[X] Plan Bleeding Treasury
- [X] A trip to Barak Var
- [X] A tollgate at blackfire pass
- [X] Selling lead to Barak Varr
The treasury is just a lump sum that maybe solves some issues in the short term if we get lucky but what we really need is to get our income fixed so we can solve this long term which is what my plan does.
I'd suggest we not sell lead to Barak Varr if we don't go personally lest we get shorted as a result of our finance dude cutting the deal his way or pocketing some of it as this will result in a permanent drop in our income. Instead I'd suggest suspending the sell lead action and hiring some troops instead with the money from the treasury you would hopefully recover in this case.
Stop telling me how to operate in this quest. Embrace the spirit of the unknown this quest seeks to enlighten you with.
Plan I don't know what to put as a title
[x] A dream consultation with the priests of Morr
[x] just hang out with your brother for a bit
[x] Hunting down the treasury
We really need to worry about the dreams fellas before something terrible happens to our wonderful Iancu.
You are not a devout Sigmarite, as a Sylvanian you were not raised to honor the foremost god of the Empire with particular reverence, or really to honor him at all. Truthfully speaking you really weren't raised honoring any of the gods, but you are mercifully far from the land of your birth now. Akendorf isn't the Empire of course, but it's very close, and not far from sacred Sigmarite ground. It's not surprising that many of your subjects and the pilgrims you are starting to receive might feel strongly about the state of his temple. Though the building itself is intact, built of stout stone in the fortress-like manner of a way temple, the interior looks like a horde of beastmen rampaged through, pillaging as they went. It seems a certain previous prince, in need of gold to pay for another expedition, stripped all he could find of value from the temples of his town. It is fortunate for you that the building is intact as it is, for it spares the need to quarry stone and find a mason. But restoring the interior to something resembling beauty will still be no easy task considering your utter lack of sculptors. Ultimately you find the grandest warhammer in your armory, gild it, and then suspend it on the altar wall. You replace the windows and pews and soon the temple looks passable if plain. Then your brother gets to work. You're not sure when, why or how, but it seems that he's been studying Tilean art techniques and begins painting a fresco across the walls of the temple. It depicts Sigmar and the men who will be his first elector counts all arrayed for battle on the eve of the Battle of Blackfire Pass. It's actually quite well done and Sigmar is painted at just such an angle that his outstretched arm seems to hold the suspended hammer. Upon closer inspection you notice that Iancu has depicted Sylvania as one of the original elector counties, at the expense of the Drakwald. You think it's probably fine. The pilgrims and your subjects don't seem to mind at least. You're not sure they know their history enough to notice.
It takes you a great deal of time to wrap your head around the concept of "Pie Week". Certainly Malzana seems happy to explain, spending much of the week talking your ear off about Esmerelda, the proper way to prepare a pie, the history of Pie Week and so on. Yet some part of you, the part that considered itself lucky every winter to not need to resort to human flesh, is completely unable to comprehend the idea that there are parts of the Old World with so much abundance that there can be a weeklong holiday dedicated to nothing but eating pie (and washing it down with beer). Fortunately it seems that your comprehension is not particularly required, and indeed your expression of utter bafflement is considered both amusing and somewhat endearing. Some princes try to make their subjects fear them, you instead establish your might by dominating in the pie eating contest. Sadly Krorod decisively beats you in the final round, but many people on the street reassure you that "losing to an Ogre doesn't really count." While it may have taken a week of productivity and a whole lot of wheat it seems your people had a great time, and many villagers made the effort to come to Akendorf for at least one day. As the festival winds to a close you hear people talk about how much they look forward to next year, which you take as a great sign as it means they believe, or at least wish that, you'll make it to next year.
You, Bratret and Fulberto spend the better part of a day ensconced in Fulberto's offices going over the trade agreement you seek to reach with Barak Varr. By the time you have reached something that Bratret is willing to call "Acceptably comprehensive considering we're only dealing in lead", an abacus had shattered, ever wax tablet in the building had been wiped clean and refilled at least ten times and worst of all, at least according to Bratret and Fulberto you had run out of bugmans. Soon the first trade caravans are sent off to the south to trade lead perfect for making shot for dwarven silver. Unfortunately the steady stream of income that you had hoped the trade would provide begins to decline to a trickle as your caravans report attacks and raids from norscan forces of a rival prince. Something will have to be done.
