[x] Unleash Your Powers to Chase Amy
{} The Team Pool is
2
You take a running leap and hurl yourself through the window, exploding out into the cool night air amidst a shower of broken glass. Two dozen KMA thugs, trained killers armed with steel and iron, await you on the rooftop. The only thing that separates you from becoming a bloody smear on the pavement is one thousand feet of empty space. Your body, still bruised and battered from being hit by an oncoming truck less than twenty-four hours ago, shrieks in protest. You feel -
Zen.
It's like weaving though traffic on your bike, only cranked up to eleven. Time slows, your senses heighten, your heart beats steady against your ribs despite the adrenaline surging through your veins like fire. Your mind is weightless, uninhibited by fear or doubt, your existence defined only by the transition from one instant to the next.
How do you do this, every night? They ask you. How do you not? You want to scream in return.
Amy continues her beeline for the edge of the room. She's fast – not meta-fast, but quicker than you'd expect. Calculations fly across your mind, weight and speed and distance judged by sheer instinct, and as your grapple line extends you realize with a start that you're not sure if you can catch her. If she's a flier -
Dissent dances across the rooftop. Her fighting style is graceful, if not particularly acrobatic, and she favors a brutal efficiency that leaves one thug after another writing at her feet. Her fist catches and throat, her foot a groin, and then she's pirouetting away from the combat-booted bachelorette. A man with a knife drives a shoulder into her back, but she manages to keep her feet and turns, stopping his sideways swipe with both arms and breaking his wrist with a savage twist of her body. The knife tumbles from nerveless fingers and she ducks low, plucking it out of the air – and in the same motion turns, hurling it sidearm towards the fleeing Amy.
Amy screams as the knife sinks deep into her shoulder, the shock causing her to lose her feet. She crashes to the ground, then pushes herself back to her feet, throwing a look over her shoulder to ensure that Dissent is being taken care of – the crowd of KMA agents attempting to dogpile your teammate seems to satisfy her.
She reaches the edge of the building and leaps out into empty space, her arms pinwheeling – but what she doesn't see is you, arcing towards her. Her head start undone by Dissent's knife, you are on her just instants after she starts falling, bone slamming against bone in ruthless impact.
Then the both of you are in freefall, the only noise the rush of wind and the continuous unspooling of your grappling line, which billows around you in long loops like a living thing. You recover first from the impact and slam your fist into her face – once, twice, three times – as the two of you tumble end over end through the air. You can feel the hits reverberate through your arm – you may not be meta, but with your training and the gauntlets, you can hit hard enough to crack stone with the right footing. If you can subdue her here, now, you can restrain her and make it back to Dissent within a few minutes. If she can just hold out -
But Amy seems unfazed by the blows – her skin not even bruised. She places a palm to your chest and a moment later you're thrown clear of her, pain exploding across every nerve in your body.
You feel like you just got hit by a truck again. Your thoughts are slow, sluggish – but then the wind whistles by you and you remember your situation. One Mississippi, two Mississippi. You can't be far from the ground now. What did you she hit you with?
You'll have time to wonder later. Your grapple line still swirls around you and you cut it rather than risk entanglement. The machinery in your gauntlet whirrs and clicks, attaching a new grapple head to your remaining line, but you don't fire it yet. Instead you ignore protesting muscles and twist your body back and forth, trying to find Amy.
People like Amy don't just throw themselves off buildings. She's clearly meta, and she has a plan. If you have any hope of keeping pace with her, you can't afford to waste time with a panicked grapple. Every maneuver will have to segue into the next.
There. You see her falling, below you now, curled up into herself like she's doing a cannonball off the high dive. She slams into the ground – and then rebounds off of it like a damn bouncy ball, springing across the street.
You fire a grapple in that direction, falling, falling. The ground races up to meet you, and for the briefest moment you can feel fear worming its way past your zen and into your brain, death close enough to reach out and touch. Then the line pulls taught, wrenching your shoulder half out of its socket as you begin your swing. You practically skim the ground as you move, toes just inches above asphalt, but in a rush of wind your across the street and climbing higher and higher into the sky.
Ahead of you, Amy hits the wall of a skyscraper and rebounds, launching herself down the street like she's been shot from a cannon. You retract your line and swing again, trying to follow her, but-
"It's no use." You can build up a good amount of speed while swinging, but you are ultimately bound to obey the laws of physics and Amy most certainly is not. You speak aloud, trusting that Augur is there to hear you. "She's too fast."
Her response is instantaneous. "Tell me what you need."
"My bike." Amy rebounds again, gaining distance. "She's meta – some kind of force redirection. She's not bleeding momentum at all, the efficiency on it is insane. Ninety-five percent at least."
"Your bike is on the move," Augur says. "Where do you need it?"
