Republic Dark Age: A Star Wars Plan Quest

The vote is still open.
Adhoc vote count started by Oshha on Oct 21, 2021 at 9:07 PM, finished with 26 posts and 18 votes.
 
I'm hoping that any over-progress made on the final phase of Industrial Reconstruction gets rolled into (I guess) Industrial Facility Expansion?

@Oshha should we be putting this in a plan vote so as to make counting it easier?
 
[X] Provide Anaxes with major financial aid. (-15 Resources per turn)
[X] Provide Anaxes with warships. (Complete Build Hammerhead-class Cruiser Anaxes Shipyards (Phase 1) by the end of 2654.)
 
[X] Provide Anaxes with starfighters. (Complete Construct Aurek-class Tactical Starfighter Anaxes Factories (Phase 1) by the end of 2654.)
[X] Provide Anaxes with major financial aid. (-15 Resources per turn)

If you read it closesly they already have a high concentration of warships. Fighters and financial aid are good enough to get the job done and leave us free to make deals with others who need warships more or expand our own production.
 
[X] Provide Anaxes with major financial aid. (-15 Resources per turn)
[X] Provide Anaxes with warships. (Complete Build Hammerhead-class Cruiser Anaxes Shipyards (Phase 1) by the end of 2654.)
[X] Provide Anaxes with starfighters. (Complete Construct Aurek-class Tactical Starfighter Anaxes Factories (Phase 1) by the end of 2654.)
 
[X] Provide Anaxes with warships. (Complete Build Hammerhead-class Cruiser Anaxes Shipyards (Phase 1) by the end of 2654.)
[X] Provide Anaxes with starfighters. (Complete Construct Aurek-class Tactical Starfighter Anaxes Factories (Phase 1) by the end of 2654.)
 
[X] Provide Anaxes with major financial aid. (-15 Resources per turn)

They don't really need more ships when they've already got the largest concentration of warships outside the sector, but boosting their economy leaves them in a much less precarious position.
 
[X] Provide Anaxes with warships. (Complete Build Hammerhead-class Cruiser Anaxes Shipyards (Phase 1) by the end of 2654.)
[X] Provide Anaxes with starfighters. (Complete Construct Aurek-class Tactical Starfighter Anaxes Factories (Phase 1) by the end of 2654.)
Take a moment to look at the current economic status bar before you post, please. We currently have an abundance of RpT, more that we can consistently spend, very little capital goods, and a lot of cheap options that cost capital goods. In these circumstances, posting a plan that cheaps out on RpT in favor of capital goods is, to put it bluntly, rather dumb.
 
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Hmm, I think next turn we should start work on the Valour-class shipyards for the Republic Navy, just in case there's an option for the Navy to liberate Duros soon(probably in conjunction with Anaxes and Humbarine if so). A few heavier ships would be handy when we go hunting Sith.
 
Hmm, I think next turn we should start work on the Valour-class shipyards for the Republic Navy, just in case there's an option for the Navy to liberate Duros soon(probably in conjunction with Anaxes and Humbarine if so). A few heavier ships would be handy when we go hunting Sith.
Getting a Valor-class yard online would be amazing, but we're currently in the process of blowing all the capital goods we'd need to afford one on shipyards and fighter factories for our allies. Between strategic planning, fulfilling our political promises, ad getting our Hammerhead shipyards up to stage two, we're going to be tapped out unless we get another option to acquire more cap goods. We'd have to go into the negatives to have a shot at affording one, which might just be worth it. And given that Rendili is likely feeling a bit salty between Humbarine getting to jump the queue and them having more Valor's anyway, it might be a good idea to give them first dibs.
 
Getting a Valor-class yard online would be amazing, but we're currently in the process of blowing all the capital goods we'd need to afford one on shipyards and fighter factories for our allies. Between strategic planning, fulfilling our political promises, ad getting our Hammerhead shipyards up to stage two, we're going to be tapped out unless we get another option to acquire more cap goods. We'd have to go into the negatives to have a shot at affording one, which might just be worth it. And given that Rendili is likely feeling a bit salty between Humbarine getting to jump the queue and them having more Valor's anyway, it might be a good idea to give them first dibs.
Umm, the description for the shipyards said that it was a popular move. Right here:
While they are currently being used for repair work, these new shipyards will be providing Admiral Rosabella Stone and the Republic Navy at Humbarine with a steady trickle of new warships. Something that proves very popular with both the military and the public.
So no one is feeling salty about Humbarine, they're happy that Rendili is doing what it has done for millennia, building ships for the Republic. This is borne out by the fact that the two options for the Nvy and the Home Fleet give the same amount of Political Support.
 
Umm, the description for the shipyards said that it was a popular move. Right here:

So no one is feeling salty about Humbarine, they're happy that Rendili is doing what it has done for millennia, building ships for the Republic. This is borne out by the fact that the two options for the Nvy and the Home Fleet give the same amount of Political Support.
The General public is happy about Humbarine, but the Rendili Navy probably considers it a net neutral. They would very much like some new ships sometime in the next year.
 
