Gods of Chaos: a Riot God Quest

Authored Act:

[X] Create the Bond Bands (Grand Act)
Mystical artifacts that allow their wielder to Gain new Strength, Speed, Powers, and/or Abilities based on their bonds with others, the stronger the bonds the more powerful they are. These bonds can be any kind of relationship, Love, Friendship, Rivalry, even the bonds between bitter enemies. The Bond Bands are extremely powerful, but they're born to promote the forming of relationships and we'll subtly push the wielder to form them, whatever form they may take and we'll always find themselves in the hands of someone filled with loneliness so they may help fill the world with more bonds between beings.

Wanted to try my hand at making an even more powerful artifact, most of them have been lesser or demi acts so I wanted to try and make a grand act and what could be more grand then the power of friendship lol.

Non-Authored Acts:

[X] Create the Seared Spear (lesser Act)
[X] Create the Law of Metamorphosis (Grand Act)
 
[X] create the elemental forces. magical energy that compose of 15 element : metal ,water ,ice ,wood ,fire ,earth ,wind ,lightning ,light ,dark, life, death, space, time, void.
These elemental forces permeate creation, their energy exists within animals, objects, and even the empty void between stars affecting all through which they flow. They can be harnessed to cast elemental magic. When a certain level of elemental energy concentration is reached a wide range of phenomenon can occur such as elemental particles crystalizing or liquifying into valuable resources, imbuing creatures and objects with elemental power or property, and even becoming alive creating elemental being composed of pure elemental energy (cosmic act)

Honestly, I think it might be better to just add affinities in general. Making it so that everything has its own affinity and that people can increase their affinities through training. To keep to the basic elemental system you could even make it so that simple elements like fire and water are easier to use and condense more often while extremely complex affinities never condense and be very hard to use.
 
Honestly, I think it might be better to just add affinities in general. Making it so that everything has its own affinity and that people can increase their affinities through training. To keep to the basic elemental system you could even make it so that simple elements like fire and water are easier to use and condense more often while extremely complex affinities never condense and be very hard to use.
wouldn't elemental force need to be there first before there can be elemental affinity? right now the forces themself don't exist so how can someone have an affinity toward them? :thonk:
 
Oh, we've granted things powers that didn't exist until after something had them like two or three times so far. It's only backfired a few times, and has largely worked out fine.

Edit, explaination: Solar magic and Lunar magic were both never actually officially 'created', beyond stating that the moon was a source of magic, and that certain creatures had solar magic. The details of what exactly said magics actually did got filled in gradually after their introduction, with no direct input from us Makers.
 
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wouldn't elemental force need to be there first before there can be elemental affinity? right now the forces themself don't exist so how can someone have an affinity toward them? :thonk:

I meant something like, for example, a rock having earth/rock/stone/granite affinity and producing it. It was just an idea.
 
Oh, we've granted things powers that didn't exist until after something had them like two or three times so far. It's only backfired a few times, and has largely worked out fine.

Edit, explaination: Solar magic and Lunar magic were both never actually officially 'created', beyond stating that the moon was a source of magic, and that certain creatures had solar magic. The details of what exactly said magics actually did got filled in gradually after their introduction, with no direct input from us Makers.
The elemental salamanders have element affinities but only one has been confirmed that being fire.
 
Eh, adding so many types of magic at once seems like it's too much. We already have magic systems that aren't used, or barely used like Divination. We also just created two different magics last epoch.
 
Honestly, it might be worth making some sort of effect where learning from one "branch" of magic would provide insights into the other branches, thus allowing practitioners to shift between them as they learn more. Eventually this would end up blurring the branches together of course, but that would be interesting in and of itself.
 
Oh, we've granted things powers that didn't exist until after something had them like two or three times so far. It's only backfired a few times, and has largely worked out fine.

Edit, explaination: Solar magic and Lunar magic were both never actually officially 'created', beyond stating that the moon was a source of magic, and that certain creatures had solar magic. The details of what exactly said magics actually did got filled in gradually after their introduction, with no direct input from us Makers.
That's Chaos for you.

For all that Chaos tends to do stuff you never predicted and may not have wanted, it plays nice with suddenly introducing new concepts and running away with them.
 
Authored Act:

[X] Create the Dream Eaters of the Unseen (Lesser Act)
The Dream Eaters of the Unseen are the first predatory creatures there, moderate sized shifting monsters that appear to be part mammal, bird, fish and lizard depending on how they look. They eat smaller spirits embodying a specific concept or idea to survive. Dream Eaters of Nature eat Spirits of Nature, Dream Eaters of the Moon eat Spirits of the Moon, an Dream Eaters of War eat Spirits of War.

Unauthored Acts:

[X] Create the Seared Spear (lesser Act)
[X] Expand the Functions of the of the World Tree (Cosmic)
[X] Law of Unseen Influence: The Spirits of the Unseen may apply their influence on the Seen to bend the laws of reality. This influence is strongest where the borders between Seen and Unseen is weakest. (Great Act)
 
Eh, adding so many types of magic at once seems like it's too much. We already have magic systems that aren't used, or barely used like Divination. We also just created two different magics last epoch.
it not really multiple types of magic but just one and a really simple one at that kinda like pokemon type and their move set beside it serve more purpose than just being another type of magic that may or may not be used but a force that constantly create new valuable resources to fight for and monster to overcome for the setting.
 
