Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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Ooh, new rating.

Huh, that reminds me, how come there wasn't one for Thanksgiving? We should have been able to drop Turkeys all of the place for at least a day or two.
 
I'm wondering why this Forest Dragon has power over dreams… If it was a Dream/Nightmare dragon it would make sense but this breed doesn't have any associations with dreams and this dragon seems too young to know any spells.
 
I'm wondering why this Forest Dragon has power over dreams… If it was a Dream/Nightmare dragon it would make sense but this breed doesn't have any associations with dreams and this dragon seems too young to know any spells.
It might be due to the unusual method it was put to sleep, since Dragons are normally immune to Sleep effects. The Knikut Shaman's sacrifice might have caused it as an unintended side-effect.
 
Hello are you a fellow King of Dragons Pass player?

And woof. Sleeping dragon. And man Silver mvp of all time. We outta find a magic horse peer for him
Yeah. I loved it when different kinds of visitors other than Orlanthis raid me so I can clap them in irons with my capture treasure and ransom them while looking at a different background picture of them being chained up.
 
I'm wondering why this Forest Dragon has power over dreams… If it was a Dream/Nightmare dragon it would make sense but this breed doesn't have any associations with dreams and this dragon seems too young to know any spells.

As far as Esha knows dragons of this sort should not have power over dreams or the ability to sway mortals like that yeah, then again as far as she knows a dragon should not be able to just make a species of sentient otters... at least not one so young. That is why she was so worried before she heard the size estimate
 
No more votes for preparing for the fight?

It might be due to the unusual method it was put to sleep, since Dragons are normally immune to Sleep effects. The Knikut Shaman's sacrifice might have caused it as an unintended side-effect.
Looking at this:
As they grow in might with the long passage of ages so grows their will and mastery over the world, though sleep comes for them soft and inexorable, a mercy without which the world of men could not be.
I suspect Dragons in this world are vulnerable to sleep. Maybe they keep their immunity to regular sleep spells, but if someone can use a curse or ritual to invoke the general idea "older dragons should mostly sleep", it might work?
 
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Adhoc vote count started by DragonParadox on Dec 3, 2021 at 2:28 AM, finished with 75 posts and 12 votes.

  • [X] Return to Willowbrook and try to convince the otters to lead you to the dragon's chamber
    [X] Return to Willowbrook and try to convince the otters to lead you to the dragon's chamber
    -[X] Set some men on building Pavises
    -[X] See if Antonio can improvise some overstrenght nets from the ships rigging (not Marcellas)
    -[X] Zaia and Inge should look into alchemical means to hinder or bind the creature
 
Arc 7 Post 14: An Uncommon Lock
An Uncommon Lock

Nineteenth Day of Ashinu-ezna (Ashinu Ascendant) 1348 A. L. (After Landfall)

Overnight clouds boil up from above the eastern woods, a cold wind snapping at their heels, then swift and thick a cold rain that leaves the land kissed with frost that glitters in the morning light, much to Inge's surprise. She had seen frost before of course, but never so much of it as to coat the land like this. You smile at the wonder in her eyes, but at the same time share a worried look with Antonio. The weather is turning far sooner than any of you had hoped, sooner than Ulrk had promised as well. Granted it is less dangerous to travel in winter by ship than by land, but that does not mean you wish to sail into the teeth of an ice storm or try to return on the wings of one.

You half expect Antonio to press for leaving before the hour, but he says nothing of the matter as you saddle Silver to head to Willowbrook on the next morning, the promise of dragon's treasure more than enough to stay his hand on the rudder. Inge had read him aright then, but you are more surprised that Zaia seems to willing to entertain the notion of facing the beast in battle at need.

"Few beasts have there been which have seen more ink spilled on their account than a dragon, and one might be surprised how many ailments are to such beasts attributed. I would see one with my own eyes so that I may at least to myself finally disprove some of that folly, even if I will never get the chance to share it with the fools who champion it."

"I know that dragons are said to bring sickness from poisoning wells and streams, but..."

"Hah," he snorts, almost unbalancing himself in the saddle doing so. "If that is the worst you have heard then you are lucky. I once had to argue with a lackwit who was convinced that leprosy was the result of dragon's piss raining down upon them from on high, and when I argued that the dragons must then have some love of returning to those they had pissed on and spraying all around them he accused me of 'impious levity'."

Laughing you turn to Esha and ask if you should have to worry about what comes out of both ends of the dragon.

"Some are said to have a poisoned stinger in their tail like a scorpion," she replies, promptly causing Inge to giggle.

Abruptly you are struck by how unlikely a company heading into battle against a mighty and sorcerous beast you all make; a knight bearing a sword and shield of bronze, a lady wrapped in a fur lined mantle against the unseasonable cold, a scholar carrying around a heavy book to write his travels in and a child still too young to be set alone even atop a pony... and yet you would not exchange them for any knights you had ever met.

