Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

Voting is open
Edits done to the front page, to account for the balms, the fact that Zaia can make said balms and the money you spent on mercs. To no one's surprise Zaia is on his way to running out of money, you still have a decent amount and Antonio is standing pretty at more money then the both of you put together.
 
Edits done to the front page, to account for the balms, the fact that Zaia can make said balms and the money you spent on mercs. To no one's surprise Zaia is on his way to running out of money, you still have a decent amount and Antonio is standing pretty at more money then the both of you put together.
Wait, what?

We are sailing east right now, why does Antonio have money, instead of something to sell when we reach the Tin League?
He would certainly want to profit from both parts of the trip, not just the return.
 
Wait, what?

We are sailing east right now, why does Antonio have money, instead of something to sell when we reach the Tin League?
He would certainly want to profit from both parts of the trip, not just the return.

Well true he has cargo, but I am keeping track of that as raw gp value because I do not want to complicate myself with that stuff until the time comes for him to actually roll for profits at the other end.
 
Edits done to the front page, to account for the balms, the fact that Zaia can make said balms and the money you spent on mercs. To no one's surprise Zaia is on his way to running out of money, you still have a decent amount and Antonio is standing pretty at more money then the both of you put together.
The updated character sheets haven't been posted yet.
 
It is very interesting, appealing and (probably) unic opportunity. I definitely want to study the ship.

[X] Leave the strange ship to its fate and sail on, no sense looking for more peril than will find you on its own

But I choose not to. My experience says that decision "We should not miss content, it could not be that bad, right?" could lead to different outcomes, from that bad to clear disasters.
 
[X] Try to hail and board she ship, there may be something of worth aboard, mayhap even the ship itself is worth salvaging

I have the feeling that The GM may try to railroad us to board the ship anyway
 
Last edited:
[X] Try to hail and board she ship, there may be something of worth aboard, mayhap even the ship itself is worth salvaging

Maybe it's a friendly ghost ship that needs a brave chivalrous knight to resolve whatever earthly attachment is keeping it bound.

Or it's a bunch of assholes that need to be exorcised with extreme prejudice.
 
[X] Leave the strange ship to its fate and sail on, no sense looking for more peril than will find you on its own
 
Come on guys do you want to pass up on the loot?

Adhoc vote count started by Mormont on Oct 15, 2021 at 4:50 PM, finished with 40 posts and 16 votes.
 
The ship has an unacceptably high chance of fey, to say nothing of other gribblies, so yes I want to skip passed it and get back to human opponents we can diplomance.
 
[X] Try to hail and board she ship, there may be something of worth aboard, mayhap even the ship itself is worth salvaging
 
[X] Try to hail and board she ship, there may be something of worth aboard, mayhap even the ship itself is worth salvaging

Screw it, we have ghost-hitting oil. We can very well take it.
 
[X] Try to hail and board she ship, there may be something of worth aboard, mayhap even the ship itself is worth salvaging

Screw it, we have ghost-hitting oil. We can very well take it.
Well, what specifically does the holy weapon balm do? Because, for instance, if we're fighting something with DR/magic, will that count as magic for such purposes?
 
Voting is open
Back
Top