Voting is open
Well it's been about two days and we are pretty much in agreeement on what to do with our mech as shown by the tally.
Adhoc vote count started by Uhtread on Aug 24, 2021 at 2:22 PM, finished with 36 posts and 22 votes.
 
Well it's been about two days and we are pretty much in agreeement on what to do with our mech as shown by the tally.

There will be a vote call when I decide there's going to be a vote call. The state of the thread is tangentially related to this at best.
 
vote called
Adhoc vote count started by 7734 on Aug 25, 2021 at 6:05 PM, finished with 44 posts and 24 votes.
 
Contest 2: Cavalry Mech, Phase 4
With everything settled down, it was time to get down to the nuts and bolts of actually building your design. Spa-Frachamps got back to you fairly quickly with the leg designs, which looked like they should hold up to military overclocking fairly well, and the 12N engines were delivered without any real difficulties. Since the weapons load was something like twenty percent the weight of your end design, though, you had to buy a few decommissioned guns to use as test load. Physically shipping a prototype to Guilimont & Sons was rather painful, but it was a necessary move to get the kit worked out on them.

It took nearly two months, and thousands of francs, but the skeletal bodies of 0-1 through 0-5 were lined up on the shop floor, with the first armor kits rolling in the door. Built by Saint-Chamond, the armor kits met your descriptions exactly- complete with the cast protrusions onto which they were to latch and bolt to the frame of the mecha. It was at this point the monkey's paw curled.

The fact was, the utterly massive forward glacis plate was not light: a ton and a half at least. You only had the one heavy-lift crane in the shop, but the problem was actually figuring a way to hold the bloody thing. It took three hours for the laborers to figure out how to sling it correctly to get the mounting points to line up, and then a half hour to get it bolted in correctly.

That's when 0-1 planted chin-first into the floor, crushing the decoy 13.2mm machine guns in the belly blister. The legs had completely given out, taking maximum tension out of the delay system to make it as graceful a fall as possible. Foremen were screaming, and you were scrambling. Finally, you came to a rather frustrating solution. After stealing the crane from Workshop 1, you got the entire front chassis off the ground on the power of one crane, and used the other to mount the back panels. It was now a balanced squat on the floor, resting up on wooden blocks, as the team fit out the rest of the armor package.

Once it was complete and the drive train was looked over for damage, you started sweating bullets. Nothing had gone wrong yet past your ability to fix. Still, you had to take it out for an experimental test run still. So far, everything had gone fine. Absolutely fine. Montrove had volunteered to handle this mecha test drive, and you trusted him as the mecha got trucked out to Hotchkiss's test track. Nominally it was for the truck division, but you could use it.

Once 0-1 was gassed up, Montrove got himself strapped in, and started it up. It stood up straight off the flatbed hauler, and its first few steps were cautious, before Montrove started moving into the track proper. To your eyes, the gait looked reasonably crisp, and it handled its prodigious bulk quite well. Ten, fifteen, twenty, thirty kilometers per hour were all quite well-handled speeds. Then, as Montrove took it up to fifty kilometers per hour in a strong trot, disaster struck.

You first noticed it in the thirty kilometer per hour turn, but the mecha had a bit of a tendency to yaw at the nose in an unusual way. The inner foot would come down, the shoulder would dip, everything would be coming up clean, but then as the outer foot came up the aft would yaw inwards sharpley, until the nose came back around just a bit steeper than it needed to. It wasn't part of the walk-roll cycle; if it was, you'd see the bright red cheque on the top of the mecha painted there to determine that exact thing. Normally, you'd consider it just a handling quirk, until the mecha hit fifty and went into the turn.

This time, the ass wobble was more severe, and at the apex of the turn, you could see Montrove as he stopped cutting engine power for the inward pull of the turn and started pouring it on for the outbound half. The ass wobbled, the hip jerked too sharp- you think- and the nose hauled in hard- and then it rolled. It was like watching a train crash as the nose slammed into the sand of the track, and you could see an armor panel pop off as the frame under it torqued under the still-pushing legs. As the inboard leg came up- whether in some demented automatic manuvere from Montrove or just lingering system impulse- it started to heel over mightily, until the outboard leg shoved it right over, hard enough to roll the mecha onto its roof.

