[X] Plan Crouching Ogre, Hidden Badass
-[X] Write-in: Grabthar
-[X] The Teacher: A while back, you looked around at your life, and went 'you know what could make this better? An apprentice.' So, you grabbed one of the young uns that were hanging around the tribe, and decided to teach them some stuff, wait for their inevitable betrayal, and then eat them. Weirdly enough, that inevitable betrayal never came. Instead, you taught your apprentice everything that you could and sent them off on their own journey to learn stuff that you couldn't teach them, all without them even trying to eat you. A short while back, they returned from their journey and made a beeline straight for you, saying that they wanted to work for you as a research assistant. Obviously, you accepted. It's still kind of weird though, normally ogres don't really stay 'loyal' to their teachers. You sure didn't. It's something strange enough to warrant a Name, since the lads are now calling you The Teacher for pulling it off. Gain an extra hero unit, one completely loyal to you.
-[X] Weaponmaking: After you ate Mulg, you looted his hut and found a small journal, one where he wrote down stuff that he didn't even teach you. You spent a few weeks looking through the book, finding ways to make stronger weapons and armor, notes on bigger catapults, and even a formula for better blasting powder. You knew Mulg was holding out on you, but this much? You were actually kinda hurt. Gain Weaponry at TL 3. Mourne Beasts and Gut Magic start at TL 2.
-[X] Martial Arts: You met a Cathayan Monk once. Obviously, when faced with a human with nobody else with him, you decided to try and eat him. That spindly little human kicked your ass using a single hand. Then, instead of killing you, he offered to teach you some of his tricks. Obviously, you agreed, and over the next few years you learned all about martial arts, forms, katas, different styles and more importantly, how to create your own through looking at the world around you. One day, you woke up and your teacher was just gone. You haven't seen him since. Gain Martial Arts at TL 2.
You're Grabthar the Teacher.
Your former tribe and Tyrant got absolutely fucking annihilated by your new boss, and now you work for him. Of course, your new boss doesn't exactly trust you yet, and to be honest you can't really blame him
Not because he thinks you're 'loyal' to your old boss. Nah, loyalty's for humies, stunties, and your students. Ogres are loyal to their Tyrants up until those Tyrants aren't fit to lead anymore, which normally happens when another Tyrant eats em, or a bruiser or a different ogre beats the Tyrant in a fight, or they get the Maw angry at em, or…
Look, the gist of the whole thing is that ogres are loyal to their Tyrant, but once a Tyrant stops being a Tyrant, then those ogres aren't loyal to em anymore. It's loyalty to the office, not to the ogre that holds it.
But anyways, the reason that your Tyrant doesn't trust you isn't because he thinks you're not loyal. It's because he thinks you're insane.
And, honestly you can't exactly blame him.
After all, compared to most other ogres, you're pretty damn different. For one, you're actually smart, and you know a lot of shit that most ogres don't know. For another, you're technically a Butcher, but also not really because you left most of the priest stuff to another Butcher. Now, you're still a proper Maw-worshipping ogre, that's not changed, you just aren't really a priest.
For pretty obvious reasons, your boss thought that was fucking insane.
Other than that, your boss was pretty damn confused by the fact that you willingly tested out blasting powder and actively tried to figure out how to make it more explosive. Well, that wasn't the real problem, finding better ways to blow things up is perfectly fine for ogres. No, his main reason for thinking you were crazy for your blasting powder experiments was that you were standing near them.
Which, yeah, that's pretty fair.
Weirdly enough, the one part of your toolkit that you expected to cause the most problems wasn't actually a problem. To most ogres, Beastpunching was absolutely fucking insane. After all, it was punching animals and not eating them. But your Tyrant could actually follow the logic on that one. If you have animals to help you get food, you get more food over time than if you'd just eaten the animals helping you get food.
It still didn't make up for the other two things though, which is why instead of keeping you around where he might be caught in the crossfire of your experiments, your boss sent you to a 'research facility' in his territory, one far, far away from his base.
