A Call in the Willows
Twenty Sixth Day of Ashinu-hamba (Ashinu Descendant) 1348 A. L. (After Landfall)
Adventure is someone else in deep shit far away, Antonio had once told you, supposedly quoting the sage wisdom from a father he will only mention in his cups, but jest or no it gets the point across. The folk of Willowbrook are as eager for a tale as they were the last time, more so in truth as peril and strife are far indeed from their tunnels and their waters. They ask all manner of questions about the wise beasts of the land, the earthshaker among them, and more time is spent lingering on Danuk cooking and comparing it to present fare than you would have accounted for.
Much to your surprise Zaia manages to dig out recipes out from his notes, stopping the tale cold in its tracks until the Voice, even frailer than you left him, but still able to make himself heard above the hum of the feast, calls for you to continue and so you do, doing your best to keep all the balls in the air: an interesting story, but also a true one, to calm the fears of Swift Pebble's parents, but also to make clear the peril that you had faced.
Antonio adds his own recollections from time to time, even Esha seems more at ease than you had seen her in any of the halls of chiefs or lords explaining about sorcery and its workings, at least until the elders give her worried looks. From the way she sometimes frowns and looks off into space when she is not part of the main telling you suspect some of the young otters are asking her more questions without sending their thoughts out for all to hear. It occurs to you with a start that the merry goodhearted folk of Willowbrook can speak at all times in a perfect whisper, an intriguer's dream.
It is such thoughts that carry you through the end of the tale, borne on a wave of raucous excitement that flows into the mind and rumbles upon the ear with the sound of scores of small clawed hands on stone.
By far the greatest surprise of the evening is when not one, not two, not even a handful, but ten young otters decide they will be leaving with you to see the world and to serve 'as translators' they say. From the way Tom winces as if with sudden din you suspect a lot of them have questions about fighting. The otter-kin had seemingly decided that he is 'the one in charge of the fighting' by reason that his night black spear looks most impressive against the wall.
Company gains 10 otter-kin recruits
Truth be told you are at first uneasy to see so many of the gentle folk going away from hearth and home for years that are to them counted longer than for men, but then you realize that of the ten three are couples standing close at hand, and in one case smoothing out each other's fur with the mixture of impatience and affection that is all too familiar.
They will not be left wholly without family, you think and then for one strange moment consider if they had been properly joined in marriage. The image of a priest in fine vestments bending down to enact a wedding upon the three feet tall otter-kin brings a smile to your face, swiftly hidden behind a cup of the mead Zaia had conjured for the feast.
What do you do next?
[] Speak to Esha about her refusal to swear to not trouble the dead
[] Work out how the otter-kin are to be integrated into the company and paid
[] See if Zuan has an interest in serving with you, a man who faced a dragon unbowed is one you want in your service in battle
[] Write in
OOC: A bit short, but I am feeling a bit under the weather and I can feel a headache coming on so I figured it would be best to wrap it up now and get the next roll going tomorrow. Not yet edited.