Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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[X] Try the hanging plan on the Marcella (Diplomacy DC 21 to convince Esha with +2 from Antonio Aid Another; greater danger that Esha is hurt by the plan)
 
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Adhoc vote count started by DragonParadox on Oct 19, 2021 at 1:49 PM, finished with 19 posts and 8 votes.

  • [X] Try the hanging plan on the Marcella (Diplomacy DC 21 to convince Esha with +2 from Antonio Aid Another; greater danger that Esha is hurt by the plan)
    [X] Try the fire plan on the Fortuna (smaller sails, greater danger to the archers)
    [X] Try the hanging plan on the Marcella (Diplomacy DC 21 to convince Esha with +2 from Antonio Aid Another; greater danger that Esha is hurt by the plan)
    -[x] add a prayer, you are probably alive because of His will and you need all the help you can get for your plan to work.
 
See...this just makes me want to try it, but it comes with the absolutely loaded gun that is real-world religion and I feel like putting a match to that fuse might be a bad idea :lol:

Eh... I did choose to use someone from earth and Roland's religion is a significant part of his characterization and conflict. You guys should vote for what you want to see and leave the rest to me.

There's always the possibility of that war god we just accidentally pleased deciding to hijack the prayer and leave the matter ambiguous.
 
Arc 4 Post 35: In Cursed Company
In Cursed Company

Thirty Fourth Day of Olweje-eza (Olweje Ascending) 1348 A. L. (After Landfall)

She will be easier to convince, her circumstances allow for less intransigence, the thought rests uneasily in the mind but it rings true just the same. "Should things go ill with the ropes we have means of healing swift as a spell upon the tongue." So saying you look to Inge who gives a nod less grudging than you might have feared and to Zaia who takes the boar's shin flash from one of his voluminous bags silently.

Esha does not seem convinced, and though her gaze is steady you read in her voice true fear, imperfectly veiled. "Though I might use a staff to strike thugs on the road just as much as to find the path my true weapon are my words, my voice which a noose around my neck can damage as surely as someone were to break your wrist and leave you with no hope of holding sword or shield."

"I shall not tie the noose too smugly around thy fair neck my lady..." Antonio starts, but does not finish, for from the flash of anger in her words those had been just the wrong words to speak.

"I have need of your flattery and I assure you no part of me is yours, if I am to serve as bait it shall be with eyes open not as a worm wiggling blind upon the hook. Sooner would I trust the fire upon the smaller ship here and should it fail I shall take my chances in the open in full possession of all my arts and not gasping for breath like some helpless child."

Inge, herself a child in truth, reaches out and touches the older woman's hand. "I'll be there to heal you if it comes to it." She seems almost startled by her own words, or perhaps by the gesture, this is the first time she had touched Esha since discovering the sorceress' heritage.

"Why would you be?" Esha shifts uneasily and not from any ill seat upon the oar bench you would judge.

The answer given is not quite to the question that was asked. "Well if we are pretending to hang you to get rid of the curse I aught to be there right? At least the folk of Lirman would think that is the task of the Servants of Ikomi and... well our enemy isn't going to know we are not all Anwari is he so..."

Though you are loath to break the moment you clear your throat. "It would be best to speak French or other tongues not known in these waters so that we can actually plan the defense without breaking cover." You glance towards Esha, a question unspoken in your manner.

Finally she sighs and nods, rising without another word. The Marcella is close enough to have brought Antonio and so the plan can begin in earnest this very day, or at the very least the night that follows.

***​

The rays of the setting sun are like arrows cast though a wound in veil of clouds, spilling a crimson light onto the neck of the ship, the shadows long and swaying strangely in the still air as Antonio's contraption of rope hangs precariously over the whole of the ship. "Thank Saint Nicolas who keeps the prayers of sailors and merchants close to his heart there is no wind else I would be worried the whole thing might collapse before time," the man himself mutters even as Esha is brought out from below decks, head bowed low and flanked by Tom and John.

They lead her towards the makeshift scaffold, even less sturdy than it seems as Inge holds forth about imagined evils and how the ship shall be rid of the curse of the dead sailors of the longship of whose death Esha is held responsible. As 'sermons' go... it is not the most violent you have heard, which speaks volumes of what manner of prelates seek the holy land in time of war. Most of those oh so honorable bishops would be soiling their vestments if they stood where now a girl child does, expecting to be near at hand when a monster strikes.

The rope is set about Esha's throat and she climbs the unsteady stool with quiet dignity unmarred by the looming threat of battle in turn. Indeed she looks almost relieved...