And with you came a bunch of gnoblars, some random ogres nobody cared about to act as dumb muscle to do basically whatever you wanted, and two of the other ogres who your boss decided were too useful to die but too crazy to be near him.
When you got there, you found your student waiting for you. Apparently they'd figured out where you were going and beaten you there.
It was a pretty nice surprise, even if it was creepy as fuck. After all, not even you knew where you were going until your guide took you there. Ultimately though, you shrugged. An extra research assistant, especially one loyal to you alone, would never be a bad thing.
Who are your Research Assistants?
Voting Structure: Plan Voting, Choose three hero units and then choose one of these hero units to be your student. You may only choose one student.
[] Skagg Burninator: It's common knowledge in ogre society (or, whatever ogres have that passes for a society) that Firebellies are all fucking insane. Skagg Burninator is perhaps the best example of this, being a Firebelly who, when gifted power over magma and heat, decided that the best use of his new ability was hammering metal into shapes. But, weirdly enough, his crazy paid off. See, Skagg managed to figure out basic metalworking, and nowadays he makes weapons and armor (and also a few rough cannons) for anyone who gives him enough food. Of course, after discovering blasting powder, Skagg went on a week-long rampage through the Mountains that ended after your Tyrant punched him in the gut and decided that he could be useful. Now Skagg works for you, far out of the way of anything important to your Tyrant. --[] Student
Tech Trees: Weaponry (TL2), Firebelly Magic (TL 2)
[] Kurg Gnobwrangler: Gnoblars. Every tribe and every ogre has at least a few, little green goblin things that do whatever an ogre tells them to do. Most ogres, you included, don't really think too much about em, they're just kinda there. Not Kurg Gnobwrangler. See, while most ogres look at gnoblars and see em as nothing more than servants and food, Kurg looked at em and saw… well, still servants and food yeah, but more than that, Kurg saw potential. A pretty good beastpuncher already, Kurg wondered what would happen if he tried beastpunching a Gnoblar. The resulting fallout destroyed a mountain, killed half a tribe, and had Greasus fucking Goldtooth himself say that he'd eat anyone who talked about it. What it also did was cause Kurg to start figuring exactly what the fuck was up with Orcs and Goblins, and now, working for you and far away from anything valuable, he's become a pretty good expert on em. --[] Student
Tech Trees: Mourne Beasts (TL 2), Greenskins (TL 2)
[] Brag Stormeater: Some mountains are alive. They move, they eat stuff, and an ogre who tunnels deep enough can eat its heart. Sometimes this means cool powers, sometimes this means cool magic items, but it always means you're considered an enormous badass. Brag, a Butcher who wanted to prove that he was a badass, decided to try it out. Of course, Brag was always a bit of an idiot, and instead of tunneling into a living mountain, he tunneled into a Dragon Ogre. Somehow, this didn't wake up the Dragon Ogre, and Brag managed to actually eat its heart, brain, and the rest of its body. And, since Brag is the luckiest fuck in existence, he got weather powers out of the whole deal. Not the blue wind stuff that some humie mages use, straight up lightning and rain and thunder. Of course, Brag isn't the best with his magic, and after celebrating his new powers, he accidentally zapped your Tyrant's Gnoblar. Now he works for you, at least until your boss doesn't want to punch him on sight. --[] Student
Tech Trees: Gut Magic (TL 2), Weather Magic (TL 2)
[] Vash the Armored: Ogres visit a lot of places, sometimes as Maneater mercenaries, sometimes as raiders, sometimes as both. Most of the time it's to eat a bunch of new food and get paid for doing so. Vash's journey to Ind was different. See, Vash had taken a few too many bonks to the head, so he decided to go into Ind permanently, find actual work there as some sort of guard and get paid a fuckton of food. That was the last anyone had heard of from Vash for a while. Then, a few months ago, Vash rolled up back to the Mountains with some fancy new armor and a weird look in his eye. Apparently he'd become a Marut, a temple guard fitted with magic armor that only he could use. He'd had a pretty good time of it too, up until his temple got annihilated by an army, with him as the only survivor. He didn't have a job anymore, so he returned to his former Tyrant, your Tyrant. Your boss didn't like the look of his face, so he sent Vash over to you, and now he's a research assistant, one who knows a lot about armor, weapons, and the god magic of Ind. --[] Student
Tech Trees: Weaponry (TL 2), Indic Divinity (TL 2)