***​

Your arrival at Willowbrook is met with the excited yipping of the pups who had, from the excited mental volley of questions, never seen anyone quite like Esha before, which leaves the sorceress bemused but not unhappily so. She is clearly more accustomed to dealing with suspicions than a mob of children rushing to greet her, stopped just short of trying to pull at her cloak or climb atop her only by the eyes of their elders on them. By the time you had been ushered into the hall she is poorer a few pieces of ivory and amber that she had meant to use for her spells, though she insists on adding: "I have more of them, don't worry."

The mood turns graver when you ask the Voice about the chamber where Listens-to-the-Wind had found the beast all those years ago. At first he is reluctant to reveal where it might lie, fearing that some evil might cling to a place where the beat had laid for so long. As Esha and Inge both show they have 'the touch of the spirits on them', each in their own way, and all of you vow to be weary of traps and curses he finally relents and offers to show you the way himself, for this path only the Voice knows... alas it is not quite that you had hoped for.

The four of you are left standing on the edge of a perfectly round pond carved down into the bedrock behind the otter's hall. Beside it, now covered in moss, is a perfectly round stone plug that had once served as the gate. After sealing the back way through which Listens-to-the-Wind had passed the Voice-Before had flooded the Jade Beast's chamber by diverting the stream into it as the only means of sealing it from the world the diligence of the otters could manage.

"We do not have time to wait for this to drain away," Zaia says after examining water level. "We are going to have to swim down there. Thankfully we have the blessing of the waters for it..." He offers Inge a brief smile. "But I do not think it would be wise for all of us to go down at once."

Who do you send down to examine the flooded dragon's lair?

[] Write in (include any preparations you wish to make)

OOC: I started writing this early since if the preparations won all I would have to do was slot them at the start of the update. Also the part about dragon urine causing leprosy is based on a documented medieval legend about it causing skin to turn to stone and then the limb in question to fall off. It is close enough to be reasonable IMO and it makes for a fun character moment for Zaia.
 
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"But I do not think it would be wise for all of us to go down at once."
@DragonParadox Is there some particular reason why Zaia is thinking it would be better to split the party? What would those that stay behind do according to his thinking? Or is it just general caution?

Edit: Or is it because Inge has only 6 uses, for 3 people to swim down and then again for them to swim up?
 
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@DragonParadox
Sorry if too much questions, but it's not completely clear from the update; is the chamber flooded completely, or is just an entrance flooded and there is a room with air after the water? Or is it not known?
 
I would say then Esha and Inge, as most magically inclined and because Roland and Zaia would easily be able to hoist them back up.

Edit: Maybe have Inge cast Guidance on her and Esha for examining the chamber?
 
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Unfortunately, Inge's Touch of the Sea spell doesn't give one the ability to actually breathe underwater. That significantly limits the amount of time anyone can spend down in the lair.

I think we should send Roland down on an initial scouting run, just to make sure there are no immediate physical threats before we send one or both mages to do a more thorough examination. It's not likely that anything dangerous is living down there, but it's better to be safe than sorry.

[X] Where's Ripper when you need him?
-[X] Roland will be the first to examine the chamber after suitable preparations are made, since he is the most capable of defending himself and his higher Constitution means he can hold his breath for longer.
--[X] Inge will cast a Light spell on a pebble then Esha will use her Mage Hand cantrip on it. She'll lower it into the flooded entrance and control it within the limits of the spell so that we can get a good idea of the immediate environment below.
---[X] Once that's done, we'll prepare by tying a rope around Roland's waist so that the others can help haul him to safety if necessary, then Inge will cast another Light spell on something Roland can easily wear or carry without needing to use one of his hands, which will be otherwise occupied.
----[X] Esha will cast her Penumbra cantrip on Roland while using her Soulrider ability to establish a link with him. Once he swims down into the chamber, if nothing happens to cause her to use it earlier, she will wait no more than 2 minutes before using the Soulrider to contact him via its Sending effect to ask if he is well or needs to be hauled out. If he doesn't respond, the group will haul him out immediately.
-----[X] Inge will cast Guidance on Roland, then use Conduit Surge to cast a Touch of the Sea spell on him so that he can swiftly descend into the flooded chamber and explore it before he must return to the surface for air.
-[X] Once Roland determines whether there are any immediate physical threats present and gets a basic layout of the chamber, he'll return to the surface so that Inge or Esha can have a turn, using their greater knowledge of all things mystical and their Detect Magic cantrips to search of lingering enchantments.
 
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Hmmmm. I'd argue to send Zaia anyway. He is intelligent enough to arrive to some conclusions, and he has been studying a lot. He has knowledge too.
 
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