Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

Voting is open
Why is gaining fish something relevant enough to be put in the description?

I mean, are there chances for special fish?

That was a bit of a joke, I mean yes you would gain fish to eat, but now I would not roll for magic fish. :V

Anyway it looks like no more votes are forthcoming so vote closed
Adhoc vote count started by Mormont on Nov 26, 2021 at 5:55 AM, finished with 13 posts and 9 votes.

  • [X] Learn more of the White Lands from Ulk 'the Undaunted' and get the man's measure at the same time (Information; Will not suffer social penalties interacting with the folk of the white lands)
    [X] Train Tom to be a more flexible duelist (6/10+2d3 progress) [Can be taken multiple times]
    [X] Teach Inge how to defend herself better (Inge can wield the Wyroot dagger)
    [X] Try to convince one of the folk skilled in magic into studying the Marcella more in depth, then stand guard on them just in case you are needed
    -[X] Esha
    [X] Silver is understanding about being cooped up on a ship again, but that does not mean he would not enjoy the company, there are many human customs yet which he does not understand
    -[X] Inge's Touch of the Sea spell could also be used to allow him to stretch his legs, or flippers as the case may be, during the trip.
    [X] Spend some time with Watcher in Darkness, get to know him and spar with him and his folk again, it is sure to be challenging (Gain 250 to 1000 XP depending on rolls and one simple weapon proficiency)
    [X] Spend some time fishing and playing with Ripper (De-stress; Gain fish)
    [X] Teach Inge how to defend herself better (Inge can wield the Wyrdwood dagger)
    [X] Help Zaia in his experiments, particularly as they pertain to bringing his concoctions into battle (Zaia gains progress to alchemist)
    [X] Fish for comrades!
    -[X] Train Tom to be a more flexible duelist (6/10+2d3 progress) [Can be taken multiple times]
    -[X] Teach Inge how to defend herself better (Inge can wield the Wyroot dagger)
    -[X] Learn more of the White Lands from Ulk 'the Undaunted' and get the man's measure at the same time (Information; Will not suffer social penalties interacting with the folk of the white lands)
    -[X] Try to convince one of the folk skilled in magic into studying the Marcella more in depth, then stand guard on them just in case you are needed
    --[X] Esha
    -[X] Spend some time fishing and playing with Ripper (De-stress; Gain fish)
 
Arc 7 Post 3: Touch of Death

Touch of Death

Tenth Day of Ashinu-ezna (Ashinu Ascendant) 1348 A. L. (After Landfall)

You do not notice it at first... Inge takes to her training with more diligence than you would have shown at her age, so when she somehow manages the simple motions against the makeshift pale better than you thought she would you put it down to practice. Then, more to keep the men busy when there is naught else to do on the packed ship, you ask Nico to help her practice and find that that the light practice 'sword' in his hand cannot touch her.

"What the..." you bite back the word 'devil', for the child had done nothing to deserve such a curse, but there is something there more than talent or luck can account for.

"Death has chosen her, is it so strange that she would know how to deal it?" Zaia says from the door of his cabin, between sips of the herbal tea he is fond of drinking to ward away the cold. "Many there are who wander the paths of the world spreading the word and the will of their gods, and if there is one thing which is commonplace in these stories it is that these holy men and women are... adept in defending themselves, even when they have little cause to be so. Goatherds who wrestled warlords to the ground and extracted from their gasping lips the salvation of their people, dancers and jugglers turned peerless killers, even..." Here he gives a rueful smile. "Soft-handed scholars who emerged from their seclusion to slay the foes of their cities with sword and holy verse. Granted the latter might be accounted the fancy of the chronicler, like a boy drawing knightly battles in the corner of a manuscript, the face of the hero uncommonly like their own..."

"Speaking from experience there Zaia?" you ask in jest.

"Brief experience, yes," he replies wistfully. "All boys think war is grand at the first, even ones who were never meant to hold a sword, it is only later that we learn the truth."

"Do you think women would make a better job of it then?" you ask as you watch Inge finally get hit a light tap across her arm only to roll out of the way and try to stab again, idly perhaps, though not quite in jest. With all you had seen these past months you would not be surprised to land on the northern shores to find the Amazons of ancient history upon them.

He ponders a matter a long moment before replying: "I would not think so. Lady Anisi was no less eager to spill blood for her calling than her companions were. If there is any fault to be found..." he cuts himself off and shakes his head.