Emergency response was quick, and you had designed an emergency bottom-access hatch for this exact purpose. As the firemen started foaming down the engine (institutional memory from the Fourmi), a nimble lad managed to get down and identify Montrove. Recovery would be impossible through the crew tunnel between compartments: he had a broken shoulder and leg, with back damage likely. The eventual health toll was a broken back at the tenth vertibrae, and he died in the hospital some four days later. You attended the funeral in between days of tearing out your hair on why the crash happened.

Finally, as near as yourself and Yves could figure, between film of the test, deconstruction of the remains of 0-1, and Montrove's diction of the accident when he was somewhat lucid between doses of morphine, what had happened was a complicated interaction between a couple of factors.

First, the gyro was underpowered during the turn. Since it was straight-clutched to the engine with a manual adjustment on the weighting system, it wasn't preventing enough roll until Montrove spun the weights out to the max- as they were found on the crashed unit. Therefore, when he spiked the engine, he also spiked the gyro to the same level of momentum it should have during a full straightaway sprint, overpowering it and thereby countering necessary roll: which would have been what caused the ass jerk as the gyro overpowered the frame for a moment.

Secondly, the nose was too long. In order to get the requested curvature needed for the plates of the nose, you had agreed to a 6cm extension of the total length of the mecha over original design plans after coordinating with Saint-Chamond. This got you much better bracket mounting to the frame, and more importantly, got you a little extra depth for storage and the arrangement of the belly gun mount. The cost, however, was that it vastly increased the moment of inertia on the nose armor. You had initially thought the overload tolerances on the legs would be enough to handle this added weight: true, while stationary. In a high power turn, however, the added momentum added to the roll and yaw of the mecha; which was the nose yaw you had observed and the main cause of the accident.

Thirdly, and perhaps most importantly, there was no way for Montrove to actually be able to gauge that there was anything wrong until he had that terminal wiggle. He had no knowledge of the tilt or roll, didn't know about the yaw, and most importantly, didn't realize that the mecha was out of control until it hit the sand: the move that kicked it up and over, breaking his back when he fell out of the chair and into a structural beam, was an attempted recovery move. This turned out to be fatal, since normally the knee bend would stabalize by allowing a plantigrade knee to hit the ground and brace, before the other leg got engaged. Instead, with the digitigrade leg and residual roll (as the gyro safety disconnect engaged in the crash) it threw the mecha over on its back.

With condolences written and flowers sent, it was time to make sure this never happened again.
////

Vote

What do you personally fix?
[] Gyroscope: That fatal destabilization was the root cause of this mess. You need to develop an automatic momentum control adjustment system so a sudden power surge or dropoff can be safely handled without requiring manual attention.
[] Armor: This armor scheme does not work. You'll need to work with Saint-Chamond and get something else figured out, because your previous prototype maximum length has gone from a soft guideline to a stone solid limit.
[] Cockpit: Montrove was a damn good mecha pilot. If he had known this was happening, he could have corrected at best, or at very worse made sure that the crash didn't involve a rollover. You need to redesign the instruments in the cockpit and design a way to make sure you don't get more rollover-induced fatalities.
 
Last edited:
[X] Gyroscope: That fatal destabilization was the root cause of this mess. You need to develop an automatic momentum control adjustment system so a sudden power surge or dropoff can be safely handled without requiring manual attention.
 
[X] Gyroscope: That fatal destabilization was the root cause of this mess. You need to develop an automatic momentum control adjustment system so a sudden power surge or dropoff can be safely handled without requiring manual attention.

We invented that Gyro, we need to fix it.
 
Good bye Montrove.

[X] Gyroscope: That fatal destabilization was the root cause of this mess. You need to develop an automatic momentum control adjustment system so a sudden power surge or dropoff can be safely handled without requiring manual attention.
 
