Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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[X] We are lost travelers swept off course on our journey home after a voyage to distant lands. We are lead by a council of three, the captain for his mercantile acumen and skills as a sailor, the warrior for his skill at arms and in the leading of men, and the wise elder, a man of many talents, healing not the least among them.
 
Now that we're coming into port I'm excited to see how magic and magic ish items are used here.

There's a lot of low level stuff that's really flavorful and only matters in an E6 tier campaign that could plausibly be available to the wealthy. Some of it might even be available as ritual cast sort of things peddled by weak non practitioners.

Those other priests Igne talked about would be prime sources for subtle stuff that is hard to tell apart from simple superstition.

Stuff like Bandages of Rapid Recovery, Lady's Mercy, and Aegis of Recovery type items would be a neat way to allow magical healing back in while giving it a constant material cost and at the lower levels making it vague IC how supernatural any of the stuff is.

We probably won't run into overt effects right off the bat, but things that are just unusually good at their jobs might be in the cards.
 
Now that we're coming into port I'm excited to see how magic and magic ish items are used here.

There's a lot of low level stuff that's really flavorful and only matters in an E6 tier campaign that could plausibly be available to the wealthy. Some of it might even be available as ritual cast sort of things peddled by weak non practitioners.

Those other priests Igne talked about would be prime sources for subtle stuff that is hard to tell apart from simple superstition.

Stuff like Bandages of Rapid Recovery, Lady's Mercy, and Aegis of Recovery type items would be a neat way to allow magical healing back in while giving it a constant material cost and at the lower levels making it vague IC how supernatural any of the stuff is.

We probably won't run into overt effects right off the bat, but things that are just unusually good at their jobs might be in the cards.
I'm hoping we are carrying more wealth than we really realize, not in looted treasure or arms and armor, but in iron and steel. According to Inge, the stuff is vanishingly rare, so much so that she assumed our having so much of it readily available meant that we came from the sky, the only source of iron known to her people.

We might be able to wrangle a Healing Belt out of someone soon by trading mundane iron/steel.
 
I'm hoping we are carrying more wealth than we really realize, not in looted treasure or arms and armor, but in iron and steel. According to Inge, the stuff is vanishingly rare, so much so that she assumed our having so much of it readily available meant that we came from the sky, the only source of iron known to her people.

We might be able to wrangle a Healing Belt out of someone soon by trading mundane iron/steel.

About that more wealth that you think... look at the front page.

Antonio was not just carrying grain to Sicily. :V

That said it is his cargo
 
About that more wealth that you think... look at the front page.

Antonio was not just carrying grain to Sicily. :V

That said it is his cargo
Oh, damn, I didn't realize we were loaded with spices and other rare commodities. Nice!

One question, though; how can the Marcella only be 40 feet long by 5 feet wide? That doesn't sound quite right to me.
 
Oh, damn, I didn't realize we were loaded with spices and other rare commodities. Nice!

One question, though; how can the Marcella only be 40 feet long by 5 feet wide? That doesn't sound quite right to me.

Oops, fixed, Those were old metrics which were in meters and not feet. I updated them with a measurement sourced from a paper on the subject.

BTW for the record I still hate the imperial system. :V
 
I'm hoping we are carrying more wealth than we really realize, not in looted treasure or arms and armor, but in iron and steel. According to Inge, the stuff is vanishingly rare, so much so that she assumed our having so much of it readily available meant that we came from the sky, the only source of iron known to her people.

We might be able to wrangle a Healing Belt out of someone soon by trading mundane iron/steel.
Something as straightforward and useful as a healing belt might be a little hard to acquire at first, but I'd bet stuff that comes with complications will be easier to find for it's CL.

A Shawl of Lifekeeping enchantment on something Roland could wear as a tabard or similar would be pretty good, and fits the feel of a low/limited magic setting's answer to combat healing better in my opinion.

That plus a Headband of Deathless Devotion would be a decently broad set of on the spot personal medical equipment to build on.
 
Something as straightforward and useful as a healing belt might be a little hard to acquire at first, but I'd bet stuff that comes with complications will be easier to find for it's CL.

A Shawl of Lifekeeping enchantment on something Roland could wear as a tabard or similar would be pretty good, and fits the feel of a low/limited magic setting's answer to combat healing better in my opinion.

That plus a Headband of Deathless Devotion would be a decently broad set of on the spot personal medical equipment to build on.
I just realized that we have 6 tons of Myrrh in the Marcella's cargo hold.