"What?" you press, then guessing the reason for his hesitation you add. "Upon my honor I shall take no offense for anything said in good conscience and without malice."

"If there is any fault to be found for the way in which the young are send to war with bright eyes and hollow songs it is in the very evils of war for which they are unprepared. When their elders went into battle they faced the same trials, but returning home they did not wish to dwell on he pain so little it it makes it as far as singer's ears and so more into battle unready are sent..."

There is something in his words... You take a chance. "Who did you lose?"

"A brother, younger than me, yet still more the son my father had hoped for..." he sighs, the pain in those syllables worn smooth as river stones with the passing of the years. "Pamin was a fool, but not through any fault of his own. Father on the other hand never forgave him for dying or me for failing to step into his shoes. He too died the next year also, some claimed of a broken heart, others of bad blood... Personally I found neither explanation to be all that sound. Men dies when their bodies fail not when some ethereal fault of the spirit compels them. Even in this world this I believe..."

The last is almost a challenge, but though you are not sure that you agree you see no reason to quarrel and so offer a nod.

For a long moment there is silence then the words rise to your lips unbidden like smoke from a covered flame. "Do you think we are doing the right thing, bringing her with us into battle and strife?"

"Young she may be, but I do not think she is blind to the ways of the world and hardly has her life sheltered her," Zaia replies and in his words you hear no doubt or hesitation that you had been most worried with, rather then open rebuke. "You are doing the best you can..."

Though the days grow colder with each day sailing north you find it is less likely to slip into your bones along the way.

Inge Gains Dagger Proficiency

What do you wish to do next?

[] Getting Ulk's measure

[] Conversing with the ship

[] Spend time with Silver

[] Write in


OOC: A bit of a character piece for both Roland and Zaia, as well as their growing friendship in spite of their different backgrounds and life experiences.
 
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Huh, that kinda reads like Inge is not only mechanically better at fighting than you would expect a child to be, but possibly a Witch as well. Any chance her blessing from Ikomi comes with a 3/4 BAB progression or AC bonus, @DragonParadox? Asking for a friend...

Glad to see some more character development for Zaia. His background has been kinda mysterious up to this point.
[X] Getting Ulk's measure

This is urgent and I fear random events interrupting things
Yeah, I agree. This is urgent enough that I would like to go ahead and get it taken care of, though I doubt we wouldn't have time for it later, since we've only been at sea for 9-ish days of a three plus week trip.

Then again, he could get eaten by a sea serpent in a few days, so best to get this out of the way ASAP.

[X] Getting Ulk's measure
 
Huh, that kinda reads like Inge is not only mechanically better at fighting than you would expect a child to be, but possibly a Witch as well. Any chance her blessing from Ikomi comes with a 3/4 BAB progression or AC bonus, @DragonParadox? Asking for a friend...

Unfortunately not, that is me justifying how a small child could now win a fight against most bog standard warriors in the world with a bit of luck and then working in some world and character building.
 
Unfortunately not, that is me justifying how a small child could now win a fight against most bog standard warriors in the world with a bit of luck and then working in some world and character building.
That makes sense, especially since she's wielding her dagger as a finesse weapon. Between her +1 BAB, +1 attack bonus due to her Small size, the +1 from wielding a Masterwork weapon, and the +3 from her high Dexterity, she's got a total attack bonus of +6, which is only exceeded among the crew by Roland himself. I can see how that might unnerve spectators. :evil:

Speaking of her dagger, can you add it to Inge's character sheet when you get a chance? Couldn't remember what it was, so I had to track it down to the chapter where she received it.

Masterwork Wyrwood Dagger
 
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Arc 7 Post 4: A Daunting Talk
A Daunting Talk

Twelfth Day of Ashinu-ezna (Ashinu Ascendant) 1348 A. L. (After Landfall)

Ulk the Undaunted is in many ways what one expects of an Anwa raider captain. An inch or two taller than you and a good bit wider, he is brash, bold and would be counted loud even if he did not sow silver bells into his bright red vest in a tinkling display that would have seemed absurd but for the tale he tells when he catches your gaze lingering on them. Bells are not made among the Anwa and they are uncommon even among the western cities of the inner sea, but they are used among the eastern kingdom of the Nokuma, what would be Greece, at least if you recalled the maps Zaia had shown you aright.

