Hey cosmic act wise I know someone wanted to do something with genus loci. Maybe you could work that into one?
Already done. 👍Please help with my elemental vote in return, I will help with your vote.
[X] create the elemental forces. magical energy that compose of 15 element : metal ,water ,ice ,wood ,fire ,earth ,wind ,lightning ,light ,dark, life, death, space, time, void.
These elemental forces permeate creation, their energy exists within animals, objects, and even the empty void between stars affecting all through which they flow. They can be harnessed to cast elemental magic. When a certain level of elemental energy concentration is reached a wide range of phenomenon can occur such as elemental particles crystalizing or liquifying into valuable resources, imbuing creatures and objects with elemental power or property, and even becoming alive creating elemental being composed of pure elemental energy (cosmic act)
wouldn't elemental force need to be there first before there can be elemental affinity? right now the forces themself don't exist so how can someone have an affinity toward them?Honestly, I think it might be better to just add affinities in general. Making it so that everything has its own affinity and that people can increase their affinities through training. To keep to the basic elemental system you could even make it so that simple elements like fire and water are easier to use and condense more often while extremely complex affinities never condense and be very hard to use.
wouldn't elemental force need to be there first before there can be elemental affinity? right now the forces themself don't exist so how can someone have an affinity toward them?![]()
The elemental salamanders have element affinities but only one has been confirmed that being fire.Oh, we've granted things powers that didn't exist until after something had them like two or three times so far. It's only backfired a few times, and has largely worked out fine.
Edit, explaination: Solar magic and Lunar magic were both never actually officially 'created', beyond stating that the moon was a source of magic, and that certain creatures had solar magic. The details of what exactly said magics actually did got filled in gradually after their introduction, with no direct input from us Makers.
That's Chaos for you.Oh, we've granted things powers that didn't exist until after something had them like two or three times so far. It's only backfired a few times, and has largely worked out fine.
Edit, explaination: Solar magic and Lunar magic were both never actually officially 'created', beyond stating that the moon was a source of magic, and that certain creatures had solar magic. The details of what exactly said magics actually did got filled in gradually after their introduction, with no direct input from us Makers.
it not really multiple types of magic but just one and a really simple one at that kinda like pokemon type and their move set beside it serve more purpose than just being another type of magic that may or may not be used but a force that constantly create new valuable resources to fight for and monster to overcome for the setting.Eh, adding so many types of magic at once seems like it's too much. We already have magic systems that aren't used, or barely used like Divination. We also just created two different magics last epoch.
Dont worry I'm supporting you too I find the idea interestingHmmm anything in particular about the Tenders that make them not that interesting?
You have 5+1 votes now so I don't think that you are doing badly.Hmmm anything in particular about the Tenders that make them not that interesting?
You have 5+1 votes now so I don't think that you are doing badly.
So maybe change it to Baolians, or move Umbrals there within the Act, or move the Act to the Deep Lands, or something.An arid continent in the southern hemisphere divided by countless rivers into fertile floodplains and hostile desert. Microbial and simple multicellular life, lichen and fungi, plants, trees, birds, fish, cetaceans, ungulates, felines, slimes, elemental salamanders, wyverns, nymphs, Iktai, K'orlannsch, Sphinxes. Baólians.
I don't think that information is currently up to date since the slime shaping act helped some Umbrals move to Stroheim.@Babooie18 Upon rereading your Act I noticed a small issue with it: there are currently no Umbrals in Stromhiem.
The Umbral given talent in Shaping and slimes has soon made the first living filters and spread them among his community. They make some modest use of it - venturing into Caverns where the air turns toxic to explore. The lack of food, flooded state and hostility of these depths does not encourage visits, but some curious Umbrals do make the crossing from the Clouded Lands to a cavern underneath Stromhiem and settle there.