You mark Amy's trajectory and run some quick calculations in your head, trusting your gut on the specifics. "Thirty-sixth and ninth. Can you have it there in fifteen seconds?"
Augur responds with a flurry of typing, violent enough that your worried her keyboard might crack beneath her fingers. Ahead you see traffic lights shifting, greens turning to reds with unnatural speed and uniformity, and through those intersections flies a bolt of red lightning.
"Give me manual on my mark!" You shout. You skim low across the street again, one eye on Amy, the other on your bike. "Three." The bike races ahead of you, slowing just enough for you to gain on it. "Two." You feel the tension in your arm as you begin reach the end of your downward swing and begin your ascent. "One."
You cut the line. For a moment you are flying again – and then you land hard in the seat, the bike kicking and skidding from the force of it. Your hands find the handlebars. "Mark!" You gun the throttle for all it's worth and the engine roars, kicking into gear, carrying you down the New York City streets like a bird out of hell. Amy is above and ahead of you, still pinballing off the sides of buildings, but something is off. "She's slowing," you murmur.
"How fast?"
"Fast enough." She turns a corner and you follow, throwing your weight to one side to keep your wheels under you. "Her initial fall gave her a lot to work with but she's going to stop soon. She needs transportation."
A moment of thought. Then you and Augur speak in perfect unison, "the Brooklyn Highline."
The highlines were an old project, a solution to the constant New York traffic before the subways were determined more efficient. Following bridges high above the city streets, at this point they're mostly a tourist attraction – but a few of them, like the line that connects Brooklyn to Manhattan, still sees regular use by locals.
"I can stop it," Augur says.
"Don't! Knowing where she's headed gives me the edge." You push your bike for more speed, keeping pace, and ready your grapple. "Take the bike on my mark. Three. Two. One. Mark!"
You leap from your seat just as you turn the corner, grapple attaching itself to the highline train as it speeds by. The strain on your gauntlet is matched only by that on your body itself, but you force everything out of your mind as you clamber up onto the roof.
Gun!
You throw yourself to the side as Amy opens fire from where she stands not twenty feet away. BANG BANG BANG BANG BANG, staccato thunderclaps in your ear, you roll and pop to your feet, ducking and weaving even as you close the distance.
Can't punch her. Have to hurt her somehow. Gas won't be effective on a fast moving train. Your taser gear is still being workshopped. But Dissent's knife is still sticking out of Amy's back shoulder, so the power isn't foolproof. Does she have to activate the ability? Could you catch her off guard?
Amy readies the gun again, trying to get a bead on you, but you whip your leg up and catch the barrel with a kick, knocking it from her hand and high into the air. For a moment you're both looking, and then she lunges – but you're quicker, and able to grab it out of the sky just before her finger close around it.
Amy rolls backwards, moving erratically. Strange. Not bulletproof then. What's the common denominator here? You pop the bullet from the chamber, the magazine from the handle, and toss the dissembled pieces in opposite directions. Amy turns, readying another leap – but your grapple hook catches her around her ankle before she can.
"It's the surface area," you say aloud. You're not sure if Augur is listening, but hearing it spoken helps you think. "Blades and bullets are too small." You reach into your belt and pull a short knife free – the Family frowns on bladed weaponry generally, but it's too useful a tool to never carry. "Going somewhere?" You ask, bringing your hands up and gliding forward.
Amy spits. "You're way out of your depth, Junior," she says, bringing her own fists up. She's trained. Boxing, at least enough of it to show in her stance. You toss your knife to the other hand and shift to southpaw. "Doesn't matter if you've got a knife or a gun or a goddamn missile, I'm the one with the power here."
--
Please group these votes as a plan, as results of the first decision will affect the second.
{} As an adult with Influence over you, Amy is telling you who you are. She is trying to shift your labels.
{} Team Pool is
1
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Accept what she says
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Reject her influence
Roll 2d6-2
Vote for two options in order of preference.
On a 7-9, choose one. On a 10+, choose two.
Clear [Insecure] by immediately acting to prove them wrong
Shift one Label up and one Label down, your choice.
Cancel their influence and take +1 ongoing against them, your choice
Once you've voted for one of the above, please choose from below:
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Directly engage a threat
Roll 2d6+Danger
Vote for two options in order of preference.
On a hit, trade blows. On a 7-9, choose one. On a 10+, choose two.
Resist or avoid their blows (avoid return damage)
Take something from them (can be abstract, i.e. footing)
Impress, surprise, or frighten the opposition
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Pierce the Mask
Roll 2d6+Mundane
Vote for three options in order of preference.
On a 7-9, choose one. On a 10+, choose three.
What are you really planning?
What do you want me to do?
What do you intend to do?
How could I get you to ______?
How could I gain influence over you?