[] Fulb Stitchup: Everyone gets hurt, and most of the time you either get a Butcher to give you some magic regeneration or you just love with the pain. Fulg figured there had to be another way. After all, how were the weak humies living with their injuries without magic or an ogres toughness? Already a good Beastpuncher, Fulg was getting annoyed at having to replace his hurt beasts, so he figured out how to close their wounds with sharp sticks and leaves. It worked too, and Fulg was gonna be the next big thing in the tribe, personal 'doctor' to the Tyrant and his Bruisers. Then people found out that Fulg's 'medicine' hurt, and that was the end of Fulg's career. Now he works for you, and despite the rumors, he's pretty good at what he does. --[] Student
Tech Trees: Mourne Beasts (TL 2), Medicine (TL 2)
[] Grak Gardenback: The one thing every Butcher needs is a supply of ingredients. Some Butchers hunt for their own, others have ogres get ingredients for them, but every Butcher has to have some way to get them. Grak Gardenback decided to go another way. See, he knew that plants grow from the ground, so Grak wondered why he couldn't just take the ground along with the plants, eat only a bit of the plant, and have an infinite supply of magic ingredients. Since nobody could give him a good answer, that's exactly what Grak did, taking an old cart, strapping it to his back, and using it to grow plants, for an infinite supply of of plant based spells. Of course, Mourne plants are as dangerous as the animals, and after one of his plants bit a Bruiser, Grak now works for you. --[] Student
Tech Trees: Gut Magic (TL 2), Mourne Plants (TL 2)
---(Player Created Ogres)---
Khagra Rateater
[] Khagra Rateater: Most Ogres consider the Skaven to be annoying to fight and somewhat bland as far as meat goes. Khagra, as a dedicated Butcher, believes this to only be a challenge to her cooking skills. Khagra believes that the preparation of food is just as important as the consumption of it and she definitely wishes to prove it. The large amounts of Skaven corpses left after battles have allowed her to have a great degree of experimentation on what is usually considered a bland dinner and she has become a master of Skaven preparation. A side effect of her preferred targets of Skaven clans is interest in how Skaven weapons and magic function, especially the catalyst to most of them, Warpstone, that most dangerous of things. If it could be used to make Ogres, and more importantly the dinner table, greater, all the risks would be worth it. --[] Student
Tech Trees: Gut Magic (TL2), Warpstone (TL2)
[] Skragg Bilgebelly: Ogres aren't exactly known for their seamanship but there are exceptions. Skragg joined a band of would be Maneaters in search of gold, glory and of course exotic meat. During the groups journey they eventually reached the Pirate Principality of Sartosa where they would disband over a dispute over back pay (i.e. how much fatback each member was entitled to). Now without the beefy companionship of other ogres, Skragg was persuaded to joint the crew of the infamous pirate Short Gold Giovanni. Over the course of his seven year stay with the crew Skragg would gain an intimate understanding of his ship's weapons and would develop an obsession with sailing vessels. Electing to return home to the Mountains of Mourn to persuade other ogres to assist him in the building of a ship and join him on a journey across the seas in search of plunder and high quality seafood, Skragg has been passed between various tribes in an attempt to get rid of him. Then your new boss attached him to your research efforts in an attempt to both make him finally shut up and to make some matter of productive use of his knowledge. --[] Student
Tech Trees: Weaponry (TL2), Shipbuilding (TL2)
[] Grok Speakeasy: Most ogres aren't known as what you could call "great conversationalists. Grok Speakeasy wasn't most ogres though. Rather than the normal manner of Beastpunching favored by tribes, Grok could simply sit and talk at a beast of his choice. And they'd listen. This method of capturing the attention of animals also has some effect on other creatures; as Grok was able to talk a wayward Alchemist that had wandered far from the protections of the Empire into teaching him what he could learn. The alchemist had been enthralled with the fact that Grok could easily get hold of reagents and parts of creatures that would otherwise take whole teams of hunters to bring down, and was capable of harvesting them from living creatures to boot! Unfortunately, after a bit of an incident, Grok ate his teacher. He's been moving from territory to territory, often being forced to leave less because of his own action than because the small menagerie that he's gathered strips the area of food almost as fast as he does. Now your Boss has him working under you. --[] Student
Tech Trees: Mourne Beasts (TL 2), Alchemy (TL2)
A/N: Alright, update is finally done. Now, I know a lot of you are going to be asking why we didn't choose your Ogre as a Hero Unit candidate, and it's simple. We got way more Hero Units than we were expecting.
