Gods of Chaos: a Riot God Quest

Why? I'm enthused to know how the slimes could act with the environments and how mighty heroes will face the terrifying slime monsters. Also, I don't get why you're being so apprehensive about my creation. I think it works well with the Law of Narrative Satisfaction and could work wonders alongside the Questing Beast.
nahh, not scared, intrigued since it has the same amount of votes as a grand act, and with a lesser act focused on a single creature a legendary is created ...
 
Authored Act:
[X] Carve out caverns in the deep, mostly filled with water. (Grand Act)
-Strange and twisty environments, filled with geothermal smoke and spew and underwater rivers of dense brine flowing from above. While largely aquatic, some caverns are dry, though filled with stale and volcanic air.
-Some of these deep caves even connect to the caverns beneath the Clouded Lands, with strange transitional environments as dry and airy caves give way to ones filled with seawater, and gases from the tectonic activity deep below trickle their way up.
-Beneath the Hot Lands, these caves are boilingly volcanic, filled with hot magma traveling up, and columns of steam from where seawater flows in, erupting in geysers on the surface and the coast. However, these channels of magma from the deep also bring forth metals and minerals from below, replenishing the Hot Lands deposits of such where the magma erupts to the surface.
-Few caves penetrate beneath the Arken Lands, but some do, and these are often shallower and nearer the surface, more easily within reach. They provide many hiding places for aquatic and amphibious life, and some tunnels that lead to small saltwater lakes inland, connected to the sea.
about this act i have a question are the caves all connected to each other?

because I highly recommend leaving everything connected this will greatly increase the interest that surface races will have underground in the future, it will be very interesting to have races expanding underground to have routes to other continents, and wars happening underground, from just as the land had an era of maritime exploration with countries competing for naval routes, in this world there may be an entire era to discover safe routes to other continents through the underground and wars for them too
 
Does anyone want to work with me to make a few different respawning monster locations? Things like broken temples, pools of noxious chemicals that spawn abominations etc.? They're lesser each.
 
Can someone help me with my suras vote ? Any help would be appreciated.
 
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about this act i have a question are the caves all connected to each other?

At least the intent is that there are connections, but not necessarily all of them are connected, and travelling from one continent to another will definitely require swimming (most of the cave system is filled with water). However, the subterranean caves are extensive and do connect disparate locations, and creating air-filled pockets to leapfrog along would be within the capabilities of a developed civilization, as all it would take is digging a kink in a high spot to create a local air-filled room, and then putting enough plants in it to keep breathable air around.
 
Does anyone want to work with me to make a few different respawning monster locations? Things like broken temples, pools of noxious chemicals that spawn abominations etc.? They're lesser each.
Sounds interesting, but how will they respawn? Will we interconnect their existence through some magical circle in The Unseen with some highlighted spots to mark the locations, having it spin at certain points (after every few decades or so) to appear in new locations in the world? Something like that? I like the idea, but what are you imagining when you say "respawning"?
Can someone help me with my auras vote ? Any help would be appreciated.
Huh? What aura vote? Sorry, but I didn't see it. What is it about?
 
Adhoc vote count started by Cybresamurai on Dec 24, 2021 at 11:17 AM, finished with 90 posts and 20 votes.