Since Zaia has 5 ranks in both Alchemy and Heal, he can craft Healy Myrrh once he learns how. That might require some research and/or experimentation on his part, especially if the stuff doesn't exist on this world. Given some time and a suitable Alchemist's laboratory, this stuff would be an absolute gold mine for us, not to mention something that could likely earn us power and respect if it's an entirely new creation he introduces.

In a low magic environment, Healy Myrrh is damned near the next best thing.
Healy Myrrh: When you burn this powerful resin, it fills 8,000 cubic feet with faint smoke that persists for 8 full hours. Any creatures resting or receiving long-term care in the area while the healy myrrh is active regain 1 additional hit point per level. Multiple uses of healy myrrh in a 24-hour period do not stack.

Create: Craft (alchemy) 5 ranks, Heal 5 ranks; Cost 25 gp
 
I just realized that we have 6 tons of Myrrh in the Marcella's cargo hold.

Since Zaia has 5 ranks in both Alchemy and Heal, he can craft Healy Myrrh once he learns how. That might require some research and/or experimentation on his part, especially if the stuff doesn't exist on this world. Given some time and a suitable Alchemist's laboratory, this stuff would be an absolute gold mine for us, not to mention something that could likely earn us power and respect if it's an entirely new creation he introduces.

In a low magic environment, Healy Myrrh is damned near the next best thing.
A yes, friendship through the power of extradimensional drugs medicinal supplements.
 
[X] We are lost travelers swept off course on our journey home after a voyage to distant lands. We are lead by a council of three, the captain for his mercantile acumen and skills as a sailor, the warrior for his skill at arms and in the leading of men, and the wise elder, a man of many talents, healing not the least among them.
 
Not quite, that base 5 he has is not five ranks, it's 2 ranks plus favored class bonus of 3. In pathfinder you can't have more ranks in a skill than you have hit dice.
I think it could be argued that Zaia qualifies based on his overall bonus to both skills, which is well in excess of the minimum needed, if not the base rank. Healy Myrrh is actually kinda odd in that regard, since it doesn't actually have an Alchemy craft check DC to create.

That'll be up to @DragonParadox, I guess.
 
Hmm I did not know that about the base rank. Not sure how well that would play with P6 since a level 5 character is one level shy of epic, you can find a relative handful of them even in a large city.
 
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Welp it is getting late and I do want to do a second update today so vote closed.
Adhoc vote count started by DragonParadox on Aug 28, 2021 at 1:42 PM, finished with 28 posts and 10 votes.

  • [X] We are lost travelers swept off course on our journey home after a voyage to distant lands. We are lead by a council of three, the captain for his mercantile acumen and skills as a sailor, the warrior for his skill at arms and in the leading of men, and the wise elder, a man of many talents, healing not the least among them.
    [X] As lost merchants from far off lands (Antonio takes the lead)
 
Arc 2 Post 8: Seeking Sanctuary

Seeking Sanctuary

The Twenty First of Elnu-hamba [Elnu Descendent], Year Unknown

By the time the weary ship had cast anchor as close to the shore as the captain could manage, the better to get the horses off, a crowd was already gathering on the shore, your first glimpse of Inge's people. Of face, hair and eye they were much the same as her, and given the cabin boy's clothes she might have been mistaken for a daughter of Genoa herself. Yet beyond the merely physical everything had a touch of the strange and foreign about the Anwa, from the way the language they spoke shaped their expressions to the elaborate braiding of hair for men and woman which each carried some special significance; whether one was wed or unwed, a master of craft or merely an apprentice, sworn to a certain god or walking under the guidance of all.

Truth be told you could not recall all the specifics merely from Inge's accounts, but it does not take much familiarity with the land to know what it means that some of the people watching have their hair bound with leather and bone and others with silver chain and bands of gold. There the marks of standing glitter like fire in the sun.

"Hail to lord and welcome to land," you call down. Even if you had the cause and the will do lie it would be unwise to do so, knowing so little of your hosts and their ways... or their powers. Your mind seems to flinch way from the memory of the compulsion that the with haired sorcerer had laid on you. "We are travelers from lands far off and heavy lies the burden of days upon us."

A rustle of surprise runs through the crowd and many questions are shouted up at you, but none with any great strength or authority, until that is the watchers part and in their midst walks a man with a warrior's broad shoulders, his beard white and back bent with the weight of many winters. Into that hair no braid has been worked and that sign you recall all too well. 'Those Ikomi-sowrn do not bind their hair or beard, but leave them free in the wind...' This man is a sorcerer as sure as Inge herself is.


