Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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DP is many things, but not an asshole GM. I don't think that we should worry about that at our CR
Most likely not.
Looking through Devils quickly for examples, anything in our direct CR-bracket is at DR 5.

The weakest thing with DR 10 is a CR 6 Lilin (which is a not!Succubus, not a fighter to seek open battle with a ship full of foes).
Anything else with DR 10 is even further beyond us.

Edit: And that is Outsider-specific, which should be rare, other creatures usually have less DR.
 
Especially nothing like DR 10 or 15, right? No ACs that we can only hit on a nat 20? No SoD SLAs/Su/Ex abilities?

DR 15 at your level would basically be me saying 'rocks fall'. You have to keep in mind that pathfinder is not 2nd edition D&D, it is not a puzzle game. when something has DR it is with the assumption that someone in the right CR should be able to just smash through it with high enough damage and luck, it should not force you to have the right sword or die, just make things harder.
 
Ok, this one was a close vote, nice to see.

Vote closed.
Adhoc vote count started by DragonParadox on Oct 16, 2021 at 6:05 AM, finished with 56 posts and 19 votes.
 
Arc 4 Post 28: A Cry for Aid
A Cry for Aid

Twenty Seventh Day of Olweje-eza (Olweje Ascending) 1348 A. L. (After Landfall)

"Hail the ship!" the sailor shouts over the crash of waves and the patter of the rain that almost seemed to have been stirred into a greater fury by your approach. He had been chosen not just for the strength of his lungs, but for being a man of the Anwa, taken on in Apuku, should any upon the longboat take fright at a strange ship in these waters "Salt friends we be!" According to Inge that was the short form of a longer oath: 'May salt wither my tongue if I don't speak true', which the folk of the Sunset Islands take in deadly earnest, no matter how many words there are or how few, for there are tales abroad in every tavern of a sailor who swore it false and then died of Black Tongue by the wrath of Ikomi.

Yet this time there is no answer long or short, but for the hiss of the wind and the crashing waves as cold rain keeps falling down in ropes and sheets. Not one to wait for grass to grow between his toes when opportunity knocks Antonio slaps his hand against the side of the Marcella. "Salvage it is, hook her in boys!"

The boarding hooks are iron and not bronze, you note with some surprise. It looks like the good captain had been prepared for unlooked for luck on the high seas before he had even left Alexandria, though it has yet to been seen if the luck is good or bad.

Though you jump over the gunwale shield in one hand and sword in the other you spy nothing out of the ordinary within, barrels of what is probably salt meat or hardtack are lashed together aft and stern to keep the balance, a large bronze pot already starting to turn green with the touch of wind and rain creaks mournfully against the side of the ship. Wet and tattered sails fly in the grey air as the ship groans beneath your feet with a sound which to the uneasy ear seems akin to a man in pain.

Then in that sound you hear a voice, faint and weak: "Is someone there! Help! Please come down!"

"That sounds like a woman's voice!" Antonio says, surprised. "Look there!" he points towards the back of the ship where several dark shapes are huddled together, what you had first taken to be sacks, until one of them moves.

"Careful," Inge calls out,, though she too joins you aboard the strange ship, lighter on her feet from the lack of armor and weapons. "Little good is to be found in empty ships and stripped bones," she adds in a softer voice and it has the ring of a saying, though not one you have heard before. A small hand reaches out to hold your arm, holding you back, then the girl calls towards the back of the ship. "Be ye of the living pale or the cold dark depths!"

"The sea has not claimed me though I fear it soon shall ," comes the answer, again muffled, weaker. "Help... please."

Unable to hold yourself back from helping any longer you quickly walk down the length of the boat sending oars skew thins way and that where they had been pulled too far over the beeches.

You had not as it happens guessed entirely wrong about the sack, at the end of the deck you find a dark haired young woman sown into a sack such that you can only see her face. Though thin and haggard it cannot disguise uncommon beauty. Eyes like jade in moonlight shining look feverishly into yours and the dark hair plastered to her head by the rain is somehow still glossy as ebony. "Cut me loose... please. I won't... won't last long..." Her words have a strange ring to them for all they are understandably Anwari, the touch of some far off land. "Please...."

Before you can do more than take in the strange sight and stranger request Inge is once more at your side, and she does not look best pleased. "Those are warding marks upon the sack she is in, meant to keep something strong in."