Authored Act:
[x] Create Ünnarae, the great collector ad creator (Lesser)

Non-Authored Acts:
[X] create the elemental forces. (cosmic act)
[X] Law of Unseen Influence: The Spirits of the Unseen may apply their influence on the Seen to bend the laws of reality. This influence is strongest where the borders between Seen and Unseen is weakest. (Great Act)
[X] Create the Master Dungeon Sigil and the Inspired Ones (Lesser Act)
[x] Create the Lineals and give them to the Cultivars, to use appropriately and with caution. (Grand Act)
[X] Create the Law of Metamorphosis (Grand Act)
[X] Create the Two Headed Sphinx (Lesser Act)
[X] Create Avorrite crystals on Avoroth (Lesser Act)
[X] Create pollinating insects, e.g. Bees (Lesser Act)

For now these are what I support.
 
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Supported acts:
[X] Create the Seared Spear (Lesser Act)
[X] Law of Unseen Influence: The Spirits of the Unseen may apply their influence on the Seen to bend the laws of reality. This influence is strongest where the borders between Seen and Unseen is weakest. (Grand Act)
[X] Create the Two Headed Sphinx (Lesser Act)
[X] Create the Law of Metamorphosis (Grand Act)
[X] Create Ünnarae, the great collector ad creator (Lesser Act)
[X]The Tenders (Lesser Act)
[X] Create the martial art Whip of Flesh (Lesser Act)
[X] Gather spirits and teach them the Art of Dramaturgy: The art and a science behind the creation of legends. (Grand Act)
 
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Authored acts:
[X] Create the Fingerkings (Lesser Act)

Fingerkings are serpentine beings that try to rule the lands of The Unseen. Since they are native to the lands of the unseen, the Fingerkings desire a true existence above all else, and derive sustenance from the memories and substance of beings from outside the unseen. The main way a Fingerking might achieve true existence is through possessing someone from outside Unseen, causing gaps in memory and a change in the appearance of their eyes - anything from a simple change in gaze to their pupils narrowing to reptilian slits. People who are possessed by Fingerkings may also have silver eyes, as well as unusually high strength. Fingerkings can also possess other creatures native to the Unseen, though they don't wish do so unless said being can survive in the real world.

Fingerkings are very knowledgeable creatures; their vast knowledge of the Unseen allows them to know essentially everything. This great knowledge, combined with their power over dreams and Unseen, leads many individuals to make bargains with and seek favors from the Fingerkings.

Fingerkings, while persuasive, rarely speak in a traditional sense. Communication with a lesser being is incomprehensible to powerful Fingerkings, and too subtle and complex for minor Fingerkings. As such, most communicate through dreams and visions, with some able to project their thoughts directly into other people's minds.Certain Fingerkings can also transmit information through their venom.

The Fingerkings' biology is, like the rest of Unseen, rather flexible. That said, individual Fingerkings tend to appear as colorful venomous serpents, with red, yellow, and/or black scales. This quality is also extended to the Fingerkings' servants, who regularly slough off their own skin during certain rituals. The most notable trait of the Fingerkings, beyond all of the above, is their ability to combine many individual serpents into a single hive-mind known as a congregation. These unions are vastly more powerful and intelligent than their individual components, and serve as princes, kings, and other influential positions in serpentine society. Congregations can vary wildly in appearance, from a single many-headed serpent to a giant mass of knotted serpents that blots out the sky itself.



Supported acts:
[X] Law of Unseen Influence: The Spirits of the Unseen may apply their influence on the Seen to bend the laws of reality. This influence is strongest where the borders between Seen and Unseen is weakest. (Grand Act)
[X] Create the Law of Metamorphosis (Grand Act)
[X] Create the Machine Race: The Me'vel who reside upon the Second Planet (Grand Act)
[X] create the elemental forces. magical energy that compose of 15 element : metal ,water ,ice ,wood ,fire ,earth ,wind ,lightning ,light ,dark, life, death, space, time, void.
These elemental forces permeate creation, their energy exists within animals, objects, and even the empty void between stars affecting all through which they flow. They can be harnessed to cast elemental magic. When a certain level of elemental energy concentration is reached a wide range of phenomenon can occur such as elemental particles crystalizing or liquifying into valuable resources, imbuing creatures and objects with elemental power or property, and even becoming alive creating elemental being composed of pure elemental energy (cosmic act)
 
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@Babooie18 Upon rereading your Act I noticed a small issue with it: there are currently no Umbrals in Stromhiem.
An arid continent in the southern hemisphere divided by countless rivers into fertile floodplains and hostile desert. Microbial and simple multicellular life, lichen and fungi, plants, trees, birds, fish, cetaceans, ungulates, felines, slimes, elemental salamanders, wyverns, nymphs, Iktai, K'orlannsch, Sphinxes. Baólians.
So maybe change it to Baolians, or move Umbrals there within the Act, or move the Act to the Deep Lands, or something.
 
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@Babooie18 Upon rereading your Act I noticed a small issue with it: there are currently no Umbrals in Stromhiem.
I don't think that information is currently up to date since the slime shaping act helped some Umbrals move to Stroheim.

The Umbral given talent in Shaping and slimes has soon made the first living filters and spread them among his community. They make some modest use of it - venturing into Caverns where the air turns toxic to explore. The lack of food, flooded state and hostility of these depths does not encourage visits, but some curious Umbrals do make the crossing from the Clouded Lands to a cavern underneath Stromhiem and settle there.
 
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