There's absolutely no way this vote would go well if each proposed ogre was included, so myself, @Swordomatic, and @Xantalos went about the task of choosing three player created hero units to add to the vote. We looked at what would fit the best, we looked at system mechanics, at some points we even rolled dice, and at the end, we came through with these three.
I hope this explanation makes sense and that nobody is angry or hurt that their creation wasn't chosen. If I could reasonably put every player-made hero unit in this vote, I would.
[x] Plan Plants and Animals -[x] Skagg Burninator: It's common knowledge in ogre society (or, whatever ogres have that passes for a society) that Firebellies are all fucking insane. Skagg Burninator is perhaps the best example of this, being a Firebelly who, when gifted power over magma and heat, decided that the best use of his new ability was hammering metal into shapes. But, weirdly enough, his crazy paid off. See, Skagg managed to figure out basic metalworking, and nowadays he makes weapons and armor (and also a few rough cannons) for anyone who gives him enough food. Of course, after discovering blasting powder, Skagg went on a week-long rampage through the Mountains that ended after your Tyrant punched him in the gut and decided that he could be useful. Now Skagg works for you, far out of the way of anything important to your Tyrant.
--[x] Student -[x] Grok Speakeasy: Most ogres aren't known as what you could call "great conversationalists. Grok Speakeasy wasn't most ogres though. Rather than the normal manner of Beastpunching favored by tribes, Grok could simply sit and talk at a beast of his choice. And they'd listen. This method of capturing the attention of animals also has some effect on other creatures; as Grok was able to talk a wayward Alchemist that had wandered far from the protections of the Empire into teaching him what he could learn. The alchemist had been enthralled with the fact that Grok could easily get hold of reagents and parts of creatures that would otherwise take whole teams of hunters to bring down, and was capable of harvesting them from living creatures to boot! Unfortunately, after a bit of an incident, Grok ate his teacher. He's been moving from territory to territory, often being forced to leave less because of his own action than because the small menagerie that he's gathered strips the area of food almost as fast as he does. Now your Boss has him working under you. -[x] Grak Gardenback: The one thing every Butcher needs is a supply of ingredients. Some Butchers hunt for their own, others have ogres get ingredients for them, but every Butcher has to have some way to get them. Grok Gardenback decided to go another way. See, he knew that plants grow from the ground, so Grok wondered why he couldn't just take the ground along with the plants, eat only a bit of the plant, and have an infinite supply of magic ingredients. Since nobody could give him a good answer, that's exactly what Grok did, taking an old cart, strapping it to his back, and using it to grow plants, for an infinite supply of of plant based spells. Of course, Mourne plants are as dangerous as the animals, and after one of his plants bit a Bruiser, Grok now works for you.
The two Groks have obvious synergy with Alchemy and herbalism, and Firebellies are rare and useful.