Last edited:
[X] Gyroscope: That fatal destabilization was the root cause of this mess. You need to develop an automatic momentum control adjustment system so a sudden power surge or dropoff can be safely handled without requiring manual attention.
 
The eventual health toll was a broken back at the (spot), and he died in the hospital some four days later.
Think you might have missed something here? Looks like you might have meant to edit in something and forgot.

Poor Montrove.

[X] Cockpit: Montrove was a damn good mecha pilot. If he had known this was happening, he could have corrected at best, or at very worse made sure that the crash didn't involve a rollover. You need to redesign the instruments in the cockpit and design a way to make sure you don't get more rollover-induced fatalities.
 
Last edited:
[X] Gyroscope: That fatal destabilization was the root cause of this mess. You need to develop an automatic momentum control adjustment system so a sudden power surge or dropoff can be safely handled without requiring manual attention.

Shit. Well, cold as it is, better it happens here then on the battlefield. We can deal with the scope ourselves with minimal time and effort.
 
Fuck. Guess I was right about a catch in the armor, didn't expect it to be that bad.

[X] Gyroscope: That fatal destabilization was the root cause of this mess. You need to develop an automatic momentum control adjustment system so a sudden power surge or dropoff can be safely handled without requiring manual attention.

Gyro is our baby, let's perfect the new tech.
 
[X] Cockpit: Montrove was a damn good mecha pilot. If he had known this was happening, he could have corrected at best, or at very worse made sure that the crash didn't involve a rollover. You need to redesign the instruments in the cockpit and design a way to make sure you don't get more rollover-induced fatalities.

I'm gonna be the odd man out and vote Cockpit. Yeah, fixing the gyro is important, but our gyro team is literally world beating. We can trust them to come up with a good fix while we get some proper instrumentation up so our pilots have something more to go on than the seat of their pants.
Also RIP Montrove, what a way to go.
 
[x] Cockpit: Montrove was a damn good mecha pilot. If he had known this was happening, he could have corrected at best, or at very worse made sure that the crash didn't involve a rollover. You need to redesign the instruments in the cockpit and design a way to make sure you don't get more rollover-induced fatalities.

Changed my mind, instrument panels for the win.
 
Last edited:
[x] Cockpit: Montrove was a damn good mecha pilot. If he had known this was happening, he could have corrected at best, or at very worse made sure that the crash didn't involve a rollover. You need to redesign the instruments in the cockpit and design a way to make sure you don't get more rollover-induced fatalities.

I think this can be something pilots can correct (and maybe even take advantage of somehow) if we give them more data to adjust to our bird-like design.

Also, a cockpit redesign should hopefully make this no longer a fatal event. We may even make it so our mech can survive what is currently considered a fatal fall, solidifying our reputation of building "unkillable" mechs.
 
Last edited:
Changing vote

[x] Cockpit: Montrove was a damn good mecha pilot. If he had known this was happening, he could have corrected at best, or at very worse made sure that the crash didn't involve a rollover. You need to redesign the instruments in the cockpit and design a way to make sure you don't get more rollover-induced fatalities
 
Okay, so this is what we personally are fixing, rather than having our team fix right? What are our skills again? Because I think that getting the cockpit to have proper instruments is the most critical task, but our skills might change what we do ourselves.

As for why the cockpit, it's thanks to the fact that we are going to encounter similar disasters in the future. On this design or another, and then there's the results of combat damage due to these being military designs. So whilst fixing the gyroscope will solve this disaster, what we need are proper instruments in the cockpit so that the pilots know what is happening. Either to be able to fix it themselves, to notice that the automated methods of fixing mistakes are no longer working, or to notice it's unrecoverable and they need to minimise the damage to themselves and the mecha.

[x] Cockpit: Montrove was a damn good mecha pilot. If he had known this was happening, he could have corrected at best, or at very worse made sure that the crash didn't involve a rollover. You need to redesign the instruments in the cockpit and design a way to make sure you don't get more rollover-induced fatalities.
 
