Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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Hmmm.

Any other low tactic we want for our men? We could have someone with sunder, or with disarm, or whatever. You know, something that gived us more options
 
I don't suppose we could get an option where Inge levels up, some of our men can retrain, and Roland gets even less XP? Also, did the Vetala have any loot?

Not all three, but you could take the first two with no Roland XP:

[] Inge is blessed by her goddess for helping to defeat one of the Greater Dead and your men learn new ways of fighting (Inge levels up + Five of your armsmen learn to fight with a net or other low tactics)


Loot will be in the next update. I did not want to overwhelm you guys with votes.
 
[] Inge is blessed by her goddess for helping to defeat one of the Greater Dead and your men learn new ways of fighting (Inge levels up + Five of your armsmen learn to fight with a net or other low tactics)
I'm very much good with this, Goldfish. Roland is a bit over levelled compared to the rest of the party, no?
 
Hmmm.

Any other low tactic we want for our men? We could have someone with sunder, or with disarm, or whatever. You know, something that gived us more options
Sunder and Disarm maneuvers can be used by anyone without special training. I wouldn't really try to focus a build on them, though. Maybe a Trip focused build wouldn't be bad, but it takes a lot to make those work well, and our people don't have the feats, levels, or stats to pull it off, IMO. Nets are a decent option because it only takes a couple feats to make them work for our purposes.
I'm very much good with this, Goldfish. Roland is a bit over levelled compared to the rest of the party, no?
Yeah, me too. About to update my vote and start writing a level up plan for Inge.
 
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I don't mind becoming a paladin for one of this world's gods but please let's not go full Christian paladin please I beg you.
 
I want it recognised right now that DP should flat-out ban the Riven Hourglass and Sleeping Goddess disciplines.

Think of how long it took me to introduce Riven Hourglass in ASWAH. There isn't much call for concern over styles that cut time with a sword. That is the sort of thing that only really works in the highest of high magic settings. Like at that point you might as well be a wizard with a particularly sharp wand. :V
 
@DragonParadox, the cantrip selection for Witches kinda sucks. Any chance Inge can choose from thematically appropriate controls from other spell lists? The Sor/Wiz Drench cantrip seems like a particularly good fit for her. It would also be a nice spell to have at sea, allowing her to provide fresh water for the crew and help snuff out fires.
 
Think of how long it took me to introduce Riven Hourglass in ASWAH. There isn't much call for concern over styles that cut time with a sword. That is the sort of thing that only really works in the highest of high magic settings. Like at that point you might as well be a wizard with a particularly sharp wand. :V
Um...let me just give you a few examples of what is available to a 6th level Martial Adept under the PoW system using these disciplines.

A stance that grants this:
While you maintain this stance, you gain the following abilities:
• You can reroll a failed saving throw, taking the higher of the two rolls.
• You can force an opponent who has just hit you with an attack or succeeded at a combat maneuver check against you to reroll his attack roll or combat maneuver check and take the lower of the two rolls.
You may only use a single one of these abilities per round, and activating them is a free action that can be taken even if it isn't your turn.
Or this:
While you maintain this stance, you gain a +4 dodge bonus to your AC and a +4 bonus on Initiative checks. In addition, you become immune to the slow spell, and any power, psi- like ability, spell, or spell-like ability that targets only you suffers a 20% miss chance.

A strike that provides a no-save mindreading effect (this one you can get at level 3), the ability to negate attacks via making a bonused skill check, access to psionic feats via having a power-point pool, the ability to negate surprise rounds, the list goes on.

Please trust me when I say this: PoW is in many ways even more broken than casting at low levels. I'd rate it as more dangerous to the balance of an E6 game, actually, because there's no limit to how often you can refresh your maneuvers and you can do so in combat. Now yes, I'm picking the most obviously broken disciplines here. But the others aren't exactly sunshine and roses to game balance either *eyes Silver Crane*
 
Um...let me just give you a few examples of what is available to a 6th level Martial Adept under the PoW system using these disciplines.

A stance that grants this:

Or this:


A strike that provides a no-save mindreading effect (this one you can get at level 3), the ability to negate attacks via making a bonused skill check, access to psionic feats via having a power-point pool, the ability to negate surprise rounds, the list goes on.

