Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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Adhoc vote count started by DragonParadox on Jan 6, 2022 at 11:41 AM, finished with 33 posts and 7 votes.

  • [X] Agree to tell them Swift Pebble's journey with us is not inherently dangerous, for we are accompanied by many skilled sailors and warriors, along with healers and wise people who know much of the world, all on a strong and fast ship the likes of which this world has never seen.
    -[X] But we will also tell them of how Swift Pebble willingly placed herself in danger by accompanying us on a very important mission, that if not for her bravery and timely assistance very many people would have likely died and that a great evil even worse than the sleeping Dragon could have been unleashed upon the land. As far as we are concerned, Swift Pebble is a hero.
    [X] Decline, it is not your place to meddle in such things, perhaps her family will persuade Quick Pebble to stay, but if so then it is for the best
    -[X] Assure her that we will also tell them of their daughter's bravery, of how she followed us into a dangerous situation and if not for her assistance, it is almost certain that very many people would have died and that a great evil even worse than the sleeping Dragon would have been unleashed upon the land. As far as we are concerned, Swift Pebble is a hero.
    [X] Agree, try to calm the fears of her parents as best you can
 
Arc 9 Post 8: A Call in the Willows
A Call in the Willows

Twenty Sixth Day of Ashinu-hamba (Ashinu Descendant) 1348 A. L. (After Landfall)

Adventure is someone else in deep shit far away, Antonio had once told you, supposedly quoting the sage wisdom from a father he will only mention in his cups, but jest or no it gets the point across. The folk of Willowbrook are as eager for a tale as they were the last time, more so in truth as peril and strife are far indeed from their tunnels and their waters. They ask all manner of questions about the wise beasts of the land, the earthshaker among them, and more time is spent lingering on Danuk cooking and comparing it to present fare than you would have accounted for.

Much to your surprise Zaia manages to dig out recipes out from his notes, stopping the tale cold in its tracks until the Voice, even frailer than you left him, but still able to make himself heard above the hum of the feast, calls for you to continue and so you do, doing your best to keep all the balls in the air: an interesting story, but also a true one, to calm the fears of Swift Pebble's parents, but also to make clear the peril that you had faced.

Antonio adds his own recollections from time to time, even Esha seems more at ease than you had seen her in any of the halls of chiefs or lords explaining about sorcery and its workings, at least until the elders give her worried looks. From the way she sometimes frowns and looks off into space when she is not part of the main telling you suspect some of the young otters are asking her more questions without sending their thoughts out for all to hear. It occurs to you with a start that the merry goodhearted folk of Willowbrook can speak at all times in a perfect whisper, an intriguer's dream.

It is such thoughts that carry you through the end of the tale, borne on a wave of raucous excitement that flows into the mind and rumbles upon the ear with the sound of scores of small clawed hands on stone.

By far the greatest surprise of the evening is when not one, not two, not even a handful, but ten young otters decide they will be leaving with you to see the world and to serve 'as translators' they say. From the way Tom winces as if with sudden din you suspect a lot of them have questions about fighting. The otter-kin had seemingly decided that he is 'the one in charge of the fighting' by reason that his night black spear looks most impressive against the wall.

Company gains 10 otter-kin recruits

Truth be told you are at first uneasy to see so many of the gentle folk going away from hearth and home for years that are to them counted longer than for men, but then you realize that of the ten three are couples standing close at hand, and in one case smoothing out each other's fur with the mixture of impatience and affection that is all too familiar.

They will not be left wholly without family, you think and then for one strange moment consider if they had been properly joined in marriage. The image of a priest in fine vestments bending down to enact a wedding upon the three feet tall otter-kin brings a smile to your face, swiftly hidden behind a cup of the mead Zaia had conjured for the feast.

What do you do next?