In some cases, it might be better to diversify our factories so the Sith can't strike one target and cripple the entire military. It is actually very smart to have multiple facilities set up as it is very common in RL military campaigns. You need to have supplies and infrastructure set up if you want to do a prolong war campaign.

Plus increasing political support could open up other options just like in the Great Army of the Republic. Money and bonuses being chief of them if we do very well. Possibly unlock talented people to work under us or special resources as ways to return the favor.

For now, we should build as many bridges as we can. This is a massive war and we are in desperate need of allies on our front. We need to do several favors so we can eventually call them in.
 
Take a moment to look at the current economic status bar before you post, please. We currently have an abundance of RpT, more that we can consistently spend, very little capital goods, and a lot of cheap options that cost capital goods. In these circumstances, posting a plan that cheaps out on RpT in favor of capital goods is, to put it bluntly, rather dumb.
Considering we're currently going to be doing both shipyards AND financial compensation by such a margin that my vote doesn't exactly shift things at all? I was trying to aim the vote towards something that doesn't reduce our future potential actions (the reduced resource income) and instead improves the Republic's military strength. Because I wouldn't be surprised if we get a lot of things that give dice once the Treasury Reorganisation or Strategic Planning actions complete.
 
Considering we're currently going to be doing both shipyards AND financial compensation by such a margin that my vote doesn't exactly shift things at all? I was trying to aim the vote towards something that doesn't reduce our future potential actions (the reduced resource income) and instead improves the Republic's military strength. Because I wouldn't be surprised if we get a lot of things that give dice once the Treasury Reorganisation or Strategic Planning actions complete.
First off, my post was extremely tactless, and for that I apologize. That still doesn't change the fact that it's a bad call.
At our current budget level, if an arbitrarily large pile of cap goods fell out of the sky next turn, we could dump all our military and free dice into Valor-class yards, the most expensive project available, and fully activate every dice outside of Industry while remaining RpT-positive. We could activate our Industry dice for a ~40R deficit, and sustain that level of expenditure for three turns without gaining income or dipping our reserves below the triple digits.
Meanwhile in the real world, we're staring down the barrel of a capital goods crunch meaning that we have to build cheaper cruiser yards, fighter plants, and army gear, which lowers our expenditure. We also have to build more capital goods plants, which both raises income and lowers expenditures. And given that we are, in fact looking at a capital goods crunch, we're going to want to slow-roll Strat Planning, which gives more time to build up our already beefy income and reserves.
And even if completing the Treasury Reorganisation and Strat Planning does give us massively more options, we have a massive resource stockpile waiting to be dumped into the inevitable +RpT options. Income is not going to be a problem for the foreseeable future. A capital goods shortage and no branch of our military reporting a better status than "poor" very much is.
 
[X] Provide Anaxes with major financial aid. (-15 Resources per turn)
[X] Provide Anaxes with warships. (Complete Build Hammerhead-class Cruiser Anaxes Shipyards (Phase 1) by the end of 2654.)
[X] Provide Anaxes with starfighters. (Complete Construct Aurek-class Tactical Starfighter Anaxes Factories (Phase 1) by the end of 2654.)
 
[X] Provide Anaxes with major financial aid. (-15 Resources per turn)
[X] Provide Anaxes with warships. (Complete Build Hammerhead-class Cruiser Anaxes Shipyards (Phase 1) by the end of 2654.)
[X] Provide Anaxes with starfighters. (Complete Construct Aurek-class Tactical Starfighter Anaxes Factories (Phase 1) by the end of 2654.)
 
[X] Provide Anaxes with warships. (Complete Build Hammerhead-class Cruiser Anaxes Shipyards (Phase 1) by the end of 2654.)
[X] Provide Anaxes with starfighters. (Complete Construct Aurek-class Tactical Starfighter Anaxes Factories (Phase 1) by the end of 2654.)
 
[X] Provide Anaxes with major financial aid. (-15 Resources per turn)
[X] Provide Anaxes with warships. (Complete Build Hammerhead-class Cruiser Anaxes Shipyards (Phase 1) by the end of 2654.)
[X] Provide Anaxes with starfighters. (Complete Construct Aurek-class Tactical Starfighter Anaxes Factories (Phase 1) by the end of 2654.)
 
[X] Provide Anaxes with financial aid. (-10 Resources per turn)
[X] Provide Anaxes with warships. (Complete Build Hammerhead-class Cruiser Anaxes Shipyards (Phase 1) by the end of 2654.)
[X] Provide Anaxes with starfighters. (Complete Construct Aurek-class Tactical Starfighter Anaxes Factories (Phase 1) by the end of 2654.)
 
The General public is happy about Humbarine, but the Rendili Navy probably considers it a net neutral. They would very much like some new ships sometime in the next year.
Actually, the Republic Navy is very happy about Rendili supporting its greatest living war hero.
@Oshha should we be putting this in a plan vote so as to make counting it easier?
No.
No plan voting. Warships and starfighters will be chosen if they get over 50% of the vote and the highest financial aid will be chosen if one of them gets at least 50% of the vote. If no option gets 50% of the vote, then the option with the most votes will be chosen.
 
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