  • [X] Create slimes (Lesser Act)
    [X] Create the Druyul (Grand Act)
    [x] Implement Legend Cultivation (Grand Act
    [X] Carve out caverns in the deep, mostly filled with water. (Grand Act)
    [X] Create the Muses, purveyors of all forms of beauty. (Grand Act)
    [X] Create the Oech-Rhul, the Monster of Many Faces. (Lesser Act)
    [X] Empower the largest and strongest bird in the world with sentience and powers over sun magic. It will be immortal (age wise) and grow as long as it lives, but is cursed with great greed and seeks out valuable things to collect no matter the cost. (Lesser Act)
    [X] Create the Tyrant of Gold, first of the Solar Elementals and Lord of Sol Mountain.(Lesser Act)
    [x] Create the Mantle of the Breaker: See this postfor details. (Cosmic)
    [X] in the east side of the twin continent create the suras a race of reddish bronze skin color humanoid with six arms and three eye and white hair they are as intelligent as a normal human. Their third eye is vertical in the middle of their forehead. Standing at 10 feet tall on average they are blessed with dense muscle and tougher bone they have even greater physical strength and speed than their already substantial physique would suggest. but they are entirely incapable of using magic. ( lesser act)
    [X] Create The Book of Maker Support, every once in a while a book appears to a random being with a great desire (Every Update/Epoch) that they can write a request/complaint into this book (A persons intent will write the words on the page and they can automatically understand the words regardless of the can read or not so if someone can't read or write it doesn't matter), that has what it can do written down and once they write there complaints/request into the scroll it will then disappear until the next time and we can then decide to honor that request or not. The books previous uses and if the requests where honored or not are also recorded. (Lesser/Demi-Act?)
    [X]Call an Unseen God to the Unfrozen Sun, and once there, bound it. (Lesser Act)
    [X] Transform some humans into Ogres, monsters masquerading as heroes among men and devouring them to accumulate the primordial power of Askr and Embla (Lesser Act)
    [X] Grant a lowland Myridna bloodline who are notable for taming animals the ability to telepathically speak with them. [Lesser]
    [X] create the winged lizard of potential (lesser-act)
    [X] Create The Maker's Boundaries. (Cosmic Act)
    [X] Allow the Might to be claimed by any who defeat the current holder. If that being is not mortal, they can instead grant the Might to any mortal of their choosing. (Lesser Act)
    [X] Whisper the locations of Askr and Embla to the two of them, as well as the means of safely reaching each other. (Demi-Act)
    [X] Create the Star Eater. (Demi Act)
    [X] Create Glacis the Mountain-Carver. (Demi-act)
    [X] Prevent the Might of the OutSlayer from being corrupted as to be stolen simply by its wielder being killed or being bound by fate to some counterpart power. (??? Act)
    -[X] One Maker seeks to create a counterpart power known as the 'Might of the Breaker' that would be bound to the Might of the OutSlayer by fate and empower the 'outer gods' that the Makers created the Might of the OutSlayer to get rid of.
    -[X] One Maker seeks to let the Might of the OutSlayer be stolen simply by the current wielder being killed.
    -[X] Prevent these and other such corruptions to the Might of the OutSlayer from happening.
    [x] Create the Mantle of the Breaker (cosmic act)
    [X] Create The Book of Maker Support
    [X] Teach the Algals the art of Cultivation (Lesser/Grand?)
    [X]The makers construct a towering Ziggurat in the jungles of the Arken lands.(Lesser Act)
    [X] Create the Muses, purveyors of all forms of beauty: Dwelling within the Unseen, these embodiments of artistic achievement seek out mortals within the Seen who possess a vision of beauty they wish to create, to assist them in their endeavour. With their assistance, finger, talon or claw spread upon a surface paint of any hue, vocal cords and larynxes reshape to produce normally impossible notes, or limbs shape stone like wet clay as a towering palace or statue takes form. Once the work of beauty has been crafted within the Seen, its counterpart comes to be in the Unseen, and shall serve as the Muse's home forevermore. When perceived with worldly senses, their form is that of the beholder's ideal of fairness and all that would appeal to their senses. (Grand Act)

I think some more monster's would be cool, just came up with an idea but I've resigned myself to continue to make Magical Artifacts since I think there some of the coolest parts of fantasy Lore so I'll just keep doing that.
 
Authored Act
[X] Create Melkiades, the First Undead. Basically, just a sentient undead that has unique ability to spread death (not immediate death, more like disease) with touch. Doesn't hate all living, but very confused by his existence and lack of memories. (Demi-act)

Supported Act
[X] Create slimes (Lesser act)
[X] Create Sphinxes (Lesser Act)

(sorry for my bad english, if it is bad)
 
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Here are some monster ideas I have had in case people lack ideas on what to do. Just basic preliminary ideas people can build on and adjust to their tastes.

