grand or a cosmic act, just to settle it. Would it matter which it is? Would a cosmic act give more than an a grand one?
Here i found the quote.
Hm. I am inclined to say Cosmic, given how the Act enables the appearance of countless new sub-realms... but the Unseen already is getting new places and sights as reflections of the Seen and through the whims of spirits. So it fits. It does make some big changes, so. I'll say Grand!
 
Okay. So. New votes

[X] Create the Elemental Forces (Cosmic Act)
[X] Expand the Functions of the of the World Tree (Grand Act)
[X] Gather spirits and teach them the Art of Dramaturgy (Grand Act)
[X] Create the Machine Race: The Me'vel who reside upon the Second Planet (Grand Act)
[X] Create the Seared Spear (Lesser act)
[X] Create the Tournament of Life and Death (Lesser Act)
[X] Create Avorrite crystals on Avoroth (Lesser Act)

Removed Lineals because it seems like they will pass
 
Figured I'd do an adhoc vote. Just to see where every act stands.

Adhoc vote count started by Redikai on Jan 11, 2022 at 1:54 PM, finished with 196 posts and 31 votes.
 
  • Create the Tribulations of Heaven. 1

    Create the Elemental Forces magical energy that compose of 15 element : metal ,water ,ice ,wood ,fire ,earth ,wind ,lightning ,light ,dark, life, death, space, time, void. 11
  • Create the Law of Metamorphosis 16

    Create the FeyWylds: a realm within the unseen that takes the appearance of a beautiful, labyrinthine forest. It is a place shaped by the hopes and dreams of the mortal races, causing many to be lost in its landscape. It is a mischievous realm, using illusions and trickery to further confuse unprepared wanders. But those clever enough can see the patterns of the forest to find their way through. 1+1

    Expand the Functions of the of the World Tree 16+1

    Create the Warmaidens within the Unseen, who gaze over each battlefield appraising potential champions (Grand Act): Wracked by the tremors of the first true war among societies to occur in creation, within the depths of the Unseen comes into being a second city. But where the first is a wondrous assembly of imagination, shifting before the eye in a myriad of colours and gemstones, the second city is from the outside an imposing fortress of impossible scale, stained with ash and soot yet retaining a stark majesty. Within dwell Warmaidens, spirits of conflict who peer out into the Seen to observe conflict between thinking beings and, occasionally, intervene. A valorous youth beholds a brief vision of a winged human with the head of a hawk, wiry form lined with corded muscle, clutching something in taloned feet before the weight of a fine weapon suddenly lands in their grip so that they may drive off the raiders threatening the village. A chieftain hears faint whispers in the wind that grant insight into the foe's march, and outmaneuver the enemy warband. But, this victory from Elsewhere is a pact, not a gift. For in accepting this aid, they have pledged their fealty to the fortress-city forevermore. Be it in the very battle this aid was extended, or after a long life, when they die in the Seen and awaken to their spirit form within the Unseen, they find themselves in the fortress-city, with the Warmaiden who aided them becoming their mate and bringing about the next generation of Warmaidens, along with the spirits of each mortal who had in the Seen lived as their true companion or unfailingly loyal servant, now becoming warriors and labourers anew. And so, the fortress-city grows, with war feeding war, and its armies grow ever mightier, its forges ringing without pause. 6+1

    Law of Unseen Influence: The Spirits of the Unseen may apply their influence on the Seen to bend the laws of reality. This influence is strongest where the borders between Seen and Unseen is weakest. 20+1

    Create the Bond Bands 2

    Create Rune System 2

    Gather spirits and teach them the Art of Dramaturgy 7+1?

    Create the Machine Race: The Me'vel who reside upon the Second Planet 10

    Create the Lineals and give them to the Cultivars, to use appropriately and with caution 11
  • Create Pollinating Insects e.g Bees 5

    Create the Tenders 9+1

    Create the Temple of need. 2+1

    Create Ünnarae, the great collector and creator 11+1

    Create the Mirror Springs Phase 2: 12+1

    Create the Seared Spear 16

    The Wreath of Sight 4

    Create the martial art Whip of Flesh 4

    Create the Dream Eaters of the Unseen 5+1

    Create the Tournament of Life and Death. 9+1

    Create the Master Dungeon Sigil and the Inspired Ones 10

    Create Avorrite crystals on Avoroth (Lesser Act) 10

    Create the Two Headed Sphinx 12


Not all descriptions are here, and the vote counts may be off if invalid votes exist.
 
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Six hours left. This will be interesting to see. Will there be an upheaval in the votes in the last few hours? Will there be no change at all and we'll have to spend several hours to reorganize things for our QM? And how will all these remarkable acts will change the ways in which the worlds work during the update, especially in the development phase? Who knows, we'll have to wait and see.

I do fell sorry for the burned tribes who will not be released from the hold of their tyrant.
 
Hey, I handed out an artifact to them. Doing the actual stabbing is on them, because getting handed everything on a silver platter is boring.
 
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