[] Speak to Esha about her refusal to swear to not trouble the dead

[] Work out how the otter-kin are to be integrated into the company and paid

[] See if Zuan has an interest in serving with you, a man who faced a dragon unbowed is one you want in your service in battle

[] Write in


OOC: A bit short, but I am feeling a bit under the weather and I can feel a headache coming on so I figured it would be best to wrap it up now and get the next roll going tomorrow.
 
Last edited:
[] See if Zuan has an interest in serving with you, a man who faced a dragon unbowed is one you want in your service in battle

So tempting, but I think Esha is the main priority.
 
Gentlemen, while I think that Otters should be fairly paid, I also think that 10% more of our profits is a huge chunk and we need a better system to handle this.
 
I hope you get to feeling better, @DragonParadox.

Wow, 10 Otter-kin is even better than I was hoping. Shoulder Otters for everyone!

We're going to have to find a leatherworker In Orinilu where we can commission Otter-kin armor, a bowyer to make them Tiny-sized hand crossbows, and a blacksmith for Tiny-sized daggers and rapiers. They don't have to be Rogues, of course, and many of them might prefer not to fight at all, but I have a feeling they'll be naturally inclined that way. :ninja:

[X] Work out how the otter-kin are to be integrated into the company and paid
 
I hope you get to feeling better, @DragonParadox.

Wow, 10 Otter-kin is even better than I was hoping. Shoulder Otters for everyone!

We're going to have to find a leatherworker In Orinilu where we can commission Otter-kin armor, a bowyer to make them Tiny-sized hand crossbows, and a blacksmith for Tiny-sized daggers and rapiers. They don't have to be Rogues, of course, and many of them might prefer not to fight at all, but I have a feeling they'll be naturally inclined that way. :ninja:

[X] Work out how the otter-kin are to be integrated into the company and paid

They could also be rangers and use poisoned arrows.
 
This quest has been higher than average fortunate for Roland.

What would otters take for payment?

Presumably the same thing as most other people, coin and other portable wealth. It is not like the concept is that strange to them, they do engage in long distance trade with migratory tribes and any such trade has to be in light high value goods.
 
Presumably the same thing as most other people, coin and other portable wealth. It is not like the concept is that strange to them, they do engage in long distance trade with migratory tribes and any such trade has to be in light high value goods.
Never imagined they too deal with coinage.

A form of currency perhaps? But actual coinage I wouldn't imagine it.
 
@DragonParadox, editing:
A Call in the Willows

Twenty Sixth Day of Ashinu-hamba (Ashinu Descendant) 1348 A. L. (After Landfall)

Adventure is someone else in deep shit far away, Antonio had once told you, supposedly quoting the sage wisdom from a father he will only mention in his cups, but jest or no it gets the point across. The folk of Willowbrook are as eager for a tale as they were the last time, more so in truth as peril and strife are far indeed from their tunnels and their waters. They ask all manner of questions about the wise beasts of the land, the earthshaker among them, and more time is spent lingering on Danuk cooking and comparing it to present fare than you would have accounted for.

Much to your surprise Zaia manages to dig out recipes out from his notes, stopping the tale cold in its tracks until the Voice, even frailer than you left him, but still able to make himself heard above the hum of the feast, calls for you to continue and so you do, doing your best to keep all the balls in the air: an interesting story, but also a true one, to calm the fears of Swift Pebble's parents, but also to make clear the peril that you had faced.

Antonio adds his own recollections from time to time, even Esha seems more at ease than you had seen her in any of the halls of chiefs or lords explaining about sorcery and its workings, at least until the elders give her worried looks. From the way she sometimes frowns and looks off into space when she is not part of the main telling you suspect some of the young otters are asking her more questions without sending their thoughts out for all to hear. It occurs to you with a start that the merry goodhearted folk of Willowbrook can speak at all times in a perfect whisper, an intriguer's dream.

It is such thoughts that carry you through the end of the tale, borne on a wave of raucous excitement that flows into the mind and rumbles upon the ear with the sound of scores of small clawed hands on stone.

