I don't suppose we could get an option where Inge levels up, some of our men can retrain, and Roland gets even less XP? Also, did the Vetala have any loot?
@DragonParadox , I am very sorry for bothering you (again), but what about 'Locations and Characters of interest"?
I'm very much good with this, Goldfish. Roland is a bit over levelled compared to the rest of the party, no?[] Inge is blessed by her goddess for helping to defeat one of the Greater Dead and your men learn new ways of fighting (Inge levels up + Five of your armsmen learn to fight with a net or other low tactics)
Sunder and Disarm maneuvers can be used by anyone without special training. I wouldn't really try to focus a build on them, though. Maybe a Trip focused build wouldn't be bad, but it takes a lot to make those work well, and our people don't have the feats, levels, or stats to pull it off, IMO. Nets are a decent option because it only takes a couple feats to make them work for our purposes.Hmmm.
Any other low tactic we want for our men? We could have someone with sunder, or with disarm, or whatever. You know, something that gived us more options
Yeah, me too. About to update my vote and start writing a level up plan for Inge.I'm very much good with this, Goldfish. Roland is a bit over levelled compared to the rest of the party, no?
I want it recognised right now that DP should flat-out ban the Riven Hourglass and Sleeping Goddess disciplines.I don'r care at all about paladins, personally.
Weaboo fiightan magic it is!
I want it recognised right now that DP should flat-out ban the Riven Hourglass and Sleeping Goddess disciplines.
@DragonParadox, the cantrip selection for Witches kinda sucks. Any chance Inge can choose from thematically appropriate controls from other spell lists? The Sor/Wiz Drench cantrip seems like a particularly good fit for her. It would also be a nice spell to have at sea, allowing her to provide fresh water for the crew and help snuff out fires.
Um...let me just give you a few examples of what is available to a 6th level Martial Adept under the PoW system using these disciplines.Think of how long it took me to introduce Riven Hourglass in ASWAH. There isn't much call for concern over styles that cut time with a sword. That is the sort of thing that only really works in the highest of high magic settings. Like at that point you might as well be a wizard with a particularly sharp wand.![]()
Or this:While you maintain this stance, you gain the following abilities:
• You can reroll a failed saving throw, taking the higher of the two rolls.
• You can force an opponent who has just hit you with an attack or succeeded at a combat maneuver check against you to reroll his attack roll or combat maneuver check and take the lower of the two rolls.
You may only use a single one of these abilities per round, and activating them is a free action that can be taken even if it isn't your turn.
While you maintain this stance, you gain a +4 dodge bonus to your AC and a +4 bonus on Initiative checks. In addition, you become immune to the slow spell, and any power, psi- like ability, spell, or spell-like ability that targets only you suffers a 20% miss chance.
Um...let me just give you a few examples of what is available to a 6th level Martial Adept under the PoW system using these disciplines.
A stance that grants this:
Or this:
A strike that provides a no-save mindreading effect (this one you can get at level 3), the ability to negate attacks via making a bonused skill check, access to psionic feats via having a power-point pool, the ability to negate surprise rounds, the list goes on.
Please trust me when I say this: PoW is in many ways even more broken than casting at low levels. I'd rate it as more dangerous to the balance of an E6 game, actually, because there's no limit to how often you can refresh your maneuvers and you can do so in combat. Now yes, I'm picking the most obviously broken disciplines here. But the others aren't exactly sunshine and roses to game balance either *eyes Silver Crane*
So the non-supernatural disciplines only then (at most)? And probably you handpicking specifics from it rather than full martial adept. That sounds much more sane.I agree with you, that is basically sword wizard and not particularly well balanced sword wizard. I will not be using this sort of highly magical maneuver. Generally speaking if you get a power through your ability to 'sword good' the best you should expect is stuff that might seem like magic at first glance, not go skipping over the line. Anyone who wants magic should just get magic.
I'm half expecting a bored walking skeleton to join up. One that loves to swear.That is up to you guys, what is and is not the party is an organic IC and OOC decision. That said just because they go into the party post does not mean someone is glued at the hip to Roland and will be part of every fight. I mean look at Antonio.
So the non-supernatural disciplines only then? That sounds much more sane.
By the way, have we used this re-roll already?I will give you guys a re-roll on your next diplo roll for 'the GM is silly'.