Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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It's probobly a good idea to keep the extra stallion and the mares out of any combat until we can bread a second generation(we would obviously still be using silver)

[X] Promise to help Inge fulfill her vow
 
The thing is that in order to pay what she promised you would first have to find the person she promised it to and establish how much she owes. This was an oath made in haste by a child. And to top it all off that child is ashamed to show her face on her home island.
So show up riding Ripper, laden with gold and jewels and wielding a wand of water and lightning.

Give us a year :V
 
...

I'm getting more and more Glorantha vibes as the story unfolds.

... Yyyyeeeeeessssssss. But also not nearly enough earth goddesses to be Glorantha.

(Im actually chuffed how in kodp you have to grow different types of grain not due to many panby "crop diversity" reasons but because all crops are represented by/are a different earth goddess and mama earth gets pissed if you ignore any of her daughters too much. Also that one event where your village is visited by an adventurer group and the 100% correct solution is to kill the filthy foreigners who think sacred hospitality is something to be bought; the horrible sin was asking for an inn)

Last one is slightly relevant as a reminder we're probably gonna encounter some incredibly different cultures/societies who have adopted violent xenophobia as a survival strategy and/or have cultural taboos that we trigger due to not knowing.
 
If Ripper is really a young Sea Cat, rather than just a smaller variant of the species, then just riding in on the adult version would be pretty cool.
Like, the 800 pound lion-creature makes for a pretty metal mount.

Though not the most metal possible of course.
@Goldfish Just some trivia, the boss in broken Heaven had a giant, celestial version of a Blood Lion as mount.
 
Catching up on this has been fun. I should go back and read Sword Without A Hilt, since apparently it's finished now... I think my tab with it has been sitting there since December 2020, waiting for me to return and read.

Since horses have come up... we really need to get off these boats and onto some proper land, for their sake. Twenty mounts going on a sea journey for more than thirty days without the ability to get off and so much as stretch their legs (assuming that they were let off the ship on the island, so starting the clock on leaving it) should have left them all weakened or even sickly and dying since letting them move around to exercise is utterly impossible, and that's not even touching on the ~5,000kg of fodder that they'll have eaten or ~12,000 liters of water that they drank- a logistical difficulty far greater than providing the combined number of humans on the ship with food and water. I'm not sure how they've even been taken care of when we didn't give our men at arms anything like handle animal or a hostler profession- unless maybe the crew of the ship has people with those skills. Since obviously it's built as a dedicated animal transport it would make sense to have crewmembers trained in animal care.

Or maybe we don't need to care about looking after them, and they just vanish into Familiar Space where they just wait around without difficulty until they're remembered and needed? That would be really convenient, though a greater magic than anything else E6 allows.
 
Catching up on this has been fun. I should go back and read Sword Without A Hilt, since apparently it's finished now... I think my tab with it has been sitting there since December 2020, waiting for me to return and read.

Since horses have come up... we really need to get off these boats and onto some proper land, for their sake. Twenty mounts going on a sea journey for more than thirty days without the ability to get off and so much as stretch their legs (assuming that they were let off the ship on the island, so starting the clock on leaving it) should have left them all weakened or even sickly and dying since letting them move around to exercise is utterly impossible, and that's not even touching on the ~5,000kg of fodder that they'll have eaten or ~12,000 liters of water that they drank- a logistical difficulty far greater than providing the combined number of humans on the ship with food and water. I'm not sure how they've even been taken care of when we didn't give our men at arms anything like handle animal or a hostler profession- unless maybe the crew of the ship has people with those skills. Since obviously it's built as a dedicated animal transport it would make sense to have crewmembers trained in animal care.

Or maybe we don't need to care about looking after them, and they just vanish into Familiar Space where they just wait around without difficulty until they're remembered and needed? That would be really convenient, though a greater magic than anything else E6 allows.

Your men have been handling them with untrained Handle Animal checks, those can be done well enough, not as good as trained stable hands, but you do not get to be a mounted man at arms without some skills taking care of your own horse. That said yeah they need to get off this ship soon and if you had not stopped on the island they would all be dead by now.
 
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Arc 2 Post 7: Beneath Pale Boughs
Beneath Pale Boughs

The Twenty First of Elnu-hamba [Elnu Descendent], Year Unknown

Your mind is already running over the cost of fish oil and rope before you even realize what you mean to say. "If by word or deed I can help you fulfill your vow, I shall."

In the face of the girl's amazed expression giving way to the brightest smile you have yet seen upon her face even the realization that you had promised to help her become a more powerful magician pales. If the power she calls on be evil than surely you would know that by now, either by some secret stirring in your soul or by a sign from on high. Absent both you can but treat Inge for what she has done, not how she has done it, and those deeds have been nothing but good to you and yours, and if anything more honorable than you have been since the storm, good reason or no.

Thus is it with a lighter heart than you have had in a while that you look towards land, and the chance for Silver to stretch his legs. The island ahead, Lirman, is long and low, laying down white beaches into the waves though away to the south you can see the hint of a modest peak. All around you long sleek fishing boats with a single square sail cut through the waves and cast their nets into the waters, though none come close enough to hail you, perhaps wary of the Marcella's obviously foreign make.

As to the port of Apadu itself it seems both much larger and of obviously different make than the abandoned settlement you had set out from. For one it is made almost entirely of wood and not stone, for another they seem to have some sort of greenish roof, like fresh pine needles. It takes you a moment to realize what you are looking at... Every house in the city is built around the trunk of a large tree with a flat green crown that grows almost parallel to the ground. The sloping thatched roofs that grow out from the crown of the trees seem to be trying to match the texture of its canopy and the wood of which the walls are built bears the same pallor in the bright sunlight.

