Journeywoman's Journeys, A Fantasy Age of Exploration Worldbuilding Quest (Updated Daily)

Hm...I wonder if something involving a swamp city that involves medicine and possibly some magic could work?

Just have a thought of a city on stilts with surrounded by mangrove trees and travel by water. Later a bit like Venice. Probably also bridges.
 
Hm...I wonder if something involving a swamp city that involves medicine and possibly some magic could work?

Just have a thought of a city on stilts with surrounded by mangrove trees and travel by water. Later a bit like Venice. Probably also bridges.

that sounds cool as hell. Probably something that could be integrated into most of the potential city options?
 
Coober Pedy is an Australian opal mining town that's mostly underground. The name translates roughly to "White Man in a Hole"
Ah. I am aware of that place just never remember the name. I'm also aware of a town in China I think it was thats underground except for square holes exposing areas to the surface. Though don't remember it's name either. Also recall a repurpesed mine (I think it was for salt) that includes an amusement park with a ferris wheel included.

Was also a ruins somewhere of a ancient city that was underground with tunnels reaching far destinations or something. I think they utilized sound reverb and stones that could be rolled to block passages and feels like a maze. ...Well that or I'm confusing multiple things into a single place....


Though now that I'm typing this I'm also reminded there does exist a place with giant crystals far larger then a person yet there are living organisms inside the crystals. It also has a constant hum and is like an oven, so there's a time limit for how long someone can be in the place.


The underground has some pretty interesting things...

edit: I think it was literly called Cave of the Crystals and is in Mexico...
 
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Sorry for the delay, was travelling today and my flight was delayed so I'm only able to settle down now
Scheduled vote count started by AKuz on Jan 4, 2022 at 5:16 PM, finished with 37 posts and 25 votes.
 
...,In a University Town...
[X] …In a University City

…,In A University City…​

Often referred to as the brain of the league of cities that dominates the world. The city that our protagonist is born into is renowned into the far corners of civilization as a center of great learning, if not the greatest.

While students flock to the classrooms of this city, the institutions are staffed by renowned scholars of all kinds from across the lands. This city is an unprecedented collection of knowledge, perhaps home to as many libraries as it has mage academies, religious seminaries, philosophical schools, or alchemist laboratories. Even outside the learning institutions, the common people debate the ideas of the day. Perhaps they have their own schools and educational institutions that prepare their children for the future?

In any event some of the city's historians posit that the cross-pollination of peoples and ideas from across the world is the real origin of this Golden Age. The ideas produced here having led to advances in philosophy and technology of all kinds.

Our protagonist has been exposed to this flowering of ideas, and whatever her background, she will be more disposed to intellectual pursuits.

While this great center of learning is now famed across all the world, it was built up from nothing, and though the majority of the populace may no longer belong to this demographic, this city was…


[ ] … Founded by Ruthless Merchants

Tall and dusky skinned, these homo sapiens sapiens like people were known in ancient times as shrewd traders and ruthless warriors, who were as quick to strike a deal as they were to end all threats to their trade caravans by the sword.

Over time, these people began to accumulate knowledge as well as wealth, as they had come to see that learning gave them great advantage both at the bargaining table and on the battlefield, the current flourishing of learning can be laid at the lesson that there is nothing so valuable as knowledge.


[ ] …Founded by Resilient Farmers

These Thick-skinned and resilient people that other worlds might call orcs are descended from the ancients that first practiced effective agriculture. Known for patience and endurance, these people's tenacity gave them a reputation for being as fine at martial pursuits as they were cultivatory ones.

The founders of this settlement originally created agricultural schools to share the secrets of effective agriculture with all the farmers of the region, and over time, inspired by their contemporaries, these schools accumulated other branches until one day the seed that these farmers had planted flowered into something magnificent and unique.


[ ] …Founded by Arcane Warriors

Lithe and feline featured, these peoples are related to the semi-nomadic peoples that populate large swaths of the continent. Reputed for intelligence and aggression, this group swept into the area centuries ago in a mass migration from their homeland, from which they brought their ancient magical traditions.

Settled by the influence of their neighbours, these people founded institutions to pass on their arcane knowledge and prevent its loss. Over time the learned men and women of surrounding areas travelled to this city to learn at these institutions and brought their own ways of thinking with them.


[ ] …Founded by Religious Thinkers

Part homo sapien, part equine, this clever and philosophical centauroid people have long been inhabitants of this area and have long been familiar with the god(s) and spiritual lore of this region. Perhaps these people have long been known for religion and contemplation.

Over time, their neighbours were invited to learn their ways and philosophies, and those new students brought their own ideas with them. Eventually this accumulation led to the founding of many schools of thought, and those schools of thought founded yet more schools, leading to the beacon of wisdom that shines today.


These "racial traits" I've described are not biologically inherent, but what stereotypes and cultural biases exist. All these groups have individuals of all kinds, it's just that on the whole this culture produces certain ways of living and thinking. (Also, traits applied to one of these options would not apply to all of their like. Picking the first option would not make all homo sapiens sapiens Ruthless Merchants, and the same for not all catpeoples being Arcane Warriors)

Exact physical, cultural, and historical details are, as usual, subject to filling out and change as we go. Feel free to swap out homo sapiens for fantastic peoples and visa-versa at your liking, as at this stage we're still settling exactly how fantastical this world is.

write in option said:
[ ] …Founded by Exiled Dissidents

The unusual people who founded this settlement carry in their veins the blood of arcane spirits—beings that might have been known in another world as jinn—with which their ancient forebears crossbred. They have become known for their insatiable curiosity as well as their free-spirited ways (or, less charitably, their unruly tempers).

One community of these people adhered to a unique set of heterodox philosophical and religious teachings, until their ways were proscribed in the empire they hailed from. Fleeing from their homes, they established a new settlement in which they could practice their beliefs in peace, and teach them to others in defiance of their former rulers' commands.
 
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[X] …Founded by Arcane Warriors
[X] [Write-In] …Founded by Exiled Dissidents
i like cats
 
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[X] …Founded by Arcane Warriors

I don't like cats but I like magic.
 
[X] [Write-In] …Founded by Exiled Dissidents

The unusual people who founded this settlement carry in their veins the blood of arcane spirits—beings that might have been known in another world as jinn—with which their ancient forebears crossbred. They have become known for their insatiable curiosity as well as their free-spirited ways (or, less charitably, their unruly tempers).

One community of these people adhered to a unique set of heterodox philosophical and religious teachings, until their ways were proscribed in the empire they hailed from. Fleeing from their homes, they established a new settlement in which they could practice their beliefs in peace, and teach them to others in defiance of their former rulers' commands.
 
[X] …Founded by Religious Thinkers
[X] [Write-In] …Founded by Exiled Dissidents
 
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[X] … Founded by Ruthless Merchants
[X] …Founded by Resilient Farmers

I am still committed to adventure merchants. Yep. Hrm.
 
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@AKuz I know its passed and all, but I don't think the updated version for the underground city was addressed....


[X] [Write-In] …Founded by Exiled Dissidents



So tempting to try and write-in something like being founded by Elves who are engineers.
 
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