Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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How much are we paying Inge per month/encounter, @DragonParadox? I can't recall the specifics.

And who is paying her, just Roland, or is Antonio splitting the cost with him?
 
One way to look at this is this way:

Fixed wages are risky for Roland, and safe for the company. We get fixed costs that we might not be able to pay if we don't go on adventures.

Variable wages are safe for Roland, but probably more expensive on the long term. If we didn't also feed them, it would be pretty risky for our men.

We can also broach the subject about how we are going to be called, and how and when we will select more men. Zuan deserves to be given a chance.
I worry about the fixed wage for 14 armsmen and Tom because there is a lot of downtime while traveling during which we're not making any money at all. For all 15 of them, that's 940 gold per month we would be hemorrhaging.

On the other hand, a 20% cut of everything we make can swing wildly from month to month based on trading and encounters.

What if, instead of just sharing 20% with them, we gave each of them 1%, with Tom earning 2%? That would total up to 16% for now, and leave some room to employ additional men without forcing those already in our service to decrease their share? I don't know how much our final earnings will be after we offload the tin and sell the Dragon corpse (assuming we don't keep any of it), but just from the 7,000 gold reward for saving the Danuk's asses, that would end up with us sharing 1,120 gold with our men, 70 to each regular armsman and 140 to Tom.

Considering that we feed, equip, house, and provide very good medical care for them, that seems fair to me for now. Maybe it's something we can address again in 6 months or a year, after we've had more time to get ourselves established.
 
I worry about the fixed wage for 14 armsmen and Tom because there is a lot of downtime while traveling during which we're not making any money at all. For all 15 of them, that's 940 gold per month we would be hemorrhaging.

On the other hand, a 20% cut of everything we make can swing wildly from month to month based on trading and encounters.

What if, instead of just sharing 20% with them, we gave each of them 1%, with Tom earning 2%? That would total up to 16% for now, and leave some room to employ additional men without forcing those already in our service to decrease their share? I don't know how much our final earnings will be after we offload the tin and sell the Dragon corpse (assuming we don't keep any of it), but just from the 7,000 gold reward for saving the Danuk's asses, that would end up with us sharing 1,120 gold with our men, 70 to each regular armsman and 140 to Tom.

Considering that we feed, equip, house, and provide very good medical care for them, that seems fair to me for now. Maybe it's something we can address again in 6 months or a year, after we've had more time to get ourselves established.

As I said, you might negotiate the amount, but the main problem still stands:

A fixed salary is risky because it doesn't imply that we are making money at all.
A variable wage is more expensive because we have to compensate the risk of not getting paid.

I am perfectly fine with a variable income for them. I will gladly pay off the risk in gold and make them not resent our share of the profit when we have a windfall.
 
Yep, ROUNDUP worked perfectly. Thanks, dude!

My spreadsheet knowledge is adequate, at best, and rounding numbers up or down in the spreadsheets I use for work would cause a huge mess, so that's not something I've ever bothered with.
Can you also try =IF(M2 >= 1, ROUNDUP(M2), CONCATENATE(ROUNDDOWN(1 / M2), " per day")) formula? It takes care of those which are easy enough that it's multiple per day, and it doesn't lose precision, e.g. some "17 per day" become "18 per day", as they should.
 
Can you also try =IF(M2 >= 1, ROUNDUP(M2), CONCATENATE(ROUNDDOWN(1 / M2), " per day")) formula? It takes care of those which are easy enough that it's multiple per day, and it doesn't lose precision, e.g. some "17 per day" become "18 per day", as they should.
Hmm, I can make it round it up to 18, but in the case of the items we can craft in multiples per day, they shouldn't be rounding up. What would the formula need to be to make it spit out a 17?

EDIT: Actually, don't worry about it. For these handful of items, I would rather just keep it how I have it for now. Makes it easier to differentiate between those that can be made in multiples and those that cannot.
 
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Hmm, I can make it round it up to 18, but in the case of the items we can craft in multiples per day, they shouldn't be rounding up. What would the formula need to be to make it spit out a 17?
Oh no, 18 is actually correct, because in that case daily progress is 180.00, and value is 10 sp, so 180.00 / 10 = 18 per day is right, that's what I'm talking about when saying that this formula doesn't lose precision.

Edit: When it's like e.g. 10.5 per day, with 210.00 progress and 20 value, the formula rounds down correctly to 10.
 
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Oh no, 18 is actually correct, because in that case daily progress is 180.00, and value is 10 sp, so 180.00 / 10 = 18 per day is right, that's what I'm talking about when saying that this formula doesn't lose precision.