There was my Tiamat idea. People can think of making similar beings. Perhaps not the terraforming ocean like I proposed, but a general mother of monsters figure that births monstrosities and looses them onto the world.

Perhaps a nightmare goddess of the Unseen that takes the primal nightmares of people and uses them to create monsters of all types.

Or perhaps the Werewolf, where the strange nature of the Humans and Dream Canidae resulted in a strange infection that turns a human into a Werewolf, their feral nature during the full moon due to the moon's nature as a portal to the Unseen exacerbating their mongrel nature.

The great Mutagion, a mutagenic plague that spreads out across the land, mutating all infected by it into massive forms, a spiritual virus that supercharges the growth of Vigour to cause rapid mutation.

Inspire the Deep Algals with visions of great monsters and how to go about creating them.

Dragons, Griffons, Manticores, etc.
 
Hey did we create insect yet ? I'm not sure if we did or didn't.
Also for the age of monster how about we make it so that when a animal or mortal is expose to great amount of energy whether it be magic or vigor it would change and evolve or mutate them into stronger being that would basically make monster in a natural way.
Or when a great amount of energy coalesce it have a chance of spawning monster of the same element into existence ?
 
We've got a fairly complete biosphere going now. Remaining holes are steadily filling with creatures that are developing under the Law of Constant Evolution. So we don't really need any more broad categories for mundane creatures, but there's still plenty of room for specific ones if people want to add some neat beasties.
 
Written
[X] Create the Sleeping Beasts, great scaled winged one-horned lizard-horses with a freezing breath.
-[X] These beasts do not die of old age, but can die by violence or starvation, for as they grow older they grow larger and hungrier, if also more powerful. This causes them to spend most of their time asleep as they age, though in their sleep they can project their minds into the spirit plane and interact with the spirits there. They are also given of great pride and hunger for wealth, and spend most of their time seeking ways to increase their treasure hordes and grant themselves evermore glory. As a race they have a natural instinct for both use of Vigor based magic, and the legend-magic written into the stars. (Grand Act)

Well, have some Dragon-Unicorns given to greed, vigor, legend-crafting, and sleeping a lot. Hopefully other people also find this take on dragons interesting.

Supported
[X] Empower the largest and strongest bird in the world with sentience and powers over sun magic. It will be immortal (age wise) and grow as long as it lives, but is cursed with great greed and seeks out valuable things to collect no matter the cost. (Lesser Act)

[X] Create the Muses, purveyors of all forms of beauty. (Grand Act)

[X] Grant a lowland Myridna bloodline who are notable for taming animals the ability to telepathically speak with them. [Lesser]

[X] Carve out caverns in the deep, mostly filled with water. (Grand Act)

[x] Implement Legend Cultivation (Grand Act)

[X] Prevent the Might of the OutSlayer from being corrupted as to be stolen simply by its wielder being killed or being bound by fate to some counterpart power. (??? Act)
-[X] One Maker seeks to create a counterpart power known as the 'Might of the Breaker' that would be bound to the Might of the OutSlayer by fate and empower the 'outer gods' that the Makers created the Might of the OutSlayer to get rid of.
-[X] One Maker seeks to let the Might of the OutSlayer be stolen simply by the current wielder being killed.
-[X] Prevent these and other such corruptions to the Might of the OutSlayer from happening.
 
There are better more controlled ways we can make the world interesting and introduce conflict than creating rampant evil things. Once was enough for me. A neutral god that creates challenges/dungeons is a way better means of fermenting conflict.
You know what, I'm sorry but I have to defend myself since it's now clear to me that if I don't, I'm just going to have people continuing to say this kind of thing even while I'm gone. I also have to consider that maybe you are honestly misunderstanding what I was aiming for despite my best attempts to explain, so I might as well seriously address the problems of what you're saying in a polite and earnest fashion.

