Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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Agreed.

If we actually stop to negotiate, we are placing everyone in the ship in much more danger. It won't be able to quickly start moving again, certainly not if we're under attack. Becoming completely stationary will also allow the 60 to 90 hostiles who just threatened to murder us to come right alongside the ship and board it easily. Absolute best case, we're only outnumbered 2 to 1, but it could be as bad as 3 to 1.

If we just keep going, that's not us being hostile or attacking them, either. That's running for our lives.

Opening with death threats precludes good faith negotiation, IMO.

When armed strangers enter your territory, especially if you have some reason to think they might bring trouble if they stay, its completely normal to tell them to get out or else. They out number us and we are intruding in what They see as their area they have no reason to be friendly unless we give them one.

Entering their area against there wishes Will cause a fight. I'm not completely against the fight if someone has a good idea how we can minimize losses but we don't have a lot of people and we're outnumbered and we phone exactly sure how long we'll be traveling through hostile territory after this fight.

DP already said that the only people we have who can really row while the sailors are Manning the sails are our man at Arms which means we have even less people to repel boarders if we try to break threw.


[x] Try to negotiate
-[x] What's this curse about?
--[X] "If it has anything to do with a living corpse that speaks and uses magic most profane, that thing has been dealt with by myself, my crew, and the young priestess."
 
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When armed strangers enter your territory, especially if you have some reason to think they might bring trouble if they stay, its completely normal to tell them to get out or else. They out number us and we are intruding in what They see as their area they have no reason to be friendly unless we give them one.

Entering their area against there wishes Will cause a fight. I'm not completely against the fight if someone has a good idea how we can minimize losses but we don't have a lot of people and we're outnumbered and we phone exactly sure how long we'll be traveling through hostile territory after this fight.
If this is their territory, they're probably the only folks who think so. DP has confirmed that this is a narrow straight with no other way to bypass it. You don't hold that kind of valuable sea lane with a bunch of canoes, especially when it appears that Inge's people are the local Viking expys who would be making frequent use of it for trading and raiding.
 
[X] Plan Breakthrough V2

Yeah okay, somehow I doubt we're quite silver-tounged enough to convince people we barely share a common language in that we're totally bros. Like sure we'll leave, but it's gonna be in the direction of people we might have more ties to as opposed to fucking off where ever.
 
We literally looted and melted the idols of a native people's gods.
There is a significant difference between looting a place where the inhabitants are already dead by the hands of others compared to looting it after slaughtering them yourself.

It might seem distasteful, but it's a time honored tradition stretching back throughout human history. Indiana Jones says so.
 
Those are all terrible archeologists.

That is the joke yeah, one should not even call any of them that... well maybe doctor Jones, he was from an age when 'treasure hunter' was not so far off in the ancestry of the 'archeologist' but everything a Tomb Raider game tried to claim the protagonist was doing legitimate archeology I would laugh more than at their intentional jokes. I mean it is in the name, she robs tombs for fun and profit.
 
[x] Try to negotiate
-[x] What's this curse about?
--[X] "If it has anything to do with a living corpse that speaks and uses magic most profane, that thing has been dealt with by myself, my crew, and the young priestess."
 
[x] Try to negotiate
-[x] What's this curse about?
--[X] "If it has anything to do with a living corpse that speaks and uses magic most profane, that thing has been dealt with by myself, my men at arms, and the young priestess."
I've been looking at this vote and I think it needs work. I really don't think the guy talking to us means us being cursed in a literal sense, he just thinks we carry one. I'm going to make my own suggestion/write-in. I need to go to bed, so see you guys in the morning.

[X] Try to negotiate
-[X] Convey that we do not want any trouble and only wish to pass through. We are trying to get to land so our men can rest.
--[X] We slew a living corpse that used twisted magic to raise the dead, with the help of Igne.
 
The vote is tied and scattered even so.

I'm going to wait for more votes and discussion.
Adhoc vote count started by DragonParadox on Aug 26, 2021 at 1:29 AM, finished with 74 posts and 14 votes.

  • [X] Plan Breakthrough V2
    -[X] Ask the captain (in French) how fast he can turn the ship around and go to full speed after pretending to turn back now
    -[X] Let him agree to the offer of retreat and give the commandos, as soon as we are a bit away turn around and enact the breakthrough
    -[X] Furl the sails if the captain thinks they'de be of little use
    -[X] Move forward as fast as oars can make it
    -[X] The men keep in cover, avoid fair ranged exchanges with the people outnumbering you vastly
    -[X] Keep the Men-at-Arms ready by the sides of the ship to gang up on anyone managing to climb on your ship, ensure they can't form a foothold.
    -[X] Personally keep close to the person steering the ship (propably the captain?) and protect him from attacks, with Aid Another if they are ranged or by combat if someone should get close
    [x]Try to negotiate.
    -[x] What's this curse about?
    --[X] "If it has anything to do with a living corpse that speaks and uses magic most profane, that thing has been dealt with by myself, my crew, and the young priestess."
    [x]Try to negotiate.
    -[x] What's this curse about?
    --[X] "If it has anything to do with a living corpse that speaks and uses magic most profane, that thing has been dealt with by myself, my men at arms, and the young priestess."
    [x]Try to negotiate.
    [x]Try to negotiate.
    -[x] What's this curse about?
    [x]Try to negotiate.
    -[X] Convey that we do not want any trouble and only wish to pass through. We are trying to get to land so our men can rest.
    --[X] We slew a living corpse that used twisted magic to raise the dead, with the help of Igne.
 
