Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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you'll forgive me for saying it but that prayer sounds like a horrible idea right now. I think we should just double up the watches and see.
 
Damn it, shit at sea keeps messing with us.

Inge probably has the best solution, except half-assing it is probably going to cause even more issues, while forcing everyone to participate will likely blow up in our faces. Blithely going about our business and assuming that's the last we'll see of this latest asshole just isn't tenable at all.

-[X] Ocean Shenanigans
-[X] Try to commune with the Marcella again to obtain its aid in dealing with whatever is out there
--[X] In the meantime, double up the watches during the night (half the crew is fatigued; PCs roll a DC 10 Fortitude roll to avoid fatigue)
---[X] Ask Silver if he wouldn't mind helping with night watch as well. His high Perception, including Low-light Vision and Scent abilities, make him uniquely capable of spotting intruders and irregularities in the dark, plus he can sleep during the day when he's tired from playing Watchhorse.
---[X] Now might be a good time for Zaia to look into Alchemical wakefulness enhancements (Allnight) and for Esha to check our new spellbook for anything helpful (Alarm, Detect Charm, Keep Watch, etc).
-[X] For being such a good boy, give Ripper a haunch of leftover "communing supplies", i.e. goat, and a good thorough belly rub.
 
-[X] Ocean Shenanigans
-[X] Try to commune with the Marcella again to obtain its aid in dealing with whatever is out there
--[X] In the meantime, double up the watches during the night (half the crew is fatigued; PCs roll a DC 10 Fortitude roll to avoid fatigue)
---[X] Ask Silver if he wouldn't mind helping with night watch as well. His high Perception, including Low-light Vision and Scent abilities, make him uniquely capable of spotting intruders and irregularities in the dark, plus he can sleep during the day when he's tired from playing Watchhorse.
---[X] Now might be a good time for Zaia to look into Alchemical wakefulness enhancements (Allnight) and for Esha to check our new spellbook for anything helpful (Alarm, Detect Charm, Keep Watch, etc).
-[X] For being such a good boy, give Ripper a haunch of leftover "communing supplies", i.e. goat, and a good thorough belly rub.
 
Last time it was vetala who did that.
And Vetala should be exorcised with Ikomi's blessing hopefully. No telling who's doing it now until the culprit is found and then maybe the ship could eventually be warded against more of that so it won't be a running gag that the captain won't be frustrated at the crew taking turns diving into the sea.
 
We should probably start taking proactive steps to make dealing with this stuff easier in the future once we make it to port.

@DragonParadox would a limited selection of Lesser Talismans be on the table in this setting? They don't even require a special crafting feat to make, and something like the pentacle talisman would be excellent - if expensive- protection for whoever's on watch.

They're also really flavorful items, and slot in perfectly with the classic image of a superstitious sailor.

Edit:
additional question; does Marcella count as a single creature for the purposes of spells if we don't get too bullshit about it?

Letting them fly with Carrying Wind would probably be too far, but could we use Lose the Trail to make it harder to find us? Perhaps good old Misdirection and a ship in a bottle if people are picking up on their far realm cooties?
 
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We should probably start taking proactive steps to make dealing with this stuff easier in the future once we make it to port.

@DragonParadox would a limited selection of Lesser Talismans be on the table in this setting? They don't even require a special crafting feat to make, and something like the pentacle talisman would be excellent - if expensive- protection for whoever's on watch.

They're also really flavorful items, and slot in perfectly with the classic image of a superstitious sailor.

Oh yeah those are very much on brand as the kind of magic items you would find in a low magic setting, I might even expend the list to other similar effects
 
additional question; does Marcella count as a single creature for the purposes of spells if we don't get too bullshit about it?

Letting them fly with Carrying Wind would probably be too far, but could we use Lose the Trail to make it harder to find us? Perhaps good old Misdirection and a ship in a bottle if people are picking up on their far realm cooties?

You do not know, no one has tried to cast spells on the eldritch ship so far. You guys could suggest it, both Inge and Esha have spells that might be relevant.
 
I wonder if she still counts as a ship for the Track Ship spell?

*Esha knowledge arcana check*

Probably as long as she is ship shaped, magic tends to be inclusive rather than exclusive as far as these distinctions go. Like if something is say a living elemental with the fire subtype and then gets turned with an undead it will still respond to spells that work on beings of fire. As long as the category is not incompatible, as would be the case in say turning one of the living into the undead, spells would work fine. Far-touched is not the opposite of 'ship'.
 
Branching away from pure Rogue levels also makes him a more effective combatant when it comes to defending the ship from enemies, so that's a pretty good incentive when you consider it's where he keeps most of his stuff, including his money.
But I think that Antonio will need a mentor to become Gunslinger, will not he?

@DragonParadox , when is Inge's birthday? At least approximately?
 
But I think that Antonio will need a mentor to become Gunslinger, will not he?

@DragonParadox , when is Inge's birthday? At least approximately?
The Bolt Ace and Buccaneer Gunslinger Archetypes don't involve anything exotic or overly specialized, and are basically extensions of things Antonio is already good at, shooting shit with his crossbow, being a sailor, and drinking booze.
 
Arc 6 Post 2: Weight of the Unseen
Weight of the Unseen

Twenty Sixth Day of Olweje-hamba (Olweje Descending) 1348 A. L. (After Landfall)

Two days pass by without any sign of lurking foes, by day or by night as the watches are doubled by day and by night. The talk of the ship which had before been cheerful with recollections of the taverns and houses of ill repute of Orinilu as well as the hopes for where one might spend the coin of the journey turn muted and the sea earns many a dark look, from sailor and soldier alike... from you for that matter. But there are no more lights to be seen, no more visitations of lost loved ones and the precaution of having Tom near at hand when you are on watch always prove unneeded. There is a part of you that regrets the lack, perverse as it might be, a part of you that wishes you could see even in deadly deception the faces of those lost to you once more.