"Hearth trees," Inge explains, a note of longing in her words almost in spite of herself, although you note that the actual hearths are placed well away from the trees at the heart of each house, as can be seen by the thin trails of smoke rising into the clear blue skies.


"Those are the clan holds of each lineage in the city," Zaia explains from beside you. "They carve the names of their forefathers into the living wood and those trees are never cut, but left to stand until they wither and die of their own accord. Only then are they cut with reverence and many songs in honor of Ashinu are sung, and they are either buried at the roots of a new tree or carved into the prow of a ship which sets off in search of new lands across the sea. There are ballads sung to the Lost Trees, though I confess my understanding of the language is not good enough to be able to appreciate even such of them as Inge can sing."

"That is still more of an understanding than I can manage I fear," you laugh. Pointing at the stone structure at the heart of the settlement, you ask. "Is that the keep of their lord or the temple to their god?" It certainly would not even be able to fit the townsfolk long in the event of a siege, but it looks tall and strong enough that you would not wish to assault it with anything less than a decent siege train. There are slits for arrows at every level you would wager, and if there are no murder-holes in that wooden overhang you will eat your boots raw.

"That is indeed the hall of the local... well, not just lord, but king of all the island. Though the kings of the Anwe rule with a light hand by necessity for their people are proud and warlike, with even the least freeman demanding to have his voice heard and his grievances known. I suspect we bring the potential of great wealth to the islands, if only because our arts and works are different from them, but we should be careful how we show them... and how we show ourselves."

How do you present to the King of Lirman?

[] As lost merchants from far off lands (Antonio takes the lead)

[] As a lord and his retinue (Roland takes the lead)

[] Try to explain how you are different from each other from the start and who he should deal with for what

[] Write in


OOC: I know I said you guys would make landfall, but the description of the town was odd enough that I felt it merited its own update and the chance to decide how you would introduce yourselves.
 
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Delicious worldbuilding! *slurps*
I think we talk to Antonio and then present ourselves as a triarch, which holds firm to the oath sworn at the end of arc 1. I might even write a vote to that effect - but later, gotta do a few things first.
 
That's some cool worldbuilding, @DragonParadox. Neat how a picture of freaky trees and a paragraph about the Hearth Trees can get the imagination going first thing in the morning.

Are these common throughout Inge's home land (islands?), or just to this one?
Delicious worldbuilding! *slurps*
I think we talk to Antonio and then present ourselves as a triarch, which holds firm to the oath sworn at the end of arc 1. I might even write a vote to that effect - but later, gotta do a few things first.
Yeah, I like this idea, dude. How should be play it, though? That makes the merchant and lord+retinue options almost completely unworkable.

For the immediate introductions, though, I think we're going to need a single point man to do the talking. Zaia surely knows the language best by this point so could speak more articulately, but Roland has the higher Diplomacy skill.
 
That's some cool worldbuilding, @DragonParadox. Neat how a picture of freaky trees and a paragraph about the Hearth Trees can get the imagination going first thing in the morning.

Are these common throughout Inge's home land (islands?), or just to this one?

Yeah, I like this idea, dude. How should be play it, though? That makes the merchant and lord+retinue options almost completely unworkable.

For the immediate introductions, though, I think we're going to need a single point man to do the talking. Zaia surely knows the language best by this point so could speak more articulately, but Roland has the higher Diplomacy skill.

Hearth trees are common throughout the islands and many towns on the eastern islands are built around them.

If you guys have any further simple questions for Inge you can just ask them freely now, you can after all speak the language.
 
Awesome worldbuilding and treehouses.

I say we leave it up to expert with trading with very different cultures.

[X] As lost merchants from far off lands (Antonio takes the lead)
 
Whatever we go with needs to be the truth. We don't want to present ourselves as one thing to one group of people and something entirely different to another group. That's just begging to cause issues, and we don't want to get a reputation for dishonesty with Inge's people. Deceiving the Stout Folk doesn't count, IMO. Those fuckers threatened to murder us.
 
Gonna plug this in for now as a placeholder until @Snowfire whips up something likely to be much more fitting.

[X] We are lost travelers swept off course on our journey home after a voyage to distant lands. We are lead by a council of three, the captain for his mercantile acumen and skills as a sailor, the warrior for his skill at arms and in the leading of men, and the wise elder, a man of many talents, healing not the least among them.
 
[X] We are lost travelers swept off course on our journey home after a voyage to distant lands. We are lead by a council of three, the captain for his mercantile acumen and skills as a sailor, the warrior for his skill at arms and in the leading of men, and the wise elder, a man of many talents, healing not the least among them.
 
[X] Goldfish

Just caught back up, and I've got to say I'm a little surprised.

I didn't realize a Knight could just notarize adoption paperwork on the spot like that. :V
 
[x]Goldfish

Maybe a democratic society will appreciate a group with a council of leaders.

It is worth keeping in mind that these people are not that much more democratic than Roland is used to. Bronze age 'democracy' which is to say the political power of anyone who could hold a weapon reflected in the rights of the lesser nobility in the middle ages. what are knights if not the descendants of tribal warriors and roman officers in the old days? True this is a society that takes it farther than Roland has ever seen it before, as if free peasants were a sort of 'least nobility' but the principle is similar. It is still a long way from his society to that of the Absolute Monarch. This is a man who fought in the Baron's War.
 
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