[x]Try to negotiate.
-[x] What's this curse about?
--[X] "If it has anything to do with a living corpse that speaks and uses magic most profane, that thing has been dealt with by myself, my crew, and the young priestess."

The vote is tied and scattered even so.

I'm going to wait for more votes and discussion.

If you merge two most popular "Try to negotiate" votes, which differ only by "my crew" / "my men at arms", it would be now 8 for most popular negotiate write-in against 4 for breakthrough:
Adhoc vote count started by myrix on Aug 26, 2021 at 2:23 AM, finished with 76 posts and 15 votes.

  • [x]Try to negotiate.
    -[x] What's this curse about?
    --[X] "If it has anything to do with a living corpse that speaks and uses magic most profane, that thing has been dealt with by myself, my crew, and the young priestess."
    [X] Plan Breakthrough V2
    -[X] Ask the captain (in French) how fast he can turn the ship around and go to full speed after pretending to turn back now
    -[X] Let him agree to the offer of retreat and give the commandos, as soon as we are a bit away turn around and enact the breakthrough
    -[X] Furl the sails if the captain thinks they'de be of little use
    -[X] Move forward as fast as oars can make it
    -[X] The men keep in cover, avoid fair ranged exchanges with the people outnumbering you vastly
    -[X] Keep the Men-at-Arms ready by the sides of the ship to gang up on anyone managing to climb on your ship, ensure they can't form a foothold.
    -[X] Personally keep close to the person steering the ship (propably the captain?) and protect him from attacks, with Aid Another if they are ranged or by combat if someone should get close
    [x]Try to negotiate.
    [x]Try to negotiate.
    -[x] What's this curse about?
    [x]Try to negotiate.
    -[X] Convey that we do not want any trouble and only wish to pass through. We are trying to get to land so our men can rest.
    --[X] We slew a living corpse that used twisted magic to raise the dead, with the help of Igne.
 
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We are taking quite a risk to talk to the random encounter, without even a real plan how to negotiate our passage.

If we just manage to get through we'll leave the effective range of canoes within a day.
And next up we meet the vikings without having lost men or payed tribute to some relativly primitive guys engaging in a half-hearted attempt at piracy.
 
We are taking quite a risk to talk to the random encounter, without even a real plan how to negotiate our passage.

If we just manage to get through we'll leave the effective range of canoes within a day.
And next up we meet the vikings without having lost men or payed tribute to some relativly primitive guys engaging in a half-hearted attempt at piracy.
Possibly, I'm on the fence about the vote, just voting for the currently most popular option to move towards an update. If the DP wouldn't consider merging these two negotiate votes on the "my crew" / "my men at arms" difference and the breakthrough plan would get a fifth vote, I'll switch.
 
Possibly, I'm on the fence about the vote, just voting for the currently most popular option to move towards an update. If the DP wouldn't consider merging these two negotiate votes on the "my crew" / "my men at arms" difference and the breakthrough plan would get a fifth vote, I'll switch.

Even with the four vote difference I am not comfortable closing the vote right now. I know there are more readers about and I think this could be a moment to speak up on the matter, not only is it an important character moment , it is also a potentially significant risk both ways.
 
I prefer not to go into violence as a first step.
Of cause, there are situations where violence is absolutely legitimate. But if situation is salvagble, it's better to try to resolve it with words. Yes, this is risky - but both approaches are risky.

The girl wondered if she could best him and claim it for herself
Oh, this is so adorable! So young and so viking! :D
 
Arc 2 Post 3: Price of Passage
Price of Passage

The Thirty Eight of Elnu-eza [Elnu Ascendant], Year Unknown

The girl's words were soft but sure, no error in translation there. The man's were harsh and commanding as one evicting a trespasser from his lands, or his waters you suppose, but you cannot imagine that he and his kindred hold the straights between the rich cities you have heard of and the sailors of the Sunset Islands. Brigands then, opportunists looking for an excuse to fight?

Those furs will not turn a well shot arrow much less sharpened steel and they would struggle to come over the ship's side, but these Stout Folk have numbers and you do not doubt they have courage to sail in such small boats as these. To fight here and now would be a risk, but perhaps you might feign a withdraw then turn about and breakthrough the ambush.

Yet still something gnaws at you, the thought of shedding the blood of those you know so little of and more even than that at the word 'curse'. Had that the dead sorcerer laid some lasting harm upon you or upon the ship? You must know, and if the answer should allow you to see the end of this without bloodshed so much the better. "Ask him what manner of curse this is and if it might be of some kinship with the dead that walk," you say to Inge.

The girl says something, speaking slowly, her eyes darting to the advancing boats while Antonio curses under his breath and looks to Nico and the others with hands upon the bow string, but he gives no order to attack for the men are yours to command.