The sound of bones breaking jars you from your reverie. You whirl about to see... Ripper his face covered in goat's blood. After all the ship does not seem overly interested in flesh, only blood, only life.

When you turn fully towards the hatch it is to to see Inge, Esha and Antonio emerge from below decks, the former two for their arcane skills and the captain 'because it's my damn ship'. Antonio looks a good bit less combative and a good bit more pale. Still he gives you a silent nod, they had found something.

"There was nothing in the water that night..." Esha recounts once you have more privacy and a locked door between you. "Not from what the eyes which do not gaze upon flesh can tell. But that was not all, it could sense a spell that drove him to rush over the side and it was not what we thought, at least it we are to truth the spirit's judgement and my skill in translating its intent."

"Well it's all we've got ain't it?" Inge half-grumbles. She had not taken the refusal to ask Ikomi for insight well. The notion that one might wish to offer praise to one God and one God only was admittedly strange in this world, but you will force no man to partake of any ritual to which their hearts are not moved.

Which rather conveniently brushes past the question of whether you would participate doesn't it Roland? An unwelcome, but not untruthful voice rings in our mind. You do not know what you would do if made to choose between your vows to protect others and the First Commandment. Thankfully this is not such a day of testing and with some effort you put the matter from your mind.

"Did you find anything of note in Ipsit's tome?" you ask instead.

Esha had found such a thing in truth, the same enchantment the mad mage had made use of to trigger the trap which ha nearly crushed you in his lair. It would last a full half day so by her magic Esha can cover any one point on the ship every moment of the day and night, or she can cver two but only for the night.

While Esha had been trying to decipher the work of the Iron Tamer Inge and Zaia have been brewing, a process which is neither cheap nor lacking in strange and unwelcome odors, but the latter can be ignored and the former benefited from Antonio's trading in the markets of Orinilu

How do you prepare for the rest of the journey and any new attacks it might bring?

[] [Alarm] Write in where to put down alarms (Four 6 Hour instances of the spell can be cast; they can be chained end to end)

[] [Potion] Write in which potions to make (Must be from Inge's list for now)

[] [Other preparations] Write in


OOC: A bit short and mechanical, but all this does need to be covered and I figured it would be a good idea to discuss it overnight as there is quite a lot of it. Not yet edited.
 
"There was nothing in the water that night..." Esha recounts once you have more privacy and a locked door between you. "Not from what the eyes which do not gaze upon flesh can tell. But that was not all, it could sense a spell that drove him to rush over the side and it was not what we thought, at least it we are to truth the spirit's judgement and my skill in translating its intent."

It means that we have yet another unwelcome passenger onboard.

Ratling version 2.0: Electric Boogaloo
 
Here's what I've got so far. It's kinda scattershot, but I figure a lot of various minor precautions could add up to something more effective. I wish I had a better idea of Marcella's layout, but this should work.

As for the potions, I want Inge to crank out a couple Touch of the Sea potions for emergency use if someone else goes overboard, or our stowaway gets up to shenanigans. After that, she's on CLW duty.

Any additional preparations or changes ya'll can suggest are welcome.

[X] [Alarm] Write in where to put down alarms (Four 6 Hour instances of the spell can be cast; they can be chained end to end)
-[X] After we thoroughly check the space for stowaways, Esha will keep the entrance to Marcella's cargo hold warded with an audible Alarm at all times. Roland or Antonio and at least one other man-at-arms will always accompany her when she is renewing the spell.

[X] [Potion] Write in which potions to make (Must be from Inge's list for now)
-[X] She will first brew four Touch of the Sea potions, then start working on Cure Light Wounds potions to restore our supply. After seven days, we'll decide if we have enough potions on hand or if we wish for Inge to continue making more.

[X] [Other preparations]
-[X] Ask Ripper to stay close to the ship, in case his assistance is needed again.
-[X] We'll ask Silver to put his Scent ability to work, getting a good whiff of everyone aboard Marcella so that he can identify any scents that do not belong. When possible, we'll have him lounging on the deck near the entrance that leads deeper into the ship's hold and chambers.
--[X] He will always do one last inspection of the deck before bedding down for the night, assuming he isn't on watch duty. Once the all clear is given, the doors down into Marcella's lower spaces will be closed. During the night, if they are not opened by whoever is next expected to take watch duty, an alarm will immediately be raised, likewise if a door is opened without anyone visible to have done so.
-[X] If we have enough of it available, sand will be spread about in and around doorways those moving about the ship must pass through. A sharp-eyed crew member might spot an Invisible stowaway disturbing the sand as they through it.
-[X] In teams of three, the crew will regularly check any large containers, nooks and crannies, open spaces, etc., as best they can with spears and nets, looking for hidden or Invisible enemies. If Antonio and Marcella don't mind, they might also use a bit of fresh water generated by Inge's Drench cantrip to fling water (basically dipping their fingers and then waving them about) as they go, targeting places they think an Invisible enemy might hide, on the assumption that the water will show the enemy's presence.
-[X] Zaia's chamber, where his valuable tomes and Alchemical supplies will never be left unattended; either Zaia, Inge, and/or Esha will always be present there.
 
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