[X] Plan Fire, Faith, and Steel - [X] Vash the Armored: Ogres visit a lot of places, sometimes as Maneater mercenaries, sometimes as raiders, sometimes as both. Most of the time it's to eat a bunch of new food and get paid for doing so. Vash's journey to Ind was different. See, Vash had taken a few too many bonks to the head, so he decided to go into Ind permanently, find actual work there as some sort of guard and get paid a fuckton of food. That was the last anyone had heard of from Vash for a while. Then, a few months ago, Vash rolled up back to the Mountains with some fancy new armor and a weird look in his eye. Apparently he'd become a Marut, a temple guard fitted with magic armor that only he could use. He'd had a pretty good time of it too, up until his temple got annihilated by an army, with him as the only survivor. He didn't have a job anymore, so he returned to his former Tyrant, your Tyrant. Your boss didn't like the look of his face, so he sent Vash over to you, and now he's a research assistant, one who knows a lot about armor, weapons, and the god magic of Ind.
-- [X] Student - [X] Skagg Burninator: It's common knowledge in ogre society (or, whatever ogres have that passes for a society) that Firebellies are all fucking insane. Skagg Burninator is perhaps the best example of this, being a Firebelly who, when gifted power over magma and heat, decided that the best use of his new ability was hammering metal into shapes. But, weirdly enough, his crazy paid off. See, Skagg managed to figure out basic metalworking, and nowadays he makes weapons and armor (and also a few rough cannons) for anyone who gives him enough food. Of course, after discovering blasting powder, Skagg went on a week-long rampage through the Mountains that ended after your Tyrant punched him in the gut and decided that he could be useful. Now Skagg works for you, far out of the way of anything important to your Tyrant. - [X] Skragg Bilgebelly: Ogres aren't exactly known for their seamanship but there are exceptions. Skragg joined a band of would be Maneaters in search of gold, glory and of course exotic meat. During the groups journey they eventually reached the Pirate Principality of Sartosa where they would disband over a dispute over back pay (i.e. how much fatback each member was entitled to). Now without the beefy companionship of other ogres, Skragg was persuaded to joint the crew of the infamous pirate Short Gold Giovanni. Over the course of his seven year stay with the crew Skragg would gain an intimate understanding of his ship's weapons and would develop an obsession with sailing vessels. Electing to return home to the Mountains of Mourn to persuade other ogres to assist him in the building of a ship and join him on a journey across the seas in search of plunder and high quality seafood, Skragg has been passed between various tribes in an attempt to get rid of him. Then your new boss attached him to your research efforts in an attempt to both make him finally shut up and to make some matter of productive use of his knowledge.
Not gonna lie the sole reason I choose these three was because they all have a weaponry focus meaning we'll have four people capable of researching the weaponry tree allowing us to speed run that entire tree in no time flat before moving onto various trees that synergize well with it such as Ind magic/firebelly magic to enchant it in addition to other tech trees such as warpstone.
Not to mention how much of a meme it'll be to have master seafaring Ogres.
[X] Plan Medicine, The Myth, and Magic Chemistry -[X] Fulb Stitchup
-[X] Brag Stormeate
-[X] Grok Speakeasy
[x] Plan Plants and Animals
medicine is consistently underated but getting basic medicine into orges culture would be a massive gain, the second one is that he a mad lad but he our mad lad and we can't pass him up he too cool, magic chemistry is cool and important
[X] Plan Open Maw Closed Fist Academy
-[X] Skragg Bilgebelly: Ogres aren't exactly known for their seamanship but there are exceptions. Skragg joined a band of would be Maneaters in search of gold, glory and of course exotic meat. During the groups journey they eventually reached the Pirate Principality of Sartosa where they would disband over a dispute over back pay (i.e. how much fatback each member was entitled to). Now without the beefy companionship of other ogres, Skragg was persuaded to joint the crew of the infamous pirate Short Gold Giovanni. Over the course of his seven year stay with the crew Skragg would gain an intimate understanding of his ship's weapons and would develop an obsession with sailing vessels. Electing to return home to the Mountains of Mourn to persuade other ogres to assist him in the building of a ship and join him on a journey across the seas in search of plunder and high quality seafood, Skragg has been passed between various tribes in an attempt to get rid of him. Then your new boss attached him to your research efforts in an attempt to both make him finally shut up and to make some matter of productive use of his knowledge. -[X] Kurg Gnobwrangler: Gnoblars. Every tribe and every ogre has at least a few, little green goblin things that do whatever an ogre tells them to do. Most ogres, you included, don't really think too much about