There is a quick back and forth of explanations, Inge sounding pleading and the leader of the strange men still unrelenting, pointing back the way you came. Then quick as lightning the girl pulls a knife from her pocket and before anyone can react slits it across her palm and lets the blood flow into the sea. A oath in blood, that you understand even without words.

The man speaks at length then and finally Inge turns to you and explains. "The ship feels strange to them, to their spirits, distant, far, not from here, but heavy with magic. I swore on life that it is no work of mine, no weapon, curse or... er, sickness."

Part of you wants to ask what does it mean to be 'heavy with magic' but you doubt she would be able to get that across with the words she has, certainly not in good time, so you instead asks. "Why do they fear it?"

As doctor Zaia moves to bandage her hand with a annoyed look she recounts. "When much magic, when there is much magic in place, the world grows thin. Powers, ghosts... no, spirits can pass like through a door half open." Inge waves at the sea and sky. "Good spirits have friends to call them to this side when they want, bad spirits must walk through unguarded door, dangerous yes?"

"Bullshit, my ship is full of magic and fit to sprout goblins!" Antonio spits much to your surprise after all you have been through and all you have seen, then you looks around to the faces of the men, both yours and the sailors, changing from fear to anger and you understand. Whether the captain believes it or not he cannot allow the notion to stand unchallenged.

"Is there any exorcism, banishing of dark spirits that they would be willing to do in order to let us pass?" the doctor asks before Inge can reply to the outburst. "True or false we must get through and I would rather do so smelling of mirth than blood."

Again another back and forth you are not privy to then the child turns to speak to the captain. "The Stout Folk do not know workings to cleanse wood, sail, rope and oar, but..." she takes a deep breath. "I do. It is dangerous for... doing alone, unless you have no choice, call the Veiled Ones to... eat magic, to close door from the other side."

Behind her Zaia freezes like a man suddenly in the path of a sword stroke and then he says in French. "I would not advise that, these Veiled Ones are specters of sorts, souls given to Ikomi who may return in death for an offering of blood. Even if the good captain were willing to allow it the men would mutiny at the sight more likely than not."

Inge is having none of it though, she continues to speak to Antonio. "You can leave ship on south shore away from Stout Folk, then take men off for bit at moonrise, ship cleared and maybe blessing on something, good magic for you to use."

As she speaks the captain opens his mouth to refuse, then stops when he hears the last. You are not sure if you should be glad of the child's insight into his character or curse it. Before you can decide the white haired elder speaks again, briefly, and this time Inge translates word for word. "He says he will not let us pass with wild magic, but if I can tame it then the spirits will be still and he and his will have no quarrel with us."

What do you argue?

[] Turn back and make for one of the other cities, perhaps you will find a more experienced magician there

[] Feign a retreat then try to push through

[] Allow Inge to attempt the ritual

[] Write in


OOC: Inge was rolling 1d20+1 against a DC of 15 to prove her sincerity. She got an 18.
 
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Nice! On the first look the ritual option looks better.

"I do. It is dangerous not for... doing alone, unless you have no choice, call the Veiled Ones to... eat magic, to close door from the other side."
"You can leave ship on south shore away from Stout Folk, then take men off for bit at moonrise, ship cleared and maybe blessing on something, good magic for you to use."
@DragonParadox, does Inge thinks that there is a risk with the ritual or is she confident that it will be successfull with no harmful effects to her and the ship? I'm not sure I understand the quotes correctly.

If there is risk, do we have info on what possible bad effects there are and is there any way we can help her?
 
Nice! On the first look the ritual option looks better.



@DragonParadox, does Inge thinks that there is a risk with the ritual or is she confident that it will be successfull with no harmful effects to her and the ship? I'm not sure I understand the quotes correctly.

If there is risk, do we have info on what possible bad effects there are and is there any way we can help her?

She thinks is is dangerous and not something that should be attempted alone save at dire need. At the same time that magic has to go somewhere so she is promising Antonio a blessing if it goes well.

As to the details of how to perform ritual magic you are going to have to ask that one IC since even the decision to be interested is a character point.
 
[X] Feign a retreat then try to push through

I read a word about spectres and I say no way.

We can't mess with ghosts at this point, we are utterly useless against incorporeal foes.
We don't have a single magic weapon or even a vial of Holy Water.

Edit:
I'm fine with the blood magic and in principle I'd be fine with the ghosts, but this violates the most important rule in conjuring "Do not call that which you can't put down".
 
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[X] Feign a retreat then try to push through

I read a word about spectres and I say no way.

We can't mess with ghosts at this point, we are utterly useless against incorporeal foes.
We don't have a single magic weapon or even a vial of Holy Water.
On the other hand, what if something followed us when we isekai'ed to this world and if we don't cleanse the ship, it would bite us later? And I don't see how it is certain that the ritual would involve fighting hostile ghosts, why not try asking Inge?

[X] Asking Inge
-[X] What are possible dangers of and bad ends to the ritual? Is there any way to reduce risks? Any way to help you?

[X] Allow Inge to attempt the ritual
 
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