Part of why I'm so offended on this point is that it implies I'm advocating for recklessly unleashing a mindless demon onto the world to rampage at random, which I have at no point advocated for under any circumstances. First of all, you have taken the First Principle out of context. Maybe the explanation after the opening statement was too unclear, so I will exposit my full ideas out in extensive detail for the sake of clarity, to make absolutely sure no one can misunderstand. The First Principle does not make the bearer evil. 'But Zipf, it literally says it makes you evil! What else can that even mean?' Let's look at the rest of the text.

It says that evil is subjective, nonconformist, and then follows on that by saying the person who has the Mantle defines what it means to be evil for everyone else. The Third Principle further clarifies that the Breaker is able to see the world from a completely unbiased perspective without hatred or prejudice like an outsider, allowing them to come to their own conclusions about the world and act in a way that is true to themselves. The 7th Principle ensures that they are always forced to acknowledge anything that happens as a result. In other words, it doesn't change the bearer into something they're not, and it forces them to be mindful of and engage with the damage they cause in a way that is honest to themselves. They remain a person with their own values and beliefs, their own personality, who knowingly takes on the Mantle as a burden to be carried and a mission to complete.

The Mantle rejects the concept of objective morality and declares that evil is whatever the bearer wants it to be, that good is a reflection of that as per the 4th Principle which also dictates the Breaker will always lose no matter what, and then imposes that ideology onto the world for everyone else to follow after. They're a villain but they're the fairest and most honest villain you'll have in all of history, because rather than innately possessing negative qualities you're simply seeing only the worst in them, even as they become your personal antagonist with nothing but good intentions for the sake of your personal growth. It's an obligation they must fulfil and a role in other people's stories they willingly carry out, not an aspersion of their character.

Half the point of the Breaker is that they have a statement to make that they can only give as a villain. Sometimes on the way to losing they might build an empire and start a technological revolution, or destabilize the corrupt power structures of that very same empire a thousand years later, so the hero can sweep in and fix the problems they caused in exactly the way it needs to be a better system than it was before. If the Breaker had no positive qualities, no one would want imitate them, and in later generations they could and maybe should be seen as heroes in themselves. They're only seen as evil because of the necessity it has to achieving their purpose, and also because their values and goals might very well be seen as revolutionary by their contemporaries.

The hero that appears in response to the Breaker isn't literally just some random force of nature or fated rival or something, it's another person who just fits into the Breaker's own worldview. Poetically, it represents the fact that even the person who should be the embodiment of evil themselves believes in something truly good to the point they would would become the Breaker for it, and that they can never overcome that thing should it confront them, not just because of fate or because it overpowers them or whatever, but because the Breaker themselves wants the hero to win completely and utterly, to prove themselves right and demonstrate it to the world.

There is no form of conflict more controlled or limited than what the Breaker represents. It literally can't even cause permanent damage if you don't want it to as per the 6th Principle. Literally anything they do can be undone until their story ends, meaning the only lasting consequences are the ones the people involved are willing to accept. It's the most kid's gloves form of conflict I could come up with. I literally tried so hard to make it as toothless and acceptable as possible so no one would be afraid of it.

So it hurts me to see people still mischaracterizing me as someone pushing ill thought out 'nonsense'. I was extremely careful to set things up in a way that it couldn't possibly lead to the world being destroyed or anything else like that happening. I tried my best to make it fit with the worldbuilding as it presently exists. I even tried to appeal to the people that wanted to give Nehu a happy ending, because as written if she became the heroic counterpart of the Breaker, she would have a happy ending with absolute certainty regardless of anything else, because happy endings are hardcoded into the Mantle. As written, it could not 'corrupt' the Might of the Outslayer, nor could it kill Nehu without giving her a satisfying ending.