em, they're just kinda there. Not Kurg Gnobwrangler. See, while most ogres look at gnoblars and see em as nothing more than servants and food, Kurg looked at em and saw… well, still servants and food yeah, but more than that, Kurg saw potential. A pretty good beastpuncher already, Kurg wondered what would happen if he tried beastpunching a Gnoblar. The resulting fallout destroyed a mountain, killed half a tribe, and had Greasus fucking Goldtooth himself say that he'd eat anyone who talked about it. What it also did was cause Kurg to start figuring exactly what the fuck was up with Orcs and Goblins, and now, working for you and far away from anything valuable, he's become a pretty good expert on em. -[X] Vash the Armored: Ogres visit a lot of places, sometimes as Maneater mercenaries, sometimes as raiders, sometimes as both. Most of the time it's to eat a bunch of new food and get paid for doing so. Vash's journey to Ind was different. See, Vash had taken a few too many bonks to the head, so he decided to go into Ind permanently, find actual work there as some sort of guard and get paid a fuckton of food. That was the last anyone had heard of from Vash for a while. Then, a few months ago, Vash rolled up back to the Mountains with some fancy new armor and a weird look in his eye. Apparently he'd become a Marut, a temple guard fitted with magic armor that only he could use. He'd had a pretty good time of it too, up until his temple got annihilated by an army, with him as the only survivor. He didn't have a job anymore, so he returned to his former Tyrant, your Tyrant. Your boss didn't like the look of his face, so he sent Vash over to you, and now he's a research assistant, one who knows a lot about armor, weapons, and the god magic of Ind. --[X] Student
We look to the Vash as the mountain we will punch into existence, to Skragg to go over new weapon drills, and Kurg for 'disciples' to keep our bodies sharp
[x][Plan] Then Along Came Zeus.
I like thinking about how forging, alchemy and electrical control can synergize and keeping an annointed by our side will open up to us possibilities no other path could have, hopefully, premonitions about stuff that can destroy the tribe might be shared. Plus easier control over lots of beasts appeals to me deeply because this world is full of so many fantastical creatures whose benefits just have not really been exploited in full.
-[x]Brag Stormeate {student} -[x] Grok Speakeasy
-[x] Vash the Armored
[X] Plan Warpstone and Fire and Alchemy, Oh My!
-[X] Khagra Rateater: Most Ogres consider the Skaven to be annoying to fight and somewhat bland as far as meat goes. Khagra, as a dedicated Butcher, believes this to only be a challenge to her cooking skills. Khagra believes that the preparation of food is just as important as the consumption of it and she definitely wishes to prove it. The large amounts of Skaven corpses left after battles have allowed her to have a great degree of experimentation on what is usually considered a bland dinner and she has become a master of Skaven preparation. A side effect of her preferred targets of Skaven clans is interest in how Skaven weapons and magic function, especially the catalyst to most of them, Warpstone, that most dangerous of things. If it could be used to make Ogres, and more importantly the dinner table, greater, all the risks would be worth it. --[X] Student
-[X] Skagg Burninator: It's common knowledge in ogre society (or, whatever ogres have that passes for a society) that Firebellies are all fucking insane. Skagg Burninator is perhaps the best example of this, being a Firebelly who, when gifted power over magma and heat, decided that the best use of his new ability was hammering metal into shapes. But, weirdly enough, his crazy paid off. See, Skagg managed to figure out basic metalworking, and nowadays he makes weapons and armor (and also a few rough cannons) for anyone who gives him enough food. Of course, after discovering blasting powder, Skagg went on a week-long rampage through the Mountains that ended after your Tyrant punched him in the gut and decided that he could be useful. Now Skagg works for you, far out of the way of anything important to your Tyrant. -[X] Grok Speakeasy: Most ogres aren't known as what you could call "great conversationalists. Grok Speakeasy wasn't most ogres though. Rather than the normal manner of Beastpunching favored by tribes, Grok could simply sit and talk at a beast of his choice. And they'd listen. This method of capturing the attention of animals also has some effect on other creatures; as Grok was able to talk a wayward Alchemist that had wandered far from the protections of the Empire into teaching him what he could learn. The alchemist had been enthralled with the fact that Grok could easily get hold of reagents and parts of creatures that would otherwise take whole teams of hunters to bring down, and was capable of harvesting them from living creatures to boot! Unfortunately, after a bit of an incident, Grok ate his teacher. He's been moving from territory to territory, often being forced to leave less because of his own action than because the small menagerie that he's gathered strips the area of food almost as fast as he does. Now your Boss has him working under you.