The Nokuma are star worshipers and skilled miners of silver, so of that silver they make bells to symbolize their gods and they hang them in their temples as tinkling curtains, an echo of the celestial dance, all these things Ulk describes over bread and cheese, fine mead and roast goat, and then he recounts how he had raided the temple and taken their holy treasures and put the star seers to the sword.

"I would have let them live of course..." he sucks the meat from one of the bones. "All they would have had to do was open the vaults and buy their lives with their treasures, but the old fool who was master of the temple, bald as an egg he was but with a beard so long it swept the floor as though all his hair had come dripping down his face, said the treasures weren't his, but belonged instead to the Thousand Gods. Well the Thousand Gods weren't very good at keeping me and the lads away were they now?"

Your stomach roils as you contemplate how the tale is likely to end. Does Antonio know? You cannot imagine Ulk had tried particularly hard to hide his nature given how readily he is recounting this over a meal in sight and hearing of all his crew.

"So we started killing the captives, well what we had of them at least, for a bunch of priests with sticks they had fought hard against men with bronze in their hands. The bloody goat-gizzard wouldn't budge right up until we got to the last one, that's when he started going proper green and I thought maybe he'd crack, but then...."

"Couldn't you have broken into the vault some other way?" you ask, almost pleading without meaning to. The lives you would wish spared are long since lost.

"Bah, do I look like a fool to you iron man?" Ulk scoffs. "We couldn't get into the damn vault, t'was sealed with sorcery and we didn't have the good fortune of keeping company with two witches then. So anyway we had this last priest, last except for the old man that is and we were going to cut off fingers to make him last, then my fool of a helmsman slips bringing him in and the priest jumps out a window, singing as he fell if you will believe it. Old priest wouldn't tell us shit after that, not even when we dipped his beard in oil and set it on fire. So that's the story of my bells..."

Perhaps you have been silent for too long, trying to keep the food down and the revulsion off your face. "What about you, what's the story of that shield you're wearing?"

What do you reply?

[] The truth, try to keep the conversation civil and find out how he has dealt with the folk of the White Lands, hopefully that is not another tale of atrocity (Opposed Bluff Sense Motive Check)

[] Make your excuses and leave, Antonio can deal with the man if he can stomach him, you will not look at him one moment more

[] Inform the bastard in no uncertain terms that he will be held to a higher standard on this journey (Intimidate DC ???)

[] Write in


OOC: So that is Ulk. Perhaps unsurprisingly when looking for a guide willing to set off north in autumn some corners had to be cut, though it remains to be seen if that is all that will be cut by the end of this.
 
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"Bah, do I look like a fool to you iron man?" Ulk scoffs. "We couldn't get into the damn vault, t'was sealed with sorcery and we didn't have the good fortune of keeping company with two witches then.
Well, if you are going to rob a temple, at least bring someone with a bit of casting with you.
What if one of the priests had cursed you in their dying breath?
 
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Classy fellow...

Unfortunately, Roland's Bluff bonus isn't all that great. Probably better than Ulk's Sense Motive skill, but that's not saying much.

His Intimidate bonus is much higher, but I'm not sure if intimidation is the way to go with this asshat. The effect is generally temporary, and Ulk isn't necessarily going to respond how we want. Even if he does, that definitely won't last the entire voyage.

Just leaving doesn't really accomplish anything, though, and certainly won't endear Ulk to us in any helpful way.

[X] The truth, try to keep the conversation civil and find out how he has dealt with the folk of the White Lands, hopefully that is not another tale of atrocity (Opposed Bluff Sense Motive Check)
 
[X] The truth, try to keep the conversation civil and find out how he has dealt with the folk of the White Lands, hopefully that is not another tale of atrocity (Opposed Bluff Sense Motive Check)
 
[X] Inform the bastard in no uncertain terms that he will be held to a higher standard on this journey (Intimidate DC ???)
-But do it diplomatically, preferably not with intimidate.

Roland doesn't want to replicate the atrocities he's seen before. I think this is a core issue for him.
 
[X] Inform the bastard in no uncertain terms that he will be held to a higher standard on this journey (Intimidate DC ???)

He is stupid evil, if he gets upset, he can try to leave next port. Otherwise, the moron is likely going to cause us trouble with somebody he considers an easy target.
 
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