I can't emphasize this enough, there isn't any room for anything actually bad to happen as a consequence of this. At this point I feel defeated, why is a 'villain' in name only so terrible? Why are they worse than monsters who don't even have character motivations to justify their actions? Why does it feel like no one who actually disagrees with the Mantle understands that the Breaker isn't meant to just be another Outer God, or strengthening the Outer Gods, despite the fact that as described the Mantle of the Breaker does no such thing not even implicitly? The entire point of the Mantle is that it's supposed to allow mortals to overwrite everything the Outer Gods were with their own belief systems, to eventually erase all memory of them by replacing their legacy with mortal narratives. It was made as a path of redemption for the Outer Gods in a moral sense, not some stupid empowerment system so they could destroy the world or whatever.

I would feel much less bothered about this if it wasn't obvious I was being taken out of context or ignored for the convenience of an argument. The issues I'm arguing against were addressed by the text of the Act itself. There have been multiple points where people have argued against the Mantle of the Breaker on the basis of things that aren't even within the Act, which I have never advocated for, and which I have explained are not part of the Act in any way, yet still I am subject to mean spirited remarks over it.

There isn't even actually a vote to bond the Might of the Outslayer with the Mantle of the Breaker. No one has created one and it's not part of my Act, meaning the only conclusion I can reach is that the people I was arguing with didn't read my Act and simply assumed it contained such a stipulation. If you don't like the Mantle I can respect that, but please at least dislike it for what it actually is, not based on this kind of misrepresentation of it.
 
Adhoc vote count started by Npt170 on Dec 24, 2021 at 5:39 PM, finished with 106 posts and 22 votes.

  • [X] Create slimes (Lesser Act)
    [x] Implement Legend Cultivation (Grand Act
    [X] Carve out caverns in the deep, mostly filled with water. (Grand Act)
    [X] Create the Druyul (Grand Act)
    [X] Create the Muses, purveyors of all forms of beauty. (Grand Act)
    [X] Create the Oech-Rhul, the Monster of Many Faces. (Lesser Act)
    [X] Empower the largest and strongest bird in the world with sentience and powers over sun magic. It will be immortal (age wise) and grow as long as it lives, but is cursed with great greed and seeks out valuable things to collect no matter the cost. (Lesser Act)
    [X] Create the Tyrant of Gold, first of the Solar Elementals and Lord of Sol Mountain.(Lesser Act)
    [x] Create the Mantle of the Breaker: See this postfor details. (Cosmic)
    [X] in the east side of the twin continent create the suras a race of reddish bronze skin color humanoid with six arms and three eye and white hair they are as intelligent as a normal human. Their third eye is vertical in the middle of their forehead. Standing at 10 feet tall on average they are blessed with dense muscle and tougher bone they have even greater physical strength and speed than their already substantial physique would suggest. but they are entirely incapable of using magic. ( lesser act)
    [X] Prevent the Might of the OutSlayer from being corrupted as to be stolen simply by its wielder being killed or being bound by fate to some counterpart power. (??? Act)
    [X]The makers construct a towering Ziggurat in the jungles of the Arken lands.(Lesser Act)
    [X] Grant a lowland Myridna bloodline who are notable for taming animals the ability to telepathically speak with them. [Lesser]
    [X] Create The Book of Maker Support, every once in a while a book appears to a random being with a great desire (Every Update/Epoch) that they can write a request/complaint into this book (A persons intent will write the words on the page and they can automatically understand the words regardless of the can read or not so if someone can't read or write it doesn't matter), that has what it can do written down and once they write there complaints/request into the scroll it will then disappear until the next time and we can then decide to honor that request or not. The books previous uses and if the requests where honored or not are also recorded. (Lesser/Demi-Act?)
    [X]Call an Unseen God to the Unfrozen Sun, and once there, bound it. (Lesser Act)
    [X] Whisper the locations of Askr and Embla to the two of them, as well as the means of safely reaching each other. (Demi-Act)
    [X] Create Glacis the Mountain-Carver. (Demi-act)
    [X] Transform some humans into Ogres, monsters masquerading as heroes among men and devouring them to accumulate the primordial power of Askr and Embla (Lesser Act)
    [X] create the winged lizard of potential (lesser-act)
    [X] Create The Book of Maker Support
    [X] Create The Maker's Boundaries. (Cosmic Act)
    [X] Allow the Might to be claimed by any who defeat the current holder. If that being is not mortal, they can instead grant the Might to any mortal of their choosing. (Lesser Act)
    [X] Create the Star Eater. (Demi Act)
    -[X] One Maker seeks to create a counterpart power known as the 'Might of the Breaker' that would be bound to the Might of the OutSlayer by fate and empower the 'outer gods' that the Makers created the Might of the OutSlayer to get rid of.
    -[X] One Maker seeks to let the Might of the OutSlayer be stolen simply by the current wielder being killed.
    -[X] Prevent these and other such corruptions to the Might of the OutSlayer from happening.
    [x] Create the Mantle of the Breaker (cosmic act)
    [X] Teach the Algals the art of Cultivation (Lesser/Grand?)
    [X] Create the Muses, purveyors of all forms of beauty: Dwelling within the Unseen, these embodiments of artistic achievement seek out mortals within the Seen who possess a vision of beauty they wish to create, to assist them in their endeavour. With their assistance, finger, talon or claw spread upon a surface paint of any hue, vocal cords and larynxes reshape to produce normally impossible notes, or limbs shape stone like wet clay as a towering palace or statue takes form. Once the work of beauty has been crafted within the Seen, its counterpart comes to be in the Unseen, and shall serve as the Muse's home forevermore. When perceived with worldly senses, their form is that of the beholder's ideal of fairness and all that would appeal to their senses. (Grand Act)
    [X] Create Melkiades, the First Undead. Basically, just a sentient undead that has unique ability to spread death (not immediate death, more like disease) with touch. Doesn't hate all living, but very confused by his existence and lack of memories. (Demi-act)
    [X] Create the Sleeping Beasts, great scaled winged one-horned lizard-horses with a freezing breath.
    -[X] These beasts do not die of old age, but can die by violence or starvation, for as they grow older they grow larger and hungrier, if also more powerful. This causes them to spend most of their time asleep as they age, though in their sleep they can project their minds into the spirit plane and interact with the spirits there. They are also given of great pride and hunger for wealth, and spend most of their time seeking ways to increase their treasure hordes and grant themselves evermore glory. As a race they have a natural instinct for both use of Vigor based magic, and the legend-magic written into the stars. (Grand Act)
 