Repairing Sigmar's Temple Result: Mixed Success
Pie Week Result: Major Success
Trade with Barak Varr Result: Minor Failure
Your dreams have only grown worse with time, your nightly slumber dominated with running and hiding and a terrible sense of being hunted. Even in your waking moments something feels wrong now, your palms itch and the hair on the back of your neck is always stood up. Fatigue from lack of rest is taking its toll, many of your advisors, especially Iancu, have expressed concern about how pale and bedraggled you look. Tonight your dreams took the same course they have every night recently. You run through an indistinct and foggy landscape, ducking behind hills and trees, knowing that something terrible is searching for you. This time, exhausted from the effort you collapse behind a cobblestone wall and try to keep the entirety of your body still. Slowly you hear the clanking sound of armored footsteps approaching but your limbs are lead and will not move. Slowly one gauntlet and then the other grasp the wall you hide behind before a head looms above it stares down at you. In the hollow sockets of its boney skull burn two yellow orbs. With no tongue it speaks a language long dead in the mouths of the living. You understand it nonetheless. "FOUND YOU". You wake from your sleep with a jolt.
Actions: (Pick Three)
[] A census of Akendorf
[] Raise taxes
[] A trip to Barak Var
[] A tollgate at blackfire pass
[] The hunt for Schulman's tomb
[] A dream consultation with the priests of Morr
[] Print coins with your face on them
[] Ride around on a very fancy horse
[] Attracting Culture
[] Hunting down the treasury
[] Acquire a copy of "The Border Prince"
[] Centralize the Law code under your purview
[] Localize the Law Code
[] Investigating the nearby Princes
[] Repairing Morr's garden
[] Consecrating the Waterfall
[] A house for the pilgrims
[] In search of the monastery
[] Protect your caravans
[] Counteraid the occupied village
[] just hang out with your brother for a bit
[] Hire more mercenaries
[] Enlist subjects as troops
Community: 2
Loyalty: 2
Military: 1
Economy: 2
Relations: 2
Divine: 2
Arcane: 0
Culture: 0
Espionage: 0
Stat Scale
1 barely present
2 present
3 noticeable
4 token
5 barely adequate
6 adequate
7 notable
8 "princely"
9 princely
10 stately
Community, The well being of your subjects and their number
Loyalty, The investment of your subjects in your reign and their confidence it will last
Military, The size, strength and quality of your forces
Economy, The amount of wealth produced and your ability to extract it
Relations, Your knowledge of foreign realms and ability to interact with them
Divine, Knowledge of the gods and organization of faith
Arcane, Presence of magic and attitudes towards it
Culture, State of the arts, and perception of your realm
Espionage, Ability to find information and solve "problems"
[] A dream consultation with the priests of Morr
[] Repairing Morr's garden
Having these two together likely provides synergy. Would like to see plans involve both.
[] Protect your caravans
A current problem but do we have the forces to handle it?
[] A census of Akendorf
An alternative to caravans or Mor's Garden which provides actual Intel we can use.
[] Consecrating the Waterfall
[] A house for the pilgrims
[] In search of the monastery
Can someone remind me what the story behind these are?
[] Plan Money, and Security
- [] Protect your caravans
- [] A dream consultation with the priests of Morr
- [] Enlist subjects as troops
We still need to fix our income so protect the caravans, consult a priest of Morr so that we hopefully lower our chances or dying, and enlist some troops so that our depleted army is replenished, and we're actually able to both defend ourselves and protect our caravans.
The last option isn't in this update but it was in the last one so it should be fine to take this turn as well.
[] Plan Money, and Security
- [] Protect your caravans
- [] A dream consultation with the priests of Morr
- [] Enlist subjects as troops
We still need to fix our income so protect the caravans, consult a priest of Morr so that we hopefully lower our chances or dying, and enlist some troops so that our depleted army is replenished, and we're actually able to both defend ourselves and protect our caravans.
The last option isn't in this update but it was in the last one so it should be fine to take this turn as well.
[] A dream consultation with the priests of Morr
[] Repairing Morr's garden
Having these two together likely provides synergy. Would like to see plans involve both.
[] Protect your caravans
A current problem but do we have the forces to handle it?
[] A census of Akendorf
An alternative to caravans or Mor's Garden which provides actual Intel we can use.
[] Consecrating the Waterfall
[] A house for the pilgrims
[] In search of the monastery
Can someone remind me what the story behind these are?
sure!
Consecrating the waterfall would involving building a temple of sorts to taal and rhya in a site of natural beauty not far outside Akendorf, it was your chaplain's idea, though is probably less urgent to make another that you have at least one temple in proper condition in your realm
In search of the monastery involves making an effort to find the morrite monastery you've been told exists somewhere in the wilderness of what's nominally your realm. Also your chaplain's idea she doesn't really know much about what they might be like other than normal monastic orders don't really set up around here and that de jure at least they're your subjects.