By far the greatest surprise of the evening is when not one, not two, not even a handful, but ten young otters decide they will be leaving with you to see the world and to serve 'as translators' they say. From the way Tom winces as if with sudden din you suspect a lot of them have questions about fighting. The otter-kin had seemingly decided that he is 'the one in charge of the fighting' by reason that his night black spear looks most impressive against the wall.

Company gains 10 otter-kin recruits

Truth be told you are at first uneasy to see so many of the gentle folk going away from hearth and home for years that are to them counted longer than for men, but then you realize that of the ten three are couples standing close at hand, and in one case smoothing out each other's fur with the mixture of impatience and affection that is all too familiar.

They will not be left wholly without family, you think and then for one strange moment consider if they had been properly joined in marriage. The image of a priest in fine vestments bending down to enact a wedding upon the three feet tall otter-kin brings a smile to your face, swiftly hidden behind a cup of the mead Zaia had conjured for the feast.

What do you do next?

[] Speak to Esha about her refusal to swear to not trouble the dead

[] Work out how the otter-kin are to be integrated into the company and paid

[] See if Zuan has an interest in serving with you, a man who faced a dragon unbowed is one you want in your service in battle

[] Write in


OOC: A bit short, but I am feeling a bit under the weather and I can feel a headache coming on so I figured it would be best to wrap it up now and get the next roll going tomorrow. Not yet edited.
 
[X] Speak to Esha about her refusal to swear to not trouble the dead

@DragonParadox, is possibility of Esha training for +2 Will save bonus for Roland on the way to Apuku gated behind her social, or will it be available regardless?
 
Gentlemen, while I think that Otters should be fairly paid, I also think that 10% more of our profits is a huge chunk and we need a better system to handle this.
None of them are combatants right now, and aren't likely to be any time soon. We pay our men like we do because they're soldiers who regularly face significant danger. If some of the Otter-kin end up becoming rogues, rangers, or some other kind of combatant, we can decide to hire them on officially as part of Roland's group.

For now, I think we should treat them as part of Marcella's regular crew, and pay them accordingly. Considering their Tiny size, there are probably all sorts of jobs they're more well suited for than Medium-sized Humans. I doubt Antonio would have an issue splitting the cost of their salaries with Roland, especially since he'll probably be able to reduce his Human crew numbers by at least a few people after we reach either Apuku or Orinilu thanks to the Otter-kin's contributions.

They should also make excellent night guards, since they have Darkvision 60ft and Low-light Vision, and their telepathy allows them to swiftly alert everyone in the ship to danger.

And we could also pay them a separate commission any time we need their translation services. Maybe 10 or 20 gold for a day acting as a translator?
 
They should also make excellent night guards, since they have Darkvision 60ft and Low-light Vision, and their telepathy allows them to swiftly alert everyone in the ship to danger.
They are also able to hold breath for several minutes without trouble, they should be very good for inspecting and servicing underwater parts of the ships, e.g. scraping off the fouling barnacles and weed, which while probably not a problem for Marcella, should be problem as usual for other ships, including Penitenza.
 
Mayne they should level up as experts, with ranks in percepction, survival, swim and profession sailor?
 
Mayne they should level up as experts, with ranks in percepction, survival, swim and profession sailor?
They could do all that as Rogues or Rangers, too.

As Rogues themselves, Antonio and Zaia (well, a former Rogue in the latter's case) could give them training tips and pointers on the finer details of their classes, and they could learn more direct combat from us and our men. There are also several Knowledge skills among various members of the crew that could be shared with them. All told, all the bits and pieces needed for them to learn any one of several PC classes are available to the Otter-kin. There might even be one among them inclined to learn magic. With their racial +2 bonus to Intelligence, that could be a good path for an Otter-kin willing and able to overcome the stigma among their people of the last one who learned magic.

I wouldn't really mind if most of them just become Experts, though. They could still be useful and productive crew members that way. That said, it would be a shame if at least one doesn't become a Rogue.
 
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