Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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I call this a strong case of "not my problem".

We have dealings here, we have made some contact with an important person (the former regent and still primary advisor to the king, who is also a relativly powerful mage) and I think we can milk this area for more loot and XP yet.
More importantly, we have not a hope of helping her in any kind of reasonable time frame. Her situation seems time sensitive, after all, and we aren't ready to be rushing off at a moment's notice for another island.

If she still has a few months, we might be able to work something out, but for now we're still getting our bearings and finding our feet.
 
I don't know what to do here. It's our own fault that her plan was ruined because of circumstances (Igne being trapped under our horse/our horse getting dangerously injured) and our own choices.

I'm thinking Roland is the kind of person who would try to help someone in need and not turn away from suffering, but we also just made this whole thing really complicated.
 
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[X] Tell the truth about the fate of the southerners

We have to make amends. This is what Roland would do.
 
I don't see any reason to lie right now. Our Bluff skill is solid, but this lady probably has max ranks in Sense Motive, having been the princess of a prosperous realm beset by rivals and likely populated by stereotypical nobles, greedy and dishonest more often than not. Even if we could pull it off, it wouldn't be the right way to go, IMO. We inadvertently screwed up her plans, so the least we can do is let her know. Maybe she can give us enough information to let us know whether or not we even have time to come up with something to help her.

[X] Tell the truth about the fate of the southerners
 
If she's the type to forgive but keep a debt in mind she'll give the crusader and the band a quest since they killed her agent.
 
@DragonParadox , if it is not very hard to do, could you please make an informational post with the names of locations? Sometimes I am feeling confused what lands are they talking about.
 
I'm going to have to agree with the "not my problem " sentiment. Sucks that we killed her agent, but we had no way of knowing that he wasn't fucking around with dark shit and grave robbing until after we killed him.

Considering the fact that their plan was to resolve an enchantment by stealing her father's soul so she could control him instead I'm skeptical about how generally trustworthy any of these people are.

I mean, if they were going so far as to hunt down a forest full of fey then provoke a tribe of soul stealers and at least one water spirit they probably has other options. Including negotiating for a curse breaker from one of them, which probably wouldn't have provoked any worse of a response then stealing the desecrated skulls of their kin/important magical tools.

She doesn't deserve what's happening to her but that in no way precludes her being an asshole. We've seen sudden reversals in this whole affair like twice now, I'd rather not pick up a third.

I'm also pretty annoyed that we told her our location. What was the point of including that as a default option if we were just going to tell her anyway?

At least half the reason I wrote in what I did was so that she couldn't put some goons on a boat and tell them to ask after a guy called Roland in our area.
 
At least half the reason I wrote in what I did was so that she couldn't put some goons on a boat and tell them to ask after a guy called Roland in our area.

She does not have a name right now, just the name of an odd country no one has heard about before. As for why I included the location well if she knows enough to ask about her agents it is certain she knows which island you are on. You guys picked up someone else's call.
 
Perhaps we should also mention that we were searching for dark magic, and, acting on incomplete information, wrongly assumed that he was the one who had created the accursed skulls?
 
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Perhaps we should also mention that we were searching for dark magic, and, acting on incomplete information, wrongly assumed that he was the one who had created the accursed skulls?
I assume that would be part of the truth we shared with her, at least what we can in the limited time available.
 
She does not have a name right now, just the name of an odd country no one has heard about before. As for why I included the location well if she knows enough to ask about her agents it is certain she knows which island you are on. You guys picked up someone else's call.
Fair enough, it didn't read that way to me because I thought "his place" in the first question was a typo.

My position is still the same though. Sorry that she's screwed, but we don't even have our own shit under control yet let alone the bandwidth to handle someone else's.

[X] When in Rome
-[X] Rather than tell the full truth or actively lie, warn her that the fey of the island have been unusually active lately. Some men have gone missing entirely, and recently bodies of strangers were found by those sent to investigate the state of the area by a local priest.
-[X] It may be best for her to plan for the worst.
I don't see any reason to lie right now. Our Bluff skill is solid, but this lady probably has max ranks in Sense Motive, having been the princess of a prosperous realm beset by rivals and likely populated by stereotypical nobles, greedy and dishonest more often than not. Even if we could pull it off, it wouldn't be the right way to go, IMO. We inadvertently screwed up her plans, so the least we can do is let her know. Maybe she can give us enough information to let us know whether or not we even have time to come up with something to help her.

[X] Tell the truth about the fate of the southerners
Just giving people information is dangerous, especially when we don't really know anything about them or their capabilities. Doing so screwed us a few times in ASwaH.

Frankly I don't see how we could possibly help her. If the problem could be solved by a few goons and a low level caster then she'd have done so already.

That basically leaves us with questing on her behalf, which we probably don't meet the level requirement for even if we wanted to dedicate that much effort to helping her. As evidenced by how we nearly lost one person just walking in the door, and did lose one the moment something unexpected happened.

Is there really an ethical responsibility on our part to run face first into a situation we don't understand in an attempt to change something we likely can't effect?

One we did nothing to cause and only influenced by stopping someone who was unambiguously doing something wrong even if he may possibly have had good intentions?
 
Changing vote.

[X] When in Rome
-[X] Rather than tell the full truth or actively lie, warn her that the fey of the island have been unusually active lately. Some men have gone missing entirely, and recently bodies of strangers were found by those sent to investigate the state of the area by a local priest.
-[X] It may be best for her to plan for the worst.
 
[X] Plan: Not My Problem
-[×] Make no promises, and simply state you hear her plea.

To expand reasoning, this is a complicated web. One foot man is already dead, and roland is only one if three in charge of the band at large. We need to have a summit or at least a moment to catch refresh before more promises are made.
 
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