[X] Cockpit: Montrove was a damn good mecha pilot. If he had known this was happening, he could have corrected at best, or at very worse made sure that the crash didn't involve a rollover. You need to redesign the instruments in the cockpit and design a way to make sure you don't get more rollover-induced fatalities.
 
[X] Armor: This armor scheme does not work. You'll need to work with Saint-Chamond and get something else figured out, because your previous prototype maximum length has gone from a soft guideline to a stone solid limit.

It has to be made more stable. More sensors and an awkward control system might allow better handling, but needing to baby the dials while making a sharp corner is a substantial drawback in my eyes. We need to re-balance the armor.
 
Hang on, we don't have a harness tying the pilot to their seat for this exact reason?
 
Hang on, we don't have a harness tying the pilot to their seat for this exact reason?
this^

we need to pioneer the developement of a fast release 5/6 point harness

[X] Cockpit: Montrove was a damn good mecha pilot. If he had known this was happening, he could have corrected at best, or at very worse made sure that the crash didn't involve a rollover. You need to redesign the instruments in the cockpit and design a way to make sure you don't get more rollover-induced fatalities.
 
[X] Cockpit: Montrove was a damn good mecha pilot. If he had known this was happening, he could have corrected at best, or at very worse made sure that the crash didn't involve a rollover. You need to redesign the instruments in the cockpit and design a way to make sure you don't get more rollover-induced fatalities.

The pilot needs to be able to tell when something goes wrong.
 
[X] Armor: This armor scheme does not work. You'll need to work with Saint-Chamond and get something else figured out, because your previous prototype maximum length has gone from a soft guideline to a stone solid limit.

It has to be made more stable. More sensors and an awkward control system might allow better handling, but needing to baby the dials while making a sharp corner is a substantial drawback in my eyes. We need to re-balance the armor.
Yes, but our structure team can figure out "change the structural brace back and yell at St. Chamond until they get with the program" without our personal oversight. This isn't us choosing which fix to take, it's us choosing which to double down on. And given that the cockpit improvement is starting from scratch, it's the option that needs our attention the most, even just considering the scope of this project.
And thinking outside of the scope of this particular mech, we direly need those upgraded instruments. We currently have so little pilot feedback that a veteran test pilots instinctive response to a loss of balance actually made the problem worse, to the point it arguably got him killed. Fixing the gyro might do something solve the problem for the next mech - and there will be a next mech, and a next problem- fixing the lack of instrumentation will probably solve the next problem, or at least mitigate it. Fixing the armor issue, on the other hand, will do bupkis to solve whatever jank our next mech has to offer. This vote is, IMO, the short-sighted option.
 
Yes, but our structure team can figure out "change the structural brace back and yell at St. Chamond until they get with the program" without our personal oversight. This isn't us choosing which fix to take, it's us choosing which to double down on. And given that the cockpit improvement is starting from scratch, it's the option that needs our attention the most, even just considering the scope of this project.
And thinking outside of the scope of this particular mech, we direly need those upgraded instruments. We currently have so little pilot feedback that a veteran test pilots instinctive response to a loss of balance actually made the problem worse, to the point it arguably got him killed. Fixing the gyro might do something solve the problem for the next mech - and there will be a next mech, and a next problem- fixing the lack of instrumentation will probably solve the next problem, or at least mitigate it. Fixing the armor issue, on the other hand, will do bupkis to solve whatever jank our next mech has to offer. This vote is, IMO, the short-sighted option.
I disagree.

Going back to your own words, a veteran test pilots instinctive response to a loss of balance actually made the problem worse, to the point it arguably got him killed. This has to do with both the unusual layout of the mecha and a number of creeping changes to the armor layout. Making this safer is, in my eyes, going to be the option that takes the most authority to do efficiently.

Cockpit instruments aren't much of a problem for our team to work on.
Extra Gryo controls for self-stabilizing aren't something that the team will scream at one another over.

It's the armor and layout that are where the compromises of this mecha live. And it's there that our efforts can make the biggest difference.
 
Voting is open
Back
Top