What happens next is too swift for the eye to follow, certainly too swift for the mind to grasp. There is the sound of claws being driven into wood then dark shape flickers in the corner of your eye, a swift moving, though he lunges even across the deck more as scuttling crab than man. You hear the rope hiss free and see the main sail begin to fall... too slow.

The thing darts aside and in the flash of an instant it is near Antonio, clawed hands grasping for him. To his credit the merchant dodges aside from the first blow nimbly, but unused to fighting a foe whose left hand is as dangerous as their right the second claw rakes hm across the chest, tearing apart his tunic and spilling hot blood over the deck

Antonio takes 8 damage

How do you fight the vampire?

[] Write in battle plan

OOC: It is official, your dice are made of drama, you rolled this for persuasion, literally one point shy and then Inge who has a diplomacy bonus of +1 made the 21 check with a nat 20. Also I had initially thought the whole plan had failed the perception vs bluff part of the fake hanging, especially since the vampire rolled a nat 20 on that, but then I realized no I had gotten Antonio's bluff wrong by two points, should have been a +8 not a +6 as here. Oh and to top it all off that first attack on Antonio... nat 1. Antono also resisted the paralyses even though his will save is not that great so he is not in danger of coup the grace next turn. Not yet edited.
 
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Where is the Vetala's preternatural speed coming from? They aren't actually any faster than a normal Human, so it has to be something external.

An Expeditious Retreat spell and maybe Blurred Movement? Not a bad combination for this sort of encounter, I guess.
 
Where is the Vetala's preternatural speed coming from? They aren't actually any faster than a normal Human, so it has to be something external.

An Expeditious Retreat spell and maybe Blurred Movement? Not a bad combination for this sort of encounter, I guess.

Well you do not really know IC because you do not see magic, much less can guess what it is, but since Esha knows about it, I can just confirm. He cast expeditious retreat on himself, the poor man's haste which makes him twice as fast as he should be when walking.
 
Just to be clear, since there is only one enemy around Initiative order does not matter since the various people can just hold to act in whatever order you guys decide.
 
Something will go wrong, I'm sure, but this seems like a decent framework. The Vetala is powerful and dangerous, but there are a lot of allies here, ready and able to work together to overcome it.

[X] Teamwork Makes the Dream Work
-[X] Roland uses his Challenge on the Vetala then rushes to engage it in melee before it can injure Antonio further. He will fight defensively (-4 attack, +2 Dodge to AC) for the first round or two to minimize the chance of being paralyzed before the Vetala can be ganged up on. Once our allies begin to harass it (especially after we get some Aid Another bonuses to attack), he'll try to work in some Power Attacks where possible. If it attacks an adjacent ally, Roland will use his Intercept ability to make an Attack of Opportunity in conjunction with his Aid Allies ability to provide that ally with a +4 bonus to their AC.
--[X] Antonio will hurry to get out from under the Vetala's claws while taking a shot at it with his crossbow, if possible. If he is able to join us in the melee after recovering somewhat, he'll treat his weapon with Holy Weapon Balm and also use Aid Another when possible.
--[X] Any of our archers in position to take a shot at it before we reach it do so now. Otherwise, they hold their fire unless it tries to escape and they are aiming to cut off its retreat.
--[X] Inge holds off on targeting it unless she has a clear shot. As with the archers, she acts to hem it in if it tries to escape, Snowballing it if possible.
---[X] If necessary to defend herself or distract the Vetala, Inge will use a Standard Action to pray to Ikomi.
--[X] Zaia does the same, holding back on using his Acid flasks unless it disengages from melee and tries to flee.
--[X] Our spearmen will rush to our aid, moving to surround the Vetala as quickly they can. Each will use Aid Another to either boost our attack bonus or AC, or their fellows', as the situation demands. They'll benefit from our OotD ability to provide them with a +2 Circumstance bonus to their attack rolls. Those not able to close to melee with it yet will be readying their weapons with Holy Weapon Balm, and will switch out with their fellows as they are able, bodily pulling them from the melee if they end up paralyzed so they can take their place.
--[X] Esha will begin targeting her father with her Disrupt Undead cantrip as soon as she is able and will continue casting it as often as she can. It only harms Undead, so it doesn't matter if she misses and strikes an ally.
 
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Good night guys, see you tomorrow with battles against he dead and if you make it probably a arc end. We have not had a break to spend XP in a while an I think we should before I throw anymore elaborate encounters at you.
 
It is debatable if our mooks, even if they are named, are important enough.

So I just hope that no one bites the dust. Fortunately this guy seems pretty shitty in melee, for a Vampire I mean
honestly if not for the fact that his claws are magical weapons I was tempted to just have Roland grapple the dude while everyone else wailed on him. I'm also very happy that this dude seems to be pretty weak for a vampire instead of a monstrous powerhouse
 
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