@Brainbow your formatting is borked. You need to add hypens in front of the brackets under your plan name. Also you need to fix the brackets around the plan name itself.
[X] Plan Fire, Faith, and Steel - [X] Vash the Armored: Ogres visit a lot of places, sometimes as Maneater mercenaries, sometimes as raiders, sometimes as both. Most of the time it's to eat a bunch of new food and get paid for doing so. Vash's journey to Ind was different. See, Vash had taken a few too many bonks to the head, so he decided to go into Ind permanently, find actual work there as some sort of guard and get paid a fuckton of food. That was the last anyone had heard of from Vash for a while. Then, a few months ago, Vash rolled up back to the Mountains with some fancy new armor and a weird look in his eye. Apparently he'd become a Marut, a temple guard fitted with magic armor that only he could use. He'd had a pretty good time of it too, up until his temple got annihilated by an army, with him as the only survivor. He didn't have a job anymore, so he returned to his former Tyrant, your Tyrant. Your boss didn't like the look of his face, so he sent Vash over to you, and now he's a research assistant, one who knows a lot about armor, weapons, and the god magic of Ind.
-- [X] Student - [X] Skagg Burninator: It's common knowledge in ogre society (or, whatever ogres have that passes for a society) that Firebellies are all fucking insane. Skagg Burninator is perhaps the best example of this, being a Firebelly who, when gifted power over magma and heat, decided that the best use of his new ability was hammering metal into shapes. But, weirdly enough, his crazy paid off. See, Skagg managed to figure out basic metalworking, and nowadays he makes weapons and armor (and also a few rough cannons) for anyone who gives him enough food. Of course, after discovering blasting powder, Skagg went on a week-long rampage through the Mountains that ended after your Tyrant punched him in the gut and decided that he could be useful. Now Skagg works for you, far out of the way of anything important to your Tyrant. - [X] Skragg Bilgebelly: Ogres aren't exactly known for their seamanship but there are exceptions. Skragg joined a band of would be Maneaters in search of gold, glory and of course exotic meat. During the groups journey they eventually reached the Pirate Principality of Sartosa where they would disband over a dispute over back pay (i.e. how much fatback each member was entitled to). Now without the beefy companionship of other ogres, Skragg was persuaded to joint the crew of the infamous pirate Short Gold Giovanni. Over the course of his seven year stay with the crew Skragg would gain an intimate understanding of his ship's weapons and would develop an obsession with sailing vessels. Electing to return home to the Mountains of Mourn to persuade other ogres to assist him in the building of a ship and join him on a journey across the seas in search of plunder and high quality seafood, Skragg has been passed between various tribes in an attempt to get rid of him. Then your new boss attached him to your research efforts in an attempt to both make him finally shut up and to make some matter of productive use of his knowledge.
Not gonna lie the sole reason I choose these three was because they all have a weaponry focus meaning we'll have four people capable of researching the weaponry tree allowing us to speed run that entire tree in no time flat before moving onto various trees that synergize well with it such as Ind magic/firebelly magic to enchant it in addition to other tech trees such as warpstone.
Not to mention how much of a meme it'll be to have master seafaring Ogres.
I personally don't see it as gaming rhe system or cheating.
A choice that locks you pretty hard into one tree at the expense of the others and has some implications? Yes
A choice inherently worse or more 'cheaty' than other choices? No.