Edit: When it's like e.g. 2.5 per day, the formula would round down correctly to 2.
Ah, I see the issue. The way I had the formula setup doesn't handle the fractional items.

Thanks again, dude. :)
 
I'm for long-term fairness, given that we feed and house and heal the men, cut of the profits is entirely reasonable.

[X] A cut of the profits (20% of your income, whatever that may be, is shared among the men)

Regarding expansion of the men-at-arms, I think that is something they should decide on their own, if they want to accept, outfit and train someone new. I don't actually think Zuan would like to be a combatant, you can die in combat you know, and he seems perfectly content to be just the captain's favored cook.

That doesn't prevent us from forming / hiring additional companies of man, with Roland being the captain, men-at-arms being the first company with Tom as lieutenant, and any number of additional companies, but I'm against becoming a larger scale mercenary company, it would mean having to be constantly in warfare to pay for it and being at the mercy of our employers, we wouldn't always have enough work for it ourselves, and larger scale warfare is messy, unpleasant, leads to deaths and, I think, wouldn't be interesting to write about.

I much prefer just staying moderately large band of adventurers.

@DragonParadox, several questions:

1. Given new powers and knowledge, can Inge and Zaia re-examine dead dragon egg, sheet of gold and everything they remember of Willowbrook and see if they can draw any new conclusions? If they can, they of course should use Tears to Wine for +2, Inge's Guidance for +1 and Fortune Hex for advantage. If Tears to Wine are enough to give Esha another attempt, she should do it too, also with Guidance and Fortune Hex of course.

If they can, it may be more appropriate to do it when we return to Willowbrook, but with the big talk coming up, they could also attempt it right before the talk.

2. Is there enough time during journey to Apuku for Esha to attempt training with Roland for +2 Will save for 1 round as a swift action ability, if she delay her spellbook studies partially or fully?

3. Noticed something, this looks like Esha has Low-Light Vision:
"I do not need a candle to see at midnight," she says dramatically, head tilted skywards and this time it is you who laughs. "Well I do need some light to see by but not as much as most would."
Couldn't find it in her sheet, is it missing? Or is it fluff?
 
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I think this is fair and manageable for now, and gives us a bit more flexibility if we end up finding additional people to add to our group. If we just set it to a flat 20%, then add 3 more people, all of those we already employed would see their total share drop. We'll need to revisit this issue, however, if we end up hiring on a significant number of additional people.

[X] For now, each of our regular armsmen will receive 1% of our profits, while Tom will receive 2%, for a total share of 15% being distributed to our men.
 
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[X] For now, each of our regular armsmen will receive 1% of our profits, while Tom will receive 2%, for a total share of 15% being distributed to our men.
 
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[X] For now, each of our regular armsmen will receive 1% of our profits, while Tom will receive 2%, for a total share of 16% being distributed to our men.
Isn't it 15%, because 13 men-at-arms (6 spearmen, 5 archers, 2 net wielders, going by the list in Informational) with 1% each and 2% to Tom?

Edit: there is a discrepancy with the listing in Present Resources, maybe it's because Tom graduated and it wasn't edited? @DragonParadox, do we actually have 13 men-at-arms and Tom or 14 men-at-arms and Tom?
 
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Isn't it 15%, because 13 men-at-arms (6 spearmen, 5 archers, 2 net wielders, going by the list in Informational) with 1% each and 2% to Tom?
You are correct.

@DragonParadox, we have one too many spearmen listed with our armsmen on the front page. It should read that we have 8 melee men-at-arms and just 6 spearmen rather than 7. I think we missed updating that when Tom became a PC.
 
[X] For now, each of our regular armsmen will receive 1% of our profits, while Tom will receive 2%, for a total share of 15% being distributed to our men.
 
One thing you guys might want to think about, like not for this vote but for when you get to port, is what you want your little group to be called. you are for this world a small but elite mercenary band and that is before you count the wizards. A brand will do you good.
 
So if I got the dates right, it's been 35 days or so since we departed Willowbrook with our Otter-kin passengers. If it takes us another 13 or 14 days to return to Willowbrook, the Otter-kin will have been away from home for about 7 weeks. I'm not really sure how they perceive time due to their much shorter lifespans, but for beings who live 10-ish years, IIRC, their journey might seem to them as significant as being gone for a year would be for a human.

That's a lot to wrap your head around. If Swift Pebble or any of the other Otter-kin decide to continue traveling with us and we don't return to Willowbrook for a year, they'll have spent roughly 10% of their life away from their home and people. That makes me feel kinda bad for wanting some of them to travel with us anyway. 😞
 
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