Please trust me when I say this: PoW is in many ways even more broken than casting at low levels. I'd rate it as more dangerous to the balance of an E6 game, actually, because there's no limit to how often you can refresh your maneuvers and you can do so in combat. Now yes, I'm picking the most obviously broken disciplines here. But the others aren't exactly sunshine and roses to game balance either *eyes Silver Crane*

I agree with you, that is basically sword wizard and not particularly well balanced sword wizard. I will not be using this sort of highly magical maneuver. Generally speaking if you get a power through your ability to 'sword good' the best you should expect is stuff that might seem like magic at first glance, not go skipping over the line giggling. Anyone who wants magic should just get magic.
 
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I agree with you, that is basically sword wizard and not particularly well balanced sword wizard. I will not be using this sort of highly magical maneuver. Generally speaking if you get a power through your ability to 'sword good' the best you should expect is stuff that might seem like magic at first glance, not go skipping over the line. Anyone who wants magic should just get magic.
So the non-supernatural disciplines only then (at most)? And probably you handpicking specifics from it rather than full martial adept. That sounds much more sane.
 
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Okay, here's my updated vote, now including Inge's level up.

Not exactly an exciting level up for her, but it's a very good foundational one, IMO. Even with her Healing Hex, she really needed to learn CLW to go along with it. Those two together make her a very effective healer. Using her new feat to learn the Cauldron Hex not only gets her the Brew Potion feat (hello 25 gp healing potions!), but also provides a very nice bonus to Alchemy.

Inge has not known Alchemy up to this point, but she could have been learning it from Zaia during the journey and all the other time they've spent together. That, plus magical insight provided by the Hex and Ikomi, and boom, she suddenly has a +13 Craft (Alchemy) bonus between skills, INT, and the Hex. Not only will she be able to Brew Potions and craft Alchemical stuff, she'll also have valuable insights into the magical side of that art, which she can in turn share with Zaia to help him progress into a true Alchemist. Once they can both make potions and create Alchemical stuff, we'll have some really good options both in and out of combat.

@DragonParadox, we missed a cantrip for Inge at some point, probably because we overlooked how the Ley Line Guardian Archetype alters her Witch casting to function more like a Sorcerer. I've plugged in Detect Poison to go along with the additional cantrip learned from her Favored Class Bonus.

[X] Give a hearty thinks to all of your men and companions whose combined efforts were enough to slay a monster that alone none of you could have defeated.

[X] Inge is blessed by her goddess for helping to defeat one of the Greater Dead and your men learn new ways of fighting (Inge levels up + Five of your armsmen learn to fight with a net or other low tactics)
-[X] Two of our melee-focused men-at-arms, selected from among those who were directly fighting the Vetala and who grew frustrated that their spears were ineffective, will retrain to wield a net in order to hamper foes who are not so easily slain by blade or arrow. They will learn Deft Maneuvers and Net Adept
.

[X] Inge Level Up
-[X] Class: +1 Witch
-[X] Favored Class Bonus: +1 Cantrip
-[X] Feat:
Extra Hex (Cauldron)
-[X] Skills (6 points): +1 Knowledge (Arcana), +1 Knowledge (Nature), +1 Spellcraft, +3 Craft (Alchemy)
-[X] Hex
--[X] Cauldron
-[X] Spells:
--[X] Cantrip: Drench, Detect Poison
--[X] 1st Level: Cure Light Wounds

[X] Replace Antonio's Finesse Rogue talent with Coax Information
 
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Just as a note about the Cauldron hex, you are going to need a holy cauldron of Ikomi, not necessarily magical but blessed to make potions, magical skills are not wholly transparent between various forms of adepts so while Zaia would be fine with a more secular arrangement Inge needs to make use of hallowed instruments, also her potion base always has to be seawater so she would struggle to make them away from the ocean.

Being favored of a god gives benefits, like access to guardian spirits such as the one that allowed Inge to it the vampire just last battle on a re-roll but it also comes with limitations related to the domain of one's patron.
 
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