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It really is a shame that you have to defend your Act, @Zipf. I actually like it and it sounds very interesting with how it could play with the Law of Satisfying Narrative.

It's a quest that really does suppose to help one express their own unique tastes and imaginative desires. It's a shame that you are feeling so attacked here. I think you could offer even more here, so it would be a shame if you stopped sharing your ideas.

Hell, I didn't think I would be able to contribute much and I allowed my imagination free here. I want more people to share the excitement that I feel for this quest. I just hope that I had you feel a tiny bit better.
 
Honestly, I am not supporting the Breaker only because I don't like it and that's the only reason I need to not vote for it.

But this is a riot quest. Someon can author an act if you like something and if enough people like it they will vote to support it.
 
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[x] Implement Legend Cultivation (Grand Act
[X] Create the Druyul (Grand Act)

I want to participate in this quest, but I don't have anything notable to put on the board yet. Dragons has been thought before, so I think I'll hold my decision for now.
 
[x] Implement Legend Cultivation (Grand Act
[X] Create the Druyul (Grand Act)

I want to participate in this quest, but I don't have anything notable to put on the board yet. Dragons has been thought before, so I think I'll hold my decision for now.
if you want you can create the race of dragons as such or drakes.
the "dragon" that I have created is a single individual
 
Yeah, this being an era of monsters, feel free to rummage through mythology or game bestiaries and just grab something interesting and not too impactful. Lesser Acts are easy to pass, and cover creating a single non-sapient species just fine.
 
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