"Strong... strong... me..." a hollow laugh rings out echoing strangely in the belly of the ship. "It breaks into a cough. I am dying girl and soon all yu shall have is the company of my corpse. They have taken, they have taken everything from me." And with these words she falls silent, head lolling to the side.

Zaia, more cautious than the rest of you, arrives soon after and puts a piece of polished brass to the woman's lips. "Her breath is slow and shallow, I do not know if she is dying, but I would stake my word and skills she is unwell."

What do you do?

[] Give the strange woman one of your potions

[] Ask Inge to heal her

[] Cut her out of the sack as she asked

[] Write in


OOC: Well not the best roll for Inge to recognize the signs, much less the woman, but she was not really all that likely to given the DC. Not yet edited.
 
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Yeah, this is fishy. @DragonParadox, do we have any Holy Water? Zaia would have needed some to craft the Holy Weapon Balm, I think?

Also, is Ripper tagging along on this trip?
 
I am not cutting her out of that sack.

The beauty thing might be because she is fey. I'm half tempted to see how a common blade fares against her skin.
 
Another course of action, because I think that she might be bluffing like hell, is to straight up make a pact with her.

Do you see any sign of fey-like deception here? How might she be lying without telling lies?
 
Really wish ya'll hadn't voted for us to stop here. I'll be shocked if bad shit doesn't go down here. We just aren't adequately equipped for dealing with this kind of shit yet.

I'm assuming some sort of Possession here, but we're so limited in what we can do to check for that, and I really, really don't think it would be a good idea to cut her out of the sack.

[X] Apply a dose of Holy Weapon Balm to our Cold Iron short sword and lay the flat of the treated blade against the woman's face to check if it harms her. Inge will be prepared to target the woman with a Snowball spell, Zaia will be ready to douse her in acid, and everyone else nearby will be ready to act as well.
-[X] If the balm affects her, we will leave her to her fate after Antonio's men sabotage the ship to insure that it quickly sinks beneath the waves.
-[X] If the balm does not affect her, we will then use the tip of our bronze sword to carefully check (via very minor poking/stabbing; "tis but a scratch!") if her flesh parts at the touch of a common blade.
--[X] If the blade proves effective, ask Zaia to very carefully feed her a dose of healing potion while making certain not to touch her or the bag. Two of our men will be ready to hurriedly pull him away from her should she become combative or begin acting suspiciously.
--[X] If the blade proves ineffective, we will denounce her as Fey and demand the truth from her, plainly spoken and with no attempts at subtle wordplay or innuendo. If she refuses, we will carry on as if the balm had affected her.
 
I do suspect some kind of outsider over fey, but not necessarily something hostile.

[X] Ask Inge to heal her

If she is undead, this will reveal her.
If not it might be enough that we can have a conversation without having to cut up the sack that's keeping her bound.
 
Whilst I approve of Goldfish protocol I also think we're not quite deep enough into matters of sorcery to be so specifically paranoid. As such:

[X] Ask Inge to heal her
 
The reason I would rather waste a healing potion, which is a Positive Energy-based effect and will be just as harmful to Undead as Inge's Healing Hex, is that I'm afraid touch the bagged woman will allow her to attempt to harm or Possess Inge.

Sewing a woman up into an enchanted bag then leaving her adrift in the middle of the ocean on a derelict ship is an awfully elaborate and roundabout method of murder, but it makes more sense if you've got something trapped in a fleshy prison and want it to die far away from any other potential hosts it could Possess upon vacating its current ride.
 
i dont think she is evil or an enemy but better safe then sorry. If we do get to the point of opening up the stack let's not rip it open something with the ability to suppress magic might be useful latter.

[x]goldfish
 
You know, there is a reason she has not been kicked out into the water.

Maybe whatever it is, or is imprisoned inside her, has to do with water?
 
I hope that Goldfish precautions are totally unnecessary, and this is some kind of benevolent damsel in distress.

[X] Goldfish
 
Hmmm. How About trying to cut a lock of hair? I mean, something under Alter Self would definitely revert back to its original form after being cut, or straight up cease existing.
 
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Talking about paranoia, I just started the new Pathfinder computergame.

One of your starting companions has an amulet that conceals her alignment. That does seem mildly suspicious for a level 1 character with no other magic items.
 
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