"Yet for such strange travelers you have found Apadu with sight most keen and you speak our tongue also," the old wizard says. His kilt belted with vibrant green leaves is long, almost to the ankles, and of fine white goat's wool, you note. It would drag in the dirt if he had to do any labor of note. You are reminded suddenly and unpleasantly of the rich gold threaded cassock of the briefly seated Bishop of Damietta. Yet his words seem only curious. "How did you come by this skill?"

"By good fortune and a kind heart," Inge speaks up from beside you, standing as tall ass she can, which admittedly is not that tall at all. "I was lost on strange shores with no allies but those rising from the Mother's waves and I would surely have perished had whisper from whisper not reached their ears. I ask that they be given the freedom of the shore..."

This time the faces of the crowd reflect more than surprise, disbelief and the beginnings of anger even you spy in their eyes, but none interrupt the old man. "By what right do you speak of Her Law?" he asks, tone unchanged.

At this Inge cups her hands and whispers in that strange cold tongue that is not the one she had taught you and Zaia, and the mist of her breath grows and grows, billows about her until she is wreathed in fog despite the bright sun above. "By the right of Ikomi's blessing, claimed with mine own hand."

The old man nods as the anger seems to drain out of the crowd. "So you have and thus is your right, but tell us strangers, for what cause do you come to our shores beyond the need of sanctuary? "

It is Zaia who responds now, his words smoother than yours for his is the longer practice and greater skill as well. "We are lead by a merchant in matters of trade and no doubt there shall be profit seen there, for the hold is filled with many precious things." He motions to you. "In matters of war a warrior shall lead."

In response the sorcerer's eyes pass over you again, bright beneath the aged brow, but they do not linger there long, but instead pass to Tom standing a few feet behind you, in particular to his chain shirt. "Warriors bold in battle and honorable in peace-holy are ever welcome in our lands. Do you then swear by Elnu who is Lord of Law and binder of fates to keep peace in word and deed, and in all ways honor the king's hall while you are within it as a guest?"

"He is trying to keep us under his lord's eye or perhaps his own, strange as we are," Zaia says in French, his tone just above a whisper so as not to seem furtive.

What do you reply?

[] We shall swear, but upon our own god

[] There is no need for such lofty guesting, generous though it may be, but worry not we shall keep the peace

[] Swear the vow as you have been asked (Diplomacy DC 22 to get your men to go along with it)

[] Write in


OOC: For anyone wondering about when you get the DCs and when you do not, it is a matter of familiarity. Roland knows his men-at-arms so he can estimate how hard it would be to convince them of something, if it were a matter of convincing a stranger he would not know.
 
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A DC 22 Diplomacy check is pretty steep to pull off right now, and more likely to fail than succeed. Rejecting the oath outright, however, seems both impolite and ill-advised. We are obviously strangers here, so perhaps swearing to our own god will be enough?

@DragonParadox, what, if anything, have we learned from Inge about the religious tolerance of her people? They acknowledge several gods, but are there any known to exist beyond those few?

[X] We shall swear, but upon our own god
 
A DC 22 Diplomacy check is pretty steep to pull off right now, and more likely to fail than succeed. Rejecting the oath outright, however, seems both impolite and ill-advised. We are obviously strangers here, so perhaps swearing to our own god will be enough?

@DragonParadox, what, if anything, have we learned from Inge about the religious tolerance of her people? They acknowledge several gods, but are there any known to exist beyond those few?

[X] We shall swear, but upon our own god

There are in fact many lesser gods in her religion and the idea that foreigners may have their own gods or choose to bow to a one of the lesser gods by another name and face is not an issue. She finds the concept of monotheism really weird though according to Zaia, though he did not explore the topic much beyond that.
 
There are in fact many lesser gods in her religion and the idea that foreigners may have their own gods or choose to bow to a one of the lesser gods by another name and face is not an issue. She finds the concept of monotheism really weird though according to Zaia, though he did not explore the topic much beyond that.
Okay, that makes me feel better about going with Yahweh option.

IIRC, Yahweh isn't actually considered the "god of the bible" any longer, right? Maybe a prototype "God"? Or am I misremembering something I saw a while back on the History Channel? Forgive my ignorance, I couldn't be any less religious unless I started burning bibles to roast marshmallows on Sunday mornings.

Point is, we're gonna need a name for "God" or people on this planet are gonna get confused whenever it is mentioned in a conversation.
 
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